Taekwon Skill Modifications
From DARO
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Main changes on this Job
This job is now allowed to level until the 70th Job Level. It is mainly due to the changes applied here that requires way more Skill points to build the character.
- However, this limit is only available while being a Taekwon Class.
- If you decide to turn into a Soul Linker or a Star Gladiator, you will only have 49 Skill Points and Bonus Stats Points based on only 50 Job Level.
- However, this limit is only available while being a Taekwon Class.
Skills
Running
Enables the caster to run with incredible speed. ______________________________________ Max Level: 10 Skill Form: Movement & Passive ______________________________________ At level 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, If the caster stops running and is barehanded. Spurt status is canceled if the caster equips a weapon. Each level of the Run skill increases its user's barehanded damage by +10. ______________________________________ [Lv 1]: 6 Sec cast time, 100 SP [Lv 2]: 5 Sec cast time, 90 SP [Lv 3]: 4 Sec cast time, 80 SP [Lv 4]: 3 Sec cast time, 70 SP [Lv 5]: 2 Sec cast time, 60 SP [Lv 6]: 1 Sec cast time, 50 SP [Lv 7]: 0 Sec cast time, 40 SP [Lv 8]: 0 Sec cast time, 30 SP [Lv 9]: 0 Sec cast time, 20 SP [Lv 10]: 0 Sec cast time, 10 SP
Prepare Whirlwind Kick
Enables a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Chances are 15%. Adds 2% Flee rate for 15sec when activated [Lv 2]: Chances are 17%. Adds 4% Flee rate for 15sec when activated [Lv 3]: Chances are 19%. Adds 6% Flee rate for 15sec when activated [Lv 4]: Chances are 21%. Adds 8% Flee rate for 15sec when activated [Lv 5]: Chances are 23%. Adds 10% Flee rate for 15sec when activated * Kugan - Specialization : * [Lv 6]: Chances are 25%. Adds 12% Flee rate for 15sec when activated [Lv 7]: Chances are 27%. Adds 14% Flee rate for 15sec when activated [Lv 8]: Chances are 29%. Adds 16% Flee rate for 15sec when activated [Lv 9]: Chances are 31%. Adds 18% Flee rate for 15sec when activated [Lv 10]: Chances are 33%. Adds 20% Flee rate for 15sec when activated ______________________________________ Soul Linkers cannot perform this skill.
Whirlwind Kick
Caster must be in Tornado Stance to perform this skill which will attack all enemies within a 5*5 cell area around the caster. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 7 Skill Form: Physical attack ______________________________________ Has a double chance to be critical. ______________________________________ [Lv 1]: 14 SP, 190% damage [Lv 2]: 12 SP, 220% damage [Lv 3]: 10 SP, 250% damage [Lv 4]: 8 SP, 280% damage [Lv 5]: 6 SP, 310% damage [Lv 6]: 4 SP, 340% damage [Lv 7]: 2 SP, 370% damage ______________________________________ Soul Linkers cannot perform this skill.
Prepare Axe Kick
Enables a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Chances are 15%. Adds 2% Hit rate for 15sec when activated [Lv 2]: Chances are 17%. Adds 4% Hit rate for 15sec when activated [Lv 3]: Chances are 19%. Adds 6% Hit rate for 15sec when activated [Lv 4]: Chances are 21%. Adds 8% Hit rate for 15sec when activated [Lv 5]: Chances are 23%. Adds 10% Hit rate for 15sec when activated * Kugan - Specialization : * [Lv 6]: Chances are 25%. Adds 12% Hit rate for 15sec when activated [Lv 7]: Chances are 27%. Adds 14% Hit rate for 15sec when activated [Lv 8]: Chances are 29%. Adds 16% Hit rate for 15sec when activated [Lv 9]: Chances are 31%. Adds 18% Hit rate for 15sec when activated [Lv 10]: Chances are 33%. Adds 20% Hit rate for 15sec when activated ______________________________________ Soul Linkers cannot perform this skill.
Axe Kick
Caster must be in Heel Drop Stance to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 7 Skill Form: Physical attack ______________________________________ Has a double chance to be critical. ______________________________________ [Lv 1]: 14 SP, 190% damage [Lv 2]: 12 SP, 220% damage [Lv 3]: 10 SP, 250% damage [Lv 4]: 8 SP, 280% damage [Lv 5]: 6 SP, 310% damage [Lv 6]: 4 SP, 340% damage [Lv 7]: 2 SP, 370% damage ______________________________________ Soul Linkers cannot perform this skill.
Prepare Round Kick
Enables a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Chances are 15%. Adds 0.5% Max HP for 15sec when activated [Lv 2]: Chances are 17%. Adds 1% Max HP for 15sec when activated [Lv 3]: Chances are 19%. Adds 1.5% Max HP for 15sec when activated [Lv 4]: Chances are 21%. Adds 2% Max HP for 15sec when activated [Lv 5]: Chances are 23%. Adds 2.5% Max HP for 15sec when activated * Kugan - Specialization : * [Lv 6]: Chances are 25%. Adds 3% Max HP for 15sec when activated [Lv 7]: Chances are 27%. Adds 3.5% Max HP for 15sec when activated [Lv 8]: Chances are 29%. Adds 4% Max HP for 15sec when activated [Lv 9]: Chances are 31%. Adds 4.5% Max HP for 15sec when activated [Lv 10]: Chances are 33%. Adds 5% Max HP for 15sec when activated ______________________________________ Soul Linkers cannot perform this skill.
Round Kick
Caster must be in Roundhouse Stance to perform this skill which will damage its target and push back enemies around the target. Enemies that are pushed do not receive any damage. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 7 Skill Form: Physical attack ______________________________________ Has a double chance to be critical. ______________________________________ [Lv 1]: 14 SP, 230% damage [Lv 2]: 12 SP, 270% damage [Lv 3]: 10 SP, 310% damage [Lv 4]: 8 SP, 350% damage [Lv 5]: 6 SP, 390% damage [Lv 6]: 4 SP, 430% damage [Lv 7]: 2 SP, 470% damage ______________________________________ Soul Linkers cannot perform this skill.
Prepare Counter Kick
Enables a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: Chances are 15%. Adds 2% Critical for 15sec when activated [Lv 2]: Chances are 17%. Adds 4% Critical for 15sec when activated [Lv 3]: Chances are 19%. Adds 6% Critical for 15sec when activated [Lv 4]: Chances are 21%. Adds 8% Critical for 15sec when activated [Lv 5]: Chances are 23%. Adds 10% Critical for 15sec when activated * Kugan - Specialization : * [Lv 6]: Chances are 25%. Adds 12% Critical for 15sec when activated [Lv 7]: Chances are 27%. Adds 14% Critical for 15sec when activated [Lv 8]: Chances are 29%. Adds 16% Critical for 15sec when activated [Lv 9]: Chances are 31%. Adds 18% Critical for 15sec when activated [Lv 10]: Chances are 33%. Adds 20% Critical for 15sec when activated ______________________________________ Soul Linkers cannot perform this skill.
Counter Kick
Caster must be in Counter Kick Stance to perform this skill which will always hit its target. Can now be used even being a Soul Linker class. ______________________________________ Max Level: 7 Skill Form: Physical attack ______________________________________ Has a double chance to be critical. ______________________________________ [Lv 1]: 14 SP, 230% damage [Lv 2]: 12 SP, 270% damage [Lv 3]: 10 SP, 310% damage [Lv 4]: 8 SP, 350% damage [Lv 5]: 6 SP, 390% damage [Lv 6]: 4 SP, 430% damage [Lv 7]: 2 SP, 470% damage ______________________________________ Soul Linkers cannot perform this skill.
Break Fall
Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performing Lv 7 Sprint or higher), Tumbling will also block other kinds of attacks. ______________________________________ Max Level: 5 Skill Form: Active ______________________________________ [Lv 1]: 20% chance of blocking [Lv 2]: 23% chance of blocking [Lv 3]: 26% chance of blocking [Lv 4]: 29% chance of blocking [Lv 5]: 32% chance of blocking"
Flying Side Kick
Attacks a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster's Base Level affects the amount of inflicted damage. Flying Kick will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Can now be used even being a Soul Linker class. ______________________________________ Removes all ASPD effects like Adrenaline, 2 Handed Quicken, all potions, etc... ______________________________________ Max Level: 7 Skill Form: Physical attack ______________________________________ [Lv 1]: 70 SP, 40% damage [Lv 2]: 60 SP, 50% damage [Lv 3]: 50 SP, 60% damage [Lv 4]: 40 SP, 70% damage [Lv 5]: 30 SP, 80% damage [Lv 6]: 20 SP, 90% damage [Lv 7]: 10 SP, 100% damage
Peaceful Rest
When two or more Taekwon class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by VIT and enhanced by an additional 30 HP with the /doridori command. ______________________________________ Max Level: 10 Skill Form: Passive ______________________________________ [Lv 1]: 30 HP [Lv 2]: 60 HP [Lv 3]: 90 HP [Lv 4]: 120 HP [Lv 5]: 160 HP [Lv 6]: 180 HP [Lv 7]: 210 HP [Lv 8]: 240 HP [Lv 9]: 270 HP [Lv 10]: 300 HP
Enjoyable Rest
When two or more Taekwon class characters sit next to each other, SP will be restored for both characters.
This SP restoration is affected by MaxSP and enhanced by an additional 3 SP with the /doridori command.
Using the /doridori command while in Happy Break status will make it last for 30 minutes.
During this status, the caster will have a low chance of using all scrolls with Bolts skills, with a 46% chance at Skill Level 1, and a 10% chance at Skill Level 10.
Using the Earth Spike scroll during this status will consume 10 SP.
______________________________________
Max Level: 10 Skill Form: Passive
______________________________________
[Lv 1]: 3 SP
[Lv 2]: 6 SP
[Lv 3]: 9 SP
[Lv 4]: 12 SP
[Lv 5]: 16 SP
[Lv 6]: 18 SP
[Lv 7]: 21 SP
[Lv 8]: 24 SP
[Lv 9]: 27 SP
[Lv 10]: 30 SP
Fighting Chant
Increases Attack Power based on the number of Party Members on the same map. Normal attacks, and skills with 500% power, inflict an amount of additional according to the skill's level. ______________________________________ Max Level: 5 Skill Form: Passive ______________________________________ [Lv 1]: 2% per person in party [Lv 2]: 4% per person in party [Lv 3]: 6% per person in party [Lv 4]: 8% per person in party [Lv 5]: 10% per person in party
Warm Wind
Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill. ______________________________________ Max Level: 7 Skill Form: Active ______________________________________ [Lv 1]: Earth [Lv 2]: Wind [Lv 3]: Water [Lv 4]: Fire [Lv 5]: Ghost [Lv 6]: Shadow [Lv 7]: Holy
High Jump
Leaps to a targeted cell within the skill's range. So long as the targeted cell is accesibble, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. Cast Time & Skill Range by Level ______________________________________ Max Level: 5 Skill Form: Active Cast: 6 sec -1 sec per Lv ______________________________________ [Lv 1]: 5 sec, 2 cells [Lv 2]: 4 sec, 4 cells [Lv 3]: 3 sec, 6 cells [Lv 4]: 2 sec, 8 cells [Lv 5]: 1 sec, 10 cells
Taekwon Mission
This skill is disabled once a character changes to an advanced job, such as Star Gladiator or Soul Linker. SkillLv 1 to 4 increase HP of the Taekwon according to the SkillLv of Peaceful Break learnt. SkillLv 1 to 4 increase SP of the Taekwon according to the SkillLv of Happy Break learnt. At SkillLv 5, activating this skill applies Taekwon Mission effect on the user. Taekwon Mission effect grants the power to execute Infinite Combos for the duration effect. ______________________________________ Max Level: 5 Skill Form: Active and Passive Cast: 1 sec Cooldown: 5 sec ______________________________________ [Lv 1]: Maximum HP/SP +2% per Peaceful/Happy Break Level (Max 20%) (Only for Taekwon) [Lv 2]: Maximum HP/SP +4% per Peaceful/Happy Break Level (Max 40%) (Only for Taekwon) [Lv 3]: Maximum HP/SP +6% per Peaceful/Happy Break Level (Max 60%) (Only for Taekwon) [Lv 4]: Maximum HP/SP +8% per Peaceful/Happy Break Level (Max 80%) (Only for Taekwon) [Lv 5]: Maximum HP/SP +10% per Peaceful/Happy Break Level (Max 100%) (Only for Taekwon) [Lv 5]: When used, gives Infinite combos for 5sec +2sec per level.