Quality System
Introduction
Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a designed piece of gear.
Every piece of gear can have up to 3 Qualities. These depend on the enchanted type of equipement for a random value.
Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.
Adding a Quality
Chuby Itaki is is the Quality Enhancer of Midgard, he's the one specialized in adding Qualities to your gear.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys and Moonstones.
- In order to facilitate the management of your inventory, he also offers a storage function.
- In order to facilitate the management of your inventory, he also offers a storage function.
- Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item !
You can make as many attempts as you like, as long as you have the required materials.
- Mina Itaki will enhance your weapons !
The NPC will ask you if you want to keep the old Quality or if you want to replace it by the new one, choose wisely !
Requirements
Quality | Zenys cost | Moonstones cost | Success rate |
---|---|---|---|
1st Quality | 100 000 | 3 Rough Moonstones | 80% |
2nd Quality | 200 000 | 3 Moonstones | 60% |
3rd Quality | 300 000 | 3 Grand Moonstones | 40% |
What types of equipment can be enhanced?
The types of equipment that Chuby Itaki can enhance are the following:
- Weapons - A Level 4 Weapon needs to be merged with another Level 4 Weapon to acquire Qualities.
- Shields & Left-handed Weapons
- Armors
- Footgears
- Garments
- Accessories
- Charms - Only dropped Charms
How to get Moonstones?
- Three types of Moonstones exists :
- Rough Moonstone, required to add the first quality to an equipement.
- Moonstone, required to add the second quality to an equipement.
- Grand Moonstone, required to add the third quality to an equipement.
- Three types of Moonstones exists :
Take note that Chuby Itaki sells Rough Moonstones for 50.000z each piece.
You can get Rough Moonstone this way or just dismantle an equipement with one quality engraved in it.
- Classic Moonstones can be obtained if you disassemble an equipement with two qualities while a three-qualities equipement will provide Grand Moonstone through the process.
Qualities List
- Please find below the full list of available Qualities by type of equipment.
- Head to attributes to see the full details of the Race, Element and Status possibilities.
- Please find below the full list of available Qualities by type of equipment.
- Only Map Items can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event ! Good luck obtaining those !
Weapons Qualities
Weapon Qualities | |
---|---|
Value | Effect |
5 ~ 30% | Increase Status rate (target) |
2 ~ 5% | Parrying rate |
2 ~ 5% | HIT |
3 ~ 10% | Critical rate |
2 ~ 5 | CRIT |
2 ~ 4% | ATK |
2 ~ 4% | MATK |
5 ~ 20 | ATK |
5 ~ 20 | MATK |
2 ~ 5% | Healing power |
2 ~ 7% | DoT damage |
2 ~ 7% | Element damage |
0.5% ~ 3% | Leech damage to HP (1/s) |
0,3% ~ 1,5% | HP recovery on hit (1/s) |
2 ~ 6% | Chance to perform a Double Attack |
3 ~ 15% | Weapon damage increased |
2 ~ 7% | Target's DEF ignored |
2 ~ 7% | Target's MDEF ignored |
2 ~ 5% | Increase critical damage |
Shields & Left-handed Weapons Qualities
Shield Qualities | |
---|---|
Value | Effect |
1 ~ 5% | Resistance to special damage |
1 ~ 5% | Resistance to small size |
1 ~ 5% | Resistance to medium size |
1 ~ 5% | Resistance to big size |
1 ~ 5% | Resistance to near damage |
1 ~ 5% | Resistance to range damage (except magic) |
1 ~ 5% | Resistance to magic damage |
1 ~ 5% | Blocking rate |
1 ~ 5% | Resistance to Boss |
1 ~ 5% | Resistance to none-boss (except players) |
2 ~ 7% | Physical damage reflected |
1 ~ 5% | Front damage reduction |
1 ~ 5% | Resistance misc (special) |
1 ~ 3 | DEF |
1 ~ 3 | MDEF |
10 ~ 25 | DEF2 |
10 ~ 25 | MDEF2 |
2 ~ 5 | Perfect Flee |
2% ~ 5% | Magical damage reflected |
3 ~ 10 | Maximum HP + BaseLevel x |
2 ~ 6 | Maximum SP + BaseLevel / |
Armors Qualities
Only Armors can obtain an awesome quality... All stats +1 option with a low chance, but only thanks to the Map Items system !
Armor Qualities | |
---|---|
Value | Effect |
2 ~ 5% | Increased ASPD rate |
2 ~ 5% | Reduced after skill delay |
2 ~ 5% | Reduced casting time |
2 ~ 10% | Reduced cool down time |
2 ~ 5% | Heal received (skills/potions) |
3 ~ 10% | Reduce DoT Damage |
5 ~ 15% | Resistance to cast cancel |
2 ~ 5% | Resistance to critical hits |
1 ~ 3 | Increase DEF |
1 ~ 3 | Increase MDEF |
3 ~ 7 | Maximum HP + BaseLevel x |
Garments Qualities
Garment Qualities | |
---|---|
Value | Effect |
1 ~ 4% | Resistance to Neutral attribute damage |
2 ~ 7% | Resistance to one of theElement attribute damage except Neutral |
2 ~ 5% | Physical Flee |
2 ~ 5% | Magical Flee |
2 ~ 5% | Special Flee |
3 ~ 7 | Flee |
2 ~ 5 | Perfect Flee |
2 ~ 5% | Physical damage reflected (short range) |
2 ~ 5% | Physical damage reflected (long range) |
2 ~ 5% | Magical damage reflected |
2 ~ 10% | Status reflection |
Footgears Qualities
Foortgear Qualities | |
---|---|
Value | Effect |
2 ~ 6% | Maximum HP |
2 ~ 6% | Maximum SP |
2 ~ 6% | Maximum LP |
3 ~ 7% | Increased Walking Speed (cumulative) |
3 ~ 10% | Increased after hit recovery |
3 ~ 15% | Reduce knock back effects |
3 ~ 10% | No cast cancel |
4 ~ 16% | Weight capacity |
3 ~ 10% | Reduced duration of general status |
3 ~ 10% | Status rate decrease (self) |
2 ~ 5 | Maximum SP + BaseLevel / |
Accessories Qualities
Accessories Qualities | |
---|---|
Value | Effect |
3 ~ 30% | Increase recovery HP rate |
1 ~ 10% | Increase recovery SP rate |
1 ~ 10% | Increase recovery LP rate |
1 ~ 7% | Reduce general status duration (self) |
1 ~ 7% | Increase general status duration (target) |
1 ~ 4% | Inflict Status effect |
1 ~ 7% | Resistance to Status effect |
1 ~ 7% | Stuff immunity |
1 ~ 8% | Increase Weight capacity |
1 ~ 7% | Ignore immunity to break/strip |
Charms Qualities
Charms Qualities | |
---|---|
Value | Effect |
1 ~ 6% | Increase damage on Race |
1 ~ 6% | Decrease damage from Race |
1 ~ 6% | Increase damage on Element property attacks |
1 ~ 6% | Resistance to Element property attacks |
Attributes
Attributes | ||
---|---|---|
Race | Element | Status |
Angel | Fire | Bleeding |
Brute | Water | Burning |
Demi-human | Earth | Blind |
Dragon | Wind | Confusion |
Fish | Neutral | Curse |
Formless | Poison | Poison |
Insect | Holy | Deep Poison |
Plant | Dark | Freeze |
Undead | Ghost | Silence |
Demon | Undead | Sleep |
Stone | ||
Curse | ||
Stun |