Shooter

From DARO

Description

Original Job : Gunslinger
Version : 1.0

NOTE : ONLY RANGED WEAPON MAY USE GUNSLINGERS OFFENSIVE SKILLS (but other skills are available to all)

Kugans

4560.png Accurate Specialization

ID : 4560
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP. Grants Flip Coin Skill if not already in skill tree.

Level Attribute
1 DEX, Flip Coin Lv 1
2 LUK, Flip Coin Lv 2
3 VIT, Flip Coin Lv 3
4 LUK, Flip Coin Lv 4
5 DEX, Flip Coin Lv 5

4561.png Accurate Triple

ID : 4561
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Triple Action.

Level Skill
1 Triple Action Level 1
2 Triple Action Level 2
3 Triple Action Level 3
4 Triple Action Level 4
5 Triple Action Level 5

Already in Skill Tree : Each level of Accurate Triple increase Triple Action level by 1.

4562.png Accurate Eye

ID : 4562
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Grants 2/4/6/8/10% HIT.

Already Snake's Eye in Skill Tree : Passively increases user's critical damage with ranged attacks.

Level Ranged critical damage
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%

4563.png Accurate Cracker

ID : 4563
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cracker.

Level Skill
1 Cracker Level 1
2 Cracker Level 2
3 Cracker Level 3
4 Cracker Level 4
5 Cracker Level 5

Already in Skill Tree : Each level of Accurate Cracker increase Cracker level by 1.

4564.png Accurate Single

ID : 4564
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Single Action.

Level Skill
1 Single Action Level 2
2 Single Action Level 4
3 Single Action Level 6
4 Single Action Level 8
5 Single Action Level 10

Already in Skill Tree : While equipped with a gun equipped reduces attack dealy (aspd), casting time and after skill delay.

Level Bonus
1 2%
2 4%
3 6%
4 8%
5 10%

4565.png Accurate Tracking

ID : 4565
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tracking.

Level Skill
1 Tracking Level 2
2 Tracking Level 4
3 Tracking Level 6
4 Tracking Level 8
5 Tracking Level 10

Already in Skill Tree : Each level of Accurate Tracking increase Tracking level by 1.

4566.png Accurate Shot

ID : 4566
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Piercing Shot.

Level Skill
1 Piercing Shot Level 1
2 Piercing Shot Level 2
3 Piercing Shot Level 3
4 Piercing Shot Level 4
5 Piercing Shot Level 5

Already in Skill Tree : Increase SP cost but also increase bleeding chance and damage.

Level SP consumption Bleeding Chance & damage
1 +10% +3%
2 +20% +6%
3 +30% +9%
4 +40% +12%
5 +50% +15%

4567.png Accurate Initiative

ID : 4567
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the user attacks while having the initiative a buff in ATK and MATK occures for a given duration.

Level Buff Duration
1 +11% 5 seconds
2 +12% 5.5 seconds
3 +13% 6 seconds
4 +14% 6.5 seconds
5 +15% 7 seconds

4568.png Accurate Wits

ID : 4568
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each shot dealt on the exact same spot grants a position stack.
Each time a position stack is received the user gains a buff in CRIT for a short period of time.
Every points in INT increase maximum stacks and duration of this skill by 1%.
There is a cooldown of 1 second between two stacks.
Each position stack increase CRIT by 1.
An attack dealt at a different position while reduce stacks to 0 (bebore increasing again).

Level CRIT per stacks Maximum stacks Effects duration
1 6 5 seconds
2 7 5.5 seconds
3 8 6 seconds
4 9 6.5 seconds
5 10 7 seconds

4569.png Accurate Trick

ID : 4569
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 2
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 7 seconds
Description : Each time this skill is used the user receives a trick stack.
The next time the user deal a long range physical or magical attacks some battle damage are dealt to the target (and stacks returns to 0). Also improve ATK and MATK for the skill duration
Those Damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.
If Ajustement is active: Damage can be critical.
If Improvement Accuracy is active: Damage ignores DEF.
If Madness Canceller is active: Damage ???.

Level Battle Damage Max stacks Bonus ATK/MATK
1 110% 2 10
2 120% 3 20
3 130% 4 30
4 140% 5 40
5 150% 6 50