Difference between revisions of "Kugan: Classics list"
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! [[File:Active_icon.png]]<br>Kugan Name !! Max Level (Point cost per Level) !! Duration !! Cooldown !! Casting Time !! LP Cost !! Effect | ! [[File:Active_icon.png]]<br>Kugan Name !! Max Level (Point cost per Level) !! Duration !! Cooldown !! Casting Time !! LP Cost !! Effect | ||
|- | |- | ||
− | | [[File:1200.png|none]] '''Dash''' || 5 (1) || 3 seconds || 7 seconds || - || 2 || Grants | + | | [[File:1200.png|none]] '''Dash''' || 5 (1) || 3 seconds || 7 seconds || - || 2 || Grants 10/15/20/25/30% Walking Speed. |
|- | |- | ||
− | | [[File:1201.png|none]] '''Precision on the moment''' || 5 (1) || | + | | [[File:1201.png|none]] '''Precision on the moment''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40 Hit. |
|- | |- | ||
− | | [[File:1202.png|none]] '''Dodge in the moment''' || 5 (1) || | + | | [[File:1202.png|none]] '''Dodge in the moment''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40 Flee. |
|- | |- | ||
− | | [[File:1203.png|none]] '''Protect vital points''' || 5 (1) || | + | | [[File:1203.png|none]] '''Protect vital points''' || 5 (1) || 5 seconds || - || - || 2 || Grants 8/16/24/32/40% critical defense. |
|- | |- | ||
− | | [[File:1204.png|none]] '''Root Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% | + | | [[File:1204.png|none]] '''Root Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to the ''Root'' common status. |
|- | |- | ||
− | | [[File:1205.png|none]] '''Affliction Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% | + | | [[File:1205.png|none]] '''Affliction Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to all common statuses. |
|- | |- | ||
− | | [[File:1206.png|none]] '''Hemorrhage Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% | + | | [[File:1206.png|none]] '''Hemorrhage Immunity''' || 5 (1) || 3 seconds || 7 seconds || - || 4 || Grants 20/40/60/80/100% Resistance to the ''DoT'' common status. |
|- | |- | ||
− | | [[File:1207.png|none]] '''Melee Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% | + | | [[File:1207.png|none]] '''Melee Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Melee Physical Damage reflection. |
|- | |- | ||
− | | [[File:1208.png|none]] '''Ranged Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% | + | | [[File:1208.png|none]] '''Ranged Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Long-Ranged Damage reflection. |
|- | |- | ||
− | | [[File:1209.png|none]] '''Magical Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% | + | | [[File:1209.png|none]] '''Magical Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Magical Damage reflection. |
|- | |- | ||
− | | [[File:1210.png|none]] '''Special Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% | + | | [[File:1210.png|none]] '''Special Revenge''' || 5 (1) || 3 seconds || 7 seconds || 1 second || 4 || Grants 8/16/24/32/40% Special Damage reflection. |
|- | |- | ||
− | | [[File:1211.png|none]] '''Melee Tactical''' || 5 (1) || 15 seconds || - || - || 6 || | + | | [[File:1211.png|none]] '''Melee Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Melee Damage, but all other Damage types against you are increased by 1/2/3/4/5%. |
|- | |- | ||
− | | [[File:1212.png|none]] '''Ranged Tactical''' || 5 (1) || 15 seconds || - || - || 6 || | + | | [[File:1212.png|none]] '''Ranged Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Long-Ranged Damage, but all other Damage types against you are increased by 1/2/3/4/5%. |
|- | |- | ||
− | | [[File:1213.png|none]] '''Magical Tactical''' || 5 (1) || 15 seconds || - || - || 6 || | + | | [[File:1213.png|none]] '''Magical Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Magical Damage, but all other Damage types against you are increased by 1/2/3/4/5%. |
|- | |- | ||
− | | [[File:1214.png|none]] '''Special Tactical''' || 5 (1) || 15 seconds || - || - || 6 || | + | | [[File:1214.png|none]] '''Special Tactical''' || 5 (1) || 15 seconds || - || - || 6 || Grants 3/6/9/12/15% Resistance to Special Damage, but all other Damage types against you are increased by 1/2/3/4/5%. |
|- | |- | ||
− | | [[File:1215.png|none]] '''Melee Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% | + | | [[File:1215.png|none]] '''Melee Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Melee Damage. |
|- | |- | ||
− | | [[File:1216.png|none]] '''Ranged Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% | + | | [[File:1216.png|none]] '''Ranged Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Long-Ranged Damage. |
|- | |- | ||
− | | [[File:1217.png|none]] '''Magical Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% | + | | [[File:1217.png|none]] '''Magical Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Magical Damage. |
|- | |- | ||
− | | [[File:1218.png|none]] '''Special Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% | + | | [[File:1218.png|none]] '''Special Resistance''' || 5 (1) || 3 seconds || 10 seconds || - || 8 || Grants 20/40/60/80/100% Resistance to Special Damage. |
|- | |- | ||
− | | [[File:1219.png|none]] '''Careful Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants | + | | [[File:1219.png|none]] '''Careful Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 20/40/60/80/100 MATK. |
|- | |- | ||
− | | [[File:1220.png|none]] '''Prepared Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants | + | | [[File:1220.png|none]] '''Prepared Incantation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 3/6/9/12/15% casting time reduction. |
|- | |- | ||
− | | [[File:1221.png|none]] '''Increased Concentration''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || | + | | [[File:1221.png|none]] '''Increased Concentration''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 8/16/24/32/40% chance to resist cast cancel. |
|- | |- | ||
− | | [[File:1222.png|none]] '''Offensive Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants | + | | [[File:1222.png|none]] '''Offensive Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 10/20/30/40/50 ATK. |
|- | |- | ||
− | | [[File:1223.png|none]] '''Pulse Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants | + | | [[File:1223.png|none]] '''Pulse Preparation''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 2/4/6/8/10% ASPD. |
|- | |- | ||
− | | [[File:1224.png|none]] '''Preparation for Stability''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants | + | | [[File:1224.png|none]] '''Preparation for Stability''' || 5 (1) || 15 seconds || - || 2 seconds || 10 || Grants 8/16/24/32/40% Resistance to after hit delay and pushbacks. |
|- | |- | ||
− | | [[File:1225.png|none]] '''Second Breath''' || 5 (1) || - || 120 seconds || 2 seconds || 30 || | + | | [[File:1225.png|none]] '''Second Breath''' || 5 (1) || - || 120 seconds || 2 seconds || 30 || Immediately recovers 20/40/60/80/100% of maximum SP. |
|- | |- | ||
− | | [[File:1226.png|none]] '''Mana Explosion''' || 5 (1) || 10 seconds || - || 1 second || 5 || Increases natural SP recovery by 20/40/60/80/100% for 10 seconds | + | | [[File:1226.png|none]] '''Mana Explosion''' || 5 (1) || 10 seconds || - || 1 second || 5 || Increases natural SP recovery by 20/40/60/80/100% for 10 seconds. |
|- | |- | ||
− | | [[File:1227.png|none]] '''Burst of Life''' || 5 (1) || - || 90 seconds || - || 20 || | + | | [[File:1227.png|none]] '''Burst of Life''' || 5 (1) || - || 90 seconds || - || 20 || Immediately recover 20/40/60/80/100% of maximum HP. |
|- | |- | ||
− | | [[File:1228.png|none]] '''Explosion of Life''' || 5 (1) || 10 seconds || 1 second || 2 seconds || 5 || Increases natural HP recovery by 100/200/300/400/500% for 10 seconds | + | | [[File:1228.png|none]] '''Explosion of Life''' || 5 (1) || 10 seconds || 1 second || 2 seconds || 5 || Increases natural HP recovery by 100/200/300/400/500% for 10 seconds. |
+ | |- | ||
+ | | [[File:1229.png|none]] '''Surge of Wrath''' || 5 (1) || - || 120 seconds || 4 seconds || 0 || Immediately recover 10/20/30/40/50% of maximum Limit Points. | ||
+ | |- | ||
+ | | [[File:1200.png|none]] '''Alacrity''' || 1 (5) || - || 10 seconds || - || 10 || Immediately regain ''Initiative''. | ||
|- | |- | ||
− | |||
|} | |} | ||
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! [[File:Passive_icon.png]]<br>Kugan Name !! Max Level (Point cost per Level) !! Effect | ! [[File:Passive_icon.png]]<br>Kugan Name !! Max Level (Point cost per Level) !! Effect | ||
|- | |- | ||
− | | [[File:1400.png|none]] '''Toughness''' || 5 (1) || Grants 1/2/3/4/5% to maximum HP and a | + | | [[File:1400.png|none]] '''Toughness''' || 5 (1) || Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel. |
+ | |- | ||
+ | | [[File:1401.png|none]] '''Sternness''' || 5 (1) || Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel. | ||
+ | |- | ||
+ | | [[File:1402.png|none]] '''Limit Proficiency''' || 5 (1) || Increases Limit Points maximum by 4/8/12/16/20. | ||
+ | |- | ||
+ | | [[File:1403.png|none]] '''Limit Improvement''' || 5 (1) || Increases Limit Points natural regeneration by 4/8/12/16/20%. | ||
+ | |- | ||
+ | | [[File:1404.png|none]] '''Limit Management''' || 5 (1) || Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%. | ||
+ | |- | ||
+ | | [[File:1405.png|none]] '''Initiative Mastery''' || 5 (1) || Decreases time to recover the ''Initiative'' state by 7/14/21/28/35%. Also increase damage by 2/4/6/8/10% when attacking a monster without target. | ||
+ | |- | ||
+ | | [[File:1406.png|none]] '''Unstunnable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Stun status. | ||
+ | |- | ||
+ | | [[File:1407.png|none]] '''Unfreezable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Freeze status. | ||
+ | |- | ||
+ | | [[File:1408.png|none]] '''Unsleepable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Sleep status. | ||
+ | |- | ||
+ | | [[File:1409.png|none]] '''Unstonable''' || 5 (1) || Grants 3/6/9/12/15% Resistance to the Stone Curse status. | ||
+ | |- | ||
+ | | [[File:1410.png|none]] '''Uncursable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Curse status. | ||
+ | |- | ||
+ | | [[File:1411.png|none]] '''Unblindable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Blind status. | ||
+ | |- | ||
+ | | [[File:1412.png|none]] '''Unsilencable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Silence status. | ||
+ | |- | ||
+ | | [[File:1413.png|none]] '''Unconfusable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Confusion status. | ||
+ | |- | ||
+ | | [[File:1414.png|none]] '''Unbleedable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Bleeding status. | ||
+ | |- | ||
+ | | [[File:1415.png|none]] '''Unburnable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Burning status. | ||
+ | |- | ||
+ | | [[File:1416.png|none]] '''Unpoisonable''' || 5 (1) || Grants 4/8/12/16/20% Resistance to the Poison status. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Human Attacker''' || 5 (1) || Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS). | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Brute Attacker''' || 5 (1) || Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Angel Attacker''' || 5 (1) || Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Demon Attacker''' || 5 (1) || Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Dragon Attacker''' || 5 (1) || Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Insect Attacker''' || 5 (1) || Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Formless Attacker''' || 5 (1) || Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Undead Attacker''' || 5 (1) || Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1417.png|none]] '''Plant Attacker''' || 5 (1) || Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Human Defender''' || 5 (1) || Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS). | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Brute Defender''' || 5 (1) || Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Angel Defender''' || 5 (1) || Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Demon Defender''' || 5 (1) || Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Dragon Defender''' || 5 (1) || Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Insect Defender''' || 5 (1) || Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Formless Defender''' || 5 (1) || Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Undead Defender''' || 5 (1) || Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Plant Defender''' || 5 (1) || Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. | ||
+ | |- | ||
+ | | [[File:1435.png|none]] '''Specialized Dealer''' || 5 (1) || Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage. | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Specialized Joker''' || 5 (1) || Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage. | ||
+ | |- | ||
+ | | [[File:1437.png|none]] '''Two-Handed Proficiency''' || 5 (1) || Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5. <br>User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff). | ||
+ | |- | ||
+ | | [[File:1437.png|none]] '''Single Handed Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon. <br>User must have an empty Left Hand (no Shield, Weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] equipped). | ||
+ | |- | ||
+ | | [[File:1437.png|none]] '''Two Weapon Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks). <br>User must wear a weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] in their left hand (melee). | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Shield Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% DEF/MDEF per refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives 9.8% DEF/MDEF<br>Reduces frontal damage by 2/4/6/8/10%.<br>User must wear a Shield | ||
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Sneaky Proficiency''' || 5 (1) || Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back. <br>User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Light-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range (best at 1 cell from the target). <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Medium-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (best at 7 celles from the target). <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Heavy-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting. <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Light Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Light Armor]. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Medium Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Medium Armor]. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Neutral Armor Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Neutral armor]. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Heavy armor]. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Very Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Very Heavy armor]. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Dagger Mastery''' || 5 (1) || Grants 1/2/3/4/5% Defense Penetration when using Physical or Magical attacks, and increases Flee by 2/4/6/8/10, must be equipped with a dagger. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Sword Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Axe Mastery''' || 5 (1) || Grants 2/3/4/6/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped withs an axe. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Mace Mastery''' || 5 (1) || Grants 6/9/12/15/21% longer staggering effect and reduces after hit walking delay, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Shield Mastery''' || 5 (1) || Grants 2/3/4/5/7% chance of blocking an attack, and reduces pushbacks distance by 8/12/16/20/28%, must be equipped with a shield, does not stack with other masteries. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Rod Mastery''' || 5 (1) || Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Book Mastery''' || 5 (1) || Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Fist Mastery''' || 5 (1) || Grants 6/9/12/15/21% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Katar Mastery''' || 5 (1) || Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Exotic Mastery''' || 5 (1) || Grants 6/9/12/15/21% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 1/2/3/4/5% (stacks if multiple status). |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Ninja Mastery''' || 5 (1) || Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with ninja's weapons. |
|- | |- | ||
− | | [[File: | + | | [[File:1437.png|none]] '''Ranged Mastery''' || 5 (1) || Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental attacks by 2/4/6/8/10%, must be equipped with ranged weapons. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Strength''' || 5 (1) || Grants 1/2/3/4/5 STR if base STR is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Dexterity''' || 5 (1) || Grants 1/2/3/4/5 DEX if base DEX is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Agility''' || 5 (1) || Grants 1/2/3/4/5 AGI if base AGI is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Vitality''' || 5 (1) || Grants 1/2/3/4/5 VIT if base VIT is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Intelligence''' || 5 (1) || Grants 1/2/3/4/5 INT if base INT is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Compensated Luck''' || 5 (1) || Grants 1/2/3/4/5 LUK if base LUK is lower than 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Strength''' || 5 (2) || Grants 2/3/4/5/7 STR if base STR is higher or equal to 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Dexterity''' || 5 (2) || Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Agility''' || 5 (2) || Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Vitality''' || 5 (2) || Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Intelligence''' || 5 (2) || Grants 2/3/4/5/7 INT if base INT is higher or equal to 80. |
|- | |- | ||
− | | [[File: | + | | [[File:1462.png|none]] '''Legendary Luck''' || 5 (2) || Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80. |
|- | |- | ||
− | | | + | | style="border: 0px"| |
|- | |- | ||
− | + | ! style="border: 0px" colspan="3"| Season 2 (Release Date: 04/17/2022) | |
|- | |- | ||
− | | | + | | style="border: 0px"| |
|- | |- | ||
− | | [[File: | + | | [[File:1475.png|none]] '''Summon Mastery''' || 5 (1) || Increases Summon power (all stats of summons) by 1/2/3/4/5% |
|- | |- | ||
− | | [[File: | + | | [[File:1476.png|none]] '''Offhands Mastery''' || 5 (1) || Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine. |
|- | |- | ||
− | | [[File: | + | | [[File:1474.png|none]] '''Autospells Mastery''' || 5 (1) || Increases chances of casting any autospell skill by 3/6/9/12/15% |
|- | |- | ||
− | | [[File: | + | | [[File:1487.png|none]] '''Spear Mastery''' || 5 (1) || Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear. |
|- | |- | ||
− | | [[File: | + | | [[File:1478.png|none]] '''Mutations Mastery''' || 5 (1) || Your <html><a href="https://mysticprojectro.com/wiki/index.php/Mutated_Skills" target="_blank">mutated</a></html> skills can now be used at their full potential at higher levels. The optimal conditions for the mutation are now met at level 1 + 10/20/30/40/50% of the max level of the skill.<br> |
+ | ''E.g. A mutated skill with max level 10 will now work optimally at level 6 if this kugan is at level 5.<br>'' | ||
+ | ''E.g. A mutated skill with max level 5 will now work optimally at level 3 if this kugan is at level 5.<br>'' | ||
|- | |- | ||
− | | [[File: | + | | [[File:1478.png|none]] '''Mutations Expertise''' || 5 (1) || Increases duration of <html><a href="https://mysticprojectro.com/wiki/index.php/Mutated_Skills" target="_blank">mutated skills</a></html> by 10/20/30/40/50% |
|- | |- | ||
− | | [[File: | + | | [[File:1481.png|none]] '''Kugans Expertise''' || 5 (1) || Increases duration of active kugans by 7/14/21/28/35% |
|- | |- | ||
− | | [[File: | + | | [[File:1332.png|none]] '''Marriage Mastery''' || 5 (1) || Lv1: No need to wear wedding ring to receive marriage skills <br> Lv2: Marriage skills cast -10% <br> Lv3: Marriage skills heal +10% <br> Lv4: Marriage skills cast -10% <br> Lv5: Marriage skills heal +10% |
|- | |- | ||
− | | [[File: | + | | [[File:1474.png|none]] '''Cover your Flaws''' || 5 (1) || Reduces the enemy's Elemental Mastery by 5/10/15/20/25% when taking elemental damage. |
|- | |- | ||
− | | [[File: | + | | [[File:1327.png|none]] '''Andora''' || 5 (1) || 2/4/6/8/10% chance to be ignored by monster (stealth). Depending on the formula user's flee-target's hit, the stealth can be stronger. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled. |
|- | |- | ||
− | | [[File: | + | | [[File:1328.png|none]] '''Perfection''' || 5 (1) || Perfect HIT +2/4/6/8/10%, also grants 0.5/1/1.5/2/2.5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any. |
|- | |- | ||
− | | [[File: | + | | [[File:1329.png|none]] '''Magical Defense''' || 3 (1) || MDEF +1/2/3 |
|- | |- | ||
− | | [[File: | + | | [[File:1329.png|none]] '''Physical Defense''' || 3 (1) || DEF +1/2/3 |
|- | |- | ||
− | | [[File: | + | | [[File:1479.png|none]] '''Ain't a Dancer''' || 5 (1) || Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect. |
|- | |- | ||
− | | [[File: | + | | [[File:1480.png|none]] '''Ain't a Singer''' || 5 (1) || Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect. |
|- | |- | ||
− | | [[File: | + | | [[File:1315.png|none]] '''Status Resilience''' || 5 (1) || Reduces chances of being inflicted with a Status effect by 2/4/6/8/10% |
|- | |- | ||
− | | [[File: | + | | [[File:1316.png|none]] '''Herborist''' || 5 (1) || Herbs heal +40/80/120/160/200% of total INT. |
|- | |- | ||
− | | [[File: | + | | [[File:1317.png|none]] '''Sensor''' || 5 (1) || Map item drop rate +2/4/6/8/10% |
|- | |- | ||
− | | [[File: | + | | [[File:1318-2.png|none]] '''Apothecary''' || 5 (1) || Healing received from heal potions increased by +3/6/9/12/15% |
|- | |- | ||
− | | [[File: | + | | [[File:1333-2.png|none]] '''Alchemy''' || 5 (1) || All potions also heals 1/2/3/4/5% of HP potion recovery as SP. |
|- | |- | ||
− | | [[File: | + | | [[File:1334.png|none]] '''Pet Mastery''' || 5 (1) || Increases pet intimacy gained by 10/20/30/40/50% when feeding pet. |
|- | |- | ||
− | | [[File: | + | | [[File:1335.png|none]] '''Worst Dad Ever''' || 5 (1) || Reduces hospital duration to resurrect pet by 15/30/45/60/75%. The pet has to die on the character having the kugan. |
|- | |- | ||
− | | [[File: | + | | [[File:1319.png|none]] '''Illusion Effect''' || 5 (1) || Increases FLEE by 1 for every 8/7/6/5/4 INT |
|- | |- | ||
− | | [[File: | + | | [[File:1494.png|none]] '''Astral Mastery''' || 5 (1) || Zodiac skill costs 10/15/20/25/30% more LP, but effect is increased by 10/15/20/25/30% |
|- | |- | ||
− | | [[File: | + | | [[File:1494.png|none]] '''Astral Expertise''' || 5 (1) || Zodiac skill costs 10/20/30/40/50% more LP, but durations is increased by 10/20/30/40/50% |
|- | |- | ||
− | | [[File: | + | | [[File:1494.png|none]] '''Astral Celerity''' || 5 (1) || Zodiac skill casting time is reduced by 10/20/30/40/50% |
|- | |- | ||
− | | [[File: | + | | [[File:1494.png|none]] '''Astral Elemental''' || 5 (1) || Zodiac Skill grants Resistance/Mastery to an element by 2/3/4/5/7%. |
+ | <ul><li>Fire : Leo / Sagittarius / Aries</li></ul> | ||
+ | <ul><li>Wind : Aquarius / Gemini Mad & Kind / Libra</li></ul> | ||
+ | <ul><li>Earth : Taurus / Virgo / Capricorn</li></ul> | ||
+ | <ul><li>Water : Scorpio / Pisces / Cancer</li></ul> | ||
|- | |- | ||
− | | [[File: | + | | [[File:1482.png|none]] '''Team Defense''' || 5 (1) || Reduces all damage received by monster by 3/6/9/12/15% if your are not the main target |
|- | |- | ||
− | | [[File: | + | | [[File:1483.png|none]] '''Team Opportunity''' || 5 (1) || Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target |
|- | |- | ||
− | | [[File: | + | | [[File:1478.png|none]] '''Burst Skill''' || 5 (1) || Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not a meant to DPS but to "burst". Lex Aeterna doesn't affect Burst damage. |
|- | |- | ||
− | | [[File: | + | | [[File:1478.png|none]] '''Reactive Skill''' || 5 (1) || Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to "react". |
|- | |- | ||
− | | [[File: | + | | [[File:1478.png|none]] '''Mutation Skill''' || 5 (1) || Choose a skill: This skill will receive a mutation effect. Higher level will give better chances and effects. <html><a href="https://mysticprojectro.com/wiki/index.php/Mutated_Skills" target="_blank">mutated</a></html> |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Light Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Light]: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10% |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Medium Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Medium]: After Cast Delay, ASPD and casting time improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10% |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Neutral Defense Proficiency''' || 5 (1) || If all your armor pieces are : [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Neutral] Increases Physical and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5. |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Heavy Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Heavy]: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10% |
|- | |- | ||
− | | [[File: | + | | [[File:1436.png|none]] '''Very Heavy Defense Proficiency''' || 5 (1) || If all your armor pieces are [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Very Heavy]: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5% |
+ | |- | ||
+ | | [[File:1436.png|none]] '''Full Suit Up''' || 5 (1) || If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5<br>Note: If a Shield is worn it must be of the same type as other equipment in order to benefit of this bonus. If no Shield is worn, this equipment slot is ignored. | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Light Garment Proficiency''' || 5 (1) || All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Garment refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Medium Garment Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Neutral Garment Proficiency''' || 5 (1) || Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Heavy Garment Proficiency''' || 5 (1) || 0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Very Heavy Garment Proficiency''' || 5 (1) || Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Light Shoes Proficiency''' || 5 (1) || Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% summon power, MATK and healing power.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Medium Shoes Proficiency''' || 5 (1) || Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% Special damage.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Neutral Shoes Proficiency''' || 5 (1) || Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% physical damage.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Heavy Shoes Proficiency''' || 5 (1) || 1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Very Heavy Shoes Proficiency''' || 5 (1) || Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5 per Shoe refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Light Shield Proficiency''' || 5 (1) || All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Shield refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Medium Shield Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known).<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Neutral Shield Proficiency''' || 5 (1) || Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Heavy Shield Proficiency''' || 5 (1) || 0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] (100% of ATK, reduced by DEF, Neutral property) when attacked at melee range.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +35% to counter-attack.</br> | ||
+ | |- | ||
+ | | [[File:1436.png|none]] '''Very Heavy Shield Proficiency''' || 5 (1) || Crit Defense and Resistance to all Races increased by 0.1/0.2/0.3/0.4/0.5 per Shield refine level.<br>Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all races.</br> | ||
+ | |- | ||
+ | | [[File:1314.png|none]] '''Attrition Warfare''' || 5 (1) || When hitting a target, every second one stack is generated which lasts 10 seconds.<br> | ||
+ | If 10 stacks are generated, the target's Hard DEF and Hard MDEF are reduced by 10 for 10 seconds. The duration is renewed if continuously attacking.<br> | ||
+ | This effect can't be stacked no matter how many times the target receives this debuff.<br> | ||
+ | Doesn't work on AoE skills and reset the amount of stacks if another target is hit.<br> | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Natural Resistance - Fire''' || 5 (1) || Fire elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Natural Resistance - Wind''' || 5 (1) || Wind elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Natural Resistance - Water''' || 5 (1) || Water elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Natural Resistance - Earth''' || 5 (1) || Earth elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Elemental Resistance - Holy''' || 5 (1) || Holy elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Elemental Resistance - Dark''' || 5 (1) || Dark elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1320.png|none]] '''Elemental Resistance - Unholy''' || 5 (1) || Poison/Undead/Ghost elemental Resistance +2/4/6/8/10% | ||
+ | |- | ||
+ | | [[File:1426.png|none]] '''Player Defenser''' || 5 (1) || Reduces all damage received from Players by 4/8/12/16/20%. If a Shield Card granting Resistance to the Demi-Human Race is worn, reduces damage by 2/4/6/8/10% instead. | ||
|} | |} | ||
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! [[File:Signatures_icon.png]]<br>Kugan Name ! | + | ! width="16%"| [[File:Signatures_icon.png]]<br>Kugan Name |
+ | ! width="15%"| Max Level<br>(Point cost per Level) | ||
+ | ! Effect | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Pestilence according to Rinslet''' || 5 (2) || Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. | + | | [[File:1500.png|none]] '''Pestilence according to Rinslet''' || 5 (2) || Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. Use '''@toggle 1500''' to disable it. |
|- | |- | ||
| [[File:1500.png|none]] '''Cynism according to Cerenity''' || 5 (2) || Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked. | | [[File:1500.png|none]] '''Cynism according to Cerenity''' || 5 (2) || Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked. | ||
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| [[File:1500.png|none]] '''Pacification according to Vlad''' || 5 (2) || Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked. | | [[File:1500.png|none]] '''Pacification according to Vlad''' || 5 (2) || Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Symbiosis according to Lidwyne''' || 5 (2) || Increases all summons power by 5/10/15/20/25% of base LUK (affect | + | | [[File:1500.png|none]] '''Symbiosis according to Lidwyne''' || 5 (2) || Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugans' and summoners' summons, same goes for Homunculus and creator's skills). |
|- | |- | ||
| [[File:1500.png|none]] '''Righteousness according to Kwaii''' || 5 (2) || Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%. | | [[File:1500.png|none]] '''Righteousness according to Kwaii''' || 5 (2) || Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%. | ||
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| [[File:1500.png|none]] '''Liveliness according to Moonie''' || 5 (2) || When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds. | | [[File:1500.png|none]] '''Liveliness according to Moonie''' || 5 (2) || When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Honor according to Melihanda''' || 1 (10) || | + | | [[File:1500.png|none]] '''Honor according to Melihanda''' || 1 (10) || Damage received can't be higher than 50% of your maxHP (doesn't stack with similar effects, will use the highest value). |
If HP<50% and receive an attack, grants 1% maxHP regen each second for 7 seconds. | If HP<50% and receive an attack, grants 1% maxHP regen each second for 7 seconds. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Enthusiasm according to Korros''' || 1 (10) || If the damage received is more than 1% of | + | | [[File:1500.png|none]] '''Enthusiasm according to Korros''' || 1 (10) || If the damage received is more than 1% of maxHP, the damage received is reduced by 1% of your maxHP (doesn't stack with similar effects, will use the highest value). |
If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds. | If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds. | ||
|- | |- | ||
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| [[File:1500.png|none]] '''Faith according to Sup''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds. | | [[File:1500.png|none]] '''Faith according to Sup''' || 5 (2) || When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Justice according to Duran''' || 5 (2) || When HP are lower than 50% and | + | | [[File:1500.png|none]] '''Justice according to Duran''' || 5 (2) || When HP are lower than 50% and the player receives damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds. |
|- | |- | ||
| [[File:1500.png|none]] '''Wiggling according to Bibi''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec. | | [[File:1500.png|none]] '''Wiggling according to Bibi''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Strengthening according to Harikado''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical damage and perfect hit for 7sec. | + | | [[File:1500.png|none]] '''Strengthening according to Harikado''' || 5 (2) || When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical melee damage and perfect hit for 7sec. |
|- | |- | ||
− | | [[File:1500.png|none]] '''Fury according to Hubu''' || 5 (2) || When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000 | + | | [[File:1500.png|none]] '''Fury according to Hubu''' || 5 (2) || When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000% of ATK+MATK, doubled on monsters. Cooldown 7sec. |
|- | |- | ||
| [[File:1500.png|none]] '''Runology according to Evangeline''' || 5 (2) || By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end. | | [[File:1500.png|none]] '''Runology according to Evangeline''' || 5 (2) || By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end. | ||
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| [[File:1500.png|none]] '''Erudition according to Pirikos''' || 5 (2) || When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status. | | [[File:1500.png|none]] '''Erudition according to Pirikos''' || 5 (2) || When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Tactical according to Maneki''' || 5 (2) || If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all | + | | [[File:1500.png|none]] '''Tactical according to Maneki''' || 5 (2) || If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damage. |
|- | |- | ||
| [[File:1500.png|none]] '''Initiative according to Creveladalle''' || 5 (2) || When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status. | | [[File:1500.png|none]] '''Initiative according to Creveladalle''' || 5 (2) || When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status. | ||
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| [[File:1500.png|none]] '''Fairness according to Hideki''' || 5 (2) || Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 4/8/12/16/20% chance to autocast Lex Aeterna on self at level*2 when Lex Aeterna is used. | | [[File:1500.png|none]] '''Fairness according to Hideki''' || 5 (2) || Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 4/8/12/16/20% chance to autocast Lex Aeterna on self at level*2 when Lex Aeterna is used. | ||
|- | |- | ||
− | | [[File:1500.png|none]] '''Stubbornness according to Huydu''' || 5 (2) || If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD | + | | [[File:1500.png|none]] '''Stubbornness according to Huydu''' || 5 (2) || If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 30s. |
|- | |- | ||
| [[File:1500.png|none]] '''Chaining according to Bonten''' || 5 (2) || If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s. | | [[File:1500.png|none]] '''Chaining according to Bonten''' || 5 (2) || If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s. | ||
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|- | |- | ||
| [[File:1500.png|none]] '''Grace according to Tchii''' || 5 (2) || When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%. | | [[File:1500.png|none]] '''Grace according to Tchii''' || 5 (2) || When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%. | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | ! style="border: 0px" colspan="3"| Season 2 (Release Date: 04/17/2022) | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Storage according to Wrathsong''' || 5 (2) || Increase your maximum weight by 2/4/6/8/10 for every base INT or DEX | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Strategy according to Tigrou''' || 5 (2) || Increase all damage by 3/6/9/12/15% against monsters but receive 5/10/15/20/25% more damage by them | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Precision according to Docthib''' || 5 (2) || adds up to 5/10/15/20/25% more chance to hit a melee attack for 10s when attacking at long range | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Perfection according to Bums''' || 5 (2) || Increase all damage 2/4/6/8/10%, receive 2/4/6/8/10% less damage (size resistance), and reduce sp cost by 2/4/6/8/10% while the player has over 90% hp and sp | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Musk according to Morganye''' || 5 (2) || When the player kills a monster, receives a 4/8/12/16/20% damage bonus (any type of attacks are affected) BUT not to the same type of the last target killed, in PVP this bonus is halved and is based on target's class | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Emergency according to Odur''' || 5 (2) || When HP drops down of 10/20/30/40/50% of maximum HP, then materials consumptions are reduced by 15/20/25/30/35% (45/60/75/90/105% for gemstones) | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Pairing according to Euskadi''' || 5 (2) || Your partner receives a 2/4/6/8/10 buff to all attributes for 30 seconds everytime you use a partner skill | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Torpidity according to Mammouth''' || 5 (2) || Reduces VIT to 0 but increases HP by 5/10/15/20/25 x BaseLevel | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Madness according to Dr Kami''' || 5 (2) || With each attack inflicted or received by the user, his homunculus has 2/4/6/8/10% chance to launch Stun Attack (amistr), Double Strafe (filir) or Soul Strike (the other two) at levels 10 (Double Strafe lv 7) on the target that was attacked or who attacks the master in question, only once per second maximum. | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Distanciation according to Psykoleo''' || 5 (2) || Long range attacks critical rate improved by 2/4/6/8/10 and critical damage by 1/2/3/4/5% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Convenience according to ExSoldier''' || 5 (2) || Every monster has a small chance to drop Karvodailnirol 0.05/0.10/0.15/0.20/0.25% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Illusion according to Alias''' || 5 (2) || Improves all clones HP/ATK/DEF/MDEF by 5/10/15/20/25% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Acceleration according to Yokai''' || 5 (2) || ASPD +1/2/3/4/5% and maximum ASPD by 0.2/0.4/0.6/0.8/1 (note : common max ASPD is 190, 191 with this kugan, up to 193 max ASPD with cumulative gear/card/kugan) | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Contradistinction according to Leyol''' || 5 (2) || Improves damage on targets with 50% HP or higher by up to 2/4/6/8/10%, also reduce damage on the verge of death by up to 7/14/21/28/35% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Critical according to Emika''' || 5 (2) || Improves high critical rates by 2/4/6/8/10 (turn regular critical into double one) | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Discipline according to Lanathion''' || 5 (2) || Improves all attributes by 4/5/6/7/8% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Daoism according to Chu Yuyan''' || 5 (2) || SP cost increased and status duration decreased by 10/20/30/40/50%, but status effect improved by the same amount | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Annoying according to TrikS ShoT''' || 5 (2) || 4/8/12/16/20% chance to pushback targets by 1 cell every physical strikes | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Hypersomnia according to Kaisyra''' || 5 (2) || When sitting fall (criticaly, can't be avoided, but can be cured by allies) asleep for 7 seconds, when getting up gets a damage buff of 3/6/9/12/15% for 60 seconds | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Counterattack according to Kamu''' || 5 (2) || On a successfull parry (not the skill one but the kugan one) grants 20/40/60/80/100% chance to autospell an ignoring DEF attack which inflict 100% physical damage | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Mastermind according to Singe Horizontal''' || 1 (5) || Allows to take 2 kugans signature | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Indignation according to Icesl''' || 5 (2) || Each time you use magic you receives a buff which protect your from the next attack, the rates depends on the original casting time of the spell, time (in seconds) x 4/5/6/7/8% chance (for 9/8/7/6/5 seconds) | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Stabbing according to Seyka''' || 5 (2) || Grants 4/8/12/16/20% of base DEX more damage when attacking from the back. | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Studying according to Varzog''' || 5 (2) || Improves SP recovery while sitting by 20/40/60/80/100% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Screaming according to Octavia''' || 5 (2) || Grants 1/2/3/4/5% chance to Stun for 3s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked. | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Venomous according to Temir''' || 5 (2) || Reduce all none DOT damage by 3/6/9/12/15% but increases DOT damage by 3/6/9/12/15% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Wizardry according to Neru''' || 5 (2) || Reduce natural MATK variation by 10/20/30/40/50% (covers x% of what is missing from min MATK to reach max MATK, only include natural MATK without bonus) | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Spelling according to Lhoris Aevaris''' || 5 (2) || Increases Autospells chances by 6/12/18/24/30%<br> | ||
+ | Only 2/4/6/8/10% concerning Sage's Autospell. | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Darkness according to Siebenburgen''' || 5 (2) || Increases dark damage by 3/6/9/12/15% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Priceless according to Grou''' || 5 (2) || Increases maximum map item level quality by 2/4/6/8/10%, increases minimum map item level quality by 6/12/18/24/30%. | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Divineness according to Divina''' || 5 (2) || MDEF improves status resistance by 10/20/30/40/50% | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Urgentism according to Erys''' || 5 (2) || SP cost increased and status duration decreased by 10/20/30/40/50%, but cast/delay of supportive skills reduces by the same amount | ||
+ | |- | ||
+ | | [[File:1500.png|none]] '''Adversity according to Sigrun''' || 5 (2) || Regens 0.4/0.8/1.2/1.6/2% of MaxHP per second when attacking | ||
|} | |} |
Latest revision as of 09:32, 15 May 2024
Introduction
The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.
These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!
Kugans can be viewed in the Kugan tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.
How to learn a Kugan?
To obtain a Kugan, head to the Midgard's Library, in Midgard City. The Library is also available through the Quick Access System.
Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:
- Active Kugans grant an active Skill. They bestow powerful and complex benefits at the cost of SP/LP for a short period of time.
- Passive Kugans grant a passive Skill, you don't need to use it to benefit its effects. They give benefits related to statistics, damage or resistance.
- Passive Signature Kugans also grant a passive Skill. They they offer more complicated effects, in order to improve the synergy with your gear or other Kugans. Currently, a character can only get one Signature Kugan.
Kugans list
Please find below the complete list of Classic Kugans.
Active Classic Kugans
Passive Classic Kugans
Kugan Name |
Max Level (Point cost per Level) | Effect |
---|---|---|
Toughness | 5 (1) | Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel. |
Sternness | 5 (1) | Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel. |
Limit Proficiency | 5 (1) | Increases Limit Points maximum by 4/8/12/16/20. |
Limit Improvement | 5 (1) | Increases Limit Points natural regeneration by 4/8/12/16/20%. |
Limit Management | 5 (1) | Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%. |
Initiative Mastery | 5 (1) | Decreases time to recover the Initiative state by 7/14/21/28/35%. Also increase damage by 2/4/6/8/10% when attacking a monster without target. |
Unstunnable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Stun status. |
Unfreezable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Freeze status. |
Unsleepable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Sleep status. |
Unstonable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Stone Curse status. |
Uncursable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Curse status. |
Unblindable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Blind status. |
Unsilencable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Silence status. |
Unconfusable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Confusion status. |
Unbleedable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Bleeding status. |
Unburnable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Burning status. |
Unpoisonable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Poison status. |
Human Attacker | 5 (1) | Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS). |
Brute Attacker | 5 (1) | Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Angel Attacker | 5 (1) | Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Demon Attacker | 5 (1) | Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Dragon Attacker | 5 (1) | Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Insect Attacker | 5 (1) | Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Formless Attacker | 5 (1) | Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Undead Attacker | 5 (1) | Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Plant Attacker | 5 (1) | Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Human Defender | 5 (1) | Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS). |
Brute Defender | 5 (1) | Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Angel Defender | 5 (1) | Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Demon Defender | 5 (1) | Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Dragon Defender | 5 (1) | Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Insect Defender | 5 (1) | Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Formless Defender | 5 (1) | Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Undead Defender | 5 (1) | Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Plant Defender | 5 (1) | Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Specialized Dealer | 5 (1) | Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage. |
Specialized Joker | 5 (1) | Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage. |
Two-Handed Proficiency | 5 (1) | Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5. User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff). |
Single Handed Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon. User must have an empty Left Hand (no Shield, Weapon or Left Handed Weapon equipped). |
Two Weapon Proficiency | 5 (1) | Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks). User must wear a weapon or Left Handed Weapon in their left hand (melee). |
Shield Proficiency | 5 (1) | Grants 0.2/0.3/0.4/0.5/0.6/0.7% DEF/MDEF per refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives 9.8% DEF/MDEF Reduces frontal damage by 2/4/6/8/10%. User must wear a Shield |
Sneaky Proficiency | 5 (1) | Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back. User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans). |
Light-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range (best at 1 cell from the target). User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Medium-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (best at 7 celles from the target). User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Heavy-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting. User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Light Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a Light Armor. |
Medium Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a Medium Armor. |
Neutral Armor Proficiency | 5 (1) | Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a Neutral armor. |
Heavy Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an Heavy armor. |
Very Heavy Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a Very Heavy armor. |
Dagger Mastery | 5 (1) | Grants 1/2/3/4/5% Defense Penetration when using Physical or Magical attacks, and increases Flee by 2/4/6/8/10, must be equipped with a dagger. |
Sword Mastery | 5 (1) | Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword. |
Axe Mastery | 5 (1) | Grants 2/3/4/6/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped withs an axe. |
Mace Mastery | 5 (1) | Grants 6/9/12/15/21% longer staggering effect and reduces after hit walking delay, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace. |
Shield Mastery | 5 (1) | Grants 2/3/4/5/7% chance of blocking an attack, and reduces pushbacks distance by 8/12/16/20/28%, must be equipped with a shield, does not stack with other masteries. |
Rod Mastery | 5 (1) | Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod. |
Book Mastery | 5 (1) | Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book. |
Fist Mastery | 5 (1) | Grants 6/9/12/15/21% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand. |
Katar Mastery | 5 (1) | Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar. |
Exotic Mastery | 5 (1) | Grants 6/9/12/15/21% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 1/2/3/4/5% (stacks if multiple status). |
Ninja Mastery | 5 (1) | Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with ninja's weapons. |
Ranged Mastery | 5 (1) | Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental attacks by 2/4/6/8/10%, must be equipped with ranged weapons. |
Compensated Strength | 5 (1) | Grants 1/2/3/4/5 STR if base STR is lower than 80. |
Compensated Dexterity | 5 (1) | Grants 1/2/3/4/5 DEX if base DEX is lower than 80. |
Compensated Agility | 5 (1) | Grants 1/2/3/4/5 AGI if base AGI is lower than 80. |
Compensated Vitality | 5 (1) | Grants 1/2/3/4/5 VIT if base VIT is lower than 80. |
Compensated Intelligence | 5 (1) | Grants 1/2/3/4/5 INT if base INT is lower than 80. |
Compensated Luck | 5 (1) | Grants 1/2/3/4/5 LUK if base LUK is lower than 80. |
Legendary Strength | 5 (2) | Grants 2/3/4/5/7 STR if base STR is higher or equal to 80. |
Legendary Dexterity | 5 (2) | Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80. |
Legendary Agility | 5 (2) | Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80. |
Legendary Vitality | 5 (2) | Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80. |
Legendary Intelligence | 5 (2) | Grants 2/3/4/5/7 INT if base INT is higher or equal to 80. |
Legendary Luck | 5 (2) | Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80. |
Season 2 (Release Date: 04/17/2022) | ||
Summon Mastery | 5 (1) | Increases Summon power (all stats of summons) by 1/2/3/4/5% |
Offhands Mastery | 5 (1) | Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine. |
Autospells Mastery | 5 (1) | Increases chances of casting any autospell skill by 3/6/9/12/15% |
Spear Mastery | 5 (1) | Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear. |
Mutations Mastery | 5 (1) | Your mutated skills can now be used at their full potential at higher levels. The optimal conditions for the mutation are now met at level 1 + 10/20/30/40/50% of the max level of the skill. E.g. A mutated skill with max level 10 will now work optimally at level 6 if this kugan is at level 5. |
Mutations Expertise | 5 (1) | Increases duration of mutated skills by 10/20/30/40/50% |
Kugans Expertise | 5 (1) | Increases duration of active kugans by 7/14/21/28/35% |
Marriage Mastery | 5 (1) | Lv1: No need to wear wedding ring to receive marriage skills Lv2: Marriage skills cast -10% Lv3: Marriage skills heal +10% Lv4: Marriage skills cast -10% Lv5: Marriage skills heal +10% |
Cover your Flaws | 5 (1) | Reduces the enemy's Elemental Mastery by 5/10/15/20/25% when taking elemental damage. |
Andora | 5 (1) | 2/4/6/8/10% chance to be ignored by monster (stealth). Depending on the formula user's flee-target's hit, the stealth can be stronger. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled. |
Perfection | 5 (1) | Perfect HIT +2/4/6/8/10%, also grants 0.5/1/1.5/2/2.5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any. |
Magical Defense | 3 (1) | MDEF +1/2/3 |
Physical Defense | 3 (1) | DEF +1/2/3 |
Ain't a Dancer | 5 (1) | Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect. |
Ain't a Singer | 5 (1) | Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect. |
Status Resilience | 5 (1) | Reduces chances of being inflicted with a Status effect by 2/4/6/8/10% |
Herborist | 5 (1) | Herbs heal +40/80/120/160/200% of total INT. |
Sensor | 5 (1) | Map item drop rate +2/4/6/8/10% |
Apothecary | 5 (1) | Healing received from heal potions increased by +3/6/9/12/15% |
Alchemy | 5 (1) | All potions also heals 1/2/3/4/5% of HP potion recovery as SP. |
Pet Mastery | 5 (1) | Increases pet intimacy gained by 10/20/30/40/50% when feeding pet. |
Worst Dad Ever | 5 (1) | Reduces hospital duration to resurrect pet by 15/30/45/60/75%. The pet has to die on the character having the kugan. |
Illusion Effect | 5 (1) | Increases FLEE by 1 for every 8/7/6/5/4 INT |
Astral Mastery | 5 (1) | Zodiac skill costs 10/15/20/25/30% more LP, but effect is increased by 10/15/20/25/30% |
Astral Expertise | 5 (1) | Zodiac skill costs 10/20/30/40/50% more LP, but durations is increased by 10/20/30/40/50% |
Astral Celerity | 5 (1) | Zodiac skill casting time is reduced by 10/20/30/40/50% |
Astral Elemental | 5 (1) | Zodiac Skill grants Resistance/Mastery to an element by 2/3/4/5/7%.
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Team Defense | 5 (1) | Reduces all damage received by monster by 3/6/9/12/15% if your are not the main target |
Team Opportunity | 5 (1) | Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target |
Burst Skill | 5 (1) | Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not a meant to DPS but to "burst". Lex Aeterna doesn't affect Burst damage. |
Reactive Skill | 5 (1) | Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to "react". |
Mutation Skill | 5 (1) | Choose a skill: This skill will receive a mutation effect. Higher level will give better chances and effects. mutated |
Light Defense Proficiency | 5 (1) | If all your armor pieces are Light: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10% |
Medium Defense Proficiency | 5 (1) | If all your armor pieces are Medium: After Cast Delay, ASPD and casting time improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10% |
Neutral Defense Proficiency | 5 (1) | If all your armor pieces are : Neutral Increases Physical and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5. |
Heavy Defense Proficiency | 5 (1) | If all your armor pieces are Heavy: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10% |
Very Heavy Defense Proficiency | 5 (1) | If all your armor pieces are Very Heavy: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5% |
Full Suit Up | 5 (1) | If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5 Note: If a Shield is worn it must be of the same type as other equipment in order to benefit of this bonus. If no Shield is worn, this equipment slot is ignored. |
Light Garment Proficiency | 5 (1) | All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Garment refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes. |
Medium Garment Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known). Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE. |
Neutral Garment Proficiency | 5 (1) | Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage. |
Heavy Garment Proficiency | 5 (1) | 0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at long range. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack. |
Very Heavy Garment Proficiency | 5 (1) | Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage. |
Light Shoes Proficiency | 5 (1) | Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% summon power, MATK and healing power. |
Medium Shoes Proficiency | 5 (1) | Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% Special damage. |
Neutral Shoes Proficiency | 5 (1) | Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +9.8% physical damage. |
Heavy Shoes Proficiency | 5 (1) | 1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure. |
Very Heavy Shoes Proficiency | 5 (1) | Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5 per Shoe refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes. |
Light Shield Proficiency | 5 (1) | All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD) per Shield refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes. |
Medium Shield Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the "Improve Dodge" skill at level 1/1/2/2/3 (if not yet known). Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE. |
Neutral Shield Proficiency | 5 (1) | Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage. |
Heavy Shield Proficiency | 5 (1) | 0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at melee range. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +35% to counter-attack. |
Very Heavy Shield Proficiency | 5 (1) | Crit Defense and Resistance to all Races increased by 0.1/0.2/0.3/0.4/0.5 per Shield refine level. Refines +7, +8 , +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all races. |
Attrition Warfare | 5 (1) | When hitting a target, every second one stack is generated which lasts 10 seconds. If 10 stacks are generated, the target's Hard DEF and Hard MDEF are reduced by 10 for 10 seconds. The duration is renewed if continuously attacking. |
Natural Resistance - Fire | 5 (1) | Fire elemental Resistance +2/4/6/8/10% |
Natural Resistance - Wind | 5 (1) | Wind elemental Resistance +2/4/6/8/10% |
Natural Resistance - Water | 5 (1) | Water elemental Resistance +2/4/6/8/10% |
Natural Resistance - Earth | 5 (1) | Earth elemental Resistance +2/4/6/8/10% |
Elemental Resistance - Holy | 5 (1) | Holy elemental Resistance +2/4/6/8/10% |
Elemental Resistance - Dark | 5 (1) | Dark elemental Resistance +2/4/6/8/10% |
Elemental Resistance - Unholy | 5 (1) | Poison/Undead/Ghost elemental Resistance +2/4/6/8/10% |
Player Defenser | 5 (1) | Reduces all damage received from Players by 4/8/12/16/20%. If a Shield Card granting Resistance to the Demi-Human Race is worn, reduces damage by 2/4/6/8/10% instead. |