Magister

From DARO

Description

Original Job : Wizard
Version : 1.0
The magister are spellcasters whose objective is the mastery of the most devastating and powerful spells there is.
They are opponents of monument spells capable of ravaging the battlefield.

Kugans

4170.png Magister Specialization

ID : 4170
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 LUK
3 INT
4 DEX
5 INT

4171.png Magister Storm

ID : 4171
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Meteor Storm.

Level Skill
1 Meteor Storm Level 2
2 Meteor Storm Level 4
3 Meteor Storm Level 6
4 Meteor Storm Level 8
5 Meteor Storm Level 10

Already in Skill Tree : Meteor storm has its SP cost increased but it can inflict the Burning state (20 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.

Level Status Rate Battle Damage SP cost
1 4% 2% +3
2 8% 4% +6
3 12% 6% +9
4 16% 8% +12
5 20% 10% +15

4172.png Magister Quake

ID : 4172
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Quake.

Level Skill
1 Earth Quake Level 2
2 Earth Quake Level 4
3 Earth Quake Level 6
4 Earth Quake Level 8
5 Earth Quake Level 10

Already in Skill Tree : Earth Quake has its SP cost increased but it can inflict the Stone (5 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.

Level Status Rate Battle Damage SP cost
1 4% 2% +3
2 8% 4% +6
3 12% 6% +9
4 16% 8% +12
5 20% 10% +15

4173.png Magister Vermillion

ID : 4173
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lord of Vermillion.

Level Skill
1 Lord of Vermillion Level 2
2 Lord of Vermillion Level 4
3 Lord of Vermillion Level 6
4 Lord of Vermillion Level 8
5 Lord of Vermillion Level 10

Already in Skill Tree : Lord of Vermillion has its SP cost increased but it can inflict the Stop (10 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.

Level Status Rate Battle Damage SP cost
1 4% 2% +3
2 8% 4% +6
3 12% 6% +9
4 16% 8% +12
5 20% 10% +15

4174.png Magister Gust

ID : 4174
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Storm Gust.

Level Skill
1 Storm Gust Level 2
2 Storm Gust Level 4
3 Storm Gust Level 6
4 Storm Gust Level 8
5 Storm Gust Level 10

Already in Skill Tree : Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.
Slow is a status which reduces all speed attributes by half.

Level Status Rate Battle Damage SP cost
1 4% 2% +3
2 8% 4% +6
3 12% 6% +9
4 16% 8% +12
5 20% 10% +15

4175.png Magister Amplify

ID : 4175
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Amplify Magic Power.

Level Skill
1 Amplify Magic Power Level 2
2 Amplify Magic Power Level 4
3 Amplify Magic Power Level 6
4 Amplify Magic Power Level 8
5 Amplify Magic Power Level 10
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
15 seconds x2 x2 -50%

Already in Skill Tree : Amplify Magic Power cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short periord (7 seconds).

Level MATK buff CRIT buff SP cost
1 1% 2 +2
2 2% 4 +4
3 3% 6 +6
4 4% 8 +8
5 5% 10 +10

4176.png Magister Drain

ID : 4176
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul Drain.

Level Skill
1 Soul Drain 1
2 Soul Drain 2
3 Soul Drain 3
4 Soul Drain 4
5 Soul Drain 5

Already in Skill Tree : For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).
The bonus depends on the level of the defeated target.
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.

Level Bonus
1 Convert 20% of target's level into MATK
2 Convert 40% of target's level into MATK
3 Convert 60% of target's level into MATK
4 Convert 80% of target's level into MATK
5 Convert 100% of target's level into MATK

4177.png Magister Maestria

ID : 4177
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Physical attacks inflicted can cast ultimate wizard spells.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.
Those skills are casted at level 1.
For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.
have 20% chance to add physical damage when dealing damage with one the high tier wizard's aoe of the same element.

Level Autospell Rate
1 0,5%
2 1%
3 1,5%
4 2%
5 2.5%
  • The rates express the odds for each skill separately
  • If a skill is aquired at level 10 and this skill is at level 5 then this skill have 2% chance to be casted when hit and 4% on hit
  • If all skill are aquired at level 10 and this skill is at level 5 then the overall chance to cast any spell is 8% when hit and 16% on hit !

4178.png Magister Rod

ID : 4178
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 60 seconds
Description : In return for a higher SP cost, the the ultimate wizard spells' area of effect is increased.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.
This effect can be turned off by using it again (it will cost LP normally).

Level AoE size ASD Critical rate SP cost
1 Size +0 -5% +3 +10%
2 Size +0 -10% +6 +20%
3 Size +1 -10% +6 +30%
4 Size +1 -15% +9 +40%
5 Size +2 -15% +9 +50%
  • This effect do not change visual effect of the spells but will hit enemies none the less

4179.png Magister Extension

ID : 4179
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : As long as this ability is in effect the cast time is increased, DEX is reduced, maxSP is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.
Has a chance to add a bolt when dealing damage with one the high tier wizard's aoe of the same element.
You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parantheses)

Level Casting Time maxSP SP cost MATK bonus MDEF penetration Chance to autocast
1 +2% (4%) -5% (10%) +20% (40%) +3% (5%) 3% (4%) 3% (4%)
2 +4% (8%) -10% (20%) +40% (80%) +6% (10%) 6% (8%) 6% (8%)
3 +6% (12%) -15% (30%) +60% (120%) +9% (15%) 9% (12%) 9% (12%)
4 +8% (16%) -20% (40%) +80% (160%) +12% (20%) 12% (16%) 12% (16%)
5 +10% (20%) -25% (50%) +100% (200%) +15% (25%) 15% (20%) 15% (20%)