Rebellion Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Rich's Coin
Consume 500 zeny to generate 10 coins.
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Max Level: 5 Skill Form: Special
Target: Self Delay : 0.5s
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[Lv 1]: 90 sec Cooldown
[Lv 2]: 75 sec Cooldown
[Lv 3]: 60 sec Cooldown
[Lv 4]: 45 sec Cooldown
[Lv 5]: 30 sec Cooldown
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Requirement: Coin Flip 5
Consume 500 zeny."
Mass Spiral
Fires a piercing bullet that additional damage depending on the target's DEF. (Same as Ice Pick) Damage depends on target's distance Inflicts Bleeding status on the target at a high chance during 20 sec. Range is increased by Snake's Eye. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 2 sec (Unaffected by DEX) Range: 9 Cells Delay: 1 sec Cooldown: 5 sec ______________________________________ [Lv 1]: (Distance Cells + 5)%, 40% chance bleeding [Lv 2]: (Distance Cells + 5) x2%, 55% chance bleeding [Lv 3]: (Distance Cells + 5) x3%, 70% chance bleeding [Lv 4]: (Distance Cells + 5) x4%, 85% chance bleeding [Lv 5]: (Distance Cells + 5) x5%, 100% chance bleeding ______________________________________ Requirement: Piercing Shot 1, Rifle equipped Consume 1 Full Metal Jacket
Vanishing Buster
Spreads gunfire into a single target to inflict ranged physical damage to a single target. It has a chance of removing enemies' buffs and debuffs (same effects with Dispell). ______________________________________ Max Level: 5 Skill Form: Offensive / Special Target: Enemy Cast: 1 sec (Unaffected by DEX) Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 400% damage, 20% chance to remove 1 random Buff (Reduce by MDEF) [Lv 2]: 450% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF) [Lv 3]: 500% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF) [Lv 4]: 550% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF) [Lv 5]: 600% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF) ______________________________________ Requirement: Shatter Storm 1, Shotgun equipped Consumes 1 bullet.
Binding Trap
Lay down a powerful movement
impairing trap on the ground. All targets
that enter the trap's area of effect will
have their movement slowed significantly.
Movement debuff duration is affected by
the target's STR. Using Flicker skill on
targets affected by Bind Trap will remove
the trap and deal an additional damage to
the targets. Only 1 trap can be active at
a time.
(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
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Max Level: 5 Skill Form: Actif
Target: Ground Cast: 2 sec
Range: 3 Cells Delay: 1 sec
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[Lv 1]: Walking Speed -10%, 5% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 3x3 AoE, 3 cells range, Duration 10 seconds
[Lv 2]: Walking Speed -20%, 10% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 11 seconds
[Lv 3]: Walking Speed -30%, 15% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 5x5 AoE, 4 cells range, Duration 12 seconds
[Lv 4]: Walking Speed -40%, 20% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 13 seconds
[Lv 5]: Walking Speed -50%, 25% Target's current HP Damage (max damage is (DEX+INT)% of ATK (ignores DEF/MDEF), 7x7 AoE, 5 cells range, Duration 14 seconds
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Requirement: Flicker 1
Need to be equipped with a Grenade Launcher
Consumes 1 Coin and 1 Special Alloy Trap.
Flicker
Activates and detonates caster's
Howling Mine and Bound Trap on screen.
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Max Level: 5 Skill Form: Special
Target: Self Cast: 0,5s (Unaffected by DEX)
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[Lv 1]: Area 15x15
[Lv 2]: Area 17x17
[Lv 3]: Area 19x19
[Lv 4]: Area 21x21
[Lv 5]: Area 23x23
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Requirement: Flip the Coin 1
Shattering Storm
Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target 5x5 area. It has a chance of breaking enemies' headgear. ______________________________________ Max Level: 5 Skill Form: Offensive / Special Target: Enemy Cast: 0,5 sec (Unaffected by DEX) Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 200% Damage [Lv 2]: 275% Damage [Lv 3]: 350% Damage [Lv 4]: 425% Damage [Lv 5]: 500% Damage ______________________________________ Requirement: Disarm 1, Dust 1, Shotgun equipped Consumes 1 Bullet.
Eternal Chain
Allows the caster to use Chain
Action regardless of equipped weapon for a
duration. Chain Action's effective level is
determined by the number of coins consumed
by this skill.
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Max Level: 10 Skill Form: Buff
Target: Self Cast: 3s (Unaffected by DEX)
Duration: 60 sec
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[Lv 1]: 5% chance to trigger Chain Action (+2% for pistols)
[Lv 2]: 10% chance to trigger Chain Action (+4% for pistols)
[Lv 3]: 15% chance to trigger Chain Action (+6% for pistols)
[Lv 4]: 20% chance to trigger Chain Action (+8% for pistols)
[Lv 5]: 25% chance to trigger Chain Action (+10% for pistols)
[Lv 6]: 30% chance to trigger Chain Action (+12% for pistols)
[Lv 7]: 35% chance to trigger Chain Action (+14% for pistols)
[Lv 8]: 40% chance to trigger Chain Action (+16% for pistols)
[Lv 9]: 45% chance to trigger Chain Action (+18% for pistols)
[Lv 10]: 50% chance to trigger Chain Action (+20% for pistols)
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Requirement: Chain Action 10, Flip the Coin 1
Consumes 5 coins.
Quick Draw Shot
This skill can only be cast after Chain Action is activated to deal additional damage to the target. Caster's DEX affects the number of additional attacks done by this skill. If there is a target afflicted with Crimson Marker within 21x21 AoE, that target receives additional damage. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Cast: 0,5s (Unaffected by DEX, Interruptible) Cooldown: 1 sec ______________________________________ [Lv 1]: 100% Damage (+200% if marked) [Lv 2]: 200% Damage (+200% if marked) [Lv 3]: 300% Damage (+200% if marked) [Lv 4]: 400% Damage (+200% if marked) [Lv 5]: 500% Damage (+200% if marked) ______________________________________ Requirement: Chain Action 1
Crimson Marker
Mark a target with crimson death mark, reducing its flee rate, and allows the caster to track the target on the mini map. Only 3 Crimson Markers can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage. Lasts for 30 second. ______________________________________ Max Level: 5 Skill Form: Debuff / Special Target: Enemy Cast: 0,5s (Unaffected by DEX, Interruptible) Range: 11 Cells Cooldown: 2 sec ______________________________________ [Lv 1]: Flee Rate -7, Duration 18 seconds [Lv 2]: Flee Rate -9, Duration 21 seconds [Lv 3]: Flee Rate -11, Duration 24 seconds [Lv 4]: Flee Rate -13, Duration 27 seconds [Lv 5]: Flee Rate -15, Duration 30 seconds ______________________________________ Requirement: Flip the Coin 1 Consumes 1 Coin
Fire Dance
Deals damage to all targets within 5x5 AoE. +50% damage per Desperado skill level. +50% damage if Fallen Angel has been used within 2 sec. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Area: 5x5 Cells Cooldown: 5 sec ______________________________________ [Lv 1]: 500% Damage [Lv 2]: 700% Damage [Lv 3]: 900% Damage [Lv 4]: 1100% Damage [Lv 5]: 1300% Damage ______________________________________ Requirement: Desperado 1, Revolver equipped. Consumes 5 bullets.
Howling Mine
Grenade Launcher exclusive skill. Fire a sticking bomb at the target to deal damage. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing neutral damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated for 20 seconds, it will fall off from the target. Targets damaged by Howling Mine will be inflicted with Burning status at a chance during 10 sec. Targets already affected by this skill will receive only 1/3 damage from the explosion. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Enemy Cast: 1 sec (Unaffected by DEX) Range: 9 Cells ______________________________________ [Lv 1]: 600% Damage + (DEX+INT)x5% Explosion Damage [Lv 2]: 800% Damage + (DEX+INT)x10% Explosion Damage [Lv 3]: 1000% Damage + (DEX+INT)x15% Explosion Damage [Lv 4]: 1200% Damage + (DEX+INT)x20% Explosion Damage [Lv 5]: 1400% Damage + (DEX+INT)x25% Explosion Damage ______________________________________ Requirement: Ground Drift 1 Consumes 1 Coin and 1 Projection Landmine.
Platinum Altar
Consumes all coins to increase ATK.
Creates a protective barrier (similar to Kyrie Eleison) that blocks
every form of physical damage until its durability wears off or expires.
Durability is based on caster's Max HP.
ATK bonus is link to the protective barrier, if the barrier is over,
then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
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Max Level: 5 Skill Form: Buff
Target: Self Cast: 2 sec (Unaffected by DEX)
Range: 9 Cells Duration : 30 sec
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[Lv 1]: 4 Hits Blocked, 5% Max HP Durability.
[Lv 2]: 5 Hits Blocked, 10% Max HP Durability.
[Lv 3]: 6 Hits Blocked, 15% Max HP Durability.
[Lv 4]: 7 Hits Blocked, 20% Max HP Durability.
[Lv 5]: 8 Hits Blocked, 25% Max HP Durability.
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Requirement: Rebellion Basics
Silver Bullet
Fallen Angel
Jump to the targeted location and activate desperado. This skill fails automatically if there is a obstacle in your way. Within 2 seconds of activation, increase Fire Dance damage by 25% ______________________________________ Max Level: 5 Skill Form: Offensive Target: Ground Range: 9 Cells Cooldown: 3,5s - 0,5s per Lv ______________________________________ Requirement: Desperado 10, Revolver equipped Consumes 1 Coin.
Round Trip
Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets. If the targets are knocked back into the wall, they will take additional damage. Caster's DEX affects the amount of initial and knockback damage. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Delay: 1 sec Cooldown: 5 sec ______________________________________ [Lv 1]: 140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback [Lv 2]: 180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback [Lv 3]: 220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback [Lv 4]: 260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback [Lv 5]: 300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback ______________________________________ Requirement: Fire Rain 1, Gatling Gun equipped. Consumes 5 Bullets.
Dragon Tail
Launches missiles at all targets on the screen that's marked by Crimson Marker. The skill's damage is divided among all the Crimson Marked targets. The skill cannot be activated if there are no Crimson Marked targets. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Self Cast: 0,5s + 0,05s per Lv (Unaffected by DEX) Range: 9 Cells Delay: 2 sec ______________________________________ [Lv 1]: 600% damage [Lv 2]: 800% damage [Lv 3]: 1000% damage [Lv 4]: 1200% damage [Lv 5]: 1400% damage ______________________________________ Requirement: Crimson Marker 1, Howling Mine 3 Grenade Launcher equipped. Consumes 1 Dragon Tail Missile.
Fire Rain
Fire bullets to 3x10 AoE in front of you. Fire Rain creates a chance of removing Ground based skills in its range. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Ground Walk Delay : 1 sec Range: 5 Cells ______________________________________ [Lv 1]: 400% Damage, 20% chance removal [Lv 2]: 550% Damage, 25% chance removal [Lv 3]: 700% Damage, 30% chance removal [Lv 4]: 850% Damage, 25% chance removal [Lv 5]: 1000% Damage, 40% chance removal ______________________________________ Requirement: Gatling Fever 1, Gatling Gun equipped. Consumes 10 Bullets.
Heat Barrel
Consumes all coins to increase ASPD, ATK, Cast at the cost of HIT.
Last Stand and Platinum Altar cannot be used in conjunction with this skill.
This skill is cancelled if the user changes any equipment.
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Max Level: 5 Skill Form: Buff
Target: Self Cast: 1 sec (Unaffected by DEX)
Duration: 30 sec
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[Lv 1]: ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
[Lv 2]: ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
[Lv 3]: ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
[Lv 4]: ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
[Lv 5]: ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
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Requirement: Rich's Coin 1
Anti-Material Blast
Max Level: 5 Fires an immaterial projectile at a single target to inflict massive ranged physical damage. It has a chance to reduce the target's neutral element, size and races resistance. It has a chance to Stop a target during 10% sec of base duration. Damage improved by target's DEF/MDEF (0.25% per points, tripled on monsters), a third more on neutral targets, half more on summons (doubled if the skill is mastered) Range is increased by Snake's Eye. ______________________________________ Max Level: 5 Skill Form: Offensive / Debuff Target: Enemy Cast: 1s (Unaffected by DEX) Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10% [Lv 2]: 280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20% [Lv 3]: 320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30% [Lv 4]: 360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40% [Lv 5]: 400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50% ______________________________________ Requirement: Mass Spiral 1 Consumes 1 bullet.
Slug Shot
Fire a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases hit if you are more than 3 cells away from the target. Monsters and Players hit by this skill will be stunned. Small target : 6 hits and Total damage x2 Medium target : 7 hits and Total damage x3 Large target : 8 hits and Total damage x4 ______________________________________ Max Level: 5 Skill Form: Offensive / Debuff Target: Enemy Cast: 0.7s + 0.2s per Lv Range: 9 Cells Delay: 1 sec ______________________________________ [Lv 1]: 150% Damage per hit, Hit -10 for every cell beyond 3 cells [Lv 2]: 200% Damage per hit, Hit -9 for every cell beyond 3 cells [Lv 3]: 250% Damage per hit, Hit -8 for every cell beyond 3 cells [Lv 4]: 300% Damage per hit, Hit -7 for every cell beyond 3 cells [Lv 5]: 350% Damage per hit, Hit -6 for every cell beyond 3 cells ______________________________________ Requirement: Vanishing Buster 3, Shotgun equipped. Consumes 1 coin and 1 Shotgun Slug.
Hammer of God
Max Level: 5 Target the ground to summon a hammer of god to strike it. If there is a target afflicted with Crimson Marker in the targeted area, hammer of god drops on the target and deals damage to the targets in 5x5 AoE. If there is no target afflicted with Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. ______________________________________ Max Level: 5 Skill Form: Offensive Target: Ground Cast: 0,5s (Unaffected by DEX, Interruptible) Range: 9 Cells Delay: 1 sec Cooldown: 7 sec ______________________________________ [Lv 1]: 200% Damage, stun lasts 2,2 seconds [Lv 2]: 300% Damage, stun lasts 2,4 seconds [Lv 3]: 400% Damage, stun lasts 2,6 seconds [Lv 4]: 500% Damage, stun lasts 2,8 seconds [Lv 5]: 600% Damage, stun lasts 3 seconds ______________________________________ Requirement: Anti-Material Blast 3, Rich's Coin 1 Rifle equipped. Consomes 2 coins.
Custom Advanced Skills Masteries
Advanced Gamble Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Flip the Coin, Triple Action, Fling, Disarm, Cracker, Rich's Coin, God's Hammer, Hit Barrel, Platinum Altar.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Fling : Debuff is increased by 3 then by additional 3 if 5 coins are used for every 30 points in LUK
- Triple Action : Additional damage based on target's HP increased by half
- Cracker : Distance is less effective at reducing Stun chance (3 instead of 5), final rate is increased by a third against monsters and there is LUK/10% chance to inflict Stun no matter what (if target is not immune).
- God's Hammer : Splash radius increased by 1, damage increased by half +0.5% per point in LUK on targets with full HP.
Some of those none damage skills receives the following effects
- Rich's Coin : Also grants 10% HP/SP recovery upon use, this recovery is increased by 0.2% per point in LUK.
- Heat Barrel : Adds half the LUK into base ATK while active.
- Platinum Altar : HP barrier is increased by 25+(0.25*LUK)%.
- Flip the Coin : Chance increased by 0.5*LUK%. If chance exceed 100%, there is a chance to get 2 coins in arow.
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Rebellion Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Gatling Fever, Dust, Full Buster, Spread Attack, Increasing Accuracy, Round Trip, Vanishing Buster, Shattering Storm, Slug Shot.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Close range additional damage : Targets take additional damage when hit at shorter range (<10 cells), every point in VIT increases damage up to 0.5% but this effect is reduced by 1/10th for every cells between the user and the target. (example: with 50 VIT and at 5 cells, the target takes +25% damage).
Also those damage skills receives the following effects:
- Dust : Close rnage additional damage, also damage increased by 0.5% for every % HP lost by user.
- Full Buster: Close range additional damage, half less duration for the self Blind, additional Stun chance with double duration (2sec)
- Spread Attack : Close range additional damage, targets (hit or not), are slowed for a very short time (3sec) and if target is hit, removes nearly all walking speed buffs.
- Round Trip : Additional damage against walls are doubled.
- Vanishing Buster : Every single effect dispelled this way inflicts piercing damage equal to 400% of base ATK, halved on players.
- Shattering Storm : Adds 10% chance to perform Break.
- Slug Shot : Additional Stun chance with double duration, damage increased by half on stunned targets.
Also those non damage skills receives the following effects:
- Gatling Fever : ATK boost +50%.
- Increasing Accuracy : Bonus increased by 1 every 10 points in VIT.
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Alacrity Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Bull's Eye, Magic Bullet, Chain Action, Rapid Shower, Desperado, Madness Canceller, Fallen Angel, Eternal Chain, Quick Draw Shot, Fire Dance.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Bull's Eye : Weak status duration increased by half, Coma chance doubled, damage increased by 1% for every point in AGI in case of initiative and/or if target is at full HP (cumulative).
- Magic Bullet : Ignores 1% of the target's MDEF for every point in AGI, can increase damage if AGI is higher than 100 (by a prorata of target's MDEF against itself).
- Rapid Shower : Damage increased by 0.5% for every 3 points in AGI.
- Desperado : Hit +10% and +10% per target attacking the user.
- Fallen Angel : Activate Swift and increase ATK by 15% for 7 seconds after use.
- Eternal Chain : Bonus (based on coin used) increased by 1% for every point in AGI.
- Quick Draw Shot : Bonus if marked is increased by 100%, for every 100 in AGI, there is an additional increase by 100%. AGI left is used as a % bonus to get another additional 100%.
- Fire Dance : Inflicts Burning status for 15 seconds, damage doubled on Burning target.
Also those non damage skills receives the following effects:
- Madness Canceller : Adds half AGI into ATK
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Revolution Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Tracking, Piercing Shot, Ground Drift, Adjustment, Binding Trap, Fire Rain, Mass Spiral, Anti Material Blast, Howling Mine, Dragon Tail.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Long range additional damage : Target takes additional damage when hit at long range (>12 cells). For every point in INT, damage are increased by 0.33%, scaling by 1/12th from 12 cells to full effect at 24 cells.
Also those damage skills receives the following effects:
- Tracking : Long range additional damage.
- Piercing Shot : Long range additional damage, adds 50% damage per DoT affecting the target.
- Ground Drift : Long range additional damage.
- Binding Trap : Long range additional damage, % damage is increased by 2% per skill level, maximum damage is increased by INT% per skill level. INT slightly increase the walk debuff duration
- Fire Rain : Close range additional damage (see Rebellion mastery) but based on INT instead of VIT. Extra chance of removal set to 0.1*INT% per skill level.
- Mass Spiral : Long range additional damage, add an extra chance to apply Bleeding status (rolls twice the chance to proc Bleeding).
- Anti Material Blast : Long range additional damage, additional damage against summons is doubled
- Howling Mine : Long range additional damage, add an extra chance to inflict Burning status (rolls twice the chance to proc Burning).
- Dragon Tail : Long range additional damage.
Also those non damage skills receives the following effects:
- Adjustment : Hit increased by 1 every 2 points in INT, this can turn the initial malus into a bonus
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated