Scourge
Description
Original Job : Crusader
Version : 1.0
The scourge is a fallen fighter who fights evil with evil, blood with blood.
His heart is devoured by the darkness which he releases mercilessly on his opponents.
They care little for their lives and even less for the lives of others.
Kugans
Vice Specialization
ID : 4250
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | STR |
3 | VIT |
4 | STR |
5 | INT |
Vice Grand Cross
ID : 4251
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Grand Cross of Darkness.
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.
When casted Grand Cross of Darkness will drain 20% of MaxHP (Element armor property and dark resistance taken into account, Faith level also reduce self damage as it does for Grand Cross).
Grand Cross of Darkness inflict 5% of damage done as self damage in top of the HP cost above. Grand Cross of Darkness can inflict Blind status to any target (including the player) at 5% chance.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Grand Cross of Darkness Level 1 | 37 | 3 | 0 | 225% of (ATK+MATK) | 1,5s |
1 | Grand Cross of Darkness Level 2 | 43 | 3 | 0 | 300% of (ATK+MATK) | 1,5s |
2 | Grand Cross of Darkness Level 3 | 50 | 3 | 0 | 375% of (ATK+MATK) | 1,5s |
2 | Grand Cross of Darkness Level 4 | 57 | 3 | 0 | 450% of (ATK+MATK) | 1,5s |
3 | Grand Cross of Darkness Level 5 | 65 | 3 | 0 | 525% of (ATK+MATK) | 1,5s |
3 | Grand Cross of Darkness Level 6 | 72 | 3 | 0 | 600% of (ATK+MATK) | 1,5s |
4 | Grand Cross of Darkness Level 7 | 79 | 3 | 0 | 675% of (ATK+MATK) | 1,5s |
4 | Grand Cross of Darkness Level 8 | 86 | 3 | 0 | 750% of (ATK+MATK) | 1,5s |
5 | Grand Cross of Darkness Level 9 | 93 | 3 | 0 | 825% of (ATK+MATK) | 1,5s |
5 | Grand Cross of Darkness Level 10 | 100 | 3 | 0 | 900% of (ATK+MATK) | 1,5s |
Already Grand Cross in Skill Tree : Damage +10%, Cast -10%, ASD -10%, SP consumption -10%
Vice Cross
ID : 4252
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Cross.
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Dark Cross Level 1 | 10 | 0 | 0 | 135% of ATK | 0 |
1 | Dark Cross Level 2 | 11 | 0 | 0 | 170% of ATK | 0 |
2 | Dark Cross Level 3 | 12 | 0 | 0 | 205% of ATK | 0 |
2 | Dark Cross Level 4 | 13 | 0 | 0 | 240% of ATK | 0 |
3 | Dark Cross Level 5 | 14 | 0 | 0 | 275% of ATK | 0 |
3 | Dark Cross Level 6 | 15 | 0 | 0 | 310% of ATK | 0 |
4 | Dark Cross Level 7 | 16 | 0 | 0 | 345% of ATK | 0 |
4 | Dark Cross Level 8 | 17 | 0 | 0 | 380% of ATK | 0 |
5 | Dark Cross Level 9 | 18 | 0 | 0 | 415% of ATK | 0 |
5 | Dark Cross Level 10 | 19 | 0 | 0 | 450% of ATK | 0 |
Already Holy Cross in Skill Tree : Dark Cross can inflict Meltdawn on each strikes.
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK.
Level | Duration |
---|---|
1 | 3s |
2 | 4s |
3 | 5s |
4 | 6s |
5 | 7s |
Vice Attack
ID : 4253
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Attack.
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Dark Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
1 | Dark Attack Level 2 | 6 | 0 | 0 | 200% of ATK | 0 |
2 | Dark Attack Level 3 | 9 | 0 | 0 | 300% of ATK | 0 |
2 | Dark Attack Level 4 | 12 | 0 | 1s | 400% of ATK | 0 |
3 | Dark Attack Level 5 | 15 | 0 | 2s | 500% of ATK | 0 |
3 | Dark Attack Level 6 | 18 | 0,2s | 3s | 600% of ATK | 0,5s |
4 | Dark Attack Level 7 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
4 | Dark Attack Level 8 | 24 | 0,6s | 5s | 800% of ATK | 0,5s |
5 | Dark Attack Level 9 | 27 | 0,8s | 6s | 900% of ATK | 0,5s |
5 | Dark Attack Level 10 | 30 | 1s | 7s | 1000% of ATK | 0,5s |
Already Holy Cross in Skill Tree : For 7 seconds inflict a holy resistance debuff of 5/10/15/20/25% when hitting a target, also inflict battle damage to a cursed target hitting for 50/100/150/200/250% of MATK+ATK (reduced by DEF/MDEF, dark element)
Vice Curse
ID : 4254
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Beyond Attack.
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Blindness Slash Level 1 | 6 | 0,1s | 4s | 100% of ATK and 10% chance to cause curse | 0 |
1 | Blindness Slash Level 2 | 7 | 0,2s | 4s | 100% of ATK and 20% chance to cause curse | 0 |
2 | Blindness Slash Level 3 | 8 | 0,3s | 4s | 100% of ATK and 30% chance to cause curse | 0 |
2 | Blindness Slash Level 4 | 9 | 0,4s | 4s | 100% of ATK and 40% chance to cause curse | 0 |
3 | Blindness Slash Level 5 | 10 | 0,5s | 4s | 100% of ATK and 50% chance to cause curse | 0 |
3 | Blindness Slash Level 6 | 11 | 0,6s | 4s | 100% of ATK and 60% chance to cause curse | 0 |
4 | Blindness Slash Level 7 | 12 | 0,7s | 4s | 100% of ATK and 70% chance to cause curse | 0 |
4 | Blindness Slash Level 8 | 13 | 0,8s | 4s | 100% of ATK and 80% chance to cause curse | 0 |
5 | Blindness Slash Level 9 | 14 | 0,9s | 4s | 100% of ATK and 90% chance to cause curse | 0 |
5 | Blindness Slash Level 10 | 15 | 1s | 4s | 100% of ATK and 100% chance to cause curse | 0 |
Already Faith in Skill Tree : For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with curse status for 7 seconds
Vice Judgement
ID : 4255
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Hell Judgement.
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.
This skill cost SP and HP with every use, be carefull.
Level | Skill | SP | Cast | Cooldown | Damage | ASD | HP cost |
---|---|---|---|---|---|---|---|
1 | Hell Judgement Level 1 | 37 | 0,5s | 15s | 100% of ATK and 10% chance to cause status | 1% | |
1 | Hell Judgement Level 2 | 44 | 1s | 15s | 200% of ATK and 20% chance to cause status | 2% | |
2 | Hell Judgement Level 3 | 51 | 1,5s | 15s | 300% of ATK and 30% chance to cause status | 3% | |
2 | Hell Judgement Level 4 | 58 | 2s | 15s | 400% of ATK and 40% chance to cause status | 4% | |
3 | Hell Judgement Level 5 | 65 | 2,5s | 15s | 500% of ATK and 50% chance to cause status | 5% | |
3 | Hell Judgement Level 6 | 72 | 3s | 15s | 600% of ATK and 60% chance to cause status | 6% | |
4 | Hell Judgement Level 7 | 79 | 3,5s | 15s | 700% of ATK and 70% chance to cause status | 7% | |
4 | Hell Judgement Level 8 | 86 | 4s | 15s | 800% of ATK and 80% chance to cause status | 8% | |
5 | Hell Judgement Level 9 | 93 | 4,5s | 15s | 900% of ATK and 90% chance to cause status | 9% | |
5 | Hell Judgement Level 10 | 100 | 5s | 15s | 1000% of ATK and 100% chance to cause status | 10% |
- Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
- Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
Vice Wits
ID : 4256
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Adds damage to a target affected by curse.
Level | Skill |
---|---|
1 | Damage increased by 3% |
2 | Damage increased by 6% |
3 | Damage increased by 9% |
4 | Damage increased by 12% |
5 | Damage increased by 15% |
Vice Fury
ID : 4257
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sacrifice.
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).
Level | Skill | Sacrifice Damage on user |
---|---|---|
1 | Sacrifice Level 1 | +50% |
2 | Sacrifice Level 2 | +45% |
3 | Sacrifice Level 3 | +40% |
4 | Sacrifice Level 4 | +35% |
5 | Sacrifice Level 5 | +30% |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
15 seconds | 2 seconds | x1.5 | - |
Already Sacrifice in Skill Tree : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.
Level | Sacrifice Damage on user |
---|---|
1 | -5% |
2 | -10% |
3 | -15% |
4 | -20% |
5 | -25% |
Vice Armor
ID : 4258
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deep Poison (since all others do not leave the possibility to cast spells).
Level | Status Resistance / Status Rate / Bonus Damage |
---|---|
1 | 4% |
2 | 8% |
3 | 12% |
4 | 16% |
5 | 20% |
Vice Rancor
ID : 4259
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 7 seconds
Duration : No
Description : After an activation time the user can launch a critical attack whose damage depends on the missing HP.
Level | Critical Damage |
---|---|
1 | 100% + 50% every 17% HP lost |
2 | 100% + 50% every 14% HP lost |
3 | 100% + 50% every 11% HP lost |
4 | 100% + 50% every 8% HP lost |
5 | 100% + 50% every 5% HP lost |
- After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.