Unimplemented Official Skills

From DARO

Intro

Unimplemented Official Skills are well-known in the world of Ragnarok Online and rAthena. Indeed, Gravity was planning to release some skills that have never seen the day until now. We have the pleasure to introduce you to them. This content is entirely exclusive.

Wizard

Wz fireivy.png Wind Wall

 This skill was originally called "Fire Ivy".
 Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds.
 Each hit has chances to cause Stop. (Double chance on Monsters).
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 Max Level: 5              Skill Form: Magical attack ,
 Target: Ground          Cast: 5 sec
 Range: 9 Cells          Delay: 1 sec
 Element: Wind ,
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 [Lv 1]: 1 wall, 250% MATK, 2% chance to stop
 [Lv 2]: 2 walls, 275% MATK, 4% chance to stop
 [Lv 3]: 3 walls, 300% MATK, 6% chance to stop
 [Lv 4]: 4 walls, 325% MATK, 8% chance to stop
 [Lv 5]: 5 walls, 350% MATK, 10% chance to stop
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 Requirement: Thunder Storm 10, Lightning Bolt 10 

Wz earthquake.png Earthquake (Custom)

 Provoke a powerful Earthquake.
 Damage are more significant as target is near the epicenter
 Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)
 The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)
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 Max Level: 10               Skill Form:  Active 
 Delay: 5 sec
 Cast: 10 sec
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 [Lv 1]: 720% Damage (3 hits), Stone Curse 5%, Area 5x5
 [Lv 2]: 840% Damage (3 hits), Stone Curse 10%, Area 7x7
 [Lv 3]: 960% Damage (3 hits), Stone Curse 15%, Area 9x9
 [Lv 4]: 1080% Damage (3 hits), Stone Curse 20%, Area 11x11
 [Lv 5]: 1200% Damage (3 hits), Stone Curse 25%, Area 13x13
 [Lv 6]: 1320% Damage (3 hits), Stone Curse 30%, Area 13x13
 [Lv 7]: 1440% Damage (3 hits), Stone Curse 35%, Area 13x13
 [Lv 8]: 1560% Damage (3 hits), Stone Curse 40%, Area 13x13
 [Lv 9]: 1680% Damage (3 hits), Stone Curse 45%, Area 13x13
 [Lv 10]: 1800% Damage (3 hits), Stone Curse 50%, Area 13x13

Wz earthwall.png Earth Wall

 Creates a earth wall of spikes of 1 cells that will block enemies.
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 Max Level: 5              Skill Form: Active ,
 Target: Ground          Cast: 0.25 sec
 Range: 9 Cells
 Element: Earth ,
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 [Lv 1]: Earth Wall 1 instance
 [Lv 2]: Earth Wall 2 instance
 [Lv 3]: Earth Wall 3 instance
 [Lv 4]: Earth Wall 4 instance
 [Lv 5]: Earth Wall 5 instance
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 Requirement: Earthquake 3 

Lord Knight

Lk fury.png Fury

 Enables to enter a Fury mode.
 Damage received are reduced by an amount equivalent to 0.4 * SkillLv% of current HP (applied after shield reductions etc) (cap to 85%)
 DEF2 is also increased by 20 * SkillLv%
 Damage inflicted by the character are absorbed in HP at a low rate (SkillLv%)
 Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
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 Max Level: 5              Skill Form: Active ,
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 Requirement: Provoke 10, Endure 10 

Assassin Cross

Asc hallucination.png Hallucination Walk

 Enable to enter an Hallucination Walk.
 For 10 seconds, the user receives chance to avoid damage.
 If Cloaked: Gets out of the cloaking and tries to inflict Hallucination for 5seconds in a 7x7 area.
 If uncloaked: Autospells Cloaking and summons a clone on the same cell as the user which as half of HP/ATK/MATK of user.
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 Max Level: 5             Skill Form: Active ,
 Target: Self         Cast: 1.25 sec -0.25 sec per Lv
 Delay: 1sec             Cooldown: 10sec
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 [Lv 1]: Hallucination 20% chance, 2% chance to avoid damage (20% for 0.75sec)
 [Lv 2]: Hallucination 40% chance, 4% chance to avoid damage (40% for 0.75sec)
 [Lv 3]: Hallucination 60% chance, 6% chance to avoid damage (60% for 0.75sec)
 [Lv 4]: Hallucination 80% chance, 8% chance to avoid damage (80% for 0.75sec)
 [Lv 5]: Hallucination 100% chance, 10% chance to avoid damage (100% for 0.75sec)
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 Requirement: Improve Dodge 10, Cloaking 10 

Bard / Dancer

Bd ragnarok.png Ragnarok

 casts a random visual effect + attacks and / or debuff and / or buff every 2 seconds.
 Damage are based on SkillLv/ATK/MATK of the dancer/bard cumulated. (20 * SkillLv%)
 Damage are reduced by DEF's and MDEF's average.
 Damage can be critical (Crit of dancer/bard average), which increases damage by 1/3 and ignore 1/3 DEF/MDEF
 Status have  15 * SkillLv% chance to be inflicted.
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 Max Level: 5              Skill Form: Ensemble ,
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 [Status] / [Damage] / [Buff]
 [Fire]: Burning (10s) / 100% DMG, Damage +3 * SkillLv% ,
 [Water]: Freeze (10s) / 100% DMG, Critical +3 * SkillLv% ,
 [Wind]: Stun (10s) / 100% DMG, ASD/SPD/CAST/ASPD +3 * SkillLv% ,
 [Earth]: Stone (10s) / 100% DMG, Resistance +3 * SkillLv% ,
 [Neutral]: None / 133% DMG, None
 [Ghost]: Curse (7s) / 100% DMG, All stats +2 * SkillLv% ,
 [Dark]: Blind (7s) / 100% DMG, Reflect Status 10 * SkillLv% ,
 [Holy]: Silence (7s) / 50% DMG, Heals allies 50% ,
 [Poison]: Poison (10s) / 100% DMG, Deep Wound on enemies lv 3 ,
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 Requirement: Ringnibelungen 1 

Stalker

St stealbackpack.png Steal Backpack

 On Players: 
 - Send the stripped equipment back to the storage.
 - if no stripped equipment: 7% chance per level to send a piece of equipment back to the storage.
 - If failed, send a random item of the inventory back to the storage.
 On Monsters: Combine Steal and Steal Coins together in a large area.
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 Max Level: 5              Skill Form: Active ,
 Target: Enemy        Cast: 1.25sec -0.25sec per Lv
 Delay: 1 sec             Cooldown: 10 sec
 Range: 9 cells
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 [Lv 1]: 3x3 Area.
 [Lv 2]: 5x5 Area.
 [Lv 3]: 7x7 Area.
 [Lv 4]: 9x9 Area.
 [Lv 5]: 11x11 Area.
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 Requirement: Snatcher 10, Improve Dodge 10 

Creator

Cr synthesispotion.png Synthesis Potion

 Creates potions that last 5 min in every player's inventory around the user.
 Required materials depend on the number of players.
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 Max Level: 1              Skill Form: Active ,
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 [Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone
 [Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
 [Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
 [ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
 [MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
 [HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand
 [FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand
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 Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5 

Alchemist

Am twilight4.png Twilight Alchemy IV

 Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
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 Max Level: 1              Skill Form: Active 
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 Check the Potion Creation Guide for the necessary ingredients. 

Am drillmaster.png Drillmaster

 Raises Attack Power of Homunculus.
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 Max Level: 10              Skill Form: Passive ,
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 [Lv 1]: Damage +2% ,
 [Lv 2]: Damage +4% ,
 [Lv 3]: Damage +6% ,
 [Lv 4]: Damage +8% ,
 [Lv 5]: Damage +10% ,
 [Lv 6]: Damage +12% ,
 [Lv 7]: Damage +14% ,
 [Lv 8]: Damage +16% ,
 [Lv 9]: Damage +18% ,
 [Lv 10]: Damage +20% ,
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 Requirement: Bioethics 5 

Am biotechnology.png Biotechnology

 Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ,
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 Max Level: 10              Skill Form: Passive ,
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 [Lv 1]: MaxHP +2%, Chance to create +2% ,
 [Lv 2]: MaxHP +4%, Chance to create +4% ,
 [Lv 3]: MaxHP +6%, Chance to create +6% ,
 [Lv 4]: MaxHP +8%, Chance to create +8% ,
 [Lv 5]: MaxHP +10%, Chance to create +10% ,
 [Lv 6]: MaxHP +12%, Chance to create +12% ,
 [Lv 7]: MaxHP +14%, Chance to create +14% ,
 [Lv 8]: MaxHP +16%, Chance to create +16% ,
 [Lv 9]: MaxHP +18%, Chance to create +18% ,
 [Lv 10]: MaxHP +20%, Chance to create +20% ,
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 Requirement: Bioethics 5 

Am flamecontrol.png Flame Control

 Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.
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 Max Level: 1              Skill Form: Active ,
 Target: Enemy        Cooldown: 3 sec
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 [Amistr]: 100% ATK, 20% chance to stun for 2 sec
 [Lif]: 100% ATK, 75% chance to silence for 2 sec
 [Filir]: 100% ATK, 100% chance to deep wound for 2 sec
 [Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec
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 Requirement: Biotechnology 1 

Blacksmith

Itm tomahawk.png Axe Throwing (Custom)

 (Known as Tomahawk Item Skill)
 Throw an axe at a far enemy causing damage. The skill level is affecting the number of hits. 
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 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0.7 sec
 Range: 5 Cells           Delay: 0.5 sec
 Cooldown: 5 sec
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 [Lv 1]: 6 Hits (600%) 
 [Lv 2]: 7 Hits (700%) 
 [Lv 3]: 8 Hits (800%) 
 [Lv 4]: 9 Hits (900%) 
 [Lv 5]: 10 Hits (1000%) 
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 Requirement: Axe Mastery 5 
 Requires Axe Class Weapon. (1H or 2H) 

Whitesmith

Ws systemcreate.png System Creation

 Summons a static device that shoots at a distance of 9 squares for 20 seconds. Damage depends on user's ATK. Each level acquired increases the amount of device present at once.
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 Max Level: 5              Skill Form: Active ,
 Target: Ground        Cast: 5 sec
 Delay: 1 sec             Range: 9 cells
 Instances: 5
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 [Lv 1]: Lightning Device - 7 Range, Wind Element,MDEF
 [Lv 2]: Ice Device - 7 Range, Water Element,MDEF
 [Lv 3]: Fire Device - 7 Range, Fire Element,MDEF
 [Lv 4]: Earth Device - 7 Range, Earth Element,MDEF
 [Lv 5]: Classic Device - 9 Range, Neutral Element, more HP/DEF
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 Requirement: Weapon Research 10, Weapon Perfect 3 ,
 Consume 1 Iron