Gunslinger Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Flip the Coin
If it lands showing heads, the caster will gain 1 coin. The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. Gunslinger coins are displayed as glowing orbs around the caster. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: 30% chance success [Lv 2]: 35% chance success [Lv 3]: 40% chance success [Lv 4]: 45% chance success [Lv 5]: 50% chance success ______________________________________ Consumes 50 zeny to flip a coin."
Fling
Spends coins to fling them at an enemy to inflict damage and reduce its DEF by 3 per coin spent. Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent. ______________________________________ Twice damage on monsters. Defense reduction affects also players. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Range: 9 Cells ______________________________________ [Lv 1]: (BaseLevel + Dex) 2x damage [Lv 2]: (BaseLevel + Dex) 4x damage [Lv 3]: (BaseLevel + Dex) 6x damage [Lv 4]: (BaseLevel + Dex) 8x damage [Lv 5]: (BaseLevel + Dex) 10x damage ______________________________________ Requirement: Flip the Coin 1
Triple Action
Shoots an enemy 3 times in one attack. ______________________________________ If target's HP are under 33% each % missing adds 3% to actual damage of this skill (ex : up to +97% if target have only 1% HP). ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Delay: 1 sec Range: 9 Cells ______________________________________ [Lv 1]: 150% Damage, 1 coin [Lv 2]: 165% Damage, 1 coin [Lv 3]: 180% Damage, 2 coins [Lv 4]: 195% Damage, 2 coins [Lv 5]: 210% Damage, 3 coins * Kugan - Specialization : * [Lv 6]: 225% Damage, 3 coins [Lv 7]: 240% Damage, 4 coins [Lv 8]: 255% Damage, 4 coins [Lv 9]: 270% Damage, 5 coins [Lv 10]: 285% Damage, 5 coins ______________________________________ Requirement: Flip the Coin 1, Chain Action 10 Consumes 2 coins.
Bull's Eye
Specifically targets an enemy's weaknesses. ______________________________________ Bull's Eye has a 0.1% chance to inflict Coma status on all enemies. Chances to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one). ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Cast: 0.25 sec Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 280% Damage, Weak lasts 3sec [Lv 2]: 310% Damage, Weak lasts 6sec [Lv 3]: 340% Damage, Weak lasts 9sec [Lv 4]: 370% Damage, Weak lasts 12sec [Lv 5]: 400% Damage, Weak lasts 15sec ______________________________________ Requirement: Flip the Coin 5, Tracking 10 Consumes 1 coin.
Madness Canceller
Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD. Madness Canceller has 60/75/90/105/120 seconds duration and cannot be used with Adjustment skill. ______________________________________ Max Level: 5 Skill Form: Active Target: Self Cast: 3 sec Delay: 1 sec ______________________________________ [Lv 1]: 100 ATK, ASPD +20% [Lv 2]: 100 ATK, ASPD +20%, +50 mastery damage (ignores DEF) [Lv 3]: 100 ATK, ASPD +20%, +100 mastery damage (ignores DEF) [Lv 4]: 100 ATK, ASPD +20%, +150 mastery damage (ignores DEF) [Lv 5]: 100 ATK, ASPD +20%, +200 mastery damage (ignores DEF) * Kugan - Specialization : * [Lv 6]: 100 ATK, ASPD +20%, +250 mastery damage (ignores DEF) [Lv 7]: 100 ATK, ASPD +20%, +300 mastery damage (ignores DEF) [Lv 8]: 100 ATK, ASPD +20%, +350 mastery damage (ignores DEF) [Lv 9]: 100 ATK, ASPD +20%, +400 mastery damage (ignores DEF) [Lv 10]: 100 ATK, ASPD +20%, +450 mastery damage (ignores DEF) ______________________________________ Requirement: Flip the Coin 4, Gatling Fever 10 Consumes 1 coin.
Adjustment
Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT. This skill has a 60/75/90/105/120 seconds duration, and cannot be used together with the Madness Canceller skill. ______________________________________ Max Level: 5 Skill Form: Active Target: Self Cast: 1 sec Delay: 1 sec ______________________________________ [Lv 1]: HIT -30, Flee +30%, Perfect Flee +4%, long distance damage -20% [Lv 2]: HIT -34, Flee +34%, Perfect Flee +6%, long distance damage -23% [Lv 3]: HIT -38, Flee +38%, Perfect Flee +8%, long distance damage -26% [Lv 4]: HIT -42, Flee +42%, Perfect Flee +10%, long distance damage -29% [Lv 5]: HIT -46, Flee +46%, Perfect Flee +12%, long distance damage -32% * Kugan - Specialization : * [Lv 6]: HIT -50, Flee +50%, Perfect Flee +14%, long distance damage -35% [Lv 7]: HIT -54, Flee +54%, Perfect Flee +16%, long distance damage -38% [Lv 8]: HIT -58, Flee +58%, Perfect Flee +18%, long distance damage -42% [Lv 9]: HIT -62, Flee +62%, Perfect Flee +20%, long distance damage -45% [Lv 10]: HIT -66, Flee +66%, Perfect Flee +22%, long distance damage -48% ______________________________________ Requirement: Flip the Coin 4, Disarm 5 Consumes 1 coin.
Increasing Accuracy
Uses gunslinger's concentration to focus on hunting a target. ______________________________________ Max Level: 5 Skill Form: Active Target: 1 Player Cast: 1 sec Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: Hit +20, DEX/AGI +3, Lasts 60sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +2 [Lv 2]: Hit +20, DEX/AGI +6, Lasts 75sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +4 [Lv 3]: Hit +20, DEX/AGI +9, Lasts 90sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +6 [Lv 4]: Hit +20, DEX/AGI +12, Lasts 105sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +8 [Lv 5]: Hit +20, DEX/AGI +15, Lasts 120sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +10 * Kugan - Specialization : * [Lv 6]: Hit +20, DEX/AGI +18, Lasts 135sec [Lv 7]: Hit +20, DEX/AGI +21, Lasts 150sec [Lv 8]: Hit +20, DEX/AGI +24, Lasts 165sec [Lv 9]: Hit +20, DEX/AGI +27, Lasts 180sec [Lv 10]: Hit +20, DEX/AGI +30, Lasts 195sec ______________________________________ Requirement: Flip the Coin 2, Snake's Eye 10 Consumes 1 coin.
Magical Bullet
Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged between min MATK and max MATK. Target's MDEF reduces damage. Damage Formula is: minATK + rand(minATK~maxATK) + matkmin + rand(matkmax - matkmin) ______________________________________ Max Level: 5 Skill Form: Physical attack Cast: 0.25 sec Delay: 1 sec ______________________________________ [Lv 1]: 250% of Damage Formula [Lv 2]: 300% of Damage Formula [Lv 3]: 350% of Damage Formula [Lv 4]: 400% of Damage Formula [Lv 5]: 450% of Damage Formula * Kugan - Specialization : * [Lv 6]: 500% of Damage Formula [Lv 7]: 550% of Damage Formula [Lv 8]: 600% of Damage Formula [Lv 9]: 650% of Damage Formula [Lv 10]: 700% of Damage Formula ______________________________________ Requirement: Flip the Coin 1 Consumes 1 coin.
Cracker
Fires a bullet that will Stun an enemy. The nearer the target is to the caster, the greater the chance of inflicting the Stun status. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Player Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: Stun chances 60% -5% per row between target (min 30%) [Lv 2]: Stun chances 70% -5% per row between target (min 35%) [Lv 3]: Stun chances 80% -5% per row between target (min 40%) [Lv 4]: Stun chances 90% -5% per row between target (min 45%) [Lv 5]: Stun chances 100% -5% per row between target (min 50%) * Kugan - Specialization : * [Lv 6]: Stun chances 110% -5% per row between target (min 55%) [Lv 7]: Stun chances 120% -5% per row between target (min 60%) [Lv 8]: Stun chances 130% -5% per row between target (min 65%) [Lv 9]: Stun chances 140% -5% per row between target (min 70%) [Lv 10]: Stun chances 150% -5% per row between target (min 75%) ______________________________________ Requirement: Flip the Coin 1 Consumes 1 coin.
Single Action
Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: Hit +2, ASPD +1% [Lv 2]: Hit +4, ASPD +1% [Lv 3]: Hit +6, ASPD +2% [Lv 4]: Hit +8, ASPD +2% [Lv 5]: Hit +10, ASPD +3% [Lv 6]: Hit +12, ASPD +3% [Lv 7]: Hit +14, ASPD +4% [Lv 8]: Hit +16, ASPD +4% [Lv 9]: Hit +18, ASPD +5% [Lv 10]: Hit +20, ASPD +5%
Snake's Eye
Increases attack range and HIT when equipped with Gun class weapons. Skills using Vulture's Eye as a base gets half of the bonus of Snake's Eye ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: Hit +1, Range +1 [Lv 2]: Hit +2, Range +2 [Lv 3]: Hit +3, Range +3 [Lv 4]: Hit +4, Range +4 [Lv 5]: Hit +5, Range +5 [Lv 6]: Hit +6, Range +6 [Lv 7]: Hit +7, Range +7 [Lv 8]: Hit +8, Range +8 [Lv 9]: Hit +9, Range +9 [Lv 10]: Hit +10, Range +10
Chain Action
Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon. Raising this skill's level increases the rate of firing double shots. If used with double attack, then adds a chance to double attack instead.
______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: 5% chance [Lv 2]: 10% chance [Lv 3]: 15% chance [Lv 4]: 20% chance [Lv 5]: 25% chance [Lv 6]: 30% chance [Lv 7]: 35% chance [Lv 8]: 40% chance [Lv 9]: 45% chance [Lv 10]: 50% chance ______________________________________ Requirement: Single Action 1 Requires to be equipped with a Revolver.
Tracking
Carefully aims at a target to inflict devastating damage. Unusable with Revolver Raising this skill's level increases cast time and damage (minimum cast of 1sec, not reductible by DEX) ______________________________________ Distance between user and target (cells) increases damage. Critical damage are augmented by half on boss. A critical hit reduce target's DEF. LUK increases it. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 1 sec +0.2 sec per Lv Range: 9 Cells Delay: 1.5 sec ______________________________________ [Lv 1]: 100+21*cells% damage, Aim Time 1.2sec [Lv 2]: 100+42*cells% damage, Aim Time 1.4sec [Lv 3]: 100+63*cells% damage, Aim Time 1.6sec [Lv 4]: 100+84*cells% damage, Aim Time 1.8sec [Lv 5]: 100+105*cells% damage, Aim Time 2sec [Lv 6]: 100+126*cells% damage, Aim Time 2.2sec [Lv 7]: 100+147*cells% damage, Aim Time 2.4sec [Lv 8]: 100+168*cells% damage, Aim Time 2.6sec [Lv 9]: 100+189*cells% damage, Aim Time 2.8sec [Lv 10]: 100+210*cells% damage, Aim Time 3sec * Kugan - Specialization : * [Lv 11]: 100+231*cells% damage, Range +1, Aim Time 3.2 sec [Lv 12]: 100+252*cells% damage, Range +2, Aim Time 3.4 sec [Lv 13]: 100+273*cells% damage, Range +3, Aim Time 3.6 sec [Lv 14]: 100+294*cells% damage, Range +4, Aim Time 3.8 sec [Lv 15]: 100+315*cells% damage, Range +5, Aim Time 4 sec ______________________________________ Requirement: Single Action 5 Requires to be equipped with a Revolver/Rifle.
Disarm
Shoots target's appendages to render it incapable of attacking. Skill level affects the success rate. When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Cast: 1.6 sec Range: 9 Cells Delay: 1 sec ______________________________________ Requirement: Tracking 7 Requires to be equipped with a Revolver/Rifle.
Piercing Shot
Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Cast: 0.5 sec Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 220% damage, Bleeding Chance 3% [Lv 2]: 240% damage, Bleeding Chance 6% [Lv 3]: 260% damage, Bleeding Chance 9% [Lv 4]: 280% damage, Bleeding Chance 12% [Lv 5]: 300% damage, Bleeding Chance 15% ______________________________________ Requirement: Tracking 7 Requires to be equipped with a Revolver/Rifle.
Rapid Shower
Attacks an enemy with 5 rapid fire attack. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 0.25 sec Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 550% damage [Lv 2]: 600% damage [Lv 3]: 650% damage [Lv 4]: 700% damage [Lv 5]: 750% damage [Lv 6]: 800% damage [Lv 7]: 850% damage [Lv 8]: 900% damage [Lv 9]: 950% damage [Lv 10]: 1000% damage ______________________________________ Requirement: Chain Action 3 Requires to be equipped with a Revolver. Consumes 5 bullets."
Desperado
Performs a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 strikes. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: Self Delay: 1 sec Range: 5 Cells ______________________________________ No Critical possible and Hit rate is reduced by 1/4 when using this skill. ______________________________________ [Lv 1]: 100% damage [Lv 2]: 150% damage [Lv 3]: 200% damage [Lv 4]: 250% damage [Lv 5]: 300% damage [Lv 6]: 350% damage [Lv 7]: 400% damage [Lv 8]: 450% damage [Lv 9]: 500% damage [Lv 10]: 550% damage ______________________________________ Requirement: Rapid Shower 5 Requires to be equipped with a Revolver. Consumes 10 bullets."
Gatling Fever
Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.
Gatling Fever status is cancelled when this skill is casted again.
______________________________________
Max Level: 10 Skill Form: Active
Target: Self Cast: 0.5 sec
Delay: 1 sec
______________________________________
[Lv 1]: ATK +30, CRIT +2, ASPD +2%, Flee -13%, 30 seconds duration
[Lv 2]: ATK +40, CRIT +4, ASPD +4%, Flee -16%, 45 seconds duration
[Lv 3]: ATK +50, CRIT +6, ASPD +6%, Flee -19%, 60 seconds duration
[Lv 4]: ATK +60, CRIT +8, ASPD +8%, Flee -22%, 75 seconds duration
[Lv 5]: ATK +70, CRIT +10, ASPD +10%, Flee -25%, 90 seconds duration
[Lv 6]: ATK +80, CRIT +12, ASPD +12%, Flee -28%, 105 seconds duration
[Lv 7]: ATK +90, CRIT +14, ASPD +14%, Flee -31%, 120 seconds duration
[Lv 8]: ATK +100, CRIT +16, ASPD +16%, Flee -34%, 135 seconds duration
[Lv 9]: ATK +110, CRIT +18, ASPD +18%, Flee -37%, 150 seconds duration
[Lv 10]: ATK +120, CRIT +20, ASPD +20%, Flee -40%, 165 seconds duration
______________________________________
Requirement: Rapid Shower 7, Desperado 5
Requires to be equipped with a Gatling Gun.
Dust
Fires a close range shot that will push an enemy 5 cells backward. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 0.25 sec Range: 3 Cells Delay: 0.5 sec ______________________________________ [Lv 1]: 200% damage, 5 cells pushback [Lv 2]: 250% damage, 5 cells pushback [Lv 3]: 300% damage, 5 cells pushback [Lv 4]: 350% damage, 5 cells pushback [Lv 5]: 400% damage, 5 cells pushback [Lv 6]: 450% damage, 5 cells pushback [Lv 7]: 500% damage, 5 cells pushback [Lv 8]: 550% damage, 5 cells pushback [Lv 9]: 600% damage, 5 cells pushback [Lv 10]: 650% damage, 5 cells pushback ______________________________________ Requirement: Single Action 5 Requires to be equipped with a Shotgun.
Full Buster
Inflicts devastating damage to an enemy by firing multiple bullets at once. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Cast: 0.5 sec Range: 9 Cells Delay: 2 sec ______________________________________ The closer the target, the more damage this skill will inflict (5 more % per cells, up to 50%). Inflicts Stun/Blind status on the user and the target. ______________________________________ [Lv 1]: 500% damage, Stun for 0.1sec, Consume 2 bullets [Lv 2]: 600% damage, Stun for 0.2sec, Consume 2 bullets [Lv 3]: 700% damage, Stun for 0.3sec, Consume 4 bullets [Lv 4]: 800% damage, Stun for 0.4sec, Consume 4 bullets [Lv 5]: 900% damage, Stun for 0.5sec, Consume 6 bullets [Lv 6]: 1000% damage, Stun for 0.6sec, Consume 6 bullets [Lv 7]: 1100% damage, Stun for 0.7sec, Consume 8 bullets [Lv 8]: 1200% damage, Stun for 0.8sec, Consume 8 bullets [Lv 9]: 1300% damage, Stun for 0.9sec, Consume 10 bullets [Lv 10]: 1400% damage, Stun for 1sec, Consume 10 bullets * Kugan - Specialization : * [Lv 11]: 1500% damage, Stun for 1.1sec, Consume 10 bullets, CD 5sec [Lv 12]: 1600% damage, Stun for 1.2sec, Consume 10 bullets, CD 5sec [Lv 13]: 1700% damage, Stun for 1.3sec, Consume 10 bullets, CD 5sec [Lv 14]: 1800% damage, Stun for 1.4sec, Consume 10 bullets, CD 5sec [Lv 15]: 1900% damage, Stun for 1.5sec, Consume 10 bullets, CD 5sec ______________________________________ Requirement: Dust 3 Requires to be equipped with a Shotgun.
Spread Attack
Spreads damage over a large area. ______________________________________ Max Level: 10 Skill Form: Physical attack Target: 1 Enemy Delay: 1 sec Range: 9 Cells ______________________________________ [Lv 1]: 220% damage, Area 3x3 cells [Lv 2]: 240% damage, Area 3x3 cells [Lv 3]: 260% damage, Area 3x3 cells [Lv 4]: 280% damage, Area 5x5 cells [Lv 5]: 300% damage, Area 5x5 cells [Lv 6]: 320% damage, Area 5x5 cells [Lv 7]: 340% damage, Area 7x7 cells [Lv 8]: 360% damage, Area 7x7 cells [Lv 9]: 380% damage, Area 7x7 cells [Lv 10]: 400% damage, Area 9x9 cells * Kugan - Specialization : * [Lv 11]: 420% damage, Area 9x9 cells [Lv 12]: 440% damage, Area 9x9 cells [Lv 13]: 460% damage, Area 11x11 cells [Lv 14]: 480% damage, Area 11x11 cells [Lv 15]: 500% damage, Area 11x11 cells ______________________________________ Requirement: Full Buster 5 Requires to be equipped with a Shotgun. Consumes 5 bullets."
Ground Drift
Plants Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet. Area effect 7x7 ______________________________________ Max Level: 10 Skill Form: Physical attack Target: Ground Cast: 0.5 sec Range: 9 Cells Delay: 1 sec Duration: 3 sec per Lv ______________________________________ [Lv 1]: Damage +120% +50% of (BaseLv/2+INT) [Lv 2]: Damage +140% +100% of (BaseLv/2+INT) [Lv 3]: Damage +160% +150% of (BaseLv/2+INT) [Lv 4]: Damage +180% +200% of (BaseLv/2+INT) [Lv 5]: Damage +200% +250% of (BaseLv/2+INT) [Lv 6]: Damage +220% +300% of (BaseLv/2+INT) [Lv 7]: Damage +240% +350% of (BaseLv/2+INT) [Lv 8]: Damage +260% +400% of (BaseLv/2+INT) [Lv 9]: Damage +280% +450% of (BaseLv/2+INT) [Lv 10]: Damage +300% +500% of (BaseLv/2+INT) ______________________________________ Requirement: Spread Attack 7, Full Buster 5 Requires to be equipped with a Grenade Launcher. and a Sphere ammo