Weapon Master

From DARO

Description

Original Job: Swordman
Version: 1.0
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

Kugans

4000.png Steel Specialization

ID: 4000
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 DEX
3 VIT
4 LUK
5 STR

4001.png Steel Bash

ID: 4001
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Bash.

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already in Skill Tree: Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.

4002.png Steel Magnum

ID: 4002
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Magnum Break.

Level Skill
1 Magnum Break Level 2
2 Magnum Break Level 4
3 Magnum Break Level 6
4 Magnum Break Level 8
5 Magnum Break Level 10

Already in Skill Tree: When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 FLEE +4% ASPD +2% Perfect HIT +4% ATK +2% HEAL +2% MATK +2% WALK +4% CAST -7% Critical DMG +3% PFLEE +4
2 FLEE +8% ASPD +4% Perfect HIT +8% ATK +4% HEAL +4% MATK +4% WALK +8% CAST -14% Critical DMG +6% PFLEE +8
3 FLEE +12% ASPD +6% Perfect HIT +12% ATK +6% HEAL +6% MATK +6% WALK +12% CAST -21% Critical DMG +9% PFLEE +12
4 FLEE +16% ASPD +8% Perfect HIT +16% ATK +8% HEAL +8% MATK +8% WALK +16% CAST -28% Critical DMG +12% PFLEE +16
5 FLEE +20% ASPD +10% Perfect HIT +20% ATK +10% HEAL +10% MATK +10% WALK +20% CAST -35% Critical DMG +15% PFLEE +20

4003.png Steel Provocation

ID: 4003
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Provocation.
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.
After the skill is used, any event that would change the monster's target does so normally.

Level Skill SP Cast Cooldown Area of effect
1 Provocation Level 1 70 0,5s 45s 5x5 area
2 Provocation Level 2 70 0,5s 45s 7x7 area
3 Provocation Level 3 70 0,5s 45s 9x9 area
4 Provocation Level 4 70 0,5s 45s 11x11 area
5 Provocation Level 5 70 0,5s 45s 13x13 area

Already Provoke in Skill Tree: After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.

4004.png Steel Weak

ID: 4004
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Weak Point.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.

Level Skill
1 Weak Point Level 1
2 Weak Point Level 2
3 Weak Point Level 3
4 Weak Point Level 4
5 Weak Point Level 5

Already in Skill Tree: Increases the level of Weak Point by 1 per Steel Weak level.

4005.png Steel Endure

ID: 4005
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree: Endure's cooldown is reduced by 10% per Steel Endure level.

4006.png Steel Stance

ID: 4006
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a bonus that depends on the type of weapon equipped in right hand and left hand.

Level 2 Handed Weapon 1 Handed Weapon + Shield 1 Handed Weapon + Left Hand 2 Weapons 1 Handed Weapon + Nothing
1 ATK/MATK +3 DEF/MDEF +2% Left Hand bonus +1% +1% chance of Double Attack, ASPD +1% Universal flee +2%
2 ATK/MATK +6 DEF/MDEF +4% Left Hand bonus +2% +2% chance of Double Attack, ASPD +2% Universal flee +4%
3 ATK/MATK +9 DEF/MDEF +6% Left Hand bonus +3% +3% chance of Double Attack, ASPD +3% Universal flee +6%
4 ATK/MATK +12 DEF/MDEF +8% Left Hand bonus +4% +4% chance of Double Attack, ASPD +4% Universal flee +8%
5 ATK/MATK +15 DEF/MDEF +10% Left Hand bonus +5% +5% chance of Double Attack, ASPD +5% Universal flee +10%

4007.png Steel Perfection

ID: 4007
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases ATK on the right hand weapon.
Increases HIT based on the right hand weapon weight (the lighter, the better).
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).

Level Weapon ATK bonus HIT bonus Weapon Immunity
1 2% 5 Weapon Weight / 100
2 4% 10 Weapon Weight / 50
3 6% 15 Weapon Weight / 33
4 8% 20 Weapon Weight / 25
5 10% 25 Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
  • HIT bonus is greatly reduced by the weapon's weight.

4008.png Steel Excellence

ID: 4008
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a chance of inflicting a Common status on a physical hit.
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and ignores target's resistances.

Level Chance Bare Hand Dagger Sword Spear Axe Mace Instrument Whip Book Katar Other
1 0,1% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
2 0,2% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
3 0,3% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
4 0,4% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
5 0,5% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.

4009.png Steel Preparation

ID: 4009
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 8
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 10 seconds
Description: Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical/melee attack.
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.

Level Damage Rate
1 30% per Weapon Mastery level
2 35% per Weapon Mastery level
3 40% per Weapon Mastery level
4 45% per Weapon Mastery level
5 50% per Weapon Mastery level
Weapon Type Event Effects
Bare Hand When Hit User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%)
Dagger On Hit Target's INT increases damage
1H Sword On Hit Target's DEX increases damage
2H Sword When Hit Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Spear On Hit Target's AGI increases damage
2H Spear When Hit Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Axe On Hit Target's VIT increases damage
2H Axe When Hit Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Mace On Hit Target's STR increases damage
2H Mace When Hit Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
Instrument On Hit Target's MDEF increases damage
Whip On Hit Target's DEF increases damage
Book When Hit Target's INT increases damage
1H Staff On Hit Add MATK to formula
2H Staff When Hit Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%)
Katar On Hit Target's LUK increases damage, user's critical rate increases damage
Bow / Other Weapons On Hit Target's LUK increases damage
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.