Shugenja of Water

From DARO

Description

Original Job : Ninja
Version : 1.0

Kugans

4620.png Water Mystic Specialization

ID : 4620
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 VIT
3 DEX
4 VIT
5 INT

4621.png Water Mystic Training

ID : 4621
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a [1] of Ninpou Training.
This may stack with the others kugans named "x" Mystic Training.

Level Skill
1 Ninpou Training Level 1
2 Ninpou Training Level 2
3 Ninpou Training Level 3
4 Ninpou Training Level 4
5 Ninpou Training Level 5

Already in Skill Tree : Increase MATK based on base VIT.

Level Bonus
1 Convert 20% of base VIT into MATK
2 Convert 40% of base VIT into MATK
3 Convert 60% of base VIT into MATK
4 Convert 80% of base VIT into MATK
5 Convert 100% of base VIT into MATK

4622.png Water Mystic Soul

ID : 4622
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul.
This may stack with the others kugans named "x" Mystic Soul.

Level Skill
1 Soul Level 1
2 Soul Level 2
3 Soul Level 3
4 Soul Level 4
5 Soul Level 5

Already in Skill Tree : Increase the level of Soul by 1 per Water Mystic Soul.
This may gets the skill to achieve level 10 but not above.
Also when using Soul grants to the user a buff in maximum HP (for the same duration as Soul).

Level Bonus
1 Maximum HP +100% of BaseLevel+Vitality
2 Maximum HP +200% of BaseLevel+Vitality
3 Maximum HP +300% of BaseLevel+Vitality
4 Maximum HP +400% of BaseLevel+Vitality
5 Maximum HP +500% of BaseLevel+Vitality

4623.png Water Mystic Lesser Spell

ID : 4623
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Falling Ice Pillar.

Level Skill
1 Falling Ice Pillar Level 2
2 Falling Ice Pillar Level 4
3 Falling Ice Pillar Level 6
4 Falling Ice Pillar Level 8
5 Falling Ice PillarLevel 10

Already in Skill Tree : Increase the level of Falling Ice Pillar by 1 per Water Mystic Lesser Spell.

4624.png Water Mystic Medium Spell

ID : 4624
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Water Escape Technique.

Level Skill
1 Water Escape Technique Level 2
2 Water Escape Technique Level 4
3 Water Escape Technique Level 6
4 Water Escape Technique Level 8
5 Water Escape Technique Level 10

Already in Skill Tree : Increase the level of Water Escape Technique by 1 per Water Mystic Medium Spell.

4625.png Water Mystic Higher Spell

ID : 4625
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Falling Ice Pillar.

Level Skill
1 Falling Ice Pillar Level 1
2 Falling Ice Pillar Level 2
3 Falling Ice Pillar Level 3
4 Falling Ice Pillar Level 4
5 Falling Ice Pillar Level 5

Already in Skill Tree : Increase the level of Falling Ice Pillar by 1 per Water Mystic Higher Spell.

4626.png Water Mystic Attack

ID : 4626
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Every water magical hits landed by the user adds some battle damage.
In this case battle damage are based on ATK and are reduced by DEF of the target.
Also every fire physical hits landed by the user adds some battle damage.
In this case battle damage are based on MATK and are reduced by MDEF of the target.
No matter the case, those battle damage are imbued with water element.
Those damage can be critical and are increased by half on monsters.

Level Battle Damage
1 20%
2 40%
3 60%
4 80%
5 100%

4627.png Water Mystic Breath

ID : 4627
Type : Passive
Max Level : 5
Cost to learn : 1
Cooldown : 5 seconds
Description : Enable the use of Ice Breath.
Ice Breath is a NPC skill which deals physical and ice attribute damage within an aoe in front of the user (9x14), this effect can freeze targets.
While casting this skill damage received are increased by half.
Hit rate of this skill is reduced by a third.

Level Skill SP Cast Damage ASD
1 Ice Breath Level 1 10 0.2s 100+INT*0.5% of ATK, freeze 30% 0.4s
2 Ice Breath Level 2 20 0.4s 200+INT*1.0% of ATK, freeze 40% 0.8s
3 Ice Breath Level 3 30 0.6s 300+INT*1.5% of ATK, freeze 50% 1.2s
4 Ice Breath Level 4 40 0.8s 400+INT*2.0% of ATK, freeze 60% 1.6s
5 Ice Breath Level 5 50 1s 500+INT*2.5% of ATK, freeze 70% 2.0s
  • Devotion to the element increases this skill and can go as cutting cooldown by half in case of devotion equal to or greater than 100%

4628.png Water Mystic Stones

ID : 4628
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 1
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : No
Description : Consume some zeny in order to create Ice Stone.

Level Ice Stone Cost
1 x1 300z per stones
2 x2 250z per stones
3 x3 200z per stones
4 x4 150z per stones
5 x5 100z per stones

Also the user gets passives benefits from its devotion to water element.

Level Water Resistance Water Damage Status Rate & Duration
1 Devotion * 0.1% Devotion * 0.05% Devotion * 0.05
2 Devotion * 0.2% Devotion * 0.10% Devotion * 0.10
3 Devotion * 0.3% Devotion * 0.15% Devotion * 0.15
4 Devotion * 0.4% Devotion * 0.20% Devotion * 0.20
5 Devotion * 0.5% Devotion * 0.25% Devotion * 0.25

4629.png Water Mystic Tempest

ID : 4629
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 16 seconds
Description : Summons a static ice storm which deliver water spell on its own.
Summon's power depends on user's INT.
The user may have up to 3 tempest at the same times (no matter the element of those tempest).

ScreenDivineAscensionRO099.jpg
Tempest Elemental
Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
INT>AGI>LUK>DEX>STR>VIT Formless Fire 3 Medium Very Low / Very High 7 Very Fast No Infinite Elemental Attack, High Ninja's Element Spell
Level Summon Level
1 7% of total INT
2 11% of total INT
3 15% of total INT
4 19% of total INT
5 23% of total INT
  • [2] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%