Necromancer
Description
Original Job : Sage
Version : 1.0
Kugans
Death Specialization
ID : 4510
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | VIT |
3 | LUK |
4 | VIT |
5 | INT |
Death Strike
ID : 4511
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul Strike.
Soul Strike is now element undead.
Level | Skill |
---|---|
1 | Soul Strike Level 2 |
2 | Soul Strike Level 4 |
3 | Soul Strike Level 6 |
4 | Soul Strike Level 8 |
5 | Soul Strike Level 10 |
Already in Skill Tree : SP cost are increased but the skill will drains life of the target for a short period of time.
Each second target will loose HP and user will recover half from it.
This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.
Damage from this DOT is only 65% of a regular one a heal is only half of it.
Soul Strike is now element undead.
Level | Duration | SP cost |
---|---|---|
1 | 3 seconds | +3 |
2 | 4 seconds | +6 |
3 | 5 seconds | +9 |
4 | 6 seconds | +12 |
5 | 7 seconds | +15 |
- This effect will not stack on the same target BUT user may have multiple targets affected at the same time, drastically increasing the number of different treatments received
Death Corruption
ID : 4512
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Corruption.
Corruption is a NPC skill which turn any target into undead for a period of time.
During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.
Level | Skill | SP | Cast | CoolDown | Effect | ASD |
---|---|---|---|---|---|---|
1 | Corruption Level 1 | 20 | 2,8s | 12s | Turns target into Undead (4 seconds) | 0 |
1 | Corruption Level 2 | 25 | 2,6s | 10s | Turns target into Undead (8 seconds) | 0 |
2 | Corruption Level 3 | 30 | 2,4s | 8s | Turns target into Undead (12 seconds) | 0 |
2 | Corruption Level 4 | 35 | 2,2s | 6s | Turns target into Undead (16 seconds) | 0 |
3 | Corruption Level 5 | 40 | 2s | 4s | Turns target into Undead (20 seconds) | 0 |
Already Soul Strike in Skill Tree : Magical damage against undead race and element are passively improved by 3/6/9/12/15%
Death Napalm
ID : 4513
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Napalm Beat.
Napalm Beat is now element undead.
Level | Skill |
---|---|
1 | Napalm Beat Level 2 |
2 | Napalm Beat Level 4 |
3 | Napalm Beat Level 6 |
4 | Napalm Beat Level 8 |
5 | Napalm Beat Level 10 |
Already in Skill Tree : Increase the SP cost but the skill will inflict the status Necrose.
Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.
2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1,5 * (Target's LUK + Target's VIT + Target's BaseLV) + Caster's HIT Bonus
Napalm Beat is now element undead.
Level | Duration | SP cost |
---|---|---|
1 | 3 seconds | +3 |
2 | 4 seconds | +6 |
3 | 5 seconds | +9 |
4 | 6 seconds | +12 |
5 | 7 seconds | +15 |
Death Wits
ID : 4514
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character become an expert to anything relate to undeads.
Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element, increase DOTs damage.
Level | Bonus | DOTs damage Bonus |
---|---|---|
1 | 5% | 3% |
2 | 10% | 6% |
3 | 15% | 9% |
4 | 20% | 12% |
5 | 25% | 15% |
Death Wish
ID : 4515
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Any attacks dealth with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).
Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.
Level | Rate |
---|---|
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |
Death Conversion
ID : 4516
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 3 seconds
Duration : depends on level
Description : The user can select a cell on the floor within a distance of 7 cells, a bone growth here.
This bone serves as a debuffer which can cast confusion on enemies passing nearby.
Summon's power depends on user's INT.
Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
---|---|---|---|---|---|---|---|---|---|---|
Debuffer | ??? | Undead | Undead 2 | Medium | Average / Average | 2 | Very Slow | - | - | Wider Confusion (5x5) |
Level | Summon Level | Duration |
---|---|---|
1 | 8% of total INT | 7 seconds |
2 | 10% of total INT | 9 seconds |
3 | 12% of total INT | 11 seconds |
4 | 14% of total INT | 13 seconds |
5 | 16% of total INT | 15 seconds |
Death Incarnation
ID : 4517
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : It is a form of undiying horror which allows the user to turn himself into an unkillable machine.
First of all the user is associated to the undead race and attacks are Undead element.
As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done, .
This form also grants some undead element mastery.
However, this form grants no natural healing possiblity: Magical heals harms the user (undead) and item do not heal the user.
Level | Maximum HP | Damage Drains | Undead Mastery |
---|---|---|---|
1 | 5% | 2% | 3% |
2 | 10% | 4% | 6% |
3 | 15% | 6% | 9% |
4 | 20% | 8% | 12% |
5 | 25% | 10% | 15% |
Death Summon
ID : 4518
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons five undeads to fight alongside the player.
Their is some creatures with different role.
Summon's power depends on user's INT.
Undead | Role | Strong Attributes | Race | Element | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
---|---|---|---|---|---|---|---|---|---|---|
Skeleton | DPS/physical/close | STR=DEX>VIT=LUK>AGI=INT | Undead | Undead 1 | Medium | fast | average | average | average | Undead Attack, Combo Attack |
Ghoul | Tank | VIT>LUK>STR=DEX>VIT=INT | Undead | Undead 1 | Medium | fast | average | average | average | Undead Attack, Blood Drain |
Hound | Debuffer | DEX=STR>AGI=LUK>VIT=INT | Undead | Undead 1 | Medium | fast | average | average | average | Undead Attack, Change Dead |
Skelton Archer | DPS/physical/ranged | STR=AGI>VIT=LUK>DEX=INT | Undead | Undead 1 | Medium | fast | average | average | average | Undead Attack, Tracking |
Skeleton Mage | Magical | VIT=INT>DEX=LUK>STR=AGI | Undead | Undead 1 | Medium | fast | average | average | average | Soul Strike, Dark Strike, Dark Thunder, Undead Attack |
Mummy | Debuffer/physical | STR>DEX>VIT=INT>AGI=LUK | Undead | Undead 1 | Medium | fast | average | average | average | Curse Attack, Slow Cast, Undead Attack |
Level | Summon Level |
---|---|
1 | 8% of total INT |
2 | 11% of total INT |
3 | 14% of total INT |
4 | 17% of total INT |
5 | 20% of total INT |
- @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
- With this skill at level 5 and a total INT of 180 the level of the summon is 54
Death Armor
ID : 4519
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 5~3 seconds (interruptible)
Cooldown : No
Duration : 30~90 seconds
Description : For a notable period of time, user's element of defense will be Undead.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
During the duration of the effect, the undead element damage inflicted by the character heals him.
In addition, he has a chance to finish off a weak target with his attacks (any kind) if target's HP are lower than 25%.
However, the healing received (magic or objects) are reduce by half.
Level | Duration | Casting Time | SP of all skills | natural SP recovery | Elemental Boost | Life Drain / Finish Rate |
---|---|---|---|---|---|---|
1 | 30 seconds | 5 seconds | SP use rate +200% | SP regen -40% | 3% | 3% |
2 | 45 seconds | 4,5 seconds | SP use rate +150% | SP regen -30% | 6% | 4% |
3 | 60 seconds | 4 seconds | SP use rate +100% | SP regen -20% | 9% | 5% |
4 | 75 seconds | 3,5 seconds | SP use rate +50% | SP regen -10% | 12% | 6% |
5 | 90 seconds | 3 seconds | - | - | 15% | 7% |