Introduction
DaRO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
These weapons can't be handled in the left-hand due to the awesome power they are engraved with!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.
In order to craft one Level 5 Weapon, you'll need:
- 15 000 000 zenys
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 1 Perfect Weapon
- 1 Broken Weapon
- 100 Fragment of Darkness
- 1 Cursed Ruby
- 15 Phlogopite
- 15 Muscovite
- 15 Biotite
- 150 Pyroxene
- 30 Oridecons
- 1 Emperium
- 100 Mysty's Illusion Piece
- 20 Bradium
Perfect Weapons
- These Weapons exist in several versions. However, they all have the same effect.
- According to the description, it gives +50% damage, no slot and 120 ATK.
- Improves physical damage by 50%. This bonus is ignored by skills which do not take bonus from cards into account.
- You also need to equip this weapon in the main hand in order to get this effect.
Where to find required materials ?
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ID
|
Name
|
Location
|
|
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ID
|
Name
|
Location
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N/A
|
N/A
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Master Weapon
|
- ID : 8051 - Master Weapon Box
- Nightmare, World & Elemental Dungeons' Chests
|
N/A
|
N/A
|
Perfect Weapon
|
- ID : 8052 - Perfect Weapon Box
- Giant Octopus
- Temples' Chests
- Niflheim's Hell Nightmare
- Old Glast Heim Nightmare
|
|
8021
|
Broken Weapon
|
Purgators
Gold Coins Shop
|
|
7974
|
Mysty's Illusion Piece
|
Mining Level 8
|
|
7798
|
Fragment of Darkness
|
Click here
|
|
724
|
Cursed Ruby
|
Click here
|
|
7290
|
Phlogopite
|
Click here
|
|
7292
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Muscovite
|
Click here
|
|
7297
|
Biotite
|
Click here
|
|
7296
|
Pyroxene
|
Click here
|
|
984
|
Oridecons
|
Click here
|
|
6224
|
Bradium
|
Mining
Click here
|
|
714
|
Emperium
|
Click here
|
|
|
|
|
Weapon Level 5 Refine
Level 5 Weapons can be refined up to +10.
All Level 5 Weapons inherit an additional overall damage increase of 1% per refine, also, you will get 1% Heal Power per refine of the weapon.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :
- Weapon Level 1 → 2 Bonus ATK2 per Refine
- Weapon Level 2 → 3 Bonus ATK2 per Refine
- Weapon Level 3 → 5 Bonus ATK2 per Refine
- Weapon Level 4 → 7 Bonus ATK2 per Refine
- Weapon Level 5 → 9 Bonus ATK2 per Refine
For more informations about refine rates, please click here
While refining them, those weapons can't break, however, a failed attempt will cause a downgrade of the refine.
Characteristics
Level 5 Weapons' characteristics are similar by type of weapon.
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
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Attack
|
Weight
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Additional Effects
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Required Jobs
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Daggers
|
90
|
50
|
INT +1, MATK +7%
|
• Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant
• Blacksmith • Alchemist • Archer • Hunter • Bard
• Dancer • Ninja • Soul Linker
|
One-handed Swords
|
100
|
150
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist
|
Two-handed Swords
|
150
|
300
|
|
• Swordman • Knight • Crusader
|
One-handed Spears
|
100
|
150
|
|
• Swordman • Knight • Crusader
|
Two-handed Spears
|
150
|
300
|
|
• Swordman • Knight • Crusader
|
One-handed Axes
|
110
|
150
|
|
• Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist
|
Two-handed Axes
|
180
|
300
|
|
• Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist
|
One-handed Maces
|
90
|
150
|
|
• Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist
|
Two-handed Maces
|
140
|
300
|
|
• Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist
|
One-handed Staves
|
50
|
100
|
INT +3, MATK +17%
|
• Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker • Summoner
|
Two-handed Staves
|
100
|
200
|
INT +4, MATK +23%
|
• Wizard
|
Bows
|
70
|
200
|
|
• Thief • Archer • Hunter • Bard • Dancer • Rogue
|
Knuckles
|
80
|
50
|
|
• Priest • Monk
|
Musical Instruments
|
90
|
150
|
|
• Bard
|
Whips & Ropes
|
90
|
150
|
|
• Dancer
|
Books
|
90
|
100
|
INT +3, MATK +17%
|
• Sage • Priest • Star Gladiator
|
Katars
|
130
|
150
|
|
Assassin
|
Revolvers
|
70
|
50
|
|
• Gunslinger
|
Shotguns
|
80
|
100
|
|
• Gunslinger
|
Rifles
|
80
|
100
|
|
• Gunslinger
|
Gatling Guns
|
50
|
300
|
|
• Gunslinger
|
Grenade Launchers
|
140
|
250
|
|
• Gunslinger
|
Huuma Shurikens
|
100
|
150
|
|
• Ninja
|
Left hand Weapons
|
25 + 2 per Refine Level
|
N/A
|
ASPD -5%, DEF -5%,
HIT -5%, Cast -5%
|
• All Jobs
|
List of Level 5 Weapons
Daggers
|
30213
|
- INT +1, MATK +7%
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- Reduces damage taken by 10% if inflicted by the race imbued in the weapon
- SP cost +20%
|
Caladbolg Dagger [3]
|
|
|
|
|
30224
|
- INT +1, MATK +7%
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin Dagger [3]
|
|
|
|
|
30202
|
- INT +1, MATK +7%
- Physical damage on the back +25%
|
Zorink [3]
|
|
|
|
|
30203
|
- INT +1, MATK +7%
- 5% chance to inflict Poison or Curse status effect while physically attacking
- 20% more damage on poisoned or cursed targets
|
Organyx [3]
|
|
|
|
|
30204
|
- INT +1, MATK +7%
- Reduces Casting Time & After Skill Delay by 15%
|
Hyperion [3]
|
|
|
|
|
30205
|
- INT +1, MATK +7%
- Perfect Dodge +15
- Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
- Grant (1 × Number of Stacks) LUK while physically attacking. Up to 20 stacks
- Increase Zenys granted upon monsters kill by 100%
|
Fortuna [3]
|
|
|
|
|
30206
|
- INT +1, MATK +7%
- Element imbued on kills
- Each kill imbues this weapon with the opposite element of the killed entity
- Improves summon power by 15%.
|
Spelldaggers [3]
|
|
|
|
|
30207
|
- INT +1, MATK +7%
- 2.5% chance to break target's weapon. Additional 2.5% chance on monsters.
- 2.5% chance to break target's armor. Additional 2.5% chance on monsters.
- Adds 15% chance to ignore target's gear protection to strip and break.
|
Orichalcum [3]
|
|
|
|
|
30208
|
- INT +1, MATK +7%
- Ignores 30% of target's DEF and MDEF
- ATK & MATK -20%
|
Kingmaker [3]
|
|
|
|
|
30209
|
- INT +1, MATK +7%
- Ignore 15% of target's DEF & MDEF
- Critical increased by 15
- DEF & MDEF -7
|
Asura [3]
|
|
|
|
|
30210
|
- INT +1, MATK +7%
- 100% chance to inflict Slow Cast Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
- 100% chance to inflict Critical Wound Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
- 100% chance to inflict Slow Walk Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
|
Naeglis [3]
|
|
|
|
|
30211
|
- INT +1, MATK +7%
- 5% chance to double Critical while attacking with any type of attack
- Critical Damage +15%
|
Arondight [3]
|
|
|
|
|
30212
|
- INT +1, MATK +7%
- If an Element Loader skill is used, this weapon is imbued with the corresponding element
- Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
- 15% chance to avoid magical damage
|
Orion [3]
|
Swords
One-handed Swords
|
|
|
30214
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
Caladbolg One-handed Sword [3]
|
|
|
|
|
30225
|
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin One-handed Sword [3]
|
|
|
|
|
30236
|
- Convert 5% of damage into HP, this effect can occurred only one time per second
- Increase damage dealt up to 10%, depending on self's remaining HP, 0.1% bonus damage per remaining percent of HP
|
Exal'Theris [3]
|
|
|
|
|
30237
|
- Add 10% damage on MvP & Boss type monsters
- Reduce MvP & Boss type monsters damage by 10%
|
Ragnarok [3]
|
|
|
|
|
30238
|
- ASPD +5%
- 20% chance to attack two times with a single hit while physically attacking
- 5% chance to activate a bonus allowing you to attack two times with a single hit while physically attacking during 10 seconds but DEF & MDEF -10 during this effect
|
Shamshir [3]
|
|
|
|
|
30239
|
- Reduce damage taken by 15% depending on remaining HP of the wielder. This resistance is reduced by 0.15% each MaxHP% lost by the wielder
- Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills
- 25% chance to get (1 × Number of Stacks) VIT for 7 seconds while physically attacking
- Custom bonus Parry & Block rate +5%
- Maximum SP -15%
|
Braveheart [3]
|
|
|
|
|
30240
|
- Ghost Element
- 15% chance to perform a High Critical hit, doubling critical damage
- CRIT +5
- Unbreakable
|
Deathbringer [3]
|
|
|
|
|
30241
|
- 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
- INT +5
|
Apocalypse [3]
|
|
|
|
|
30242
|
- Holy Element
- 10% chance to auto-cast Holy Cross level 3 while attacking physically
- 10% chance to auto-cast Heal level 3 while being attacked, regardless of the source of damage
- Maximum SP -15%
|
Lionheart [3]
|
|
|
|
|
30243
|
- Dark Element
- 5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. Each 10 HP drained will grant 1 ATK, can't exceed 150 ATK bonus, this bonus can't be activated if the wielder has less than 50% HP
- Grant 1.66% chance to kill the target each TargetMaxHP% lost below 15% of target's MaxHP upon successfully attacking physically, works on skills
- CRIT +5
- Maximum HP -15%
|
Doombringer [3]
|
|
|
|
|
30244
|
- Bash damage +20%
- 10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash
|
Scramasax [3]
|
|
Two-handed Swords
|
|
|
30215
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
Caladbolg Two-handed Sword [3]
|
|
|
|
|
30226
|
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
Lohengrin Two-handed Sword [3]
|
|
|
|
|
30246
|
- 5% chance to inflict Bleeding while auto attacking
- 5% chance to auto-cast Wide Bleeding Lvl 2 while auto attacking. Area of effect set to 15 x 15 cells
- 25% more damage on Bleeding targets
- 25% chance to reflect Bleed status back
|
Ragnell [3]
|
|
|
|
|
30247
|
- Ghost Element
- 5% chance to ignore, for 7 seconds, (10% + WielderHPlost / 2)% of target's DEF
- Ignore 10% of target's DEF & MDEF
- Unbreakable
|
Gambanteinn [3]
|
|
|
|
|
30248
|
- 5% chance to cast Endure at level acquired while being attacked
- 20% chance to counter attack at short range with Bash level 5
- 20% chance to counter attack at long range with Bash level 5
|
Alondite [3]
|
|
|
|
|
30249
|
- Damage increased by 15% while facing more than one enemy at once
- Reduce damage taken by 15% while facing more than one enemy at once
- 33% chance to perform an Area of Effect in a 5 x 5 cells area, dealing 100% ATK physical damage while being attacked
|
Durandal [3]
|
|
|
|
|
30250
|
- 5% chance to perform a High Critical hit, doubling critical damage
- Grants 20% chance to avoid any attack, regardless of the type, if HP are lower than 50%
- Grants an additional 0.4% chance to avoid any attack, regardless of the type, each % HP lost below 50%
- Perfect Dodge +10
- Flee +20
- CRIT +5
- ASPD +5%
- DEF -5
|
Kusanagi [3]
|
Spears
One-handed Spears
|
|
|
30216
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
Caladbolg One-handed Spear [3]
|
|
|
|
|
30227
|
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin One-handed Spear [3]
|
|
|
|
|
30252
|
- Each kill imbues this weapon with the target's size
- Add 10% damage on size imbued in the weapon
- Add 10% resistance to size imbued in the weapon
|
Gradivus [3]
|
|
|
|
|
30253
|
- Maximum HP +10%
- Recover 1% of maximum HP per second (Max 500)
|
Brandestoc [3]
|
|
|
|
|
30254
|
- Maximum SP +10%
- Recover 1% of maximum SP per second
|
Vidofnir [3]
|
|
|
|
|
30255
|
- Range +2
- HIT +30
- Perfect HIT +30
- Ignore 10% of target's DEF
|
Valkyria [3]
|
|
|
|
|
30256
|
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 100% chance to get (1 × Number of Stacks) ATK2 for 7 seconds while physically attacking (Max Stacks = Base DEX / 2)
- 15% chance to get (1 × Number of Stacks) ASPD% for 7 seconds while physically attacking (Max Stacks = Base DEX / 7)
|
Skadi [3]
|
|
Two-handed Spears
|
|
|
30217
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
- Weight 460
|
Caladbolg Two-handed Spear [3]
|
|
|
|
|
30228
|
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
- Weight 460
|
Lohengrin Two-handed Spear [3]
|
|
|
|
|
30258
|
- ATK +30% but target's DEF is increased by 20%
- Reduce frontal damage taken by 10%
- Weight 460
|
Ascalon [3]
|
|
|
|
|
30259
|
- Each kill imbues this weapon with the target's ID or Class
- 15% more damage on ID or Class imbued in the weapon
- 15% resistance to ID or Class imbued in the weapon
- HIT & Perfect HIT increased by up to 50 while HP are below 50%
- Weight 460
|
Trishula [3]
|
|
|
|
|
30260
|
- Holy Element
- 10% chance to auto-cast Heal level 3 while attacking physically, works on skills
- 10% chance to auto-cast Grand Cross level 10 while being attacked
- 50% chance to auto-cast Holy Cross at level acquired on every hit of Grand Cross
- Weight 460
|
Venus Gospel [3]
|
Axes
One-handed Axes
|
|
|
30218
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
Caladbolg One-handed Axe [3]
|
|
|
|
|
30229
|
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin One-handed Axe [3]
|
|
|
|
|
30262
|
- If the attack can be lethal with 30% more damage, add those missing 30% damage
- Can't be stripped by any type of divest
- Unbreakable
|
Garm [3]
|
|
|
|
|
30263
|
- 5% chance to inflict Stun status effect while physically attacking, works on skills
- 20% more damage on stunned targets
- 25% chance to reflect Stun status back
|
Labrys [3]
|
|
|
|
|
30264
|
- ATK -30%
- Ignore 50% of target's DEF
- Walk Speed +10%
|
Hauteclere [3]
|
|
|
|
|
30265
|
- 5% chance to auto-cast a Fire physical attack dealing 200% damage
- 5% chance to auto-cast a Water physical attack dealing 200% damage
- 5% chance to auto-cast a Earth physical attack dealing 200% damage
- 5% chance to auto-cast a Wind physical attack dealing 200% damage
- ASPD +5%
|
Regalia [3]
|
|
|
|
|
30266
|
- Upon a successful attack, this weapon will have a chance to generate a Stack, works on skills
- 50% chance to get (4 × Number of Stacks) ATK for 7 seconds while physically attacking (max Stacks = Base AGI / 3)
-
- 25% chance to get (1 × Number of Stacks) AGI for 7 seconds while physically attacking (max Stacks = Base AGI / 7)
|
Windfury [3]
|
|
Two-handed Axes
|
|
|
30219
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
|
Caladbolg Two-handed Axe [3]
|
|
|
|
|
30230
|
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
|
Lohengrin Two-handed Axe [3]
|
|
|
|
|
30268
|
- 10% chance to auto-cast Pulse Strike level 3 while attacking, cooldown set to 1 second
- Increase damage on Small size targets by 20%
- Increase damage on Medium size targets by 10%
- Reduce damage from Small size targets by 20%
- Reduce damage from Medium size targets by 20%
|
Armads [3]
|
|
|
|
|
30269
|
- 20% chance to auto-cast Bash level acquired +5 while being attacked with melee physical attacks
- Increase damage by 0.25% per MaxHP% lost by the wielder of this weapon
- Use up to 4% of remaining HP to increase damage, up to 30% damage bonus
|
Urvan [3]
|
|
|
|
|
30270
|
- Holy Element
- 100% chance to auto-cast Wide Blind upon Heal skill usage. Area of effect set to 15 x 15 cells
- 100% chance to auto-cast Wide Silence upon Heal skill usage. Area of effect set to 15 x 15 cells
- Grant Heal level 10, cooldown set to 7 second
- If you already learned Heal level 10, it will increase Healing power by 10% instead and no cooldown will be forced
|
Aymur [3]
|
|
|
|
|
30271
|
- Dark Element
- STR +5 & VIT -5
- Grant 0.6% chance to kill the target each TargetMaxHP% lost below 25% of target's MaxHP upon successfully attacking physically, works on skills
- Additional 0.3% chance per MaxHP% lost below 25%
- Increase damage on Large size targets by 10%
- Reduce damage from Large size targets by 10%
|
Ogrekiller [3]
|
|
|
|
|
30272
|
- Critical increased by up to 40 while HP are lower than 50%
- 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% while being attacked. Duration set to 5 seconds
- If HP are lower than 20%, every attack recovers 2% of MaxHP per second during 7 seconds. Cooldown set to 1 second, works on skills
|
Berserker [3]
|
|
|
|
File:.png
|
|
- ATK +50
- Increases damage while using skill Cart Termination by 20%.
- HIT +30
|
Gränsfors [3]
|
Maces
One-handed Maces
|
|
|
30220
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
Caladbolg One-handed Mace [3]
|
|
|
|
|
30231
|
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin One-handed Mace [3]
|
|
|
|
|
30274
|
- Maximum SP +10%
- Use up to 4% of remaining SP to increase damage, max 30% bonus damage, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
|
Hartstein [3]
|
|
|
|
|
30275
|
- Increase chance to inflict a status successfully by 20% of the base percentage. If you have 20% chance to inflict a status, this success rate will be raised to 24%
- Increase status durations by 30%
|
Judgement [3]
|
|
|
|
|
30276
|
- If target's remaining HP are full, damage received will be reduced by 13%. The more the target looses HP, the lower this reduction will be. This reduction is nullified if target's remaining HP are lower than 50%.
- If wielder's remaining HP are full, damage received will be reduced by 13%. The more the wielder looses HP, the lower this reduction will be. This reduction is nullified if wielder's remaining HP are lower than 50%.
- Reduce DoT damage received by 30%
|
Vae Victis [3]
|
|
|
|
|
30277
|
- Critical +10
- Critical damage +15%
|
Bonebreaker [3]
|
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30278
|
- Maximum Weight +20%
- Items healing power +20%, works on Pitcher skills
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Caduceus [3]
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30279
|
- 5% chance to auto-cast a Fire physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Water physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Earth physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Wind physical attack dealing 200% damage while receiving damage
- Convert 5% of BaseLv into SP while attacking without skills. Max one time per second
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Baranar Star [3]
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File:.png
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- Grant 20% chance to avoid materials consumption
- INT +5
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Eureka [3]
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File:.png
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- DEF2 +33%
- Recover 1% of MaxHP each second while being attacked
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Valhalla [3]
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Two-handed Maces
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30221
|
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
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Caladbolg Two-handed Mace [3]
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30232
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- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
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Lohengrin Two-handed Mace [3]
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30281
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- 5% chance to auto-cast Wide Stun while attacking. Area of effect set to 15 x 15 cells
- Reduce damage taken by 50% if it can prevent death of the wielder
- 20% chance to ignore Stuff Immunity
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Juggernaut [3]
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30282
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- 5% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
- 20% more damage on confused targets
- 33% chance to deal 100% damage in a 5 x 5 area while being attacked
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Sharur [3]
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Staves
One-handed Staves
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30284
|
- INT +3, MATK +17%
- Heal Power +10%
- If you have less than 30% HP and an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds
|
Laevateinn [3]
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30285
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- INT +3, MATK +17%
- Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
- 5% chance to turn a regular Critical hit into a High Crit, doubling critical damage bonus
- 5% chance to get CRIT +100% during 5 seconds while magically attacking
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Magnus [3]
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30286
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- INT +3, MATK +17%
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon may generate a Stack, works on skills
- 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds while magically attacking, up to 30 stacks
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Arkana [3]
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30287
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- INT +3, MATK +1%
- Use up to 4% of remaining SP per hit received to reduce damage taken, each SP consumed reduce damage by 20
- Reduce damage received while casting by 30%
- Improves summon power by 10%.
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Aegis [3]
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30288
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- INT +3, MATK +17%
- Use up to 4% of remaining SP per hit to increase damage done, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
- Casting Time -10%
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Occulus [3]
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30289
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- INT +3, MATK +17%
- Holy Element
- 10% chance to inflict Blind status effect while magically attacking
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Claustrum [3]
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30290
|
- INT +3, MATK +17%
- Use up to 4% of remaining HP per hit to increase damage done, each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
- Use up to 4% of remaining SP per hit to reduce damage received, each SP consumed reduce damage by 20
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Stratagem [3]
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File:.png
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- INT +3, MATK +17%
- Can't be interrupted while casting, also works in pvp environments
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Valemon [3]
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30292
|
- INT +3, MATK +17%
- Ghost Element
- 10% chance to auto-cast Soul Strike level 10 while magically attacking
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Moebius [3]
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30293
|
- INT +3, MATK +17%
- Undead Element
- Increase damage up to 20% depending on caster's missing HP. Each percent of MaxHP missing increase your damage by 0.2%
- 5% chance to auto-cast Wide Poison while magically attacking. Area of effect set to 15 x 15 cells
- DoT damage +25%
- Maximum HP & SP -10%
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Nyx [3]
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30294
|
- INT +3, MATK +17%
- Fire Element
- 10% chance to inflict Fever for 7 seconds on Fire magical attacks
|
Aether [3]
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30295
|
- INT +3, MATK +17%
- Water Element
- 10% chance to inflict Chill for 7 seconds on Water magical attacks
|
Ether [3]
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30296
|
- INT +3, MATK +17%
- Wind Element
- 10% chance to inflict Weak for 7 seconds on Wind magical attacks
|
Ouranos [3]
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|
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30297
|
- INT +3, MATK +17%
- Earth Element
- 10% chance to inflict Brake for 7s on Earth magical attacks
|
Atlas [3]
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File:.png
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- INT +3, MATK +17%
- Dark Element
- 10% chance to cast Dark Strike Level 5 while magically attacking
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Ouroboros [3]
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Two-handed Staves
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30299
|
- INT +4, MATK +33%
- 5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells
- Increase damage up to 20% depending on target's lost HP. Each percent of MaxHP lost increase your damage by 0.2%
- SP cost +20%
|
Bifrost [3]
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30300
|
- INT +4, MATK +23%
- Heal Power +10%
- Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the caster and the target, stacks with Assumptio
- Upon using Heal Skill, all party member in a 11 x 11 area will recover 5% of their MaxHP
|
Nirvana [3]
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30301
|
- INT +4, MATK +23%
- Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3, this bonus can't be activated if the wielder has less than 50% HP
- If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP
- If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.
|
Mind over Matter [3]
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30302
|
- INT +4, MATK +23%
- 2.5% chance to inflict Silence status while magically attacking.
- 2.5% chance to inflict Blind status while magically attacking.
- 2.5% chance to inflict Curse status while magically attacking.
- 2.5% chance to inflict Confusion status while magically attacking.
- Damage +5% per status affecting a target
- 15% chance to reflect all status back
- 15% resistance to all status
- Improves summon power by 20%.
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Wabbajack [3]
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30303
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- INT +4, MATK +23%
- Upon a successful magical attack, this weapon may generate a Stack, works on skills
- 33% chance to get (5 × Number of Stacks) maximum MATK max for 7 seconds while magically attacking, up to 50 stacks
- Critical +10
- Critical damage +10%
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Excelsior [3]
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Bows
|
30223
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
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Caladbolg Bow [3]
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30234
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- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
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Lohengrin Bow [3]
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30305
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- Increase long ranged physical damage by 10%
- Reduce damage received from long ranged physical damage by 20%
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Orn [3]
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30306
|
- ATK +30
- 20% chance to pushback the target 3 cells away
- 20% chance to inflict 100% damage in an Area of effect of 3 x 3 cells around the target
- After Skill Delay +5%
- Reduce Maximum ASPD by 1
- ASPD -5%
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Buriza [3]
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30307
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- Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be.
- Increases long ranged attack by 10%
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Parthia [3]
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30308
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- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Increase damage dealt to targets affected by the corresponding Arrow status by 20%
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Vajra [3]
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30309
|
- 10+0.2*INT% chance to autocast a Breath dealing 200% physical damage depending on worn arrow's element while attacking
- Increases by 10+0.2*INT% all autospell rates
|
Nidhogg [3]
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30310
|
- Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
- Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60, this bonus can't be activated if the wielder has less than 50% SP
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Taulmaril [3]
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30311
|
- All Traps damage increased by 15%
- You can put Traps one cell further away
|
Perseus [3]
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30312
|
- Physical damage on the back +15%
- Walking Speed +15%
- Critical +5
- ATK +30
- After Skill Delay +5%
- ASPD -5%
- Reduce Maximum ASPD by 1
- DEF & MDEF -10%
|
Umbra [3]
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30313
|
- 20% chance to counter attack with Charge Arrow Level 1 while physically or magically attacked
- Ignore 10% of target's Hard DEF
- 10% chance to auto-cast Kaupe Level 3 on self while physically attacking, works on skills
- HIT -10%
|
Gandiva [3]
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30314
|
- Grant 3% chance to kill the target each TargetMaxHP% lost below 10% of target's MaxHP upon successfully attacking physically, works on skills
- Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
|
Ark [3]
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|
File:.png
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- After Skill Delay -10%
- Casting Time -10%
- Increase damage while dealing damage to multiple targets by 10%
|
Meisterbogen [3]
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File:.png
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- After Skill Delay -10%
- Casting Time -10%
- Increase Blitz Beat & Falcon Assault casting range by 1 cell
- 15% chance to auto-cast Falcon Assault Level 5 while inflicting Special damage
- ATK -30
|
Hugin & Munin [3]
|
Knuckles
|
30316
|
- Upon a successful attack, this weapon may generate a Stack for 7 seconds, works on skills
- 33% chance to get (1 × Number of Stacks) CRIT while physically attacking, up to 20 stacks
- 33% chance to get (1 × Number of Stacks) STR while physically attacking, up to 10 stacks
- Convert 2.5% damage into HP
|
Heracles [3]
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30317
|
- 10% chance to auto-cast Triple Attack while auto attacking
- The use of Chain Combo grants an ATK & HIT bonus equal to user's BaseLv for 7 seconds
|
Godhand [3]
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30318
|
- 50% chance to reduce Spirit Sphere consumption by 1
- 10% chance to consume one Spirit Sphere to get a bonus increasing your ATK by 50 for 7 seconds while physically attacking, this effect can overlap itself, up to 5 times
|
Oversoul [3]
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30319
|
- 20% chance to enchant the Ehrgeiz with Fire, Wind, Water or Earth element during 15 seconds while physically attacking
- Ehrgeiz are endowed thanks to the previous effect, increase inflicted damage by 25%. Doesn't works with Professor' Elemental Loaders
|
Ehrgeiz [3]
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30320
|
- Use up to 5% of wielder's remaining SP to decrease damage. Each SP consumed reduces damage taken by 20
- Recover 1% MaxSP each second
- Walking Speed +10%
|
Vanguard [3]
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30321
|
- MDEF +5
- 25% chance to reflect Stone Curse status back
- 25% chance to reflect Stun status back
- 25% chance to reflect Freeze status back
- 25% chance to reflect Sleep status back
- Increase resistance to Stun, Sleep, Freeze & Stone Curse status by 25%
|
Talion [3]
|
Musical Instruments
|
30323
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Increase durations of all status effect inflicted by the wearer by 50%
|
Gjallarhorn [3]
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|
30324
|
- Increase Walking Speed while performing by 15%
- Bonus given by all musics & dances increased by 10%
- Increase duration of all musics and dances' effects on any entity by 25%
|
Hamelin [3]
|
|
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|
30325
|
- Arrow Slinging will cause a 2 cells pushback upon use
- Vulcan Arrow will cause a 3 cells pushback upon use
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target
- Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target, of the corresponding status effect of arrows
- 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
|
Oliphant [3]
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|
|
|
|
30326
|
- 10% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
- 20% chance to apply Confusion to an already confused target upon attack
- Increase damage on confused targets by 20%
|
Tinklebell [3]
|
|
|
|
|
30327
|
- Reduce After Skill Delay by 10%
- 25% chance to reflect Confusion status back
- 25% chance to reflect Blind status back
- 25% chance to reflect Silence status back
- 25% chance to reflect Curse status back
- Increase resistance to Confusion, Blind, Silence and Curse status by 25%
|
Heartstring [3]
|
Whips & Ropes
|
30329
|
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Reduce target's status resistance by 20% of the resistance the target have
|
Sleipnir Tail [3]
|
|
|
|
|
30330
|
- Increase Walking Speed while performing by 15%
- Bonus given by all musics & dances increased by 10%
- Increase duration of all musics and dances' effects on any entity by 25%
|
Arya [3]
|
|
|
|
|
30331
|
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 33% chance to get (1 × Number of Stacks)% FLEE for 7 seconds while physically attacking, up to 20 stacks
- 25% chance to get (1 × Number of Stacks) DEX for 7 seconds while physically attacking, up to 15 stacks
|
Nightingale [3]
|
|
|
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|
30332
|
- Arrow Slinging will cause a 2 cells pushback upon use
- Vulcan Arrow will cause a 3 cells pushback upon use
- Upon Arrow Slinging use, 50% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
- Upon Vulcan Arrow use, 100% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
- 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
|
Reginleif [3]
|
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|
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30333
|
- Immunity to all Walking Speed penalties
|
Stormsong [3]
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30334
|
- Reduce After Skill Delay by 10%
- 25% chance to reflect Bleeding status back
- 25% chance to reflect Poison status back
- 25% chance to reflect Burning status back
- 25% chance to reflect Deep Poison status back
- Increase resistance to Bleeding, Poison, Burning & Deep Poison status by 25%
|
Rosevine [3]
|
Books
|
30336
|
- INT +3, MATK +17%
- Casting Time - 10%
- Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time
|
Tempus Fugit [3]
|
|
|
|
|
30337
|
- INT +3, MATK +17%
- 7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells
- 33% chance to apply Sleep status effect again if the attacked target was already asleep
|
Lullaby [3]
|
|
|
|
|
30338
|
- INT +3, MATK +17%
- 50% chance to not consume Scrolls, it includes all type of Scrolls
- Increase damage inflicted by skills casted with Scrolls by 15%
|
Eldritch [3]
|
|
|
|
|
30339
|
- INT +3, MATK +17%
- Each kill imbues this weapon with the target's ID or Class
- Increase damage inflicted by 20% if the target is of the matching ID or Class
- Reduce damage taken by 20% if the target is of the matching Class or ID
- Target imbued is the one killing the user instead if LUK is odd, however, bonus are limited to 10%
|
Draconomicon [3]
|
|
|
|
|
30340
|
- INT +3, MATK +17%
- Dark Element
- If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking
- If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired +5 while physically attacking
|
Black Bible [3]
|
|
|
|
|
30341
|
- INT +3, MATK +17%
- Increase range of auto attacks by 4 cells
- ASPD +5%
- ATK & MATK -12%
|
Astra [3]
|
|
|
|
|
30342
|
- INT +3, MATK +17%
- Reflect 25% of all physical, magical & special damage received
- 10% chance to auto-cast Blood Drain level 3 while physically attacking, dealing 300% shadow property physical damage and draining 100% of inflicted damage as HP
|
Bloody Letter [3]
|
|
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|
30343
|
- INT +3, MATK +17%
- Cards which improve damage on targets with a given elemental defense attribute or race are improved by 44% (only 22% for magic/misc damage).
- Grants a special bonus both when only one of each card is imbued on this weapon (normal and elite versions are counted as one). if two of those cards are imbued then no bonus is received.
- If there is both elemental and racial cards imbued at the same time, then the 44% (22% for magic/misc) is reduced to 22% (11% for magic/misc) instead.
- Special bonuses are the following:
- Elemental cards grant 4 or 4% in a given category of bonus:
- Fire : all damage(%)
- Earth: DEF
- Wind: haste(%) (haste stands for all speed related bonuses)
- Water: MDEF
- Poison: malice(%) (malice stands for all status related bonuses)
- Dark: CRIT
- Holy: healing received (%)
- Undead: Life leech(%)
- Ghost: ignore DEF/MDEF(%)
- Racial cards grant bonuses and maluses to attributes depending on the given race. Try them.
|
Magna Carta [4]
|
Katars
|
30222
|
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
|
Caladbolg Katar [3]
|
|
|
|
|
30233
|
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
|
Lohengrin Katar [3]
|
|
|
|
|
30345
|
- 3.3% chance to inflict Bleeding status effect while physically attacking
- 3.3% chance to inflict Poison status effect while physically attacking
- 3.3% chance to inflict Burning status effect while physically attacking
- 3.3% chance to inflict Toxin status effect while physically attacking
- Increase DoT damage by 20%
- Ignore 15% of target's status resistance
- HP & SP -10%
|
Gramr [3]
|
|
|
|
|
30346
|
- 10% chance to auto-cast Sonic Blow level 5 while physically attacking
- 10% chance to auto-cast Strip Armor level 5 while physically attacking
- 10% chance to auto-cast Meteor Assault level 3 while physically attacked
- HP & SP -10%
|
Schlaeger [3]
|
|
|
|
|
30347
|
- Grant 1% chance to kill the target each TargetMaxHP% lost below 20% of target's MaxHP upon successfully attacking physically, works on skills
- 0,5% chance to inflict Coma status effect while auto attacking
|
Moortimer [3]
|
|
|
|
|
30348
|
- Dark Element
- Critical increased by 10
- Critical damage increased by 10%
- Increase damage done by 10% while facing one enemy at once
- Reduce damage taken by 10% while facing one enemy at once
- Reduce all type of healing received by 33%
|
Colichemarde [3]
|
|
|
|
|
30349
|
- Increase all Poison property damage by 15%
- 10% chance to inflict Deadly Poison status effect while physically attacking
- 20% more damage on deadly poisoned targets
- HP & SP -10%
|
Belladonna [3]
|
|
|
|
|
30350
|
- 10% chance to inflict Stone Curse status effect while physically attacking
- 10% chance to inflict Stone Curse status effect while physically attacked
- 20% more damage on stone cursed targets
- HP & SP -10%
|
Caliburn [3]
|
|
|
|
|
30370
|
- Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
- Grant (1 × Number of Stacks) ASPD% while physically attacking. Up to 10 stacks
- Increase Maximum ASPD by 1
|
Excalazer [3]
|
Firearms
Revolvers
|
|
|
30356
|
- HIT +20
- ATK +55
- After Skill Delay +5%
- ASPD -5%
- Reduce Maximum ASPD by 1
|
Magnum [3]
|
|
|
|
|
30357
|
- After Skill Delay -10%
- Casting Time -10%
- Reduce SP cost by 20%
|
Firefly [3]
|
|
|
|
File:.png
|
|
- Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
- Perfect HIT +30
|
Outsider[3]
|
|
Shotguns
|
|
|
30365
|
- Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be
- Increase damage range while auto attacking by 1 cell around the attacked target
- HIT -20%
|
Bismarck [3]
|
|
|
|
|
30366
|
- Increase damage range while auto attacking by 3 cell around the attacked target
- ASPD +5%
- HIT -20%
|
Warsong [3]
|
|
|
|
File:.png
|
|
- Weight +500
- HIT +20
- Perfect HIT +30
- Increase damage range while auto attacking by 1 cell around the attacked target
- HIT -20%
|
Phalanx [3]
|
|
Rifles
|
|
|
30359
|
- Increase long ranged damage by 20%
- HIT +10%
- ASPD -5%
|
Peacemaker [3]
|
|
|
|
|
30360
|
- Increase Critical by 10
- Increase Critical damage by 15%
- HIT +10%
- ASPD -5%
|
Death Penalty [3]
|
|
|
|
File:.png
|
|
- Reduce After Skill Delay by 10%
- Reduce Casting Time by 10%
- Reduce all Cooldowns by 15%
- HIT +10%
- ASPD -5%
|
Winchester [3]
|
|
Gatling Guns
|
|
|
30362
|
- ASPD +5%
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 100% chance to get (3 × Number of Stacks)% ATK2 for 7 seconds while physically attacking (max Stacks = 100)
|
Quicksilver [3]
|
|
|
|
|
30363
|
- 20% chance to auto-cast Triple Action Level 5 while physically attacking
- ALERT MISSING INFO
|
Hydra [3]
|
|
|
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File:.png
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- ATK +25
- If the wielder of this weapon is auto attacking, attacked target will suffer a 1 cell pushback
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Big Bertha [3]
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Grenade Launchers
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30368
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- Increase Ground Drift, Dragon Tail & Howling Mine Area of effect by 1 cell
- Grant 50% chance to auto-cast an Area of effect attack dealing 100% damage in a 5 x 5 area upon Ground Drift, Dragon Tail or Howling Mine usage, up to 3 time per second
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Vega [3]
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30369
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- Grant 100% chance to pushback 2 cells away all targets receiving damage upon Ground Drift, Dragon Tail or Howling Mine usage
- 100% chance to inflict Slow status effect while attacking, works on skills
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Orion [3]
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Argos [3]
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Huuma Shurikens
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30352
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- Increase ATK by 10% for 5 seconds upon Throw Huuma usage
- Ignore target's Hard DEF by 10% for 5 seconds upon Throw Huuma use
- 10% chance to inflict Burning status effect while physically attacking during 15 seconds
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Rising Sun [3]
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30353
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- Increase Universal Flee by 25% for 5 seconds upon Throw Huuma usage, 25% Universal Flee grants you 25% chance to avoid any magical, physical or special attack
- 10% chance to inflict Slow status effect while physically attacking during 7 seconds
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Falling Moon [3]
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30354
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- Reduce all Casting Time by 20% for 5 seconds upon Throw Huuma usage
- Reduce all After Skill Delay by 20% for 5 seconds upon Throw Huuma usage
- 10% chance to inflict Sleep status effect while physically attacking during 5 seconds
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Glowing Star [3]
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Killing Void [3]
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