Difference between revisions of "Unimplemented Official Skills"
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______________________________________ | ______________________________________ | ||
[Lv 1]: 1 wall, 250% MATK, 2% chance to stop</span> | [Lv 1]: 1 wall, 250% MATK, 2% chance to stop</span> | ||
− | [Lv | + | [Lv 2]: 2 walls, 275% MATK, 4% chance to stop</span> |
− | [Lv | + | [Lv 3]: 3 walls, 300% MATK, 6% chance to stop</span> |
− | [Lv | + | [Lv 4]: 4 walls, 325% MATK, 8% chance to stop</span> |
− | [Lv | + | [Lv 5]: 5 walls, 350% MATK, 10% chance to stop</span> |
______________________________________ | ______________________________________ | ||
<span style="color:#CC3399">Requirement: Thunder Storm 10, Lightning Bolt 10 </span> | <span style="color:#CC3399">Requirement: Thunder Storm 10, Lightning Bolt 10 </span> | ||
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______________________________________ | ______________________________________ | ||
Max Level: 10 Skill Form: Active | Max Level: 10 Skill Form: Active | ||
− | Delay: 5 sec | + | Delay: 5 sec |
− | Cast: 10 sec | + | Cast: 10 sec |
______________________________________ | ______________________________________ | ||
[Lv 1]:<span style="color:#9999ff"> 720% Damage (3 hits), Stone Curse 5%, Area 5x5</span> | [Lv 1]:<span style="color:#9999ff"> 720% Damage (3 hits), Stone Curse 5%, Area 5x5</span> | ||
Line 45: | Line 45: | ||
[Lv 9]:<span style="color:#9999ff"> 1680% Damage (3 hits), Stone Curse 45%, Area 13x13</span> | [Lv 9]:<span style="color:#9999ff"> 1680% Damage (3 hits), Stone Curse 45%, Area 13x13</span> | ||
[Lv 10]:<span style="color:#9999ff"> 1800% Damage (3 hits), Stone Curse 50%, Area 13x13</span> | [Lv 10]:<span style="color:#9999ff"> 1800% Damage (3 hits), Stone Curse 50%, Area 13x13</span> | ||
+ | |||
+ | === [[File:wz_earthwall.png]] Earth Wall === | ||
+ | Creates a earth wall of spikes of 1 cells that will block enemies.</span> | ||
+ | ______________________________________ | ||
+ | Max Level: 5</span> Skill Form: <span style="color:#FF0000">Active </span>, | ||
+ | Target: Ground</span> Cast: 0.25 sec</span> | ||
+ | Range: 9 Cells</span> | ||
+ | Element: <span style="color:#BBBB00">Earth </span>, | ||
+ | ______________________________________ | ||
+ | [Lv 1]: Earth Wall 1 instance</span> | ||
+ | [Lv 2]: Earth Wall 2 instance</span> | ||
+ | [Lv 3]: Earth Wall 3 instance</span> | ||
+ | [Lv 4]: Earth Wall 4 instance</span> | ||
+ | [Lv 5]: Earth Wall 5 instance</span> | ||
+ | ______________________________________ | ||
+ | <span style="color:#CC3399">Requirement: Earthquake 3 </span> | ||
== Lord Knight == | == Lord Knight == |
Revision as of 00:39, 11 March 2022
Intro
Unimplemented Official Skills are well-known in the world of Ragnarok Online and rAthena. Indeed, Gravity was planning to release some skills that have never seen the day until now. We have the pleasure to introduce you to them. This content is entirely exclusive.
Wizard
Wind Wall
This skill was originally called "Fire Ivy". Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds. Each hit has chances to cause Stop. (Double chance on Monsters). ______________________________________ Max Level: 5 Skill Form: Magical attack , Target: Ground Cast: 5 sec Range: 9 Cells Delay: 1 sec Element: Wind , ______________________________________ [Lv 1]: 1 wall, 250% MATK, 2% chance to stop [Lv 2]: 2 walls, 275% MATK, 4% chance to stop [Lv 3]: 3 walls, 300% MATK, 6% chance to stop [Lv 4]: 4 walls, 325% MATK, 8% chance to stop [Lv 5]: 5 walls, 350% MATK, 10% chance to stop ______________________________________ Requirement: Thunder Storm 10, Lightning Bolt 10
Earthquake (Custom)
Provoke a powerful Earthquake. Damage are divided between targets non-linearly Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target) The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double) ______________________________________ Max Level: 10 Skill Form: Active Delay: 5 sec Cast: 10 sec ______________________________________ [Lv 1]: 720% Damage (3 hits), Stone Curse 5%, Area 5x5 [Lv 2]: 840% Damage (3 hits), Stone Curse 10%, Area 7x7 [Lv 3]: 960% Damage (3 hits), Stone Curse 15%, Area 9x9 [Lv 4]: 1080% Damage (3 hits), Stone Curse 20%, Area 11x11 [Lv 5]: 1200% Damage (3 hits), Stone Curse 25%, Area 13x13 [Lv 6]: 1320% Damage (3 hits), Stone Curse 30%, Area 13x13 [Lv 7]: 1440% Damage (3 hits), Stone Curse 35%, Area 13x13 [Lv 8]: 1560% Damage (3 hits), Stone Curse 40%, Area 13x13 [Lv 9]: 1680% Damage (3 hits), Stone Curse 45%, Area 13x13 [Lv 10]: 1800% Damage (3 hits), Stone Curse 50%, Area 13x13
Earth Wall
Creates a earth wall of spikes of 1 cells that will block enemies. ______________________________________ Max Level: 5 Skill Form: Active , Target: Ground Cast: 0.25 sec Range: 9 Cells Element: Earth , ______________________________________ [Lv 1]: Earth Wall 1 instance [Lv 2]: Earth Wall 2 instance [Lv 3]: Earth Wall 3 instance [Lv 4]: Earth Wall 4 instance [Lv 5]: Earth Wall 5 instance ______________________________________ Requirement: Earthquake 3
Lord Knight
Fury
Enables to enter a Fury mode.
Damage received are reduced by an amount equivalent to 0.5 * SkillLv% of current HP (applied after shield reductions etc)
DEF2 is also increased by 20 * SkillLv%
Damage inflicted by the character are absorbed in HP at a low rate (SkillLv%)
Does not work on Soul Destroyer, Investigate, Venom Splasher, Finger Offensive, Sprinkle Sand, Throw Stone, Acid Terror and Demonstration
______________________________________
Max Level: 5 Skill Form: Active ,
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Requirement: Provoke 10, Endure 10
Assassin Cross
Hallucination Walk
Enable to enter an Hallucination Walk.
For 10 seconds, the user receives chance to avoid damage.
If Cloaked: Gets out of the cloaking and tries to inflict Hallucination for 5seconds in a 7x7 area.
If uncloaked: Autospells Cloaking and summons a clone on the same cell as the user.
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Max Level: 5 Skill Form: Active ,
Target: Self Cast: 1.25 sec -0.25 sec per Lv
Delay: 1sec Cooldown: 10sec
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[Lv 1]: Hallucination 20% chance, 2% chance to avoid damage (20% for 0.75sec)
[Lv 2]: Hallucination 40% chance, 4% chance to avoid damage (40% for 0.75sec)
[Lv 3]: Hallucination 60% chance, 6% chance to avoid damage (60% for 0.75sec)
[Lv 4]: Hallucination 80% chance, 8% chance to avoid damage (80% for 0.75sec)
[Lv 5]: Hallucination 100% chance, 10% chance to avoid damage (100% for 0.75sec)
______________________________________
Requirement: Improve Dodge 10, Cloaking 10
Bard / Dancer
Ragnarok
casts a random visual effect + attacks and / or debuff and / or buff every 2 seconds.
Damage are based on SkillLv/ATK/MATK of the dancer/bard cumulated. (20 * SkillLv%)
Damage are reduced by DEF's and MDEF's average.
Damage can be critical (Crit of dancer/bard average), which increases damage by 1/3 and ignore 1/3 DEF/MDEF
Status have 15 * SkillLv% chance to be inflicted.
______________________________________
Max Level: 5 Skill Form: Ensemble ,
______________________________________
[Status] / [Damage] / [Buff]
[Fire]: Burning (10s) / 100% DMG, Damage +3 * SkillLv% ,
[Water]: Freeze (10s) / 100% DMG, Critical +3 * SkillLv% ,
[Wind]: Stun (10s) / 100% DMG, ASD/SPD/CAST/ASPD +3 * SkillLv% ,
[Earth]: Stone (10s) / 100% DMG, Resistance +3 * SkillLv% ,
[Neutral]: None / 133% DMG, None
[Ghost]: Curse (7s) / 100% DMG, All stats +2 * SkillLv% ,
[Dark]: Blind (7s) / 100% DMG, Reflect Status 10 * SkillLv% ,
[Holy]: Silence (7s) / 50% DMG, Heals allies 50% ,
[Poison]: Poison (10s) / 100% DMG, Deep Wound on enemies lv 3 ,
______________________________________
Requirement: Ringnibelungen 1
Stalker
Steal Backpack
On Players: Deprives the target of the last stripped equipment from their inventory, and send it back to their storage.
The user who steals the equipment receives it in the form of a rental which lasts 5 min maximum.
On Monsters: Combine Steal and Steal Coins together in a large area.
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Max Level: 5 Skill Form: Active ,
Target: Enemy Cast: 1.25sec -0.25sec per Lv
Delay: 1 sec Cooldown: 10 sec
Range: 9 cells
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[Lv 1]: 3x3 Area.
[Lv 2]: 5x5 Area.
[Lv 3]: 7x7 Area.
[Lv 4]: 9x9 Area.
[Lv 5]: 11x11 Area.
______________________________________
Requirement: Snatcher 10, Improve Dodge 10
Creator
Synthesis Potion
Creates potions that last 5 min in every player's inventory around the user.
Required materials depend on the number of players.
______________________________________
Max Level: 1 Skill Form: Active ,
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[Super Potion]: HP regeneration, cost x1 Empty Bottle, 1x Ment, 1x Blue Gemstone
[Hyper Potion]: HP regeneration, cost x1 Empty Bottle, 1x Red Gemstone, 1x Cursed Ruby
[Elixir]: HP and SP regeneration, cost x1 Empty Bottle, 1x Aquamarine, 1x Yellow Gemstone
[ATK Potion]: ATK +30%, cost 1x Karvodailnirol, 1x Flame Heart, 1x Star Crumb
[MATK Potion]: MATK +30%, cost 1x Detrimindexta, 1x Frozen Heart, 1x Star Crumb
[HIT Potion]: HIT +33, cost 1x Izidor, 1x Black Hair, 1x Witch Starsand
[FLEE Potion]: Flee +33, cost 1x Shoot, 1x Maneater Blossom, 1x Witch Starsand
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Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5
Alchemist
Twilight Alchemy IV
Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
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Max Level: 1 Skill Form: Active
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Check the Potion Creation Guide for the necessary ingredients.
Drillmaster
Raises Attack Power of Homunculus.
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Max Level: 10 Skill Form: Passive ,
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[Lv 1]: Damage +2% ,
[Lv 2]: Damage +4% ,
[Lv 3]: Damage +6% ,
[Lv 4]: Damage +8% ,
[Lv 5]: Damage +10% ,
[Lv 6]: Damage +12% ,
[Lv 7]: Damage +14% ,
[Lv 8]: Damage +16% ,
[Lv 9]: Damage +18% ,
[Lv 10]: Damage +20% ,
______________________________________
Requirement: Bioethics 5
Biotechnology
Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ,
______________________________________
Max Level: 10 Skill Form: Passive ,
______________________________________
[Lv 1]: MaxHP +2%, Chance to create +2% ,
[Lv 2]: MaxHP +4%, Chance to create +4% ,
[Lv 3]: MaxHP +6%, Chance to create +6% ,
[Lv 4]: MaxHP +8%, Chance to create +8% ,
[Lv 5]: MaxHP +10%, Chance to create +10% ,
[Lv 6]: MaxHP +12%, Chance to create +12% ,
[Lv 7]: MaxHP +14%, Chance to create +14% ,
[Lv 8]: MaxHP +16%, Chance to create +16% ,
[Lv 9]: MaxHP +18%, Chance to create +18% ,
[Lv 10]: MaxHP +20%, Chance to create +20% ,
______________________________________
Requirement: Bioethics 5
Flame Control
Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.
______________________________________
Max Level: 1 Skill Form: Active ,
Target: Enemy Cooldown: 3 sec
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[Amistr]: 100% ATK, 20% chance to stun for 2 sec
[Lif]: 100% ATK, 75% chance to silence for 2 sec
[Filir]: 100% ATK, 100% chance to deep wound for 2 sec
[Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec
______________________________________
Requirement: Biotechnology 1
Blacksmith
Axe Throwing (Custom)
(Known as Tomahawk Item Skill) Throw an axe at a far enemy causing damages. The skill level is affecting the number of hits. ______________________________________ Max Level: 5 Skill Form: Physical attack Target: 1 Enemy Cast: 1 sec Range: 5 Cells Delay: 1 sec Cooldown: 5 sec ______________________________________ [Lv 1]: 3 Hits [Lv 2]: 4 Hits [Lv 3]: 5 Hits [Lv 4]: 6 Hits [Lv 5]: 7 Hits ______________________________________ Requirement: Axe Mastery 5 Requires Axe Class Weapon. (1H or 2H)
Whitesmith
System Creation
Summons a static device that shoots at a distance of 9 squares for 20 seconds. Damage depends on user's ATK. Each level acquired increases the amount of device present at once. ______________________________________ Max Level: 5 Skill Form: Active , Target: Ground Cast: 5 sec Delay: 1 sec Range: 9 cells Instances: 5 ______________________________________ [Lv 1]: Lightning Device - 7 Range, Wind Element,MDEF [Lv 2]: Ice Device - 7 Range, Water Element,MDEF [Lv 3]: Fire Device - 7 Range, Fire Element,MDEF [Lv 4]: Earth Device - 7 Range, Earth Element,MDEF [Lv 5]: Classic Device - 9 Range, Neutral Element, more HP/DEF ______________________________________ Requirement: Weapon Research 10, Weapon Perfect 3 , Consume 1 Iron