Sniper Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
Skid Trap
Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 6 cell sliding range, 300 sec [Lv 2]: 7 cell sliding range, 240 sec [Lv 3]: 8 cell sliding range, 180 sec [Lv 4]: 9 cell sliding range, 120 sec [Lv 5]: 10 cell sliding range, 60 sec ______________________________________ Consumes 1 Trap.
Land Mine
Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015 Add damage based on actual 10% HP of target, limited at twice the base damage. Add 50% base damage on monsters (this can affect damage based on actual HP). ______________________________________ [Lv 1]: 200 sec duration [Lv 2]: 160 sec duration [Lv 3]: 120 sec duration [Lv 4]: 80 sec duration [Lv 5]: 40 sec duration ______________________________________ Consumes 1 Trap.
Ankle Snare
Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 250 sec duration, snare time 4 sec [Lv 2]: 200 sec duration, snare time 8 sec [Lv 3]: 150 sec duration, snare time 12 sec [Lv 4]: 100 sec duration, snare time 16 sec [Lv 5]: 50 sec duration, snare time 20 sec ______________________________________ Requirement: Skid Trap 1 Consumes 1 Trap.
Shockwave Trap
Sets a trap which will drain SP away from enemies. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 20% MaxSP drain, 200 sec duration [Lv 2]: 35% MaxSP drain, 160 sec duration [Lv 3]: 50% MaxSP drain, 120 sec duration [Lv 4]: 65% MaxSP drain, 80 sec duration [Lv 5]: 80% MaxSP drain, 40 sec duration ______________________________________ Requirement: Anklesnare 1 Consumes 2 Traps.
Sandman
Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 150 sec duration [Lv 2]: 120 sec duration [Lv 3]: 90 sec duration [Lv 4]: 60 sec duration [Lv 5]: 30 sec duration ______________________________________ Requirement: Flasher 1 Consumes 1 Trap.
Flasher
Sets a trap which will emit intense light, which may inflict the target with the Blind status. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 150 sec duration [Lv 2]: 120 sec duration [Lv 3]: 90 sec duration [Lv 4]: 60 sec duration [Lv 5]: 30 sec duration ______________________________________ Requirement: Skid Trap 1 Consumes 2 Traps.
Freezing Trap
Sets a trap which will freeze an enemy once it has been triggered. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ [Lv 1]: 150 sec duration [Lv 2]: 120 sec duration [Lv 3]: 90 sec duration [Lv 4]: 60 sec duration [Lv 5]: 30 sec duration ______________________________________ Requirement: Flasher 1 Consumes 2 Traps.
Blast Mine
Sets a trap that will automatically explode after a specific time period determined by the level of the skill. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015 Add damage based on actual 10% HP of target, limited at twice the base damage. Add 50% base damage on monsters (this can affect damage based on actual HP). Trap HP equal to (INT * SkillLv * BaseLv * 0,2) ______________________________________ [Lv 1]: 10 sec duration [Lv 2]: 8 sec duration [Lv 3]: 6 sec duration [Lv 4]: 4 sec duration [Lv 5]: 2 sec duration ______________________________________ Requirement: Sandman 1, Land Mine 1, Freezing Trap 1 Consumes 1 Trap.
Claymore Trap
Sets a trap which will inflict splashed damage and cause Burning. ______________________________________ Max Level: 5 Skill Form: Active, Trap ______________________________________ Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015 Add damage based on actual 10% HP of target, limited at twice the base damage. Add 50% base damage on monsters (this can affect damage based on actual HP). Trap HP equal to (INT * SkillLv * BaseLv * 0,2) ______________________________________ [Lv 1]: 20 sec duration , 3sec Burning [Lv 2]: 40 sec duration , 6sec Burning [Lv 3]: 60 sec duration , 9sec Burning [Lv 4]: 80 sec duration , 12sec Burning [Lv 5]: 100 sec duration , 15sec Burning ______________________________________ Requirement: Blast Mine 1, Shockwave Trap 1 Consumes 2 Traps.
Remove Trap
Removes a trap that has been set on the ground, as well as regain that Trap. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]:Range 2 [Lv 2]:Range 3 [Lv 3]:Range 4 [Lv 4]:Range 5 [Lv 5]:Range 6 ______________________________________ Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
Talkie Box
Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it. ______________________________________ Max Level: 1 Skill Form: Active, Trap ______________________________________ Requirement: Remove Trap 1,Shockwave Trap 1 Consumes 1 Trap.
Beast Bane
Increases Attack Power against Brute and Insect monsters. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: Damage +4 [Lv 2]: Damage +8 [Lv 3]: Damage +12 [Lv 4]: Damage +16 [Lv 5]: Damage +20 [Lv 6]: Damage +24 [Lv 7]: Damage +28 [Lv 8]: Damage +32 [Lv 9]: Damage +36 [Lv 10]: Damage +40
Falconry Mastery
Enables renting of a Falcon from the Hunter Guild.
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Max Level: 1 Skill Form: Passive
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Requirement: Beastbane 1
Steel Crow
Increases the damage inflicted by Falcon. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them [Lv 2]: Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them [Lv 3]: Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them [Lv 4]: Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them [Lv 5]: Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them [Lv 6]: Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them [Lv 7]: Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them [Lv 8]: Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them [Lv 9]: Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them [Lv 10]: Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them ______________________________________ Requirement: Blitz Beat 5
Blitz Beat
Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon. The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3. There is additional 50% damage and duration on monsters. There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Cast: 1.5 sec Range: 5 Cells Delay: 1sec ______________________________________ [Lv 1]: 1 Falcon Hit [Lv 2]: 2 Falcon Hit [Lv 3]: 3 Falcon Hit [Lv 4]: 4 Falcon Hit [Lv 5]: 5 Falcon Hit ______________________________________ Requirement: Falconry Mastery 1
Detect
Commands a Falcon to detect hidden enemies from a distance. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Area 3x3, 3 Range [Lv 2]: Area 3x3, 5 Range [Lv 3]: Area 3x3, 7 Range [Lv 4]: Area 3x3, 9 Range [Lv 5]: Area 5x5, 11 Range ______________________________________ Requirement: Improve Concentration 1, Falconry Mastery 1
Commands Falcon to remove a set trap from a distance. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Range 4 [Lv 2]: Range 5 [Lv 3]: Range 6 [Lv 4]: Range 7 [Lv 5]: Range 8 * Kugan - Specialization : * [Lv 6]: Range 9 [Lv 7]: Range 10 [Lv 8]: Range 11 [Lv 9]: Range 12 [Lv 10]: Range 13 ______________________________________ Requirement: Remove Trap 1, Falconry Mastery
Hunt Strafing
This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets. Caster's STR affects the amount of inflicted damage. 'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset. Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%. A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions). ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Delay: 0.1 sec Range: 1 Cell Delay: ASPD based ______________________________________ [Lv 1]: 120 + STR% damage, hunt mark lasts 8sec [Lv 2]: 140 + STR% damage, hunt mark lasts 8sec [Lv 3]: 160 + STR% damage, hunt mark lasts 8sec [Lv 4]: 180 + STR% damage, hunt mark lasts 8sec [Lv 5]: 200 + STR% damage, hunt mark lasts 8sec
Phantasmic Arrow
Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Range: 9 Cells Duration: 0.5s per sec Cast: 0.5s (no-reduc) Delay: 0.5s ______________________________________ Each INT point increases damage by 1% (up to 50) Damage affected by DEF and reduced by MDEF% (cannot be ignored) No Stop effect Initiate the fight inflicts 2x more damage If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s) ______________________________________ [Lv 1]: 100% damage [Lv 2]: 125% damage [Lv 3]: 150% damage [Lv 4]: 175% damage [Lv 5]: 200% damage
True Sight
Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. ______________________________________ Max Level: 10 Skill Form: Active ______________________________________ [Lv 1]: Hit +3, Damage +2%, Crit +1 [Lv 2]: Hit +6, Damage +4%, Crit +2 [Lv 3]: Hit +9, Damage +6%, Crit +3 [Lv 4]: Hit +12, Damage +8%, Crit +4 [Lv 5]: Hit +15, Damage +10%, Crit +5 [Lv 6]: Hit +18, Damage +12%, Crit +6 [Lv 7]: Hit +21, Damage +14%, Crit +7 [Lv 8]: Hit +24, Damage +16%, Crit +8 [Lv 9]: Hit +27, Damage +18%, Crit +9 [Lv 10]: Hit +30, Damage +20%, Crit +10
Falcon Assault
Commands Falcon to attack an enemy with numerous strikes. There is additional 50% damage and duration on monsters. There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use. ______________________________________ Max Level: 10 Skill Form: Misc attack Target: 1 Enemy Cast: 1 sec Range: 9 Cells Delay: 3 sec ______________________________________ [Lv 1]: Damage +220% [Lv 2]: Damage +290% [Lv 3]: Damage +360% [Lv 4]: Damage +430% [Lv 5]: Damage +500%
Sharp Shooting
Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells. This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20. ______________________________________ Max Level: 5 Skill Form: Misc attack Target: 1 Enemy Cast: 1,5 sec Range: 9 Cells Delay: 1,5 sec ______________________________________ [Lv 1]: +20 CRIT, Critical damage +5% (total 30%), Damage 250% [Lv 2]: +20 CRIT, Critical damage +10% (total 35%), Damage 300% [Lv 3]: +20 CRIT, Critical damage +15% (total 40%), Damage 450% [Lv 4]: +20 CRIT, Critical damage +20% (total 45%), Damage 500% [Lv 5]: +20 CRIT, Critical damage +25% (total 50%), Damage 550%
Wind Walk
Increases movement speed and Flee Rate of the caster and Party Members. However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast. Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker. ______________________________________ Max Level: 10 Skill Form: Active Target: Self Cast: 1.6 sec +0.4 sec per Lv Delay: 2 sec ______________________________________ [Lv 1]:Flee +1, Movement speed +2% [Lv 2]:Flee +2, Movement speed +4% [Lv 3]:Flee +3, Movement speed +6% [Lv 4]:Flee +4, Movement speed +8% [Lv 5]:Flee +5, Movement speed +10% [Lv 6]:Flee +6, Movement speed +12% [Lv 7]:Flee +7, Movement speed +14% [Lv 8]:Flee +8, Movement speed +16% [Lv 9]:Flee +9, Movement speed +18% [Lv 10]:Flee +10, Movement speed +20%
Custom Advanced Skills Masteries
Advanced Archery Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Double Strafe, Phantasmic Arrow, Sharp Shooting, Hunt Strafing, Charge Arrow, Arrow Shower.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Double Strafe: Damage increased by 2% for every cells between the user and the target
- Phantasmic Arrow: Improves maximum charge, improves charge up speed, improves initiative additinal damage
- Sharp Shooting: Ignores a 20% of target's DEF
- Hunt Strafing: Damage increased by 25% minus 1% every target's 4 STR
- Charge Arrow: Damage increased by 100% minus 10% per cells between user and target
- Arrow Shower: Damage increased by 50%
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Focus Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Concentration, True Sight, Wind Walk.
Improves the range of all skills depending on vulture eye level (traps up to 3, others up tp 5, skills already affected by vulture eye does not get this bonus)
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Attention Concentration: now applies to the total attribute, and affects also INT
- Wind Walk: Double the FLEE bonus, now total flee grants chance to avoid any ranged physical attacks (10% of flee used as rate)
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Falcon Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Blitz Beat, Detecting, Spring Trap, Falcon Assault.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Blitz Beat: Damage increased by 1% every 4 HIT above target's FLEE
- Falcon Assault: Affected by Blitz Beat damage improvement
Also those damage skills receives the following effects:
- Detecting: Target's (hide or not) also suffers from paralyse (speed debuff) for a very short time
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated
Advanced Trap Mastery:
This Advanced Skill Mastery improves the use of the following skills:
Claymore Trap, Skid Trap, Land Mine, Ankle Snare, Shockwave, Sandman, Flasher, Freezing Trap, Blast Mine, Remove Trap.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Claymore Trap: Damage increased by 1% every 5% of target's left HP
- Land Mine: Damage increased by 1% every 5% of target's left HP
- Blast Mine: Damage increased by 1% every 5% of target's left HP
Also those damage skills receives the following effects:
- Shock Wave: SP damage improved
Also for all hunter's traps skills:
- Unit HP increased by half
Only ONE advanced mastery skill can be learned
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Max Level: 1 Skill Form: Passive
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[Lv 1]: Mastery activated