Druid

From DARO

Description

Original Job : Sage
Version : 1.0
The Druids are the vervant defenders of nature and mother earth.
It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.

Kugans

4520.png Natural Specialization

ID : 4520
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 LUK
3 LUK
4 LUK
5 INT

4521.png Natural Earth

ID : 4521
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Bolt.

Level Skill
1 Earth Bolt Level 2
2 Earth Bolt Level 4
3 Earth Bolt Level 6
4 Earth Bolt Level 8
5 Earth Bolt Level 10

Already in Skill Tree : When Earth Bolt is used the user and all party members within a small radius receive an HP regeneration for a short period of time.
Allies also receive an SP regeneration for the same amount of time.
This effect have a cooldown of 3 seconds.

Level Radius Duration
1 3x3 3s
2 5x5 4s
3 7x7 5s
4 9x9 6s
5 11x11 7s

4522.png Natural Drive

ID : 4522
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heaven's Drive.

Level Skill
1 Heaven Drive Level 2
2 Heaven Drive Level 4
3 Heaven Drive Level 6
4 Heaven Drive Level 8
5 Heaven Drive Level 10

Already in Skill Tree : Heaven Drive can cast small Earth Spikes (level 1) on every hits.
In addition, Heaven Drive stagger targets more efficiently.

Level Rates Staggering
1 5% Stagger +10%
2 10% Stagger +20%
3 15% Stagger +30%
4 20% Stagger +40%
5 25% Stagger +50%

4523.png Natural Stone

ID : 4523
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Stone Curse.

Level Skill
1 Stone Curse Level 2
2 Stone Curse Level 4
3 Stone Curse Level 6
4 Stone Curse Level 8
5 Stone Curse Level 10

Already in Skill Tree : Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).
Their is better chance on close ranged attacks.

Level Close Range Long Range
1 2% 1%
2 4% 2%
3 6% 3%
4 8% 4%
5 10% 5%

4524.png Natural Quaggmirr

ID : 4524
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Quagmire.

Level Skill
1 Quagmire Level 1
2 Quagmire Level 2
3 Quagmire Level 3
4 Quagmire Level 4
5 Quagmire Level 5

Already in Skill Tree : Chances of inflicting Poison (10 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Poison 8% +2
2 Chance to inflict Poison 16% +4
3 Chance to inflict Poison 24% +6
4 Chance to inflict Poison 32% +8
5 Chance to inflict Poison 40% +10

4525.png Natural Land

ID : 4525
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Land Protector.

Level Skill
1 Land Protector Level 1
2 Land Protector Level 2
3 Land Protector Level 3
4 Land Protector Level 4
5 Land Protector Level 5

Already in Skill Tree : Slightly reduce casting time of Land Protector and increase range.

Level Casting Time Range
1 -5% +1 (3)
2 -10% +2 (4)
3 -15% +3 (5)
4 -20% +4 (6)
5 -25% +5 (7)

4526.png Natural Web

ID : 4526
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Spider Web.

Level Skill Cooldown
1 Spider Web Level 1 30 seconds
2 Spider Web Level 2 25 seconds
3 Spider Web Level 3 20 seconds
4 Spider Web Level 4 15 seconds
5 Spider Web Level 5 10 seconds
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
depends on level 2s - -

Already in Skill Tree : Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory.
Rates depends on the monster level and this effect won't activate if the user hold too much cob web.
This effect have a cooldown of 3 seconds AND those cob web can expire after some time.
Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.

Level Any kill rate Maximum for any kill Duration Insect kill
1 4% of BaseLevel 1 20 seconds 1%
2 8% of BaseLevel 2 30 seconds 2%
3 12% of BaseLevel 3 40 seconds 3%
4 16% of BaseLevel 4 50 seconds 4%
5 20% of BaseLevel 5 60 seconds 5%

4527.png Natural Conversion

ID : 4527
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 3 seconds
Duration : depends on level
Description : The user can select a cell on the floor within a distance of 7 cells, a flower growth here.
This plant serves as a healer that heal low health allies.
Summon's power depends on user's INT.

4 BLUE FLOWER.gif 4 RED FLOWER.gif 4 YELL FLOWER.gif
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Support INT Plant Earth 2 Medium Low / High 2 Very Slow - - Healing
Level Summon Level Duration
1 8% of total INT 7 seconds
2 10% of total INT 9 seconds
3 12% of total INT 11 seconds
4 14% of total INT 13 seconds
5 16% of total INT 15 seconds

4528.png Natural Incarnation

ID : 4528
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 60 seconds
Duration : 15 seconds
Description : It is a form of recovery which allows the user to save himself from perilous situation.
First of all the user is associated to the plant race.
As the level of this skill grows the character can no longer be pushed, is immune to states, has no more delay after hits, no longer suffers any speed penalties, has increased DEF and MDEF, has HP regeneration and Drastically increased SP.
However, this form no longer allows real offensive: It is no longer possible to cast spells and the ASPD is reduced to a minimum. ATK and MATK are also halved.

Level Push/Status/Delay/Speed Resistance DEF/MDEF HP recovey SP recovery
1 20% +2 +40% +10%
2 40% +4 +80% +20%
3 60% +6 +120% +30%
4 80% +8 +160% +40%
5 100% +10 +200% +50%

4529.png Natural Summon

ID : 4529
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons three animals to fight alongside the player.
Their is a lot of animals with different role.
Summon's power depends on user's INT.

Animal Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Aa1092.gif
Wolf
DPS/physical/Critical STR=AGI=LUK=DEX>VIT>INT Brute Earth 1 Average / Low Medium 1 Fast Fast Medium Critical Wound
Aa1060.gif
Bigfoot
Tank STR>VIT>AGI>LUK>DEX=INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Stun
Aa1166.gif
Savage
DPS STR=VIT>AGI=LUK=DEX>INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Charge Attack
Aa1591.gif
Lunatic
Healer LUK=AGI>INT=DEX>STR=VIT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Status Recovery, Heal
Aa1747.gif
Snake
Phy AGI>DEX>LUK>VIT=STR>INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Combo Attack
Aa2152.gif
Comodo
DOT LUK>DEX>VIT>AGI>STR>INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Poison
Aa2072.gif
Jaguar
DOT AGI>STR=DEX>LUK=VIT>INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Bleeding
Aa1387.gif
Gig
Phy AGI>LUK>DEX=VIT>INT=STR Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Critical Slash
Aa1372.gif
Goat
Phy VIT>LUK>STR>AGI=DEX>INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Splash Attack
Aa1314.gif
Turtle
Tank VIT=LUK>STR>AGI=DEX=INT Brute Earth 1 Big Very High / Average 1 Slow Medium Fast Kyrie Eleison
Level Summon Level
1 14% of total INT
2 18% of total INT
3 22% of total INT
4 26% of total INT
5 30% of total INT
  • @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
  • With this skill at level 5 and a total INT of 180 the level of the summon is 54