Warfarer

From DARO

Kugans

4820.png Warfare Specialization

ID : 4820
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 DEX
3 STR
4 DEX
5 STR

4821.png Warfare Mammonite

ID : 4821
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Mammonite.

Level Skill
1 Mammonite Level 2
2 Mammonite Level 4
3 Mammonite Level 6
4 Mammonite Level 8
5 Mammonite Level 10

Already in Skill Tree : When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage, maximum for 10 golds.
Golds are not consumed upon use.

4822.png Warfare Overcharge

ID : 4822
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Overcharge.

Level Skill
1 Overcharge Level 2
2 Overcharge Level 4
3 Overcharge Level 6
4 Overcharge Level 8
5 Overcharge Level 10

Already in Skill Tree : Reduce the cost of any zeny consuming skill (official or from this spe or from any another spe) by 4~20%.

4823.png Warfare Weapon

ID : 4823
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a "Weapon Crate" which can be destroyed by any player in order to get a 3~15% to all damage for 300 seconds.

4824.png Warfare Armor

ID : 4824
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.

4825.png Warfare Grenade

ID : 4825
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Grenade Crate" which can be destroyed by any player in order to grant them 1 to 5 grenades, duration 300s, which can be used to target a cell and inflict battle damage in 7x7 (damage = Lvl², reduced by DEF, fire element).

4826.png Warfare Flash

ID : 4826
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Flash Crate" which can be destroyed by any player in order to grant them 1 to 5 flash grenade, duration 300s, which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s).

4827.png Warfare Zeny

ID : 4827
Type : Active/Passive
Max Level : 5
Cost to learn : 1
Description : Can activate/deactivate this effect in order to improve damage by up to 10% by spending zeny.
Effect disappears if disconnected.
Zeny are consumed only once for AoE skills.
Damage doubled on monsters.

Level Zeny used Ratio
1 100 0.6 damage for 1 zeny
2 200 0.7 damage for 1 zeny
3 300 0.8 damage for 1 zeny
4 400 0.9 damage for 1 zeny
5 500 1 damage for 1 zeny

4828.png Warfare Defense

ID : 4828
Type : Passive
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "Defense Zone" for 60 seconds.
In this area, all damage received are reduced by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.

4829.png Warfare Attack

ID : 4829
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : 2/1.75/1.5/1.25/1 seconds
Cooldown : 20 seconds
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "War Zone" for 60 seconds.
In this area, all damage inflicted are increased by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.