High Wizard Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Fire Pillar
Creates a Fire Pillar trap effect on the targeted cell. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Ground Cast: 0.35 sec per Lv Range: 9 Cells Delay: 1 sec Element: Fire ______________________________________ Damage are doubled if used by a Player. ______________________________________ [Lv 1]: 3 Hits, 0.6sec Duration [Lv 2]: 4 Hits, 0.8sec Duration [Lv 3]: 5 Hits, 1sec Duration [Lv 4]: 6 Hits, 1.2sec Duration [Lv 5]: 7 Hits, 1.4sec Duration [Lv 6]: 8 Hits, 1.6sec Duration [Lv 7]: 9 Hits, 1.8sec Duration [Lv 8]: 10 Hits, 2sec Duration [Lv 9]: 11 Hits, 2.2sec Duration [Lv 10]: 12 Hits, 2.4sec Duration ______________________________________ Requirement: Fire Wall 1 Consumes 1 Blue Gemstone"
Sightrasher
Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster. Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF) Pushback 5 squares away in a 7x7 Area. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Self Cast: 0.5 sec Delay: 2 sec Element: Fire ______________________________________ [Lv 1]: 2 hits (120% MATK per hit), Fever 1.5s [Lv 2]: 2 hits (140% MATK per hit), Fever 3s [Lv 3]: 2 hits (160% MATK per hit), Fever 4.5s [Lv 4]: 2 hits (180% MATK per hit), Fever 6s [Lv 5]: 2 hits (200% MATK per hit), Fever 7.5s [Lv 6]: 2 hits (220% MATK per hit), Fever 9s [Lv 7]: 2 hits (240% MATK per hit), Fever 10.5s [Lv 8]: 2 hits (260% MATK per hit), Fever 12s [Lv 9]: 2 hits (280% MATK per hit), Fever 13.5s [Lv 10]: 2 hits (300% per hit), Fever 15s ______________________________________ Requirement: Sight 1, Lightning Bolt 1
Meteor Storm
Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Ground Cast: 1.5 sec per Lv Range: 9 Cells Delay: See Below Element: Fire ______________________________________ [Lv 1]: 2 Meteors 1 Hit, 3% Stun, ASD 2sec [Lv 2]: 3 Meteors 1 Hit, 6% Stun, ASD 3sec [Lv 3]: 3 Meteors 2 Hits, 9% Stun, ASD 3sec [Lv 4]: 4 Meteors 2 Hits, 12% Stun, ASD 4sec [Lv 5]: 4 Meteors 3 Hits, 15% Stun, ASD 4sec [Lv 6]: 5 Meteors 3 Hits, 18% Stun, ASD 5sec [Lv 7]: 5 Meteors 4 Hits, 21% Stun, ASD 5sec [Lv 8]: 6 Meteors 4 Hits, 24% Stun, ASD 6sec [Lv 9]: 6 Meteors 5 Hits, 27% Stun, ASD 6sec [Lv 10]: 7 Meteors 5 Hits, 30% Stun, ASD 7sec ______________________________________ Requirement: Thunder Storm 1, Sightrasher 2
Jupitel Thunder
Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: 1 Enemy Cast: 2 sec +0.5sec per Lv Range: 9 Cells Element: Wind Delay: 0.5 sec ______________________________________ [Lv 1]: 3 Hits [Lv 2]: 4 Hits [Lv 3]: 5 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits [Lv 6]: 8 Hits [Lv 7]: 9 Hits [Lv 8]: 10 Hits [Lv 9]: 11 Hits [Lv 10]: 12 Hits ______________________________________ Requirement: Napalm Beat 1, Lightning Bolt 1
Lord of Vermillion
Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Ground Cast: 5sec +0.5sec per Lv Range: 9 Cells Delay: 5 sec Element: Wind ______________________________________ [Lv 1]: 4% Blind, 10% MATK/Bolt (400% total) [Lv 2]: 8% Blind, 12% MATK/Bolt (480% total) [Lv 3]: 12% Blind, 14% MATK/Bolt (560% total) [Lv 4]: 16% Blind, 16% MATK/Bolt (640% total) [Lv 5]: 20% Blind, 18% MATK/Bolt (720% total) [Lv 6]: 24% Blind, 20% MATK/Bolt (800% total) [Lv 7]: 28% Blind, 22% MATK/Bolt (880% total) [Lv 8]: 32% Blind, 24% MATK/Bolt (960% total) [Lv 9]: 36% Blind, 26% MATK/Bolt (1040% total) [Lv 10]: 40% Blind, 28% MATK/Bolt (1120% total) ______________________________________ Requirement: Thunder Storm 1, Jupitel Thunder 5
Water Ball
Hurls spheres of water at high velocity at a targeted enemy. ______________________________________ Max Level: 5 Skill Form: Magical attack Target: 1 Enemy Cast: 1 sec per Lv Range: 9 Cells Element: Water ______________________________________ Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. ______________________________________ [Lv 1]: 1 Waterball / 1x1 Grid, 130% MATK damage [Lv 2]: 3 Waterball / 3x3 Grid, 160% MATK damage [Lv 3]: 8 Waterball / 3x3 Grid, 190% MATK damage [Lv 4]: 15 Waterball / 5x5 Grid, 220% MATK damage [Lv 5]: 24 Waterball / 5x5 Grid, 250% MATK damage ______________________________________ Requirement: Cold Bolt 1, Lightning Bolt 1
Ice Wall
Creates a frozen wall of ice of 5 cells that will block enemies. Monsters will attack the wall if they can't reach a targets. Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2). Ice Wall loose 500 HP per seconds, duration depends on their remaining HP. ______________________________________ Max Level: 10 Skill Form: Active Target: Ground Range: 9 Cells Element: Water ______________________________________ [Lv 1]: Ice Wall HP 20% of (INT * LVL) [Lv 2]: Ice Wall HP 40% of (INT * LVL) [Lv 3]: Ice Wall HP 60% of (INT * LVL) [Lv 4]: Ice Wall HP 80% of (INT * LVL) [Lv 5]: Ice Wall HP 100% of (INT * LVL) [Lv 6]: Ice Wall HP 120% of (INT * LVL) [Lv 7]: Ice Wall HP 140% of (INT * LVL) [Lv 8]: Ice Wall HP 160% of (INT * LVL) [Lv 9]: Ice Wall HP 180% of (INT * LVL) [Lv 10]: Ice Wall HP 200% of (INT * LVL) ______________________________________ Requirement: Stone Curse 1, Frost Diver 1
Frost Nova
Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area. Causes Chill status. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Self Delay: 1 sec Element: Water ______________________________________ [Lv 1]: 37% Frost/Chill, Cast 6sec [Lv 2]: 44% Frost/Chill, Cast 6sec [Lv 3]: 51% Frost/Chill, Cast 5.5sec [Lv 4]: 58% Frost/Chill, Cast 5.5sec [Lv 5]: 65% Frost/Chill, Cast 5sec [Lv 6]: 72% Frost/Chill, Cast 5sec [Lv 7]: 79% Frost/Chill, Cast 4.5sec [Lv 8]: 86% Frost/Chill, Cast 4.5sec [Lv 9]: 93% Frost/Chill, Cast 4sec [Lv 10]: 100% Frost/Chill, Cast 4sec ______________________________________ Requirement: Frost Diver 1, Ice Wall 1
Storm Gust
Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range. ______________________________________ Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Ground Cast: 5sec +1s/Lv Range: 9 Cells Delay: 5 sec Element: Water ______________________________________ [Lv 1]: 140% MATK [Lv 2]: 180% MATK [Lv 3]: 220% MATK [Lv 4]: 260% MATK [Lv 5]: 300% MATK [Lv 6]: 340% MATK [Lv 7]: 380% MATK [Lv 8]: 420% MATK [Lv 9]: 460% MATK [Lv 10]: 500% MATK ______________________________________ Requirement: Frost Diver 1, Jupitel 3
Earth Spike
Commands the ground beneath a targeted enemy to rise into pikes. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: 1 Enemy Cast: 0.7 sec per Lv Range: 9 Cells Delay: 0.8sec +0.2sec per Lv Element: Earth ______________________________________ [Lv 1]: 1 Hit [Lv 2]: 2 Hits [Lv 3]: 3 Hits [Lv 4]: 4 Hits [Lv 5]: 5 Hits [Lv 6]: 6 Hits [Lv 7]: 7 Hits [Lv 8]: 8 Hits [Lv 9]: 9 Hits [Lv 10]: 10 Hits ______________________________________ Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
Heaven's Drive
Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range. Can break traps 1 hit per seconde, lasts 5 secondes. ______________________________________ Max Level: 10 Skill Form: Magical attack Target: Ground Cast: 5 + 0.5 sec per Lv Range: 9 Cells Delay: 3 sec Element: arth ______________________________________ [Lv 1]: 2x65% MATK (total 650% MATK) [Lv 2]: 2x80% MATK (total 800% MATK) [Lv 3]: 2x95% MATK (total 950% MATK) [Lv 4]: 2x110% MATK (total 1100% MATK) [Lv 5]: 2x125% MATK (total 1250% MATK) [Lv 6]: 2x140% MATK (total 1400% MATK) [Lv 7]: 2x155% MATK (total 1550% MATK) [Lv 8]: 2x170% MATK (total 1700% MATK) [Lv 9]: 2x185% MATK (total 1850% MATK) [Lv 10]: 2x200% MATK (total 2000% MATK) ______________________________________ Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
Quagmire
Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ Players will only receive half of the effect. Works against Boss monsters. ______________________________________ [Lv 1]: AGI and DEX -5% [Lv 2]: AGI and DEX -10% [Lv 3]: AGI and DEX -15% [Lv 4]: AGI and DEX -20% [Lv 5]: AGI and DEX -25% *Kugan - Specialization:* [Lv 6]: AGI and DEX -30% [Lv 7]: AGI and DEX -35% [Lv 8]: AGI and DEX -40% [Lv 9]: AGI and DEX -45% [Lv 10]: AGI and DEX -50% ______________________________________ Requirement: Heaven's Drive 1
Sense
Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damage and resistance against monster. This bonus is only given to the caster. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Increases damage and resistance by INT% of 10% [Lv 2]: Increases damage and resistance by INT% of 11% [Lv 3]: Increases damage and resistance by INT% of 12% [Lv 4]: Increases damage and resistance by INT% of 13% [Lv 5]: Increases damage and resistance by INT% of 14%
Sight Blaster
Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy. ______________________________________ Max Level: 5 Skill Form: Magical attack Target: Self Cast: 1.8s +0,2s per Lv Cooldown: 1 sec per Lv ______________________________________ [Lv 1]: 130% MATK, pushes back 3 cells [Lv 2]: 160% MATK, pushes back 4 cells [Lv 3]: 190% MATK, pushes back 5 cells [Lv 4]: 220% MATK, pushes back 6 cells [Lv 5]: 250% MATK, pushes back 7 cells
Soul Drain
Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level. The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV. The SP drain only works for targeted spells, not area spells. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: MaxSP +2% [Lv 2]: MaxSP +4% [Lv 3]: MaxSP +6% [Lv 4]: MaxSP +8% [Lv 5]: MaxSP +10% [Lv 6]: MaxSP +12% [Lv 7]: MaxSP +14% [Lv 8]: MaxSP +16% [Lv 9]: MaxSP +18% [Lv 10]: MaxSP +20%
Magic Crasher
You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef. This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex. Stops Magic Mirror on target. ______________________________________ Max Level: 5 Skill Form: Magical attack Target: 1 Enemy Cast: 0.3 sec per Lv Range: 9 Cells Delay: 0.3 sec per Lv ______________________________________ [Lv 1]: 130% MATK / 60% chance of reducing DEF/MDEF by 15 for 20sec [Lv 2]: 160% MATK / 70% chance of reducing DEF/MDEF by 15 for 20sec [Lv 3]: 190% MATK / 80% chance of reducing DEF/MDEF by 15 for 20sec [Lv 4]: 220% MATK / 90% chance of reducing DEF/MDEF by 15 for 20sec [Lv 5]: 250% MATK / 100% chance of reducing DEF/MDEF by 15 for 20sec
Amplify Magic Power
This skill amplifies the spell damage by boosting your Matk following this skill If this skill is used at a level lower than its actual learned level, number of hits improved but MATK bonus is reduced accordingly. Ex: If learned at level 10 and used at level 1 : MATK +10% for 81 Hits Ex: If learned at level 10 and used at level 9 : MATK +30% for 2 Hits ______________________________________ Max Level: 10 Skill Form: Active Cast: 0.7 sec ______________________________________ [Lv 1]: Matk +5% [Lv 2]: Matk +10% [Lv 3]: Matk +15% [Lv 4]: Matk +20% [Lv 5]: Matk +25% [Lv 6]: Matk +30% [Lv 7]: Matk +35% [Lv 8]: Matk +40% [Lv 9]: Matk +45% [Lv 10]: Matk +50%
Napalm Vulcan
Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an abnormal status. This skill's level affects the number of strikes from Napalm Vulcan. ______________________________________ Max Level: 5 Skill Form: Magical attack Target: 1 Enemy Cast: 1 sec Range: 9 Cells Delay: 1 sec Element: Ghost ______________________________________ [Lv 1]: 1 hit [Lv 2]: 2 hits [Lv 3]: 3 hits [Lv 4]: 4 hits [Lv 5]: 5 hits
Ganbantein
Enables the chance of canceling ground targeting magic spell cast on a specific cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. ______________________________________ Max Level: 5 Skill Form: Active Cast: 3sec Delay: 2sec ______________________________________ [Lv 1]: Area 3 x 3 [Lv 2]: Area 5 x 5 [Lv 3]: Area 7 x 7 [Lv 4]: Area 9 x 9 [Lv 5]: Area 11 x 11 ______________________________________ Each cast requires 1 Blue Gemstone and Yellow Gemstone."
Gravitation Field
Increases the gravity in a 5x5 AoE which will decrease all speed of enemies (Attack Speed, Cast, Delay, After hit delay) and cause continuous damage that ignore Defense. When skill is active, the caster's movement and attacks are disabled. This skill's effect on Attack and Movement Speeds does not apply to Boss monsters. ______________________________________ INT*INT*BaseLevel*(SkillLv+1)*0,0001, adds 2*SkillLv % of actual HP to damage but this can't add more than 3x base damage (can be critical, 50% more damage on monsters) There is additional 50% damage on monsters. Damage increased by weight inventory of target Damage are 75%, 100% 125% if target is small, medium or large Damage are Neutral but takes into account element modifier (from weapon or endow) ONLY if this element grants bonus damage. If it is a malus, the element is ignored. ______________________________________ Max Level: 5 Skill Form: Magical attack Cast: 2s +1s per Lv Duration: 5 sec Delay: 1 sec Element: Earth ______________________________________ [Lv 1]: (BaseLv * INT*INT)*2*0.0001 Dmg/Sec, -5% Speed [Lv 2]: (BaseLv * INT*INT)*3*0.0001 Dmg/Sec, -10% Speed [Lv 3]: (BaseLv * INT*INT)*4*0.0001 Dmg/Sec, -15% Speed [Lv 4]: (BaseLv * INT*INT)*5*0.0001 Dmg/Sec, -20% Speed [Lv 5]: (BaseLv * INT*INT)*6*0.0001 Dmg/Sec, -25% Speed ______________________________________ Each cast requires 1 Blue Gemstone.
Official Unimplemented Skills Implemented
Wind Wall
This skill was originally called "Fire Ivy". Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds. Each hit has chances to cause Stop. (Double chance on Monsters). ______________________________________ Max Level: 5 Skill Form: Magical attack , Target: Ground Cast: 5 sec Range: 9 Cells Delay: 1 sec Element: Wind , ______________________________________ [Lv 1]: 1 wall, 250% MATK, 2% chance to stop [Lv 1]: 2 walls, 275% MATK, 4% chance to stop [Lv 1]: 3 walls, 300% MATK, 6% chance to stop [Lv 1]: 4 walls, 325% MATK, 8% chance to stop [Lv 1]: 5 walls, 350% MATK, 10% chance to stop ______________________________________ Requirement: Thunder Storm 10, Lightning Bolt 10
Custom Added Skills
Earthquake
Provoke a powerful Earthquake. Damage are more significant as target is near the epicenter Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target) The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double) ______________________________________ Max Level: 10 Skill Form: Active Delay: 5 sec", Cast: 10 sec", ______________________________________ [Lv 1]: 825% Damage (3 hits), Stone Curse 5%, Area 5x5 [Lv 2]: 900% Damage (3 hits), Stone Curse 10%, Area 7x7 [Lv 3]: 975% Damage (3 hits), Stone Curse 15%, Area 9x9 [Lv 4]: 1050% Damage (3 hits), Stone Curse 20%, Area 11x11 [Lv 5]: 1125% Damage (3 hits), Stone Curse 25%, Area 13x13 [Lv 6]: 1200% Damage (3 hits), Stone Curse 30%, Area 13x13 [Lv 7]: 1275% Damage (3 hits), Stone Curse 35%, Area 13x13 [Lv 8]: 1350% Damage (3 hits), Stone Curse 40%, Area 13x13 [Lv 9]: 1425% Damage (3 hits), Stone Curse 45%, Area 13x13 [Lv 10]: 1500% Damage (3 hits), Stone Curse 50%, Area 13x13
Earth Wall
Creates a earth wall of spikes of 1 cells that will block enemies. ______________________________________ Max Level: 5 Skill Form: Active , Target: Ground Cast: 0.25 sec Range: 9 Cells Element: Earth , ______________________________________ [Lv 1]: Earth Wall 1 instance [Lv 2]: Earth Wall 2 instance [Lv 3]: Earth Wall 3 instance [Lv 4]: Earth Wall 4 instance [Lv 5]: Earth Wall 5 instance ______________________________________ Requirement: Earthquake 3
Custom Advanced Skills Masteries
Advanced Fire Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Fire Bolt, Fire Ball, Fire Wall, Sight Blaster, Sight Trasher, Fire Pillar, Meteor Storm.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Fire Bolt: Damage increased by 25% on fevered targets
- Fire Ball: Damage increased by 25%, may inflict Fever
- Fire Wall: May inflict Fever
- Sight Blaster: May inflict Fever
- Sight Trasher: May inflict Fever
- Fire Pillar: May inflict Fever
- Meteor Storm: May inflict Fever
Only ONE advanced mastery skill can be learned
______________________________________
Max Level: 1 Skill Form: Passive
______________________________________
[Lv 1]: Mastery activated
Advanced Water Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Cold Bolt, Frost Diver, Water Ball, Ice Wall, Storm Gust, Frost Nova.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Cold Bolt: Damage increased by 25% on chilled targets
- Water Ball: Damage increased by 25% on chilled targets
- Frost Diver: May inflict Chill
- Storm Gust: May inflict Chill
- Frost Nova: May inflict Chill
Only ONE advanced mastery skill can be learned
______________________________________
Max Level: 1 Skill Form: Passive
______________________________________
[Lv 1]: Mastery activated
Advanced Wind Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermillion, Wind Ivy.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Lightning Bolt: Damage increased by 25% on weaked targets
- Thunder Storm: May inflict Weak
- Jupitel Thunder: May inflict Weak
- Lord of Vermillion: May inflict Weak
- Wind Ivy: May inflict Weak
Only ONE advanced mastery skill can be learned
______________________________________
Max Level: 1 Skill Form: Passive
______________________________________
[Lv 1]: Mastery activated
Advanced Earth Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Earth Spike, Heaven Drive, Earth Quake, Quagmire, Stone Curse.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Earth Spike: Damage increased by 25% on feebled targets
- Heaven Drive: May inflict Feeble
- Earth Quake: May inflict Feeble
Only ONE advanced mastery skill can be learned
______________________________________
Max Level: 1 Skill Form: Passive
______________________________________
[Lv 1]: Mastery activated
Advanced Spirit Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Soul Strike: Damage increased by 25% on oathed targets
- Napalm Beat: Damage increased bt 25%, also may inflict Oath
- Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath
- Magic Crasher (HW): Damage increased by 1% per target's MDEF
- Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP
- Ganbantein (HW) : Increases success rate of Ganbantein to 100%
- Soul Burn (PF): Damage (if any) increased by 25%
Also those damage skills receives the following effects:
- Safety Wall: Hit count increased to reach a maximum of 8 at level 10
- Soul Change (PF): The user always keeps 1% of its maximum SP after use
- Health Conversion (PF): Cost half less HP per conversions
- Mind Breaker (PF): Success chance +10%
Only ONE advanced mastery skill can be learned
______________________________________
Max Level: 1 Skill Form: Passive
______________________________________
[Lv 1]: Mastery activated