Necromancer

From DARO

Description

Original Job : Sage
Version : 1.0

Kugans

4510.png Death Specialization

ID : 4510
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 VIT
3 LUK
4 VIT
5 INT

4511.png Death Strike

ID : 4511
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul Strike.
Soul Strike is now element undead.

Level Skill
1 Soul Strike Level 2
2 Soul Strike Level 4
3 Soul Strike Level 6
4 Soul Strike Level 8
5 Soul Strike Level 10

Already in Skill Tree : SP cost are increased but the skill will drains life of the target for a short period of time.
Each second target will loose HP and user will recover half from it.
This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.
Damage from this DOT is only 65% of a regular one a heal is only half of it.
Soul Strike is now element undead.

Level Duration SP cost
1 3 seconds +3
2 4 seconds +6
3 5 seconds +9
4 6 seconds +12
5 7 seconds +15
  • This effect will not stack on the same target BUT user may have multiple targets affected at the same time, drastically increasing the number of different treatments received


4512.png Death Corruption

ID : 4512
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Corruption.
Corruption is a NPC skill which turn any target into undead for a period of time.
During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.

Level Skill SP Cast CoolDown Effect ASD
1 Corruption Level 1 20 2,8s 12s Turns target into Undead (4 seconds) 0
1 Corruption Level 2 25 2,6s 10s Turns target into Undead (8 seconds) 0
2 Corruption Level 3 30 2,4s 8s Turns target into Undead (12 seconds) 0
2 Corruption Level 4 35 2,2s 6s Turns target into Undead (16 seconds) 0
3 Corruption Level 5 40 2s 4s Turns target into Undead (20 seconds) 0

Already Soul Strike in Skill Tree : Magical damage against undead race and element are passively improved by 3/6/9/12/15%

4513.png Death Napalm

ID : 4513
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Napalm Beat.
Napalm Beat is now element undead.

Level Skill
1 Napalm Beat Level 2
2 Napalm Beat Level 4
3 Napalm Beat Level 6
4 Napalm Beat Level 8
5 Napalm Beat Level 10

Already in Skill Tree : Increase the SP cost but the skill will inflict the status Necrose.
Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.

  2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV) + Caster's HIT Bonus
(HP > 75 % : damage increase up to x2, HP < 50% : damage decrease up to the third)

Napalm Beat is now element undead.

Level Duration SP cost
1 3 seconds +3
2 4 seconds +6
3 5 seconds +9
4 6 seconds +12
5 7 seconds +15

4514.png Death Wits

ID : 4514
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character become an expert to anything relate to undeads.
Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element, increase DOTs damage.

Level Bonus DOTs damage Bonus
1 5% 3%
2 10% 6%
3 15% 9%
4 20% 12%
5 25% 15%

4515.png Death Wish

ID : 4515
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Any attacks dealth with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).
Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.

Level Rate
1 10%
2 20%
3 30%
4 40%
5 50%

4516.png Death Conversion

ID : 4516
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 3 seconds
Duration : depends on level
Description : The user can select a cell on the floor within a distance of 7 cells, a bone growth here.
This bone serves as a debuffer which can cast confusion on enemies passing nearby.
Summon's power depends on user's INT.

BONE ACIDUS.gif
Bone
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Debuffer ??? Undead Undead 2 Medium Average / Average 2 Very Slow - - Wider Confusion (5x5)
Level Summon Level Duration
1 8% of total INT 7 seconds
2 10% of total INT 9 seconds
3 12% of total INT 11 seconds
4 14% of total INT 13 seconds
5 16% of total INT 15 seconds

4517.png Death Incarnation

ID : 4517
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : It is a form of undiying horror which allows the user to turn himself into an unkillable machine.
First of all the user is associated to the undead race and attacks are Undead element.
As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done, .
This form also grants some undead element mastery.
However, this form grants no natural healing possiblity: Magical heals harms the user (undead) and item do not heal the user.

Level Maximum HP Damage Drains Undead Mastery
1 5% 2% 3%
2 10% 4% 6%
3 15% 6% 9%
4 20% 8% 12%
5 25% 10% 15%

4518.png Death Summon

ID : 4518
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons five undeads to fight alongside the player.
Their is some creatures with different role.
Summon's power depends on user's INT.

Undead Role Strong Attributes Race Element DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
1076.gif
Skeleton
DPS/physical/close STR=DEX>VIT=LUK>AGI=INT Undead Undead 1 Medium fast average average average Undead Attack, Combo Attack
2823.gif
Ghoul
Tank VIT>LUK>STR=DEX>VIT=INT Undead Undead 1 Medium fast average average average Undead Attack, Blood Drain
BONE FERUS.gif
Hound
Debuffer DEX=STR>AGI=LUK>VIT=INT Undead Undead 1 Medium fast average average average Undead Attack, Change Dead
A1016.gif
Skelton Archer
DPS/physical/ranged STR=AGI>VIT=LUK>DEX=INT Undead Undead 1 Medium fast average average average Undead Attack, Tracking
3000.gif
Skeleton Mage
Magical VIT=INT>DEX=LUK>STR=AGI Undead Undead 1 Medium fast average average average Soul Strike, Dark Strike, Dark Thunder, Undead Attack
1041.gif
Mummy
Debuffer/physical STR>DEX>VIT=INT>AGI=LUK Undead Undead 1 Medium fast average average average Curse Attack, Slow Cast, Undead Attack
Level Summon Level
1 8% of total INT
2 11% of total INT
3 14% of total INT
4 17% of total INT
5 20% of total INT
  • @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
  • With this skill at level 5 and a total INT of 180 the level of the summon is 54

4519.png Death Armor

ID : 4519
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 5~3 seconds (interruptible)
Cooldown : No
Duration : 30~90 seconds
Description : For a notable period of time, user's element of defense will be Undead.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
During the duration of the effect, the undead element damage inflicted by the character heals him.
In addition, he has a chance to finish off a weak target with his attacks (any kind) if target's HP are lower than 25%.
However, the healing received (magic or objects) are reduce by half.

Level Duration Casting Time SP of all skills natural SP recovery Elemental Boost Life Drain / Finish Rate
1 30 seconds 5 seconds SP use rate +200% SP regen -40% 3% 3%
2 45 seconds 4,5 seconds SP use rate +150% SP regen -30% 6% 4%
3 60 seconds 4 seconds SP use rate +100% SP regen -20% 9% 5%
4 75 seconds 3,5 seconds SP use rate +50% SP regen -10% 12% 6%
5 90 seconds 3 seconds - - 15% 7%