Oboro Kagerou Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Shadow Hiding
Hide yourself with this skill. This is the same as the Rogue's Hide. Skill disabled if SP is fully consumed or if skill is used again. ______________________________________ Max Level: 1 Skill Form: Support Target: Self Duration: 200 sec ______________________________________ Requirement: Shadow Slash 5 Consumes SP while active
Righthand Mastery
Recovers the fading right hand attack when both hands are equipped with a weapon. Attack increases more than at level 4 and 5 compared to when using a weapon with one hand. ______________________________________ Max Level: 5 Skill Form: Passive ______________________________________ [Lv 1]: ATK 80% [Lv 2]: ATK 90% [Lv 3]: ATK 100% [Lv 4]: ATK 110% [Lv 5]: ATK 120%
Lefthand Mastery
Recovers the fading left hand attack when both hands are equipped with a weapon.
After level 6, there is a chance to deal a 2nd strike from left-handed weapons. This bonus is increased by DEX%.
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Max Level: 5 Skill Form: Passive
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[Lv 1]: ATK 60%
[Lv 2]: ATK 70%
[Lv 3]: ATK 80%
[Lv 4]: ATK 90%
[Lv 5]: ATK 100%
Cross Slash
Combination skill of Kagerou and Oboro. Enemy with cross impact damage will fall into a <cross wound> state for about 3 seconds. Attacking an enemy with a cross wound again with a cross impact will inflict more powerful damage. Additional BaseLevel x SkillLv% Damage if Cross Wound active. When this skill attacks the target, the latter suffers a 'scare' and if you attack a target with a scare, then the damage is increased. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 1,5 sec Range: 5 Cells Delay: 0,5 sec Cooldown: 5 sec ______________________________________ [Lv 1]: ATK 600% [Lv 2]: ATK 750% [Lv 3]: ATK 900% [Lv 4]: ATK 1050% [Lv 5]: ATK 1200% ______________________________________ Requirement: Shadow Hiding 1
Soul Cutter
Additional damage is inflicted if the target attacked has the Soul Linker Spirit buff. Forcibly cancels the Spirit skill. Duplicates these damage for each target's status : Spirit, Curse, Blind, Silence, Confusion or Hallucination. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 1 sec Range: 5 Cells Cooldown: 3 sec ______________________________________ [Lv 1]: ATK 140% [Lv 2]: ATK 180% [Lv 3]: ATK 220% [Lv 4]: ATK 260% [Lv 5]: ATK 300% ______________________________________ Requirement: Cross 2
Kunai Explosion
Max Level: 5 Requirement: Throw Kunai 5 Throw an explosive Kunai and inflict damage to all enemies within the area of effect. (No Applicable Job for Kunai Explosion) ______________________________________ Max Level: 5 Skill Form: Offensive Target: Ground Cast: 1 sec Delay: 1 sec Cooldown: 7 sec ______________________________________ [Lv 1]: 720% ATK / Range 7 cells / AOE 3 x 3 cells [Lv 2]: 840% ATK / Range 8 cells / AOE 3 x 3 cells [Lv 3]: 960% ATK / Range 9 cells / AOE 3 x 3 cells [Lv 4]: 1080% ATK / Range 10 cells / AOE 3 x 3 cells [Lv 5]: 1200% ATK / Range 11 cells / AOE 3 x 3 cells ______________________________________ Consumes 1 Explosive Kunai. Consumes any Explosive Kunai in your item inventory.
Kunai Splash
Inflict 200% damage with a Kunai to all enemies within a radius around you. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Cast: 1 sec Delay: 0,5 sec Cooldown: 7 sec ______________________________________ [Lv 1]: Range 9 x 9 cells [Lv 2]: Range 9 x 9 cells [Lv 3]: Range 9 x 9 cells [Lv 4]: Range 9 x 9 cells [Lv 5]: Range 11 x 11 cells ______________________________________ Requirement: Kunai Explosion 1 Consume 8 equipped Kunai.
Rapid Throw
Powerup version of the Ninja skill [Throw Coins] Throw up to 30,000 Zeny that has a chance to inflict random slash damage that ignores all enemy defense within a certain range. LUK increases the chances. ______________________________________ Max Level: 10 Skill Form: Offensive Target: Ground Cast: 1 sec Range: 9 Cells Cooldown: 7 sec ______________________________________ [Lv 1]: 3x3 Area, 3,000 zeny / 3,000 ~ 6,000 Random Damage [Lv 2]: 3x3 Area, 6,000 zeny / 3,500 ~ 7,000 Random Damage [Lv 3]: 3x3 Area, 9,000 zeny / 4,000 ~ 8,000 Random Damage [Lv 4]: 3x3 Area, 12,000 zeny / 4,500 ~ 9,000 Random Damage [Lv 5]: 3x3 Area, 15,000 zeny / 5,000 ~ 10,000 Random Damage [Lv 6]: 3x3 Area, 18,000 zeny / 5,500 ~ 11,000 Random Damage [Lv 7]: 3x3 Area, 21,000 zeny / 6,000 ~ 12,000 Random Damage [Lv 8]: 3x3 Area, 24,000 zeny / 6,500 ~ 13,000 Random Damage [Lv 9]: 3x3 Area, 27,000 zeny / 7,000 ~ 14,000 Random Damage [Lv 10]: 5x5 Area, 30,000 zeny / 7,500 ~ 15,000 Random Damage ______________________________________ Requirement: Makibishi 3
Swirling Petal
Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range. The higher [Ninja skill: Throw Huuma Shuriken] level and DEX / AGI of the caster, the more attack can take place. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 1~3 sec Delay: 1 sec Cooldown: 3 sec ______________________________________ [Lv 1]: ATK (DEX + AGI + Huuma*20) / 2%, Range 9 cells [Lv 2]: ATK (DEX + AGI + Huuma*20)%, Range 10 cells [Lv 3]: ATK (DEX + AGI + Huuma*20)x 1,5%, Range 11 cells [Lv 4]: ATK (DEX + AGI + Huuma*20)x 2%, Range 12 cells [Lv 5]: ATK (DEX + AGI + Huuma*20)x 2,5%, Range 13 cells ______________________________________ Requirement: Throw Huuma Shuriken 5, Shuriken equipped.
Makibishi
Spread out caltrops for enemies to step on and become immobilized or stunned. 3x3 area effect. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Cast: 0,5 sec Cooldown: 7 sec ______________________________________ [Lv 1]: Duration 12 sec, Consumes 3 Makibishi/Caltrop [Lv 2]: Duration 14 sec, Consumes 4 Makibishi/Caltrop [Lv 3]: Duration 16 sec, Consumes 5 Makibishi/Caltrop [Lv 4]: Duration 18 sec, Consumes 6 Makibishi/Caltrop [Lv 5]: Duration 20 sec, Consumes 7 Makibishi/Caltrop ______________________________________ Requirement: Throw Coins 1
Pure Soul
Focus your mind for 10 seconds to recover HP and SP quickly. You are Immobilized while using this skill. May not receive damage at a certain rate when attacked in Pure Soul state. ______________________________________ Max Level: 5 Skill Form: Support Target: Self Cast: 3 sec Range: 7 Cells Duration: 10 sec Cooldown: 60 sec ______________________________________ [Lv 1]: Recovers 1% HP/SP per second [Lv 2]: Recovers 2% HP/SP per second [Lv 3]: Recovers 3% HP/SP per second [Lv 4]: Recovers 4% HP/SP per second [Lv 5]: Recovers 5% HP/SP per second ______________________________________ Requirement: Ninja Mastery 10
Illusion - Shadow
Creates a Shinobi clone. The clone has HP and will disappear once HP is consumed or the time expires. HP egal ATK or MATK (the highest) x5 + Lvl / 3. ______________________________________ Max Level: 5 Skill Form: Support Target: Self Delay: 1 sec Cooldown: 32,5s - 2,5s per Lv Duration: 5 sec ______________________________________ Requirement: Cicada Skin Shed 1
Illusion - Shock
Cast an illusion to a target to reduce all stats of the target and transform the target into a Poring. Targets under this effect cannot change or remove equipped items. This effect does not apply to allies. This effect has been improved on monsters. Can only be used during WoE. Chance and duration are based on target's LUK ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 2 sec Range: 5 Cells Delay: 1 sec Cooldown: 10 sec ______________________________________ [Lv 1]: All Stats 2 ~ 3 Reduction, Poring 3sec [Lv 2]: All Stats 4 ~ 6 Reduction, Poring 4sec [Lv 3]: All Stats 6 ~ 9 Reduction, Poring 5sec [Lv 4]: All Stats 8 ~ 12 Reduction, Poring 6sec [Lv 5]: All Stats 10 ~ 15 Reduction, Poring 7sec ______________________________________ Requirement: Illusion - Bewitch 2
Illusion - Death
Cast an illusion to a target to reduce
HP and all stats of the target and put a curse on
the target.
Also puts the target into a [Coma] state with a low
probability. Only applies to players with lower
base levels and does not apply to monsters.
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Max Level: 5 Skill Form: Support
Target: Enemy Cast: 2 sec
Range: 5 Cells Delay: 1 sec
Cooldown: 10 sec
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[Lv 1]: Curse 3sec
[Lv 2]: Curse 4sec
[Lv 3]: Curse 5sec
[Lv 4]: Curse 6sec
[Lv 5]: Curse 7sec
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Requirement: Illusion - Shock 3
Fire Charm
Max Level: 1 Summons a Fire Spirit using a Fire Charm to increase attack of Fire Property skills by 2% per Summon. Can summon up to 10 spirits and your weapon changes to Fire Property once you succeed in summoning 10 spirits. ______________________________________ Max Level: 1 Skill Form: Support Target: Self Cast: 2 sec Duration: 300 sec ______________________________________ Consume 1 Fire Charm.
Ice Charm
Max Level: 1 Summons an Ice Spirit using an Ice Charm to increase attack of Water Property skills by 2% per Summon. Can summon up to 10 spirits and your weapon changes to Water Property once you succeed in summoning 10 spirits. ______________________________________ Max Level: 1 Skill Form: Support Target: Self Cast: 2 sec Duration: 300 sec ______________________________________ Consume 1 Ice Charm.
Wind Charm
Summons a Wind Spirit using a Wind Charm to increase attack of Wind Property skills by 2% per Summon. Can summon up to 10 spirits and your weapon changes to Wind Property once you succeed in summoning 10 spirits. ______________________________________ Max Level: 1 Skill Form: Support Target: Self Cast: 2 sec Duration: 300 sec ______________________________________ Consume 1 Wind Charm.
Earth Charm
Summons an Earth Spirit using an Earth Charm to increase the caster's defense by 1% and physical damage by 2% per Summon. This bonus is working on Kunais etc... Can summon up to 10 spirits and your weapon changes to Earth Property once you succeed in summoning 10 spirits. ______________________________________ Max Level: 1 Skill Form: Support Target: Self Cast: 2 sec Duration: 300 sec ______________________________________ Consume 1 Earth Charm.
Release Ninja Spell
Releases the spiritual energy from the target to inflict 20% MATK damage per Summon. Damage Property depends on the property of the summoned spirit Charm. ______________________________________ Max Level: 1 Skill Form: Offensive Target: Enemy Range: 11 Cells ______________________________________ Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1
Cast Ninja Spell
Transfer your spiritual energy to the earth to create a portal that generates various effects. Fire Property Spirit - Casts Combust state to all enemies within range. Increases attack if equipped weapon is Fire Property. Water Property Spirit - Casts either Freezing/ Deep Freeze/Congeal state to all enemies within range. Increases attack if equipped weapon is Water Property. Wind Property Spirit - Casts either Silence/ Sleep/Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind Property. Earth Property Spirit - Casts either Stone Curse/Poison state to all enemies within range. Increases attack if equipped weapon is Earth Property. ______________________________________ Max Level: 1 Skill Form: Active Target: Ground Cast: 1 sec Range: 7 Cells ______________________________________ Requirement: Release Ninja Spell 1, 16th Night 1
Illusion - Bewitch
Has a chance to switch locations between the target and yourself. Causes [Confusion] during 3 sec on both the caster and the target. INT increases chance of success by 0.5% per INT point. ______________________________________ Max Level: 5 Skill Form: Active / Special Target: Enemy Cast: 4.5s -0.5s per Lv Delay: 0,5 sec Cooldown: 7 sec ______________________________________ [Lv 1]: 5 cells distance [Lv 2]: 6 cells distance [Lv 3]: 7 cells distance [Lv 4]: 8 cells distance [Lv 5]: 9 cells distance ______________________________________ Requirement: Cicada Skin Shed 1
16th Night
All fixed casting of any ninja skills will disappear when this skill is used. Casting time will reduce, while ignoring some magical defense. ______________________________________ Max Level: 5 Skill Form: Support Target: Self Duration: 60 sec Cooldown: 60 sec ______________________________________ [Lv 1]: 4% Cast Reduction, Ignores 2% MDEF [Lv 2]: 8% Cast Reduction, Ignores 4% MDEF [Lv 3]: 12% Cast Reduction, Ignores 6% MDEF [Lv 4]: 16% Cast Reduction, Ignores 8% MDEF [Lv 5]: 20% Cast Reduction, Ignores 10% MDEF ______________________________________ Requirement: Ninja Mastery 5
Kagerou exclusive
Shadow Trampling
Stop targets using specific hiding, body relocation and back slide skills temporarily and forcibly cancel the skill. Can only be used in PVP and WoE.= Snare duration is egal to 25% of Anti-Hiding. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Cooldown: 10 sec ______________________________________ [Lv 1]: 0sec Cast, AoE 5 x 5 cells, Duration 5 sec [Lv 2]: 0,5sec Cast, AoE 7 x 7 cells, Duration 6 sec [Lv 3]: 1sec Cast, AoE 9 x 9 cells, Duration 7 sec [Lv 4]: 1,5sec Cast, AoE 11 x 11 cells, Duration 8 sec [Lv 5]: 2sec Cast, AoE 13 x 13 cells, Duration 9 sec ______________________________________ Requirement: Illusion - Afterimage 1
Empty Shadow
Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the Empty Shadow effect. ______________________________________ Max Level: 5 Skill Form: Support Target: Enemy Cast: 2 sec Range: 7 Cells Delay: 1 sec Cooldown: 10 sec Duration: 15 sec ______________________________________ [Lv 1]: 3% chance to avoid a mono-target skill, 15% chance to avoid reflection [Lv 2]: 6% chance to avoid a mono-target skill, 30% chance to avoid reflection [Lv 3]: 9% chance to avoid a mono-target skill, 45% chance to avoid reflection [Lv 4]: 12% chance to avoid a mono-target skill, 60% chance to avoid reflection [Lv 5]: 15% chance to avoid a mono-target skill, 75% chance to avoid reflection ______________________________________ Requirement: Shadow Trampling 2 consume 1 Shadow Orb.
Shadow Warrior
Imbues [Skill: Double Attack] to a target for a period of time. It is cumultative if the target already has it. ______________________________________ Max Level: 5 Skill Form: Support Target: Any Cast: 1 sec Range: 4 Cells Delay: 1 sec Cooldown: 30 sec Duration: 60 sec ______________________________________ [Lv 1]: Double Attack Lv 6 [Lv 2]: Double Attack Lv 7 [Lv 3]: Double Attack Lv 8 [Lv 4]: Double Attack Lv 9 [Lv 5]: Double Attack Lv 10 ______________________________________ Requirement: Empty Shadow 3 Consume 1 Shadow Orb. Consumes 1 SP each second while under effect.
Oboro exclusive
Distorted Crescent
Changes the target's MATK or ATK. If STR > INT, ATK is granted. If INT > STR, MATK is granted. ______________________________________ Max Level: 5 Skill Form: Support Target: Any Cast: 1~3 sec Range: 7 Cells Delay: 1 sec ______________________________________ [Lv 1]: Bonus +15, Duration 20 seconds [Lv 2]: Bonus +30, Duration 30 seconds [Lv 3]: Bonus +45, Duration 40 seconds [Lv 4]: Bonus +60, Duration 50 seconds [Lv 5]: Bonus +75, Duration 60 seconds ______________________________________ Requirement: Illusion - Bewitch 1
Moonlight Fantasy
Either randomly increases or reduces HP and SP depending on the target's current HP and SP. Targets under the Moonlight Fantasy will spread the damage they receive to surrounding targets. Works on monsters. Reduces/Causes 10% magical damage if used on allies/enemies. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Any Cast: 1 sec Range: 7 Cells Delay: 1 sec Cooldown: 15 sec ______________________________________ [Lv 1]: Duration 10 seconds [Lv 2]: Duration 15 seconds [Lv 3]: Duration 20 seconds [Lv 4]: Duration 25 seconds [Lv 5]: Duration 30 seconds ______________________________________ Requirement: Ominous Moonlight 3
Ominous Moonlight
When a target under this skill effect receives specific HP recovery skills damage, will be inflicted instead of recovering HP. This skill cannot be used on players outside of PVP areas and does not apply to allies and Boss monsters. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 0,5s +0,5s per Lv Range: 7 Cells Delay: 1 sec ______________________________________ [Lv 1]: Duration 7 seconds [Lv 2]: Duration 9 seconds [Lv 3]: Duration 11 seconds [Lv 4]: Duration 13 seconds [Lv 5]: Duration 15 seconds ______________________________________ Requirement: Distorted Crescent 2
Custom Advanced Skills Masteries
Advanced Throw Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Throw Shuriken, Throw Kunai, Throw Huuma, Kunai Explosion, Kunai Splash, Throw Zeny, Rapid Throw, Swirling Petals.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Shuriken stacks = All throw skills grants additional damage based on stacks number and a ratio specific for each of them (formula is : stacks x DEX x ratio / 200). Stacks are limited to 50 on the same targets and last for 10 seconds. Stacks duration is global and is refreshed every time a stacks is added to the target. All ninjas share that stack counters.
Huuma stacks = Works with shuriken stacks. Stacks are limited to 50 on the same targets and duration is bind to shuriken stacks duration. Every Huuma stacks increase shuriken stacks duration by 0.1 seconds and improve maximum shuriken stacks by 1. All ninjas share that stack counter
Also those damage skills receives the following effects:
- Throw Shuriken : Generate 2 shuriken stacks per hit, a critical hit generate 1 more stack, affected by shuriken stacks (100%)
- Throw Kunai : Generate 1 shuriken stacks per hit, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (100%)
- Throw Huuma : Generate 2 shuriken stacks per hit, Damage improved by target's HP %, generate 10 huuma stacks, affected by shuriken stacks (ratio 100%)
- Kunai explosion : Generate 1 shuriken stacks per hit, generate 9 additional shuriken stacks on a full target, 0.5% more damage on full targets per user's DEX, affected by shuriken stacks (200%)
- Kunai splash : Generate 1 shuriken stacks per hit, 0.33% more damage on full targets per user's DEX, also each targets over the first one increase damage by 3.3%, this is capped at +33%, affected by shuriken stacks (200%)
- Throw Zeny : Generate 1 shuriken stacks per hit, zeny cost reduced by 75% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (200%)
- Rapid Throw : Generate 1 shuriken stacks per hit, zeny cost reduced by 50% (but damage are the same), target full gets 25% more damage, having initiative also increase damage by 25%, affected by shuriken stacks (500%)
- Swirling Petals : Generate 10 shuriken stack, generate 5 huuma stacks, damage on none full targets +25%, affected by shuriken stacks (ratio = stacks * 25%)
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Shade Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Flip Tatami, Shadow Jump, Haze Slash, Shadow Slash, Mirror Image, Cicada, Soul Cutter, Cross Slash, Shadow Hiding.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flip Tatami: Damage +2*AGI%.
- Haze Slash: Damage +AGI%, bonus doubled if the target is full, bonus doubled if the user has initiative.
- Shadow Slash: On a CRIT, inflicts 1.5*target's DEF% more damage, damage increased by 0.5% per user's AGI when user has initiative.
- Soul Cutter: If target is affected by one of the effect removed by Soul Cutter, then damage are increased by half. Also can remove Blessing.
- Cross Slash: If the target isn't affected by the status "cross wound", no CD.
Also those non damage skills receives the following effects:
- Shadow Jump: 0.5*AGI% chance to avoid the next hit in the 5sec after jumping.
- Mirror Image: Number of usage +2.
- Cicada: Number of activation +1 every 50 AGI.
- Shadow Hiding: 0.5*AGI% chance to recover initiative upon use
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Spell Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Flaming Petals, Blaze Shield, Exploding Dragon, Freezing Spear, Watery Evasion, Snow Flake Draft, Wind Blade, Lightning Jolt, First Wind, Fire Charm, Ice Charm, Wind Charm, Earth Charm, 16th Night.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Flaming Petals: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.
- Blaze Shield: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI)/5. After skill delay is reduce by 35% instead of 25% when mastered.
- Exploding Dragon: After hit delay +0.5 sec -0.02*target's AGI sec. Damage increased by skill level*(user's INT-user's AGI). After skill delay is reduce by 35% instead of 25% when mastered.
- Freezing Spear: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.
- Snow Flake Draft: After hit delay +0.5 sec -0.02*target's VIT sec. Damage increased by skill level*(user's INT-user's VIT). After skill delay is reduce by 35% instead of 25% when mastered.
- Wind Blade: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
- Lightning Jolt: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
- First Wind: After hit delay +0.5 sec -0.02*target's LUK sec. Damage increased by skill level*(user's INT-user's LUK). After skill delay is reduce by 35% instead of 25% when mastered.
Also those non damage skills receives the following effects:
- Watery Evasion: After skill delay is reduce by 35% instead of 25% when mastered.
- 16th Night: Improve cast time reduction by 5%, improve the ignore MDEF by 5% and +25 MATK
- Fire/Ice/Wind/Earth charms: Each use grants 2 charms.
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Ancestral Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Illusion Shadow, Pure Soul, Illusion Biwitch, Illusion Shock, Illusion Death, Distorted Crescent, Ominous Moonlight, Cast Ninja Spell, Ninja Aura.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those non damage skills receives the following effects:
- Illusion Shadow: Whenever the shadow is attacked, it's assaulter get slowed for 3sec (works on AoE). Also the shadow is summoned with en HP recovery effect for the whole duration.
- Illusion Biwitch: User can't confuse himself, success rate increased by a third.
- Illusion Shock: Chances improved by a third and debuff increased by half.
- Illusion Death:
- Pure Soul: Recovery effect doubled.
- Distorted Crescent: Bonus increased by half.
- Ominous Moonlight: Healing and damage improved by half if target is not affected by this skill yet. Also buff and debuff are improved by half.
- Cast Ninja Spell: Only consume 2 charms per use.
- Ninja Aura: Bonus increased by 1 for every 10 user's LUK.
- All throw skills and tier 1 spells have +3 range (Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Throw Zeny, Rapid Throw, Kunai Explosion, Kunai Splash, Swirling Petal, Flaming Petals, Freezing Spear, Wind Blade)
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated