Difference between revisions of "Level 5 Weapons"
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== Introduction == | == Introduction == | ||
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'''Level 5 Weapons can be refined up to +10.'''<br> | '''Level 5 Weapons can be refined up to +10.'''<br> | ||
+ | |||
+ | <div class="center-item"> | ||
+ | All Level 5 Weapons inherit an additional overall damage increase of 1% per refine, also, you will get 1% Heal Power per refine of the weapon. | ||
+ | </div> | ||
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below : | Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below : | ||
− | *''Weapon Level 1'' → 2 Bonus | + | *''Weapon Level 1'' → 2 Bonus ATK2 per Refine |
− | *''Weapon Level 2'' → 3 Bonus | + | *''Weapon Level 2'' → 3 Bonus ATK2 per Refine |
− | *''Weapon Level 3'' → 5 Bonus | + | *''Weapon Level 3'' → 5 Bonus ATK2 per Refine |
− | *''Weapon Level 4'' → 7 Bonus | + | *''Weapon Level 4'' → 7 Bonus ATK2 per Refine |
− | *''Weapon Level 5'' → 9 Bonus | + | *''Weapon Level 5'' → 9 Bonus ATK2 per Refine |
<div class="center-item"> | <div class="center-item"> | ||
''For more informations about refine rates, please click <html><a href="http://mysticprojectro.com/wiki/index.php/Refine_System_modifications#Level_5_Weapons">here</a></html>'' | ''For more informations about refine rates, please click <html><a href="http://mysticprojectro.com/wiki/index.php/Refine_System_modifications#Level_5_Weapons">here</a></html>'' | ||
+ | </div> | ||
+ | |||
+ | <div class="center-item"> | ||
+ | '''While refining them, those weapons can't break, however, a failed attempt will cause a downgrade of the refine.''' | ||
</div> | </div> | ||
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| INT +3, MATK +17% | | INT +3, MATK +17% | ||
| • Novice • Magician • Wizard • Sage | | • Novice • Magician • Wizard • Sage | ||
− | • Acolyte • Priest • Soul Linker • Summoner | + | • Acolyte • Priest • Monk • Soul Linker • Summoner |
|- | |- | ||
! scope="row"| Two-handed Staves | ! scope="row"| Two-handed Staves | ||
Line 411: | Line 416: | ||
| rowspan="2"| <ul><li>INT +1, MATK +7%</li> | | rowspan="2"| <ul><li>INT +1, MATK +7%</li> | ||
<li>Element imbued on kills</li> | <li>Element imbued on kills</li> | ||
− | <li>Each kill imbues this weapon with the opposite element of the killed entity</li></ul> | + | <li>Each kill imbues this weapon with the opposite element of the killed entity</li> |
+ | <li>Improves summon power by 15%.</li></ul> | ||
|- | |- | ||
| Spelldaggers [3] | | Spelldaggers [3] | ||
Line 425: | Line 431: | ||
| rowspan="2"| <ul><li>INT +1, MATK +7%</li> | | rowspan="2"| <ul><li>INT +1, MATK +7%</li> | ||
<li>2.5% chance to break target's weapon. Additional 2.5% chance on monsters.</li> | <li>2.5% chance to break target's weapon. Additional 2.5% chance on monsters.</li> | ||
− | <li>2.5% chance to break target's armor. Additional 2.5% chance on monsters.</li></ul> | + | <li>2.5% chance to break target's armor. Additional 2.5% chance on monsters.</li> |
+ | <li>Adds 15% chance to ignore target's gear protection to strip and break.</li></ul> | ||
|- | |- | ||
| Orichalcum [3] | | Orichalcum [3] | ||
Line 454: | Line 461: | ||
<li>Ignore 15% of target's DEF & MDEF</li> | <li>Ignore 15% of target's DEF & MDEF</li> | ||
<li>Critical increased by 15</li> | <li>Critical increased by 15</li> | ||
− | <li>DEF & MDEF - | + | <li>DEF & MDEF -7</li></ul> |
|- | |- | ||
| Asura [3] | | Asura [3] | ||
Line 542: | Line 549: | ||
| 30236 | | 30236 | ||
| rowspan="2"| <ul><li>Convert 5% of damage into HP, this effect can occurred only one time per second</li> | | rowspan="2"| <ul><li>Convert 5% of damage into HP, this effect can occurred only one time per second</li> | ||
− | <li>Increase damage dealt up to 10%, depending on self's remaining HP, | + | <li>Increase damage dealt up to 10%, depending on self's remaining HP, 0.1% bonus damage per remaining percent of HP</li></ul> |
|- | |- | ||
| Exal'Theris [3] | | Exal'Theris [3] | ||
Line 581: | Line 588: | ||
! scope="row" rowspan="2"| [[File:13438.png]] | ! scope="row" rowspan="2"| [[File:13438.png]] | ||
| 30239 | | 30239 | ||
− | | rowspan="2"| <ul><li>Reduce damage | + | | rowspan="2"| <ul><li>Reduce damage taken by 15% depending on remaining HP of the wielder. This resistance is reduced by 0.15% each MaxHP% lost by the wielder</li> |
<li>Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills</li> | <li>Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills</li> | ||
<li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds while physically attacking</li> | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds while physically attacking</li> | ||
Line 641: | Line 648: | ||
| 30243 | | 30243 | ||
| rowspan="2"| <ul><li>Dark Element</li> | | rowspan="2"| <ul><li>Dark Element</li> | ||
− | <li>5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. | + | <li>5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. Each 10 HP drained will grant 1 ATK, can't exceed 150 ATK bonus, this bonus can't be activated if the wielder has less than 50% HP</li> |
− | <li> | + | <li>Grant 1.66% chance to kill the target each TargetMaxHP% lost below 15% of target's MaxHP upon successfully attacking physically, works on skills</li> |
<li>CRIT +5</li> | <li>CRIT +5</li> | ||
<li>Maximum HP -15%</li></ul> | <li>Maximum HP -15%</li></ul> | ||
Line 714: | Line 721: | ||
| 30247 | | 30247 | ||
| rowspan="2"| <ul><li>Ghost Element</li> | | rowspan="2"| <ul><li>Ghost Element</li> | ||
− | <li>5% chance to ignore, for 7 seconds, (10% + | + | <li>5% chance to ignore, for 7 seconds, (10% + WielderHPlost / 2)% of target's DEF</li> |
<li>Ignore 10% of target's DEF & MDEF</li> | <li>Ignore 10% of target's DEF & MDEF</li> | ||
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
Line 728: | Line 735: | ||
! scope="row" rowspan="2"| [[File:21025.png]] | ! scope="row" rowspan="2"| [[File:21025.png]] | ||
| 30248 | | 30248 | ||
− | | rowspan="2"| <ul><li>5% chance to cast Endure at level acquired while being attacked | + | | rowspan="2"| <ul><li>5% chance to cast Endure at level acquired while being attacked</li> |
<li>20% chance to counter attack at short range with Bash level 5</li> | <li>20% chance to counter attack at short range with Bash level 5</li> | ||
<li>20% chance to counter attack at long range with Bash level 5</li></ul> | <li>20% chance to counter attack at long range with Bash level 5</li></ul> | ||
Line 757: | Line 764: | ||
| 30250 | | 30250 | ||
| rowspan="2"| <ul><li>5% chance to perform a High Critical hit, doubling critical damage</li> | | rowspan="2"| <ul><li>5% chance to perform a High Critical hit, doubling critical damage</li> | ||
+ | <li>Grants 20% chance to avoid any attack, regardless of the type, if HP are lower than 50%</li> | ||
+ | <li>Grants an additional 0.4% chance to avoid any attack, regardless of the type, each % HP lost below 50%</li> | ||
<li>Perfect Dodge +10</li> | <li>Perfect Dodge +10</li> | ||
<li>Flee +20</li> | <li>Flee +20</li> | ||
− | |||
<li>CRIT +5</li> | <li>CRIT +5</li> | ||
<li>ASPD +5%</li> | <li>ASPD +5%</li> | ||
Line 861: | Line 869: | ||
| 30256 | | 30256 | ||
| rowspan="2"| <ul><li>Upon a successful physical attack, this weapon may generate a Stack, works on skills</li> | | rowspan="2"| <ul><li>Upon a successful physical attack, this weapon may generate a Stack, works on skills</li> | ||
− | <li>100% chance to get ''(1 × Number of Stacks)'' ATK2 for 7 seconds while attacking (Max Stacks = Base DEX / 2)</li> | + | <li>100% chance to get ''(1 × Number of Stacks)'' ATK2 for 7 seconds while physically attacking (Max Stacks = Base DEX / 2)</li> |
− | <li>15% chance to get ''(1 × Number of Stacks)'' ASPD% for 7 seconds while attacking (Max Stacks = Base DEX / 7)</li></ul> | + | <li>15% chance to get ''(1 × Number of Stacks)'' ASPD% for 7 seconds while physically attacking (Max Stacks = Base DEX / 7)</li></ul> |
|- | |- | ||
| Skadi [3] | | Skadi [3] | ||
Line 876: | Line 884: | ||
| rowspan="2"| <ul><li>Each kill imbues this weapon with the target's race</li> | | rowspan="2"| <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
− | <li>SP cost +20%</li></ul> | + | <li>SP cost +20%</li> |
+ | <li>Weight 460</li></ul> | ||
|- | |- | ||
| Caladbolg Two-handed Spear [3] | | Caladbolg Two-handed Spear [3] | ||
Line 891: | Line 900: | ||
<li>25% chance to auto-cast the corresponding elemental bolt at level 2</li> | <li>25% chance to auto-cast the corresponding elemental bolt at level 2</li> | ||
<li>10% chance to auto-cast the corresponding bolt at level 3</li> | <li>10% chance to auto-cast the corresponding bolt at level 3</li> | ||
− | <li>Convert 100% of INT into MATK</li></ul> | + | <li>Convert 100% of INT into MATK</li> |
+ | <li>Weight 460</li></ul> | ||
|- | |- | ||
| Lohengrin Two-handed Spear [3] | | Lohengrin Two-handed Spear [3] | ||
Line 917: | Line 927: | ||
! scope="row" rowspan="2"| [[File:630012.png]] | ! scope="row" rowspan="2"| [[File:630012.png]] | ||
| 30259 | | 30259 | ||
− | | rowspan="2"| <ul><li>15% more damage on ID or Class imbued in the weapon</li> | + | | rowspan="2"| <ul><li>Each kill imbues this weapon with the target's ID or Class</li> |
+ | <li>15% more damage on ID or Class imbued in the weapon</li> | ||
<li>15% resistance to ID or Class imbued in the weapon</li> | <li>15% resistance to ID or Class imbued in the weapon</li> | ||
<li>HIT & Perfect HIT increased by up to 50 while HP are below 50%</li> | <li>HIT & Perfect HIT increased by up to 50 while HP are below 50%</li> | ||
Line 934: | Line 945: | ||
| rowspan="2"| <ul><li>Holy Element</li> | | rowspan="2"| <ul><li>Holy Element</li> | ||
<li>10% chance to auto-cast Heal level 3 while attacking physically, works on skills</li> | <li>10% chance to auto-cast Heal level 3 while attacking physically, works on skills</li> | ||
− | <li> | + | <li>10% chance to auto-cast Grand Cross level 10 while being attacked</li> |
− | <li> | + | <li>50% chance to auto-cast Holy Cross at level acquired on every hit of Grand Cross</li> |
<li>Weight 460</li></ul> | <li>Weight 460</li></ul> | ||
|- | |- | ||
Line 1,096: | Line 1,107: | ||
! scope="row" rowspan="2"| [[File:28113.png]] | ! scope="row" rowspan="2"| [[File:28113.png]] | ||
| 30269 | | 30269 | ||
− | | rowspan="2"| <ul><li>20% chance to auto-cast Bash level | + | | rowspan="2"| <ul><li>20% chance to auto-cast Bash level acquired +5 while being attacked with melee physical attacks</li> |
− | <li>Increase damage | + | <li>Increase damage by 0.25% per MaxHP% lost by the wielder of this weapon</li> |
<li>Use up to 4% of remaining HP to increase damage, up to 30% damage bonus</li></ul> | <li>Use up to 4% of remaining HP to increase damage, up to 30% damage bonus</li></ul> | ||
|- | |- | ||
Line 1,128: | Line 1,139: | ||
| rowspan="2"| <ul><li>Dark Element</li> | | rowspan="2"| <ul><li>Dark Element</li> | ||
<li>STR +5 & VIT -5</li> | <li>STR +5 & VIT -5</li> | ||
− | <li> | + | <li>Grant 0.6% chance to kill the target each TargetMaxHP% lost below 25% of target's MaxHP upon successfully attacking physically, works on skills</li> |
+ | <li>Additional 0.3% chance per MaxHP% lost below 25%</li> | ||
<li>Increase damage on Large size targets by 10%</li> | <li>Increase damage on Large size targets by 10%</li> | ||
<li>Reduce damage from Large size targets by 10%</li></ul> | <li>Reduce damage from Large size targets by 10%</li></ul> | ||
Line 1,202: | Line 1,214: | ||
| 30274 | | 30274 | ||
| rowspan="2"| <ul><li>Maximum SP +10%</li> | | rowspan="2"| <ul><li>Maximum SP +10%</li> | ||
− | <li>Use up to 4% of remaining SP to increase damage, max 30% bonus damage</li></ul> | + | <li>Use up to 4% of remaining SP to increase damage, max 30% bonus damage, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP</li></ul> |
|- | |- | ||
| Hartstein [3] | | Hartstein [3] | ||
Line 1,373: | Line 1,385: | ||
| rowspan="2"| <ul><li>INT +3, MATK +17%</li> | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> | ||
<li>Heal Power +10%</li> | <li>Heal Power +10%</li> | ||
− | <li>If an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds</li></ul> | + | <li>If you have less than 30% HP and an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds</li></ul> |
|- | |- | ||
| Laevateinn [3] | | Laevateinn [3] | ||
Line 1,416: | Line 1,428: | ||
| 30287 | | 30287 | ||
| rowspan="2"| <ul><li>INT +3, MATK +1%</li> | | rowspan="2"| <ul><li>INT +3, MATK +1%</li> | ||
− | <li>Use up to 4% of remaining SP per hit received to reduce damage taken, | + | <li>Use up to 4% of remaining SP per hit received to reduce damage taken, each SP consumed reduce damage by 20</li> |
<li>Reduce damage received while casting by 30%</li> | <li>Reduce damage received while casting by 30%</li> | ||
+ | <li>Improves summon power by 10%.</li></ul> | ||
|- | |- | ||
| Aegis [3] | | Aegis [3] | ||
Line 1,430: | Line 1,443: | ||
| 30288 | | 30288 | ||
| rowspan="2"| <ul><li>INT +3, MATK +17%</li> | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> | ||
− | <li>Use up to 4% of remaining SP per hit to increase damage done, | + | <li>Use up to 4% of remaining SP per hit to increase damage done, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP</li> |
<li>Casting Time -10%</li></ul> | <li>Casting Time -10%</li></ul> | ||
|- | |- | ||
Line 1,458: | Line 1,471: | ||
| 30290 | | 30290 | ||
| rowspan="2"| <ul><li>INT +3, MATK +17%</li> | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> | ||
− | <li>Use up to 4% of remaining HP per hit to increase damage done</li> | + | <li>Use up to 4% of remaining HP per hit to increase damage done, each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP</li> |
− | <li>Use up to 4% of remaining SP per hit to reduce damage received</li></ul> | + | <li>Use up to 4% of remaining SP per hit to reduce damage received, each SP consumed reduce damage by 20</li></ul> |
|- | |- | ||
| Stratagem [3] | | Stratagem [3] | ||
Line 1,500: | Line 1,513: | ||
| rowspan="2"| <ul><li>INT +3, MATK +17%</li> | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> | ||
<li>Undead Element</li> | <li>Undead Element</li> | ||
− | <li>Increase damage up to 20% depending on caster's missing HP. Each percent of | + | <li>Increase damage up to 20% depending on caster's missing HP. Each percent of MaxHP missing increase your damage by 0.2%</li> |
<li>5% chance to auto-cast Wide Poison while magically attacking. Area of effect set to 15 x 15 cells</li> | <li>5% chance to auto-cast Wide Poison while magically attacking. Area of effect set to 15 x 15 cells</li> | ||
<li>DoT damage +25%</li> | <li>DoT damage +25%</li> | ||
Line 1,587: | Line 1,600: | ||
| rowspan="2"| <ul><li>INT +4, MATK +33%</li> | | rowspan="2"| <ul><li>INT +4, MATK +33%</li> | ||
<li>5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells</li> | <li>5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells</li> | ||
− | <li>Increase damage up to 20% depending on target's lost HP</li> | + | <li>Increase damage up to 20% depending on target's lost HP. Each percent of MaxHP lost increase your damage by 0.2%</li> |
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
|- | |- | ||
Line 1,616: | Line 1,629: | ||
| 30301 | | 30301 | ||
| rowspan="2"| <ul><li>INT +4, MATK +23%</li> | | rowspan="2"| <ul><li>INT +4, MATK +23%</li> | ||
− | <li>Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3</li> | + | <li>Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3, this bonus can't be activated if the wielder has less than 50% HP</li> |
<li>If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP</li> | <li>If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP</li> | ||
<li>If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.</li></ul> | <li>If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.</li></ul> | ||
Line 1,637: | Line 1,650: | ||
<li>Damage +5% per status affecting a target</li> | <li>Damage +5% per status affecting a target</li> | ||
<li>15% chance to reflect all status back</li> | <li>15% chance to reflect all status back</li> | ||
− | <li>15% resistance to all status</li></ul> | + | <li>15% resistance to all status</li> |
+ | <li>Improves summon power by 20%.</li></ul> | ||
|- | |- | ||
| Wabbajack [3] | | Wabbajack [3] | ||
Line 1,722: | Line 1,736: | ||
! scope="row" rowspan="2"| [[File:700008.png]] | ! scope="row" rowspan="2"| [[File:700008.png]] | ||
| 30307 | | 30307 | ||
− | | rowspan="2"| <ul> | + | | rowspan="2"| <ul><li>Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be.</li> |
− | <li>Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be</li></ul> | + | <li>Increases long ranged attack by 10%</li></ul> |
|- | |- | ||
| Parthia [3] | | Parthia [3] | ||
Line 1,748: | Line 1,762: | ||
! scope="row" rowspan="2"| [[File:18125.png]] | ! scope="row" rowspan="2"| [[File:18125.png]] | ||
| 30309 | | 30309 | ||
− | | rowspan="2"| <ul><li> | + | | rowspan="2"| <ul><li>10+0.2*INT% chance to autocast a Breath dealing 200% physical damage depending on worn arrow's element while attacking</li> |
− | + | <li>Increases by 10+0.2*INT% all autospell rates</li></ul> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Nidhogg [3] | | Nidhogg [3] | ||
Line 1,769: | Line 1,776: | ||
| 30310 | | 30310 | ||
| rowspan="2"| <ul><li>Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed</li> | | rowspan="2"| <ul><li>Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed</li> | ||
− | <li>Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60</li></ul> | + | <li>Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60, this bonus can't be activated if the wielder has less than 50% SP</li></ul> |
|- | |- | ||
| Taulmaril [3] | | Taulmaril [3] | ||
Line 1,815: | Line 1,822: | ||
| rowspan="2"| <ul><li>20% chance to counter attack with Charge Arrow Level 1 while physically or magically attacked</li> | | rowspan="2"| <ul><li>20% chance to counter attack with Charge Arrow Level 1 while physically or magically attacked</li> | ||
<li>Ignore 10% of target's Hard DEF</li> | <li>Ignore 10% of target's Hard DEF</li> | ||
− | <li>10% chance to auto-cast Kaupe Level 3 on self while physically attacking</li> | + | <li>10% chance to auto-cast Kaupe Level 3 on self while physically attacking, works on skills</li> |
<li>HIT -10%</li></ul> | <li>HIT -10%</li></ul> | ||
|- | |- | ||
Line 1,828: | Line 1,835: | ||
! scope="row" rowspan="2"| [[File:18198.png]] | ! scope="row" rowspan="2"| [[File:18198.png]] | ||
| 30314 | | 30314 | ||
− | | rowspan="2"| <ul><li> | + | | rowspan="2"| <ul><li>Grant 3% chance to kill the target each TargetMaxHP% lost below 10% of target's MaxHP upon successfully attacking physically, works on skills</li> |
− | <li>Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4</li></ul> | + | <li>Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP</li></ul> |
|- | |- | ||
| Ark [3] | | Ark [3] | ||
Line 2,112: | Line 2,119: | ||
! scope="row" rowspan="2"| [[File:28607.png]] | ! scope="row" rowspan="2"| [[File:28607.png]] | ||
| 30336 | | 30336 | ||
− | | rowspan="2"| <ul><li>Casting Time - 10%</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>Casting Time - 10%</li> | ||
<li>Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time</li></ul> | <li>Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time</li></ul> | ||
|- | |- | ||
Line 2,125: | Line 2,133: | ||
! scope="row" rowspan="2"| [[File:28606.png]] | ! scope="row" rowspan="2"| [[File:28606.png]] | ||
| 30337 | | 30337 | ||
− | | rowspan="2"| <ul><li>7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells</li> | ||
<li>33% chance to apply Sleep status effect again if the attacked target was already asleep</li></ul> | <li>33% chance to apply Sleep status effect again if the attacked target was already asleep</li></ul> | ||
|- | |- | ||
Line 2,138: | Line 2,147: | ||
! scope="row" rowspan="2"| [[File:28608.png]] | ! scope="row" rowspan="2"| [[File:28608.png]] | ||
| 30338 | | 30338 | ||
− | | rowspan="2"| <ul><li>50% chance to not consume Scrolls, it includes all type of Scrolls</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>50% chance to not consume Scrolls, it includes all type of Scrolls</li> | ||
<li>Increase damage inflicted by skills casted with Scrolls by 15%</li></ul> | <li>Increase damage inflicted by skills casted with Scrolls by 15%</li></ul> | ||
|- | |- | ||
Line 2,151: | Line 2,161: | ||
! scope="row" rowspan="2"| [[File:1590.png]] | ! scope="row" rowspan="2"| [[File:1590.png]] | ||
| 30339 | | 30339 | ||
− | | rowspan="2"| <ul><li>Each kill imbues this weapon with the target's ID or Class</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>Each kill imbues this weapon with the target's ID or Class</li> | ||
<li>Increase damage inflicted by 20% if the target is of the matching ID or Class</li> | <li>Increase damage inflicted by 20% if the target is of the matching ID or Class</li> | ||
<li>Reduce damage taken by 20% if the target is of the matching Class or ID</li> | <li>Reduce damage taken by 20% if the target is of the matching Class or ID</li> | ||
Line 2,166: | Line 2,177: | ||
! scope="row" rowspan="2"| [[File:28605.png]] | ! scope="row" rowspan="2"| [[File:28605.png]] | ||
| 30340 | | 30340 | ||
− | | rowspan="2"| <ul><li>Dark Element</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>Dark Element</li> | ||
<li>If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking</li> | <li>If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking</li> | ||
− | <li>If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired while physically attacking</li></ul> | + | <li>If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired +5 while physically attacking</li></ul> |
|- | |- | ||
| Black Bible [3] | | Black Bible [3] | ||
Line 2,180: | Line 2,192: | ||
! scope="row" rowspan="2"| [[File:28636.png]] | ! scope="row" rowspan="2"| [[File:28636.png]] | ||
| 30341 | | 30341 | ||
− | | rowspan="2"| <ul><li>Increase range of auto attacks by 4 cells</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
+ | <li>Increase range of auto attacks by 4 cells</li> | ||
<li>ASPD +5%</li> | <li>ASPD +5%</li> | ||
<li>ATK & MATK -12%</li> | <li>ATK & MATK -12%</li> | ||
Line 2,194: | Line 2,207: | ||
! scope="row" rowspan="2"| [[File:540019.png]] | ! scope="row" rowspan="2"| [[File:540019.png]] | ||
| 30342 | | 30342 | ||
− | | rowspan="2"| <ul><li>Reflect 25% of all physical, magical & special damage received</li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
− | <li>10% chance to auto-cast Blood Drain level 3 while physically attacking</li></ul> | + | <li>Reflect 25% of all physical, magical & special damage received</li> |
+ | <li>10% chance to auto-cast Blood Drain level 3 while physically attacking, dealing 300% shadow property physical damage and draining 100% of inflicted damage as HP</li></ul> | ||
|- | |- | ||
| Bloody Letter [3] | | Bloody Letter [3] | ||
Line 2,207: | Line 2,221: | ||
! scope="row" rowspan="2"| [[File:28630.png]] | ! scope="row" rowspan="2"| [[File:28630.png]] | ||
| 30343 | | 30343 | ||
− | | rowspan="2"| <ul><li> | + | | rowspan="2"| <ul><li>INT +3, MATK +17%</li> |
− | <li>If | + | <li>Cards which improve damage on targets with a given elemental defense attribute or race are improved by 44% (only 22% for magic/misc damage).</li> |
− | <li> | + | <li>Grants a special bonus both when only one of each card is imbued on this weapon (normal and elite versions are counted as one). if two of those cards are imbued then no bonus is received.</li> |
+ | <li>If there is both elemental and racial cards imbued at the same time, then the 44% (22% for magic/misc) is reduced to 22% (11% for magic/misc) instead.</li> | ||
+ | <li>Special bonuses are the following: | ||
+ | :Elemental cards grant 4 or 4% in a given category of bonus: | ||
+ | ::Fire : all damage(%) | ||
+ | ::Earth: DEF | ||
+ | ::Wind: haste(%) (haste stands for all speed related bonuses) | ||
+ | ::Water: MDEF | ||
+ | ::Poison: malice(%) (malice stands for all status related bonuses) | ||
+ | ::Dark: CRIT | ||
+ | ::Holy: healing received (%) | ||
+ | ::Undead: Life leech(%) | ||
+ | ::Ghost: ignore DEF/MDEF(%)</li> | ||
+ | <li>Racial cards grant bonuses and maluses to attributes depending on the given race. Try them.</li></ul> | ||
|- | |- | ||
| Magna Carta [4] | | Magna Carta [4] | ||
Line 2,248: | Line 2,275: | ||
! scope="row" rowspan="2"| [[File:1290.png]] | ! scope="row" rowspan="2"| [[File:1290.png]] | ||
| 30345 | | 30345 | ||
− | | rowspan="2"| <ul><li>3.3% chance to inflict Bleeding | + | | rowspan="2"| <ul><li>3.3% chance to inflict Bleeding status effect while physically attacking</li> |
+ | <li>3.3% chance to inflict Poison status effect while physically attacking</li> | ||
+ | <li>3.3% chance to inflict Burning status effect while physically attacking</li> | ||
+ | <li>3.3% chance to inflict Toxin status effect while physically attacking</li> | ||
<li>Increase DoT damage by 20%</li> | <li>Increase DoT damage by 20%</li> | ||
<li>Ignore 15% of target's status resistance</li> | <li>Ignore 15% of target's status resistance</li> | ||
Line 2,278: | Line 2,308: | ||
! scope="row" rowspan="2"| [[File:1291.png]] | ! scope="row" rowspan="2"| [[File:1291.png]] | ||
| 30347 | | 30347 | ||
− | | rowspan="2"| <ul><li> | + | | rowspan="2"| <ul><li>Grant 1% chance to kill the target each TargetMaxHP% lost below 20% of target's MaxHP upon successfully attacking physically, works on skills</li> |
<li>0,5% chance to inflict Coma status effect while auto attacking</li></ul> | <li>0,5% chance to inflict Coma status effect while auto attacking</li></ul> | ||
|- | |- | ||
Line 2,398: | Line 2,428: | ||
! scope="row" rowspan="2"| [[File:820002.png]] | ! scope="row" rowspan="2"| [[File:820002.png]] | ||
| 30365 | | 30365 | ||
− | | rowspan="2"| <ul><li>Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be | + | | rowspan="2"| <ul><li>Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be</li> |
<li>Increase damage range while auto attacking by 1 cell around the attacked target</li> | <li>Increase damage range while auto attacking by 1 cell around the attacked target</li> | ||
<li>HIT -20%</li></ul> | <li>HIT -20%</li></ul> |
Latest revision as of 11:57, 22 April 2024
Introduction
DaRO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
These weapons can't be handled in the left-hand due to the awesome power they are engraved with!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.
In order to craft one Level 5 Weapon, you'll need:
- 15 000 000 zenys
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 1 Perfect Weapon
- 1 Broken Weapon
- 100 Fragment of Darkness
- 1 Cursed Ruby
- 15 Phlogopite
- 15 Muscovite
- 15 Biotite
- 150 Pyroxene
- 30 Oridecons
- 1 Emperium
- 100 Mysty's Illusion Piece
- 20 Bradium
Perfect Weapons
- These Weapons exist in several versions. However, they all have the same effect.
- According to the description, it gives +50% damage, no slot and 120 ATK.
- Improves physical damage by 50%. This bonus is ignored by skills which do not take bonus from cards into account.
- You also need to equip this weapon in the main hand in order to get this effect.
- These Weapons exist in several versions. However, they all have the same effect.
Where to find required materials ?
ID | Name | Location | ID | Name | Location | |||
---|---|---|---|---|---|---|---|---|
N/A | N/A | Master Weapon |
|
N/A | N/A | Perfect Weapon |
| |
8021 | Broken Weapon | Purgators
Gold Coins Shop |
7974 | Mysty's Illusion Piece | Mining Level 8 | |||
7798 | Fragment of Darkness | Click here | 724 | Cursed Ruby | Click here | |||
7290 | Phlogopite | Click here | 7292 | Muscovite | Click here | |||
7297 | Biotite | Click here | 7296 | Pyroxene | Click here | |||
984 | Oridecons | Click here | 6224 | Bradium | Mining | |||
714 | Emperium | Click here |
Weapon Level 5 Refine
Level 5 Weapons can be refined up to +10.
All Level 5 Weapons inherit an additional overall damage increase of 1% per refine, also, you will get 1% Heal Power per refine of the weapon.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :
- Weapon Level 1 → 2 Bonus ATK2 per Refine
- Weapon Level 2 → 3 Bonus ATK2 per Refine
- Weapon Level 3 → 5 Bonus ATK2 per Refine
- Weapon Level 4 → 7 Bonus ATK2 per Refine
- Weapon Level 5 → 9 Bonus ATK2 per Refine
For more informations about refine rates, please click here
While refining them, those weapons can't break, however, a failed attempt will cause a downgrade of the refine.
Characteristics
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
Attack | Weight | Additional Effects | Required Jobs | |
---|---|---|---|---|
Daggers | 90 | 50 | INT +1, MATK +7% | • Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant • Blacksmith • Alchemist • Archer • Hunter • Bard • Dancer • Ninja • Soul Linker |
One-handed Swords | 100 | 150 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist | |
Two-handed Swords | 150 | 300 | • Swordman • Knight • Crusader | |
One-handed Spears | 100 | 150 | • Swordman • Knight • Crusader | |
Two-handed Spears | 150 | 300 | • Swordman • Knight • Crusader | |
One-handed Axes | 110 | 150 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist | |
Two-handed Axes | 180 | 300 | • Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist | |
One-handed Maces | 90 | 150 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist | |
Two-handed Maces | 140 | 300 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist | |
One-handed Staves | 50 | 100 | INT +3, MATK +17% | • Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker • Summoner |
Two-handed Staves | 100 | 200 | INT +4, MATK +23% | • Wizard |
Bows | 70 | 200 | • Thief • Archer • Hunter • Bard • Dancer • Rogue | |
Knuckles | 80 | 50 | • Priest • Monk | |
Musical Instruments | 90 | 150 | • Bard | |
Whips & Ropes | 90 | 150 | • Dancer | |
Books | 90 | 100 | INT +3, MATK +17% | • Sage • Priest • Star Gladiator |
Katars | 130 | 150 | Assassin | |
Revolvers | 70 | 50 | • Gunslinger | |
Shotguns | 80 | 100 | • Gunslinger | |
Rifles | 80 | 100 | • Gunslinger | |
Gatling Guns | 50 | 300 | • Gunslinger | |
Grenade Launchers | 140 | 250 | • Gunslinger | |
Huuma Shurikens | 100 | 150 | • Ninja | |
Left hand Weapons | 25 + 2 per Refine Level | N/A | ASPD -5%, DEF -5%,
HIT -5%, Cast -5% |
• All Jobs |
List of Level 5 Weapons
Daggers
Swords
Spears
Axes
One-handed Axes | ||
---|---|---|
30218 |
| |
Caladbolg One-handed Axe [3] | ||
30229 |
| |
Lohengrin One-handed Axe [3] | ||
30262 |
| |
Garm [3] | ||
30263 |
| |
Labrys [3] | ||
30264 |
| |
Hauteclere [3] | ||
30265 |
| |
Regalia [3] | ||
30266 |
| |
Windfury [3] | ||
Two-handed Axes | ||
30219 |
| |
Caladbolg Two-handed Axe [3] | ||
30230 |
| |
Lohengrin Two-handed Axe [3] | ||
30268 |
| |
Armads [3] | ||
30269 |
| |
Urvan [3] | ||
30270 |
| |
Aymur [3] | ||
30271 |
| |
Ogrekiller [3] | ||
30272 |
| |
Berserker [3] | ||
File:.png |
| |
Gränsfors [3] |
Maces
One-handed Maces | ||
---|---|---|
30220 |
| |
Caladbolg One-handed Mace [3] | ||
30231 |
| |
Lohengrin One-handed Mace [3] | ||
30274 |
| |
Hartstein [3] | ||
30275 |
| |
Judgement [3] | ||
30276 |
| |
Vae Victis [3] | ||
30277 |
| |
Bonebreaker [3] | ||
30278 |
| |
Caduceus [3] | ||
30279 |
| |
Baranar Star [3] | ||
File:.png |
| |
Eureka [3] | ||
File:.png |
| |
Valhalla [3] | ||
Two-handed Maces | ||
30221 |
| |
Caladbolg Two-handed Mace [3] | ||
30232 |
| |
Lohengrin Two-handed Mace [3] | ||
30281 |
| |
Juggernaut [3] | ||
30282 |
| |
Sharur [3] |
Staves
One-handed Staves | ||
---|---|---|
30284 |
| |
Laevateinn [3] | ||
30285 |
| |
Magnus [3] | ||
30286 |
| |
Arkana [3] | ||
30287 |
| |
Aegis [3] | ||
30288 |
| |
Occulus [3] | ||
30289 |
| |
Claustrum [3] | ||
30290 |
| |
Stratagem [3] | ||
File:.png |
| |
Valemon [3] | ||
30292 |
| |
Moebius [3] | ||
30293 |
| |
Nyx [3] | ||
30294 |
| |
Aether [3] | ||
30295 |
| |
Ether [3] | ||
30296 |
| |
Ouranos [3] | ||
30297 |
| |
Atlas [3] | ||
File:.png |
| |
Ouroboros [3] | ||
Two-handed Staves | ||
30299 |
| |
Bifrost [3] | ||
30300 |
| |
Nirvana [3] | ||
30301 |
| |
Mind over Matter [3] | ||
30302 |
| |
Wabbajack [3] | ||
30303 |
| |
Excelsior [3] |
Bows
30223 |
| |
Caladbolg Bow [3] | ||
30234 |
| |
Lohengrin Bow [3] | ||
30305 |
| |
Orn [3] | ||
30306 |
| |
Buriza [3] | ||
30307 |
| |
Parthia [3] | ||
30308 |
| |
Vajra [3] | ||
30309 |
| |
Nidhogg [3] | ||
30310 |
| |
Taulmaril [3] | ||
30311 |
| |
Perseus [3] | ||
30312 |
| |
Umbra [3] | ||
30313 |
| |
Gandiva [3] | ||
30314 |
| |
Ark [3] | ||
File:.png |
| |
Meisterbogen [3] | ||
File:.png |
| |
Hugin & Munin [3] |
Knuckles
Musical Instruments
Whips & Ropes
Books
Katars
Firearms
Revolvers | ||
---|---|---|
30356 |
| |
Magnum [3] | ||
30357 |
| |
Firefly [3] | ||
File:.png |
| |
Outsider[3] | ||
Shotguns | ||
30365 |
| |
Bismarck [3] | ||
30366 |
| |
Warsong [3] | ||
File:.png |
| |
Phalanx [3] | ||
Rifles | ||
30359 |
| |
Peacemaker [3] | ||
30360 |
| |
Death Penalty [3] | ||
File:.png |
| |
Winchester [3] | ||
Gatling Guns | ||
30362 |
| |
Quicksilver [3] | ||
30363 |
| |
Hydra [3] | ||
File:.png |
| |
Big Bertha [3] | ||
Grenade Launchers | ||
30368 |
| |
Vega [3] | ||
30369 |
| |
Orion [3] | ||
File:.png |
| |
Argos [3] |
Huuma Shurikens
30352 |
| |
Rising Sun [3] | ||
30353 |
| |
Falling Moon [3] | ||
30354 |
| |
Glowing Star [3] | ||
File:.png |
| |
Killing Void [3] |