Renegade

From DARO

Description

Original Job : Gunslinger
Version : 1.0

NOTE : ONLY RANGED WEAPON MAY USE GUNSLINGERS OFFENSIVE SKILLS (but other skills are available to all)

Kugans

4580.png Rebel Specialization

ID : 4580
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP. Grants Flip Coin Skill if not already in skill tree

Level Attribute
1 DEX, Flip Coin Lv 1
2 INT, Flip Coin Lv 2
3 STR, Flip Coin Lv 3
4 INT, Flip Coin Lv 4
5 DEX, Flip Coin Lv 5

4581.png Rebel Fever

ID : 4581
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Gatling Fever.

Level Skill
1 Gatling Fever Level 1
2 Gatling Fever Level 2
3 Gatling Fever Level 3
4 Gatling Fever Level 4
5 Gatling Fever Level 5

Already in Skill Tree : Each level of Rebel Fever increase Gatling Fever level by 1.

4582.png Rebel Dust

ID : 4582
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Dust.

Level Skill
1 Dust Level 2
2 Dust Level 4
3 Dust Level 6
4 Dust Level 8
5 Dust Level 10

Already in Skill Tree : Each level of Rebel Dust increase Dust's Range and Pushback by 1 per level

4583.png Rebel Buster

ID : 4583
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Full Buster.

Level Skill
1 Full Buster Level 1
2 Full Buster Level 2
3 Full Buster Level 3
4 Full Buster Level 4
5 Full Buster Level 5

Already in Skill Tree : Each level of Rebel Buster increase Full Buster by 1.

4584.png Rebel Spread

ID : 4584
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Spread Attack.

Level Skill
1 Spread Attack Level 2
2 Spread Attack Level 4
3 Spread Attack Level 6
4 Spread Attack Level 8
5 Spread Attack Level 10

Already in Skill Tree : Spread Attack can inflicts Slow (for 3 seconds) and Stun (for 0.5 seconds).

Level Status chance
1 20%
2 40%
3 60%
4 80%
5 100%

4585.png Rebel Drift

ID : 4585
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Ground Drift.

Level Skill
1 Ground Drift Level 2
2 Ground Drift Level 4
3 Ground Drift Level 6
4 Ground Drift Level 8
5 Ground Drift Level 10

Already in Skill Tree : Increase SP cost but Ground Drift can inflicts Crack (for 7 seconds).

Level SP consumption Status chance
1 +10% 20%
2 +20% 40%
3 +30% 60%
4 +40% 80%
5 +50% 100%

4586.png Rebel Desperado

ID : 4586
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Desperado.
The skill have an internal cooldown of 5 seconds.

Level Skill
1 Desperado Level 2
2 Desperado Level 4
3 Desperado Level 6
4 Desperado Level 8
5 Desperado Level 10

Already in Skill Tree : Each hits from Desperado grants a stack which increase HIT for a short period of time (7 seconds).
Multiple targets on the same instance of Desperado counts.

Level Maximum stack HIT per stack
1 6 +3
2 6 +4
3 8 +4
4 8 +5
5 10 +5

4587.png Rebel Wits

ID : 4587
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each time the user perform a critical strike the user receives a wits stack.
When the user reach 20 wits stacks, the user perform automatically a Critical Slash on the target which have granted the last stack, consuming stacks to 0 in the process.
Every 10 points in base INT reduce stacks required by 1.
Those stacks only last for a short period of time (7 seconds), but each new stacks restart this timer.

Level Critical Damage
1 100%
2 150%
3 200%
4 250%
5 300%

4588.png Rebel Perfidy

ID : 4588
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the user attack with physical attacks the target may become unable to heal for a short period of time (7 seconds).
Each point in base INT increase the effect duration by 1%.

Level Chance
1 2%
2 4%
3 6%
4 8%
5 10%

4589.png Rebel Trick

ID : 4589
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 3
Casting Time : No
Cooldown : 1 seconds
Duration : 2 seconds
Description : Each time a long ranged attack hits the user, this enemy is memorized for 2 seconds.
If this skill is used while an enemy is memorize an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.
This attack have no animations and do not stop attack animations either.
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.
If Ajustement is active: Damage are increase by target's STR.
If Improvement Accuracy is active: Damage are increase by target's INT.
If Madness Canceller is active: Damage are increase by target's which have fleed the attack (modifier +100%).

Level Battle Damage
1 200%
2 270%
3 340%
4 210%
5 480%