Shield Master
Description
Original Job :
Version : 1.0
Kugans
Defensive Specialization
ID : 4240
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | VIT |
2 | DEX |
3 | STR |
4 | LUK |
5 | VIT |
Defensive Guard
ID : 4241
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of AutoGuard.
Level | Skill |
---|---|
1 | AutoGuard Level 1 |
2 | AutoGuard Level 2 |
3 | AutoGuard Level 3 |
4 | AutoGuard Level 4 |
5 | AutoGuard Level 5 |
- Level will be increased if used with Protector Guard from Guardian specialization.
Already in Skill Tree : Grants a passive bonus to blocking.
This is not connected to the skill Autoblock.
Level | Bonus |
---|---|
1 | Blocking 2% |
2 | Blocking 4% |
3 | Blocking 6% |
4 | Blocking 8% |
5 | Blocking 10% |
- Need a shield, Gives chance to block and reduce damage by a specific value (Shield DEF rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)
- Reduction formula : (20 + Shield DEF * 2)% + ( MYDEF ) * (1 + 2 * Skill?)
- MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special
- Fails if the user is Stoned, Stunned, Frozen or Asleep
Defensive Boomerang
ID : 4242
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Shield Boomerang.
Level | Skill |
---|---|
1 | Skill Level 2 |
2 | Skill Level 4 |
3 | Skill Level 6 |
4 | Skill Level 8 |
5 | Skill Level 10 |
Already in Skill Tree : Shield Boomerang : Skill's stagger target +10~50%, also grants 4~20% autospell Shield Charge level 1 if Shrink is activated.
Defensive Defender
ID : 4243
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Defender.
Level | Skill | Casting Time | Duration |
---|---|---|---|
1 | Defender Level 1 | 1 second | 15 seconds |
2 | Defender Level 1 | 1 second | 30 seconds |
3 | Defender Level 1 | 1 second | 45 seconds |
4 | Defender Level 1 | 1 second | 60 seconds |
5 | Defender Level 2 | 2 second | 60 seconds |
Already in Skill Tree : Every hits received at long range under the effect of Defender will be countered with battle damage.
Those damage are based on the user's shield weight, are reduced by target's DEF, are increased by user's DEF and increased by half on monsters and bears the neutral element.
Their is a high chance to stun very brievely enemies with those damage.
Level | Battle Damage | Stun Rate | Stun Duration |
---|---|---|---|
1 | 40% | 3% | 0,3s |
2 | 80% | 3.5% | 0,35s |
3 | 120% | 4% | 0,4s |
4 | 160% | 4.5% | 0,45s |
5 | 200% | 5% | 0,5s |
Defensive Shrink
ID : 4244
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Shrink.
Level | Skill |
---|---|
1 | Shrink Level 1 |
2 | Shrink Level 2 |
3 | Shrink Level 3 |
4 | Shrink Level 4 |
5 | Shrink Level 5 |
Already in Skill Tree : Increase the level of Shrink by 1 per Defensive Shrink.
Defensive Chain
ID : 4245
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Shield Chain.
Level | Skill |
---|---|
1 | Shield Chain Level 1 |
2 | Shield Chain Level 2 |
3 | Shield Chain Level 3 |
4 | Shield Chain Level 4 |
5 | Shield Chain Level 5 |
Cooldown | Casting Time | SP cost |
---|---|---|
10 seconds | x2 | x2 |
Already in Skill Tree : Shield Chain : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
Defensive Wall
ID : 4246
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Great Wall.
Great Wall works much like Defender but with no penalities and on EVERY ranged attacks, even special ones (AD, etc).
Great Wall damage reduction is fixed at 80%.
Level | Skill | SP | Casting Time | Duration | Cooldown |
---|---|---|---|---|---|
1 | Great Wall Level 1 | 50 | 1s | 2s | 30s |
2 | Great Wall Level 2 | 50 | 1,25s | 4s | 25s |
3 | Great Wall Level 3 | 50 | 1,5s | 6s | 20s |
4 | Great Wall Level 4 | 50 | 1,75s | 8s | 15s |
5 | Great Wall Level 5 | 50 | 2s | 10s | 10s |
Defensive Shield
ID : 4247
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase MDEF and DEF when wearing a shield.
Increase Shield Immunity based on the shield weight (the heavier, the better).
Level | DEF & MDEF | Shield Immunity |
---|---|---|
1 | +2% | 2% + Shield Weight / 100 |
2 | +4% | 4% + Shield Weight / 50 |
3 | +6% | 6% + Shield Weight / 33 |
4 | +8% | 8% + Shield Weight / 25 |
5 | +10% | 10% + Shield Weight / 20 |
Defensive Maximize
ID : 4248
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Shield's DEF (which includes the bonus linked to the refine) is also applied in resistance to common states and elements (non-neutral) and races (half, rounded down).
The level of this skill limits the maximum of this value which is thus applied.
Level | Maximum |
---|---|
1 | 2% |
2 | 4% |
3 | 6% |
4 | 8% |
5 | 10% |
Defensive Zone
ID : 4249
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : This skill needs to wear a shield.
This ability affects the user and his close allies (5x5) and can take two different forms depending on whether the user has Great Wall activated or not.
If Great Wall is activated this is a great short duration protection that slows down movement (penalties are equivalent to protection buff %).
If Great Wall is not activated this is a small protection of longer duration which does not affect movement.
In all cases, allies receive a DEF bonus equal to the DEF granted by the user's shield (which includes the bonus linked to the refine).
If allies already have a shield he only receives part of this bonus.
Level | Normal Protection | Small Protection | Shield Sharing |
---|---|---|---|
1 | 5% | 2% | 20% |
2 | 10% | 4% | 40% |
3 | 15% | 6% | 60% |
4 | 20% | 8% | 80% |
5 | 25% | 10% | 100% |
- If the user have a shield with 6 DEF and refined to 10 (total DEF = 10) and this skill is at level 5 then allies receive a DEF bonus of 10 (minus half their own shield+refine bonus)