Guardian

From DARO

Description

Original Job :
Version : 1.0

Kugans

4230.png Protector Specialization

ID : 4230
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 VIT
2 DEX
3 LUK
4 STR
5 VIT

4231.png Protector Faith

ID : 4231
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Faith.

Level Skill
1 Faith Level 2
2 Faith Level 4
3 Faith Level 6
4 Faith Level 8
5 Faith Level 10

Already in Skill Tree : When the user is in danger (HP < 33%) an important heal will occured.
This heal are based on user's minimum MATK + minimum ATK.
This effect have a 60 second cooldown.

Level Heal
1 150%
2 300%
3 450%
4 600%
5 750%

4232.png Protector Guard

ID : 4232
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of AutoGuard.

Level Skill
1 AutoGuard Level 1
2 AutoGuard Level 2
3 AutoGuard Level 3
4 AutoGuard Level 4
5 AutoGuard Level 5
  • Level will be increased if used with Defensive Guard from Shield Master specialization.

Already in Skill Tree : Increase the level of AutoGuard by 1 per Defensive Guard level.

4233.png Protector Charge

ID : 4233
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Shield Charge.

Level Skill
1 Skill Level 1
2 Skill Level 2
3 Skill Level 3
4 Skill Level 4
5 Skill Level 5

Already in Skill Tree : Shield Charge cost more SP but have an improved knockback and stun chance.
In addition if the player have the initiative when Shield Charge hits a target then there is a good chance that the latter will be stun for a very short time.
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.

Level Knockback Status Chance SP cost Initiative Stun Duration Initiative Stun Rate
1 +0 +2,5% +1 1s 100%
2 +0 +5% +2 1,25s 150%
3 +1 +5% +3 1,5s 200%
4 +1 +7,5% +4 1,75s 250%
5 +1 +10% +5 2s 300%

4234.png Protector Devotion

ID : 4234
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Devotion.

Level Skill
1 Devotion Level 1
2 Devotion Level 2
3 Devotion Level 3
4 Devotion Level 4
5 Devotion Level 5

Already in Skill Tree : Increase the level of Devotion by 1 per Protector Devotion level.

4235.png Protector Cross

ID : 4235
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Holy Cross.

Level Skill
1 Holy Cross Level 2
2 Holy Cross Level 4
3 Holy Cross Level 6
4 Holy Cross Level 8
5 Holy Cross Level 10

Already in Skill Tree : Holy Cross : Adds 3~15% more chance for the skill to blind targets, also adds 8~40% chance to stun blinded targets, Skill's SP cost +5~25%.

4236.png Protector Sacrifice

ID : 4236
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the user dies (from the hands of another person than himself), allies within a large area (11x11) receive a huge bless for a short period of time (7 seconds).
The user gets no benefit from this skill.
This effect have an internal cooldown of 60 seconds.

Level Damage Resistance
1 +7% +7%
2 +14% +14%
3 +21% +21%
4 +28% +28%
5 +35% +35%

4237.png Protector Stand

ID : 4237
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Smite.

Level Skill
1 Smite Level 1
2 Smite Level 2
3 Smite Level 3
4 Smite Level 4
5 Smite Level 5

Already in Skill Tree : Their is some chance to cast Smite when attacked.

4238.png Protector Parry

ID : 4238
Type : Passive
Max Level : 5
LP cost : 5
Casting Time : 1 seconds (interruptible)
Cooldown : depends on level
Duration : depends on level
Description : The user and all allies in an area may avoid the next hit (for a short period of time).

Level Area Cooldown Duration
1 3x3 15s 5s
2 5x5 14s 6s
3 7x7 13s 7s
4 9x9 12s 8s
5 11x11 11s 9s

4239.png Protector Egide

ID : 4239
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 60 seconds
Description : The user and all allies in a wide area (11x11) receive some elemental and racial resistance.
Allies also receive a bonus to elemental resistances which compensates for half of what they lack to reach that of the user (no modifier if no gap or negative gap).

Level Resistances Resistance compensation
1 2% 10%
2 4% 15%
3 6% 20%
4 8% 25%
5 10% 30%
  • For example if the guardian have a fire resistance of 45% and an ally have only 15% then that ally will receive un fire resistance of (45-15)*0.3 = nearly 10%