Creator Skill Modifications
From DARO
Introduction
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Regarding Homonculus, you'll find more information about them on this page: How to get and manage your Homunculus.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Axe Mastery
Increases damage inflicted with Axe class weapons. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: Damage +5 [Lv 2]: Damage +10 [Lv 3]: Damage +15 [Lv 4]: Damage +20 [Lv 5]: Damage +25 [Lv 6]: Damage +30 [Lv 7]: Damage +35 [Lv 8]: Damage +40 [Lv 9]: Damage +45 [Lv 10]: Damage +50
Learning Potion
Increases effectiveness of created potions, as well as increases potion creation success rate.
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Max Level: 10 Skill Form: Passive
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[Lv 1]: +5% healing items, +1% potion creation
[Lv 2]: +10% healing items, +2% potion creation
[Lv 3]: +15% healing items, +3% potion creation
[Lv 4]: +20% healing items, +4% potion creation
[Lv 5]: +25% healing items, +5% potion creation
[Lv 6]: +30% healing items, +6% potion creation
[Lv 7]: +35% healing items, +7% potion creation
[Lv 8]: +40% healing items, +8% potion creation
[Lv 9]: +45% healing items, +9% potion creation
[Lv 10]: +50% healing items, +10% potion creation
*Kugan - Specialization*
[Lv 11]: +55% healing items, +11% potion creation
[Lv 12]: +60% healing items, +12% potion creation
[Lv 13]: +65% healing items, +13% potion creation
[Lv 14]: +70% healing items, +14% potion creation
[Lv 15]: +75% healing items, +15% potion creation
Pharmacy
Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions. ______________________________________ Max Level: 10 Skill Form: Active ______________________________________ Requirement: Learning Potion 5 Consumes 1 Medicine Bowl.
Demonstration
Targets an area and set it on fire by throwing a Bottle Grenade. The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: Ground Cast: 1 sec Range: 9 Cells Delay: 0.5 sec Element: Fire ______________________________________ Each INT point below adds 0.5% to overall skill damage. Each Lv of Learning Potion adds 1.5% to the skill overall damage. ______________________________________ [Lv 1]: 165% damage, 2% breaking chance [Lv 2]: 180% damage, 4% breaking chance [Lv 3]: 195% damage, 6% breaking chance [Lv 4]: 210% damage, 8% breaking chance [Lv 5]: 225% damage, 10% breaking chance [Lv 6]: 240% damage, 12% breaking chance [Lv 7]: No Bottle Grenade required, SP cost doubled, 170% damage, 7% breaking chance [Lv 8]: 260% damage, 16% breaking chance [Lv 9]: No Bottle Grenade required, SP cost doubled, 190% damage, 9% breaking chance [Lv 10]: 2 Bottle Grenade required, SP cost doubled, 450% damage, 40% breaking chance *Kugan - Specialization* [Lv 11]: No Bottle Grenade required, SP cost doubled, 210% damage, 44% breaking chance [Lv 12]: 330% damage, 24% breaking chance [Lv 13]: No Bottle Grenade required, SP cost doubled, 230% damage, 26% breaking chance [Lv 14]: 360% damage, 28% breaking chance [Lv 15]: 2 Bottle Grenade required, SP cost doubled, 562% damage, 60% breaking chance ______________________________________ Requirement: Pharmacy 4 Consumes 1 Bottle Grenade.
Acid Terror
Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect. Each INT point adds 0.5% to overall skill damage. Each Lv of Learning Potion adds 1.5% to the skill overall damage. Every cast increases Acidity by 4% on target. Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Pitcher is used. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 1 sec Range: 9 Cells Delay: 0.5 sec ______________________________________ [Lv 1]: 320% damage, 3% breaking chance [Lv 2]: 340% damage, 6% breaking chance [Lv 3]: 360% damage, 9% breaking chance [Lv 4]: 380% damage, 12% breaking chance [Lv 5]: 400% damage, 15% breaking chance [Lv 6]: 420% damage, 18% breaking chance [Lv 7]: No acid bottle required, SP cost doubled, 355% damage, 10% breaking chance [Lv 8]: 460% damage, 24% breaking chance [Lv 9]: No acid bottle required, SP cost doubled, 385% damage, 13% breaking chance [Lv 10]: 2 Acid Bottle required, SP cost doubled, 600% damage, 60% breaking chance *Kugan - Specialization* [Lv 11]: No acid bottle required, SP cost doubled, 415% damage, 66% breaking chance [Lv 12]: 540% damage, 36% breaking chance [Lv 13]: No acid bottle required, SP cost doubled, 445% damage, 39% breaking chance [Lv 14]: 580% damage, 42% breaking chance [Lv 15]: 2 Acid Bottle required, SP cost doubled, 800% damage, 90% breaking chance ______________________________________ Requirement: Pharmacy 5 Consumes 1 Acid Bottle.
Potion Pitcher
Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Delay: 0.5sec Range: 9 Cells ______________________________________ [Lv 1]: Red Potion [Lv 2]: Orange Potion [Lv 3]: Yellow Potion [Lv 4]: White Potion [Lv 5]: Blue Potion ______________________________________ Requirement: Pharmacy 3
Summon Flora
Summons a Plant monster to a targeted cell. ______________________________________ Max Level: 10 Skill Form: Active Target: Ground Cast: 2sec Range: 4 Cells Delay: 0.5sec Cooldown: 15sec Duration: 30sec ______________________________________ Summon Power = 20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels. flee2 up by 1 every level in Chemical Protection Armor def up by 1 every level in Chemical Protection Shield mdef up by 1 every level in Chemical Protection Helm crit up by 1 every level in Chemical Protection Weapon ______________________________________ [Lv 1]: Summons 1 Mandragora [Lv 2]: Summons 1 Hydra [Lv 3]: Summons 1 Flora [Lv 4]: Summons 1 Parasite [Lv 5]: Summons 1 Geographer [Lv 6]: Summons 1 Willow [Lv 7]: Summons 1 Poison Spore [Lv 8]: Summons 1 Wooden Golem [Lv 9]: Summons 1 Live Peach Tree [Lv 10]: Summons 1 Musciplar *Kugan - Specialization* [Lv 11]: Summons 1 Nepenthes [Lv 12]: Summons 1 Wood Goblin [Lv 13]: Summons 1 Elder Willow [Lv 14]: Summons 1 Stone Shooter [Lv 15]: Summons 1 Pinguicula [Lv 16]: Summons 1 Dryad [Lv 17]: Summons 1 Dark Pinguicula [Lv 18]: Summons 1 Les [Lv 19]: Summons 1 Ancient Tree [Lv 20]: Summons 1 Mavka ______________________________________ Requirement: Pharmacy 6 Consumes 1 Plant Bottle.
Sphere Mine
Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. ______________________________________ Max Level: 5 Skill Form: Active Target: Ground Cast: 2 sec Range: 1 Cell Delay: 0.5 sec ______________________________________ HP depending on SkillLv, user's INT and skills. HP formula is (user's INT * (10 + SkillLv)) / 50 HP are increase by some skills if learned : -> Cannibalize (summon flora) +1% per level -> Full Chemical Protection +2% per level -> Potion Pitcher +2% per level -> Slimp Potion Pitcher +1% per level -> Chemical Protection Helm : Gives 3 MDEF per Level -> Chemical Protection Shield : Gives 3 DEF per Level -> Chemical Protection Armor : Gives 2 perfect flee per Level -> Chemical Protection Weapon : Gives 3 critical rate per Level A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF * Kugan - Specialization : * [Lv 6]: CRI, PFLEE, DEF and MDEF + 4 [Lv 7]: CRI, PFLEE, DEF and MDEF + 8 [Lv 8]: CRI, PFLEE, DEF and MDEF + 12 [Lv 9]: CRI, PFLEE, DEF and MDEF + 16 [Lv 10]: CRI, PFLEE, DEF and MDEF + 20 ______________________________________ Requirement: Pharmacy 2 Consumes 1 Marine Sphere Bottle.
Chemical Protection Weapon
Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 2sec Range: 1 Cell Delay: 0.5sec ______________________________________ [Lv 1]: 120 sec, Damage increased by 4% [Lv 2]: 240 sec, Damage increased by 6% [Lv 3]: 360 sec, Damage increased by 8% [Lv 4]: 480 sec, Damage increased by 10% [Lv 5]: 600 sec, Damage increased by 12% ______________________________________ Requirement: Chemical Protection Armor 3 Consomes 1 Glistening Coat.
Chemical Protection Shield
Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 2sec Range: 1 Cell Delay: 0.5sec ______________________________________ [Lv 1]: 120 sec, Damage reduced by 4% [Lv 2]: 240 sec, Damage reduced by 6% [Lv 3]: 360 sec, Damage reduced by 8% [Lv 4]: 480 sec, Damage reduced by 10% [Lv 5]: 600 sec, Damage reduced by 12% ______________________________________ Requirement: Chemical Protection Helm 3 Consomes 1 Glistening Coat.
Chemical Protection Armor
Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 2sec Range: 1 Cell Delay: 0.5sec ______________________________________ [Lv 1]: 120 sec, Reduces Status rate/duration received by 8% [Lv 2]: 240 sec, Reduces Status rate/duration received by 12% [Lv 3]: 360 sec, Reduces Status rate/duration received by 16% [Lv 4]: 480 sec, Reduces Status rate/duration received by 20% [Lv 5]: 600 sec, Reduces Status rate/duration received by 24% ______________________________________ Requirement: Chemical Protection Shield 3 Consomes 1 Glistening Coat.
Chemical Protection Helm
Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 2sec Range: 1 Cell Delay: 0.5sec ______________________________________ [Lv 1]: 120 sec, Increases Status rate/duration inflicted by 8% [Lv 2]: 240 sec, Increases Status rate/duration inflicted by 12% [Lv 3]: 360 sec, Increases Status rate/duration inflicted by 16% [Lv 4]: 480 sec, Increases Status rate/duration inflicted by 20% [Lv 5]: 600 sec, Increases Status rate/duration inflicted by 24% ______________________________________ Requirement: Pharmacy 2 Consomes 1 Glistening Coat.
Berserk Pitcher
Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more. ______________________________________ Max Level: 1 Skill Form: Active Cast: 0.5sec"
Bioethics
A skill that is fundamental in enabling the creation of Homunculus.
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Max Level: 5 Skill Form: Passive
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[Lv 1]: Increases intimacy gains and reduces intimacy lost by 4%
[Lv 2]: Increases intimacy gains and reduces intimacy lost by 8%
[Lv 3]: Increases intimacy gains and reduces intimacy lost by 12%
[Lv 4]: Increases intimacy gains and reduces intimacy lost by 16%
[Lv 5]: Increases intimacy gains and reduces intimacy lost by 20%
Cultivation
Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success. Cultivation cannot be used when the caster already has a Homunculus present. ______________________________________ Max Level: 5 Skill Form: Active
Call Homunculus
Summons an existing Homunculus that was stored by using the Rest skill. ______________________________________ Max Level: 1 Skill Form: Active ______________________________________ Consumes 1 Embryo
Rest
Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP. Vaporized Homunculus can be restored with the Call Homunculus skill. ______________________________________ Max Level: 1 Skill Form: Active
Resurrect Homunculus
Resurrect a killed Homunculus. ______________________________________ Max Level: 5 Skill Form: Active Target: Self Cast: 2sec Cooldown: 15sec ______________________________________ [Lv 1]: Revive at 20% HP [Lv 2]: Revive at 40% HP [Lv 3]: Revive at 60% HP [Lv 4]: Revive at 80% HP [Lv 5]: Revive at 100% HP *Kugan - Specialization* [Lv 6]: Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec [Lv 7]: Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec [Lv 8]: Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec [Lv 9]: Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec [Lv 10]: Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec
Twilight Alchemy I
Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail. ______________________________________ Max Level: 1 Skill Form: Active ______________________________________ Check the Potion Creation Guide for the necessary ingredients.
Twilight Alchemy II
Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
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Max Level: 1 Skill Form: Active
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Check the Condensed Potion Creation Guide for the necessary ingredients.
You need a Soul Linker on your party for this skill to work.
Twilight Alchemy III
Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail. ______________________________________ Max Level: 1 Skill Form: Active ______________________________________ Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Slim Potion Pitcher
Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot. ______________________________________ Max Level: 10 Skill Form: Active Target: Ground Cast: 1 sec Range: 3 Cells Delay: 1 sec ______________________________________ [Lv 1]: 110% efficiency, Red Slim Potion [Lv 2]: 120% efficiency, Red Slim Potion [Lv 3]: 130% efficiency, Red Slim Potion [Lv 4]: 140% efficiency, Red Slim Potion [Lv 5]: 150% efficiency, Red Slim Potion [Lv 6]: 160% efficiency, Yellow Slim Potion [Lv 7]: 170% efficiency, Yellow Slim Potion [Lv 8]: 180% efficiency, Yellow Slim Potion [Lv 9]: 190% efficiency, Yellow Slim Potion [Lv 10]: 200% efficiency, White Slim Potion
Full Chemical Protection
Protects the targeted character with all four kinds of chemical protection. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 2 sec Range: 1 Cell Delay: 0.5 sec ______________________________________ [Lv 1]: 120 sec [Lv 2]: 240 sec [Lv 3]: 360 sec [Lv 4]: 480 sec [Lv 5]: 600 sec ______________________________________ Each cast requires 1 Glistening Coat.
Acid Demonstration
Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT. This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor. This skill considerers the highest between DEF and MDEF or lowest if Advanced Chemical Mastery learned. Works better on target with VIT < 100. Works better on VIT 95+ and lesser on VIT 95-. Ignores half of the target's DEF/MDEF in any cases. Everu cast increases Acidity by 2% on target. Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Pitcher is used. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 1.25 sec Range: 9 Cells Delay: 1.25 sec ______________________________________ [Lv 1]: 1 Hit | 1% chance of destroying [Lv 2]: 2 Hits | 2% chance of destroying [Lv 3]: 3 Hits | 3% chance of destroying [Lv 4]: 4 Hits | 4% chance of destroying [Lv 5]: 5 Hits | 5% chance of destroying [Lv 6]: 6 Hits | 6% chance of destroying [Lv 7]: 7 Hits | 7% chance of destroying [Lv 8]: 8 Hits | 8% chance of destroying [Lv 9]: 9 Hits | 9% chance of destroying [Lv 10]: 10 Hits | 10% chance of destroying ______________________________________ Consumes 1 Bottle Grenade and 1 Acid Bottle.
Plant Cultivation
Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem. ______________________________________ Disabled during WoE. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore [Lv 2]: Cultivate Plants, chance of success 60%, Requires Stem [Lv 3]: Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts [Lv 4]: Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT [Lv 5]: Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT * Kugan - Specialization : * [Lv 6]: Increases armors effectiveness by 7% [Lv 7]: Increases armors effectiveness by 14% [Lv 8]: Increases armors effectiveness by 21% [Lv 9]: Increases armors effectiveness by 28% [Lv 10]: Increases armors effectiveness by 35%
Official Unimplemented Skills Implemented
Synthesis Potion
Creates potions that last 5 min in every player's inventory around the user.
Required materials depend on the number of players.
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Max Level: 1 Skill Form: Active ,
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[Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone
[Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
[Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
[ATK Potion]: ATK +20%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
[MATK Potion]: MATK +20%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
[HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand
[FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand
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Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5
Drillmaster
Raises Attack Power of Homunculus.
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Max Level: 10 Skill Form: Passive ,
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[Lv 1]: Damage +2% & DEF/MDEF +1,
[Lv 2]: Damage +4% & DEF/MDEF +2 ,
[Lv 3]: Damage +6% & DEF/MDEF +3 ,
[Lv 4]: Damage +8% & DEF/MDEF +4 ,
[Lv 5]: Damage +10% & DEF/MDEF +5 ,
[Lv 6]: Damage +12% & DEF/MDEF +6 ,
[Lv 7]: Damage +14% & DEF/MDEF +7 ,
[Lv 8]: Damage +16% & DEF/MDEF +8 ,
[Lv 9]: Damage +18% & DEF/MDEF +9 ,
[Lv 10]: Damage +20% & DEF/MDEF +10 ,
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Requirement: Bioethics 5
Biotechnology
Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ,
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Max Level: 10 Skill Form: Passive ,
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[Lv 1]: MaxHP +2%, Chance to create +2% ,
[Lv 2]: MaxHP +4%, Chance to create +4% ,
[Lv 3]: MaxHP +6%, Chance to create +6% ,
[Lv 4]: MaxHP +8%, Chance to create +8% ,
[Lv 5]: MaxHP +10%, Chance to create +10% ,
[Lv 6]: MaxHP +12%, Chance to create +12% ,
[Lv 7]: MaxHP +14%, Chance to create +14% ,
[Lv 8]: MaxHP +16%, Chance to create +16% ,
[Lv 9]: MaxHP +18%, Chance to create +18% ,
[Lv 10]: MaxHP +20%, Chance to create +20% ,
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Requirement: Bioethics 5
Flame Control
Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.
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Max Level: 1 Skill Form: Active ,
Target: Enemy Cooldown: 3 sec
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[Amistr]: 100% ATK, 20% chance to stun for 2 sec
[Lif]: 100% ATK, 75% chance to silence for 2 sec
[Filir]: 100% ATK, 100% chance to deep wound for 2 sec
[Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec
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Requirement: Biotechnology 1
Twilight Alchemy IV
Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
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Max Level: 1 Skill Form: Active
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Check the Potion Creation Guide for the necessary ingredients.
Custom Advanced Skills Masteries
Advanced Gold Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Mammonite.
Also for White Smith: Maximum Overthrust, Cart Termination.
also for Creator: Cultivation, Twilights, Acid Demonstration.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Mammonite: Reduce zeny consumption by 25%, increase damage on small sized targets by 25%
- Cart Termination: Reduce zeny consumption by 25%, imbue with weapon elemental property and bears no more HIT penalties
- Acid Demonstration: When used at level 4 do not consumes any bottles
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Chemical Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Acid Terror, Fire Demonstration, Acid Demonstration.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Acid Terror: Each INT point adds 0.5% damage, max +50%
- Fire Demonstration: Each INT point adds 0.5% damage, max +50%
- Acid Demonstration: Takes the lowest defense between DEF and MDEF (instead of the highest). Gives 4% Acidity instead of 2%.
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Pharmacy Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Potion Pitcher, Chemical Protections, Slim Pitcher.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Potion Pitcher: Increase healing effect by 15%
- Slim Potion Pitcher: Increase healing effect by 15%
- Chemical Protections: Allies imbued with your own chemical protections receives a protection to Acid Demonstration damage (VIT reduced by a quarter in AD calculations)
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Creation Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Sphere Mine, Cannibalize, Call Homunculus, Drill Master, Heal Homunculus, Resurrection Homunculus.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Sphere Mine: Increase HP/ATK/MATK by 33%
- Summon Flora: Increase HP/ATK/MATK by 33%
- Homunculus: Increase all damage inflicted and reduce all damage received by a third
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Homunculus Skills Modifications
Touch of Heal
This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and Int. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ After-cast Delay 3 Sec, Casting Time 0.5 Sec (reduced by Homonculus DEX).
Emergency Avoid
Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ MoveSpeed Bonus | Lasting Time [Lv 1]: 10% - 60 Sec [Lv 2]: 20% - 30 Sec [Lv 3]: 30% - 15 Sec [Lv 4]: 40% - 10 Sec [Lv 5]: 50% - 5 Sec After-cast Delay 10 Sec.
Brain Surgery
By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill. ______________________________________ Max Level: 5 Skill Form: Passive ______________________________________ SP Increase / SP Regen Bonus / MDEF bonus / HT Bonus [Lv 1]: 2% / 5% / 4 / 2% [Lv 2]: 4% / 10% / 8 / 4% [Lv 3]: 6% / 15% / 12 / 6% [Lv 4]: 8% / 20% / 16 / 8% [Lv 5]: 10% / 25% / 20 / 10%
Mental Change
For the skill's duration, Non-skill attacks are increased by the Lif's Matk value. Upon activation, Homunculus's HP is fully healed. Flee is divided by 2. ______________________________________ Max Level: 3 Skill Form: Active ______________________________________ [Lv 1]: 10 Sec [Lv 2]: 20 sec [Lv 3]: 30 sec Cooldown 30 Sec, Casting Time 2 Sec (reduced by Homonculus DEX).
Castling
Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: - 20% chance [Lv 2]: - 40% chance [Lv 3]: - 60% chance [Lv 4]: - 80% chance [Lv 5]: - 100% chance Casting Time 0.5 Sec (reduced by Homonculus DEX).
Defense
Temporarily increase Def and Mdef of the Homunculus and the player. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: +3 DEF/MDEF for 30 sec [Lv 2]: +4 DEF/MDEF for 30 sec [Lv 3]: +5 DEF/MDEF for 30 sec [Lv 4]: +6 DEF/MDEF for 30 sec [Lv 5]: +7 DEF/MDEF for 30 sec Casting Time 0.5 Sec (reduced by Homonculus DEX).
Adamantium Skin
Pernamently increase the Def, Maximum HP and HP regeneration rate of the Homunculus. HP Bonus / Regen Bonus / Def Bonus ______________________________________ Max Level: 5 Skill Form: Passive ______________________________________ [Lv 1]: + 2% / 5% / 4 [Lv 2]: + 4% / 10% / 8 [Lv 3]: + 6% / 15% / 12 [Lv 4]: + 8% / 20% / 16 [Lv 5]: + 10% / 25% / 20
Blood Lust
For the spells duration, Homunculus's damage is increased and every attack leech some of the damage as HP. ______________________________________ Max Level: 3 Skill Form: Active ______________________________________ [Lv 1]: +130% damage, 6% leech [Lv 2]: +140% damage, 8% leech [Lv 3]: +150% damage, 10% leech Casting Time 2 Sec (reduced by Homonculus DEX).
Moonlight
Order Filir to attack the target with its beak, hitting the target for SkillLV times with a damage bonus of (10+110*SkillLV)%.
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Max Level: 5 Skill Form: Physical attack
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Times Hit | Total Damage
[Lv 1]: - 1 - 220%
[Lv 2]: - 2 - 330%
[Lv 3]: - 2 - 440%
[Lv 4]: - 2 - 550%
[Lv 5]: - 3 - 660%
Fleet Move
Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?). ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ ASPD Bonus | Damage Bonus [Lv 1]: - 3% - 110% [Lv 2]: - 6% - 115% [Lv 3]: - 9% - 120% [Lv 4]: - 12% - 125% [Lv 5]: - 15% - 130% Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX).
Over Speed
Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ Flee Bonus [Lv 1] - 20 [Lv 2] - 30 [Lv 3] - 40 [Lv 4] - 50 [Lv 5] - 60 Duration 15 Sec, Casting Time 0.5 (reduced by Homonculus DEX).
S.B.R.44
Filir deals high damage to a single target. Casting Time 2 Sec (reduced by Homonculus DEX), After Walk Delay 2sec, CD 10sec. Damage doubled on monsters. Adds a buff that improves up to 15 crit, 45 hit, 45 flee and 225 atk for 60 sec. ______________________________________ Max Level: 3 Skill Form: Active ______________________________________ [Lv 1]: 100 * Intimacy Damage / 40 (30% of current HP) [Lv 2]: 200 * Intimacy Damage / 40 (40% of current HP) [Lv 3]: 300 * Intimacy Damage / 40 (50% of current HP)
Caprice
Use one of the Bolt-type spells. Homunculus decides which one it uses, you can not influence its decision.
Homunculus will use strong element against fire, water, earth or wind target. On other targets the element will be choose at random.
The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
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Max Level: 5 Skill Form: Magical attack
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[Lv 1]: LV 1 Bolt / Casting Time 0.8 Sec :
[Lv 2]: LV 2 Bolt / Casting Time 1.2 Sec
[Lv 3]: LV 3 Bolt / Casting Time 1.6 Sec
[Lv 4]: LV 4 Bolt / Casting Time 2 Sec
[Lv 5]: LV 5 Bolt / Casting Time 2.4 Sec
After Cast Delay 1 Sec.
Chaotic Benediction
Randomly change one of the six attribute for a random target: Player (you), enemy that you are attacking or Homunculus itself, each at 33%. If the target is yourself or the homonculus the effect will be a buff, otherwise it will be a debuff and target receives poison status. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Bonus/Malus 1~4, Poison duration 1~3 Sec [Lv 2]: Bonus/Malus 1~8, Poison duration 1~6 Sec [Lv 3]: Bonus/Malus 1~12, Poison duration 1~9 Sec [Lv 4]: Bonus/Malus 1~16, Poison duration 1~12 Sec [Lv 5]: Bonus/Malus 1~20, Poison duration 1~15 Sec Casting Time 1 Sec (reduced by Homonculus DEX), After Cast Delay 2 Sec.
Change Instruction
Increase your Homunculus's Int and Str. Also helps on creating potions, the bonus is +1% per skill level if the Homunculus is active. ______________________________________ Max Level: 5 Skill Form: Passive ______________________________________ [Lv 1]: +2 Int/ +2 Str [Lv 2]: +4 Int/ +4 Str [Lv 3]: +6 Int/ +6 Str [Lv 4]: +8 Int/ +8 Str [Lv 5]: +10 Int/ +10 Str
Bio Explosion
Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP.
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Max Level: 3 Skill Form: Physical attack
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[Lv 1]: Explosion damage: Maximum HP*1
[Lv 2]: Explosion damage: Maximum HP*1.5
[Lv 3]: Explosion damage: Maximum HP*2
Casting Time 2 Sec (reduced by Homonculus DEX).