Gunslinger Skill Modifications

From DARO

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Gs glittering.png Flip the Coin

 Coin Flip Info.gif
 If it lands showing heads, the caster will gain 1 coin.
 The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads.
 Gunslinger coins are displayed as glowing orbs around the caster. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: 30% chance success 
 [Lv 2]: 35% chance success 
 [Lv 3]: 40% chance success 
 [Lv 4]: 45% chance success 
 [Lv 5]: 50% chance success 
 ______________________________________
 Consumes 50 zeny to flip a coin."

Gs fling.png Fling

 Throw Coins Info.gif
 Spends coins to fling them at an enemy to inflict damage and reduce its DEF by 3 per coin spent.
 Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent. 
 ______________________________________
 Twice damage on monsters. Defense reduction affects also players.
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Range: 9 Cells
 ______________________________________
 [Lv 1]: (BaseLevel + Dex) 2x damage
 [Lv 2]: (BaseLevel + Dex) 4x damage
 [Lv 3]: (BaseLevel + Dex) 6x damage
 [Lv 4]: (BaseLevel + Dex) 8x damage
 [Lv 5]: (BaseLevel + Dex) 10x damage
 ______________________________________
 Requirement: Flip the Coin 1 

Gs tripleaction.png Triple Action

 Shoots an enemy 3 times in one attack.
 ______________________________________
 If target's HP are under 33% each % missing adds 3% to actual damage of this skill (ex : up to +97% if target have only 1% HP).
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Delay: 1 sec
 Range: 9 Cells
 ______________________________________
 [Lv 1]: 150% Damage, 1 coin 
 [Lv 2]: 165% Damage, 1 coin 
 [Lv 3]: 180% Damage, 2 coins 
 [Lv 4]: 195% Damage, 2 coins 
 [Lv 5]: 210% Damage, 3 coins 
               *     Kugan - Specialization :     *
 [Lv 6]: 225% Damage, 3 coins 
 [Lv 7]: 240% Damage, 4 coins 
 [Lv 8]: 255% Damage, 4 coins 
 [Lv 9]: 270% Damage, 5 coins 
 [Lv 10]: 285% Damage, 5 coins 
 ______________________________________
 Requirement: Flip the Coin 1, Chain Action 10 
 Consumes 2 coins. 

Gs bullseye.png Bull's Eye

 Specifically targets an enemy's weaknesses.
 ______________________________________
 Bull's Eye has a 0.1% chance to inflict Coma status on all enemies.
 Chances to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one).
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.25 sec
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 280% Damage, Weak lasts 3sec 
 [Lv 2]: 310% Damage, Weak lasts 6sec 
 [Lv 3]: 340% Damage, Weak lasts 9sec 
 [Lv 4]: 370% Damage, Weak lasts 12sec 
 [Lv 5]: 400% Damage, Weak lasts 15sec 
 ______________________________________
 Requirement: Flip the Coin 5, Tracking 10 
 Consumes 1 coin. 

Gs madnesscancel.png Madness Canceller

 Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD.
 Madness Canceller has 60/75/90/105/120 seconds duration and cannot be used with Adjustment skill.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Self          Cast: 3 sec
 Delay: 1 sec
 ______________________________________
 [Lv 1]: 100 ATK, ASPD +20% 
 [Lv 2]: 100 ATK, ASPD +20%, +50 mastery damage (ignores DEF) 
 [Lv 3]: 100 ATK, ASPD +20%, +100 mastery damage (ignores DEF) 
 [Lv 4]: 100 ATK, ASPD +20%, +150 mastery damage (ignores DEF) 
 [Lv 5]: 100 ATK, ASPD +20%, +200 mastery damage (ignores DEF) 
               *     Kugan - Specialization :     *
 [Lv 6]: 100 ATK, ASPD +20%, +250 mastery damage (ignores DEF) 
 [Lv 7]: 100 ATK, ASPD +20%, +300 mastery damage (ignores DEF) 
 [Lv 8]: 100 ATK, ASPD +20%, +350 mastery damage (ignores DEF) 
 [Lv 9]: 100 ATK, ASPD +20%, +400 mastery damage (ignores DEF) 
 [Lv 10]: 100 ATK, ASPD +20%, +450 mastery damage (ignores DEF) 
 ______________________________________
 Requirement: Flip the Coin 4, Gatling Fever 10 
 Consumes 1 coin. 

Gs adjustment.png Adjustment

 Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT.
 This skill has a 60/75/90/105/120 seconds duration, and cannot be used together with the Madness Canceller skill.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: Self          Cast: 1 sec
 Delay: 1 sec
 ______________________________________
 [Lv 1]: HIT -30, Flee +30%, Perfect Flee +4%, long distance damage -20% 
 [Lv 2]: HIT -34, Flee +34%, Perfect Flee +6%, long distance damage -23% 
 [Lv 3]: HIT -38, Flee +38%, Perfect Flee +8%, long distance damage -26% 
 [Lv 4]: HIT -42, Flee +42%, Perfect Flee +10%, long distance damage -29% 
 [Lv 5]: HIT -46, Flee +46%, Perfect Flee +12%, long distance damage -32% 
               *     Kugan - Specialization :     *
 [Lv 6]: HIT -50, Flee +50%, Perfect Flee +14%, long distance damage -35% 
 [Lv 7]: HIT -54, Flee +54%, Perfect Flee +16%, long distance damage -38% 
 [Lv 8]: HIT -58, Flee +58%, Perfect Flee +18%, long distance damage -42% 
 [Lv 9]: HIT -62, Flee +62%, Perfect Flee +20%, long distance damage -45% 
 [Lv 10]: HIT -66, Flee +66%, Perfect Flee +22%, long distance damage -48% 
 ______________________________________
 Requirement: Flip the Coin 4, Disarm 5 
 Consumes 1 coin. 

Gs increasing.png Increasing Accuracy

 Increase Accuracy Info.gif
 Uses gunslinger's concentration to focus on hunting a target.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Target: 1 Player      Cast: 1 sec
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: Hit +20, DEX/AGI +3, Lasts 60sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +2
 [Lv 2]: Hit +20, DEX/AGI +6, Lasts 75sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +4
 [Lv 3]: Hit +20, DEX/AGI +9, Lasts 90sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +6
 [Lv 4]: Hit +20, DEX/AGI +12, Lasts 105sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +8
 [Lv 5]: Hit +20, DEX/AGI +15, Lasts 120sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +10
               *     Kugan - Specialization :     *
 [Lv 6]: Hit +20, DEX/AGI +18, Lasts 135sec
 [Lv 7]: Hit +20, DEX/AGI +21, Lasts 150sec
 [Lv 8]: Hit +20, DEX/AGI +24, Lasts 165sec
 [Lv 9]: Hit +20, DEX/AGI +27, Lasts 180sec
 [Lv 10]: Hit +20, DEX/AGI +30, Lasts 195sec
 ______________________________________
 Requirement: Flip the Coin 2, Snake's Eye 10 
 Consumes 1 coin. 

Gs magicalbullet.png Magical Bullet

 Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged between min MATK and max MATK.
 Target's MDEF reduces damage.
 Damage Formula is: minATK + rand(minATK~maxATK) + matkmin + rand(matkmax - matkmin)
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Cast: 0.25 sec
 Delay: 1 sec
 ______________________________________
 [Lv 1]: 250% of Damage Formula 
 [Lv 2]: 300% of Damage Formula 
 [Lv 3]: 350% of Damage Formula 
 [Lv 4]: 400% of Damage Formula 
 [Lv 5]: 450% of Damage Formula 
               *     Kugan - Specialization :     *
 [Lv 6]: 500% of Damage Formula 
 [Lv 7]: 550% of Damage Formula 
 [Lv 8]: 600% of Damage Formula 
 [Lv 9]: 650% of Damage Formula 
 [Lv 10]: 700% of Damage Formula 
 ______________________________________
 Requirement: Flip the Coin 1 
 Consumes 1 coin. 

Gs cracker.png Cracker

 Fires a bullet that will Stun an enemy.
 The nearer the target is to the caster, the greater the chance of inflicting the Stun status.
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Player      Range: 9 Cells
 Delay: 1 sec
 ______________________________________
 [Lv 1]: Stun chances 60% -5% per row between target (min 30%) 
 [Lv 2]: Stun chances 70% -5% per row between target (min 35%)
 [Lv 3]: Stun chances 80% -5% per row between target (min 40%)
 [Lv 4]: Stun chances 90% -5% per row between target (min 45%)
 [Lv 5]: Stun chances 100% -5% per row between target (min 50%)
               *     Kugan - Specialization :     *
 [Lv 6]: Stun chances 110% -5% per row between target (min 55%)
 [Lv 7]: Stun chances 120% -5% per row between target (min 60%)
 [Lv 8]: Stun chances 130% -5% per row between target (min 65%)
 [Lv 9]: Stun chances 140% -5% per row between target (min 70%)
 [Lv 10]: Stun chances 150% -5% per row between target (min 75%)
 ______________________________________
 Requirement: Flip the Coin 1 
 Consumes 1 coin. 

Gs singleaction.png Single Action

 Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Hit +2, ASPD +1% 
 [Lv 2]: Hit +4, ASPD +1% 
 [Lv 3]: Hit +6, ASPD +2% 
 [Lv 4]: Hit +8, ASPD +2% 
 [Lv 5]: Hit +10, ASPD +3% 
 [Lv 6]: Hit +12, ASPD +3% 
 [Lv 7]: Hit +14, ASPD +4% 
 [Lv 8]: Hit +16, ASPD +4% 
 [Lv 9]: Hit +18, ASPD +5% 
 [Lv 10]: Hit +20, ASPD +5% 

Gs snakeeye.png Snake's Eye

 Increases attack range and HIT when equipped with Gun class weapons. 
 Skills using Vulture's Eye as a base gets half of the bonus of Snake's Eye 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Hit +1, Range +1 
 [Lv 2]: Hit +2, Range +2 
 [Lv 3]: Hit +3, Range +3 
 [Lv 4]: Hit +4, Range +4 
 [Lv 5]: Hit +5, Range +5 
 [Lv 6]: Hit +6, Range +6 
 [Lv 7]: Hit +7, Range +7 
 [Lv 8]: Hit +8, Range +8 
 [Lv 9]: Hit +9, Range +9 
 [Lv 10]: Hit +10, Range +10 

Gs chainaction.png Chain Action

 Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon.
 Raising this skill's level increases the rate of firing double shots.
 If used with double attack, then adds a chance to double attack instead.
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: 5% chance 
 [Lv 2]: 10% chance 
 [Lv 3]: 15% chance 
 [Lv 4]: 20% chance 
 [Lv 5]: 25% chance 
 [Lv 6]: 30% chance 
 [Lv 7]: 35% chance 
 [Lv 8]: 40% chance 
 [Lv 9]: 45% chance 
 [Lv 10]: 50% chance 
 ______________________________________
 Requirement: Single Action 1 
 Requires to be equipped with a Revolver. 

Gs tracking.png Tracking

 Tracking Info.gif
 Carefully aims at a target to inflict devastating damage. Unusable with Revolver
 Raising this skill's level increases cast time and damage (minimum cast of 1sec, not reductible by DEX)
 ______________________________________
 Distance between user and target (cells) increases damage.
 Critical damage are augmented by half on boss.
 A critical hit reduce target's DEF. LUK increases it.
 ______________________________________
 Max Level: 10            Skill Form: Physical attack 
 Target: 1 Enemy      Cast: 1 sec +0.2 sec per Lv
 Range: 9 Cells           Delay: 1.5 sec
 ______________________________________
 [Lv 1]: 100+21*cells% damage, Aim Time 1.2sec 
 [Lv 2]: 100+42*cells% damage, Aim Time 1.4sec 
 [Lv 3]: 100+63*cells% damage, Aim Time 1.6sec 
 [Lv 4]: 100+84*cells% damage, Aim Time 1.8sec 
 [Lv 5]: 100+105*cells% damage, Aim Time 2sec 
 [Lv 6]: 100+126*cells% damage, Aim Time 2.2sec 
 [Lv 7]: 100+147*cells% damage, Aim Time 2.4sec 
 [Lv 8]: 100+168*cells% damage, Aim Time 2.6sec 
 [Lv 9]: 100+189*cells% damage, Aim Time 2.8sec 
 [Lv 10]: 100+210*cells% damage, Aim Time 3sec 
               *     Kugan - Specialization :     *
 [Lv 11]: 100+231*cells% damage, Range +1, Aim Time 3.2 sec 
 [Lv 12]: 100+252*cells% damage, Range +2, Aim Time 3.4 sec 
 [Lv 13]: 100+273*cells% damage, Range +3, Aim Time 3.6 sec 
 [Lv 14]: 100+294*cells% damage, Range +4, Aim Time 3.8 sec 
 [Lv 15]: 100+315*cells% damage, Range +5, Aim Time 4 sec 
 ______________________________________
 Requirement: Single Action 5 
 Requires to be equipped with a Revolver/Rifle. 

Gs disarm.png Disarm

 Disarm Info.gif
 Shoots target's appendages to render it incapable of attacking.
 Skill level affects the success rate.
 When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.
 Disarm has a range of 9 cells.
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1.6 sec
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 Requirement: Tracking 7 
 Requires to be equipped with a Revolver/Rifle. 

Gs piercingshot.png Piercing Shot

 Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target.
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.5 sec
 Range: 9 Cells           Delay: 1 sec
 ______________________________________
 [Lv 1]: 220% damage, Bleeding Chance 3% 
 [Lv 2]: 240% damage, Bleeding Chance 6% 
 [Lv 3]: 260% damage, Bleeding Chance 9% 
 [Lv 4]: 280% damage, Bleeding Chance 12% 
 [Lv 5]: 300% damage, Bleeding Chance 15% 
 ______________________________________
 Requirement: Tracking 7 
 Requires to be equipped with a Revolver/Rifle. 

Gs rapidshower.png Rapid Shower

 Rapid Shower Info.gif
 Attacks an enemy with 5 rapid fire attack.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.25 sec
 Range: 9 Cells         Delay: 1 sec
 ______________________________________
 [Lv 1]: 550% damage 
 [Lv 2]: 600% damage 
 [Lv 3]: 650% damage 
 [Lv 4]: 700% damage 
 [Lv 5]: 750% damage 
 [Lv 6]: 800% damage 
 [Lv 7]: 850% damage 
 [Lv 8]: 900% damage 
 [Lv 9]: 950% damage 
 [Lv 10]: 1000% damage 
 ______________________________________
 Requirement: Chain Action 3 
 Requires to be equipped with a Revolver. 
 Consumes 5 bullets."

Gs desperado.png Desperado

 Desperado Info.gif
 Performs a haphazard attack that may damage enemies within a 7 cell radius around the caster.
 Each cast has a maximum of 10 strikes.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: Self          Delay: 1 sec
 Range: 5 Cells
 ______________________________________
 No Critical possible and Hit rate is reduced by 1/4 when using this skill.
 ______________________________________
 [Lv 1]: 100% damage 
 [Lv 2]: 150% damage 
 [Lv 3]: 200% damage 
 [Lv 4]: 250% damage 
 [Lv 5]: 300% damage 
 [Lv 6]: 350% damage 
 [Lv 7]: 400% damage 
 [Lv 8]: 450% damage 
 [Lv 9]: 500% damage 
 [Lv 10]: 550% damage 
 ______________________________________
 Requirement: Rapid Shower 5 
 Requires to be equipped with a Revolver. 
 Consumes 10 bullets."

Gs gatlingfever.png Gatling Fever

 Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.
 Gatling Fever status is cancelled when this skill is casted again.
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: Self          Cast: 0.5 sec
 Delay: 1 sec
 ______________________________________
 [Lv 1]: ATK +30, CRIT +2, ASPD +2%, Flee -13%, 30 seconds duration 
 [Lv 2]: ATK +40, CRIT +4, ASPD +4%, Flee -16%, 45 seconds duration 
 [Lv 3]: ATK +50, CRIT +6, ASPD +6%, Flee -19%, 60 seconds duration 
 [Lv 4]: ATK +60, CRIT +8, ASPD +8%, Flee -22%, 75 seconds duration 
 [Lv 5]: ATK +70, CRIT +10, ASPD +10%, Flee -25%, 90 seconds duration 
 [Lv 6]: ATK +80, CRIT +12, ASPD +12%, Flee -28%, 105 seconds duration 
 [Lv 7]: ATK +90, CRIT +14, ASPD +14%, Flee -31%, 120 seconds duration 
 [Lv 8]: ATK +100, CRIT +16, ASPD +16%, Flee -34%, 135 seconds duration 
 [Lv 9]: ATK +110, CRIT +18, ASPD +18%, Flee -37%, 150 seconds duration 
 [Lv 10]: ATK +120, CRIT +20, ASPD +20%, Flee -40%, 165 seconds duration 
 ______________________________________
 Requirement: Rapid Shower 7, Desperado 5 
 Requires to be equipped with a Gatling Gun. 

Gs dust.png Dust

 Dust Info.gif
 Fires a close range shot that will push an enemy 5 cells backward.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.25 sec
 Range: 3 Cells           Delay: 0.5 sec
 ______________________________________
 [Lv 1]: 200% damage, 5 cells pushback 
 [Lv 2]: 250% damage, 5 cells pushback 
 [Lv 3]: 300% damage, 5 cells pushback 
 [Lv 4]: 350% damage, 5 cells pushback 
 [Lv 5]: 400% damage, 5 cells pushback 
 [Lv 6]: 450% damage, 5 cells pushback 
 [Lv 7]: 500% damage, 5 cells pushback 
 [Lv 8]: 550% damage, 5 cells pushback 
 [Lv 9]: 600% damage, 5 cells pushback 
 [Lv 10]: 650% damage, 5 cells pushback 
 ______________________________________
 Requirement: Single Action 5 
 Requires to be equipped with a Shotgun. 

Gs fullbuster.png Full Buster

 Full Blast Info.gif
 Inflicts devastating damage to an enemy by firing multiple bullets at once.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.5 sec
 Range: 9 Cells           Delay: 2 sec
 ______________________________________
 The closer the target, the more damage this skill will inflict (5 more % per cells, up to 50%).
 Inflicts Stun/Blind status on the user and the target.
 ______________________________________
 [Lv 1]: 500% damage, Stun for 0.1sec, Consume 2 bullets 
 [Lv 2]: 600% damage, Stun for 0.2sec, Consume 2 bullets 
 [Lv 3]: 700% damage, Stun for 0.3sec, Consume 4 bullets 
 [Lv 4]: 800% damage, Stun for 0.4sec, Consume 4 bullets 
 [Lv 5]: 900% damage, Stun for 0.5sec, Consume 6 bullets 
 [Lv 6]: 1000% damage, Stun for 0.6sec, Consume 6 bullets 
 [Lv 7]: 1100% damage, Stun for 0.7sec, Consume 8 bullets 
 [Lv 8]: 1200% damage, Stun for 0.8sec, Consume 8 bullets 
 [Lv 9]: 1300% damage, Stun for 0.9sec, Consume 10 bullets 
 [Lv 10]: 1400% damage, Stun for 1sec, Consume 10 bullets 
               *     Kugan - Specialization :     *
 [Lv 11]: 1500% damage, Stun for 1.1sec, Consume 10 bullets, CD 5sec 
 [Lv 12]: 1600% damage, Stun for 1.2sec, Consume 10 bullets, CD 5sec 
 [Lv 13]: 1700% damage, Stun for 1.3sec, Consume 10 bullets, CD 5sec 
 [Lv 14]: 1800% damage, Stun for 1.4sec, Consume 10 bullets, CD 5sec 
 [Lv 15]: 1900% damage, Stun for 1.5sec, Consume 10 bullets, CD 5sec 
 ______________________________________
 Requirement: Dust 3 
 Requires to be equipped with a Shotgun. 

Gs spreadattack.png Spread Attack

 Spreads damage over a large area.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Delay: 1 sec
 Range: 9 Cells
 ______________________________________
 [Lv 1]: 220% damage, Area 3x3 cells 
 [Lv 2]: 240% damage, Area 3x3 cells 
 [Lv 3]: 260% damage, Area 3x3 cells 
 [Lv 4]: 280% damage, Area 5x5 cells 
 [Lv 5]: 300% damage, Area 5x5 cells 
 [Lv 6]: 320% damage, Area 5x5 cells 
 [Lv 7]: 340% damage, Area 7x7 cells 
 [Lv 8]: 360% damage, Area 7x7 cells 
 [Lv 9]: 380% damage, Area 7x7 cells 
 [Lv 10]: 400% damage, Area 9x9 cells 
               *     Kugan - Specialization :     *
 [Lv 11]: 420% damage, Area 9x9 cells 
 [Lv 12]: 440% damage, Area 9x9 cells 
 [Lv 13]: 460% damage, Area 11x11 cells 
 [Lv 14]: 480% damage, Area 11x11 cells 
 [Lv 15]: 500% damage, Area 11x11 cells 
 ______________________________________
 Requirement: Full Buster 5 
 Requires to be equipped with a Shotgun. 
 Consumes 5 bullets."

Gs grounddrift.png Ground Drift

 Plants Bullet Spheres into the ground that will explode upon enemy approach.
 The explosion's effect varies according to the type of bullet.
 Area effect 7x7
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: Ground         Cast: 0.5 sec
 Range: 9 Cells           Delay: 1 sec
 Duration: 3 sec per Lv
 ______________________________________
 [Lv 1]: Damage +120% +50% of (BaseLv/2+INT) 
 [Lv 2]: Damage +140% +100% of (BaseLv/2+INT) 
 [Lv 3]: Damage +160% +150% of (BaseLv/2+INT) 
 [Lv 4]: Damage +180% +200% of (BaseLv/2+INT) 
 [Lv 5]: Damage +200% +250% of (BaseLv/2+INT) 
 [Lv 6]: Damage +220% +300% of (BaseLv/2+INT) 
 [Lv 7]: Damage +240% +350% of (BaseLv/2+INT) 
 [Lv 8]: Damage +260% +400% of (BaseLv/2+INT) 
 [Lv 9]: Damage +280% +450% of (BaseLv/2+INT) 
 [Lv 10]: Damage +300% +500% of (BaseLv/2+INT) 
 ______________________________________
 Requirement: Spread Attack 7, Full Buster 5 
 Requires to be equipped with a Grenade Launcher.  and a Sphere ammo

Spore.png