Weapon Master
Description
Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.
Kugans
Brawl Specialization
ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute
Level | Attribute |
---|---|
1 | STR |
2 | VIT |
3 | LUK |
4 | STR |
5 | VIT |
Brawl Bash
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash
Level | Skill |
---|---|
1 | Bash Level 2 |
2 | Bash Level 4 |
3 | Bash Level 6 |
4 | Bash Level 8 |
5 | Bash Level 10 |
Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.
Level | Debuff |
---|---|
1 | STR -2% and -2 |
2 | STR -4% and -4 |
3 | STR -6% and -6 |
4 | STR -8% and -8 |
5 | STR -10% and -10 |
- The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
- Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
Brawl Endure
ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.
Level | Skill |
---|---|
1 | Endure Level 2 |
2 | Endure Level 4 |
3 | Endure Level 6 |
4 | Endure Level 8 |
5 | Endure Level 10 |
Already Learned : The number of hits that can be taken before losing the endurance effect is increased.
Level | Number of Hits | SP cost |
---|---|---|
1 | Hits counter +20% | +20% |
2 | Hits counter +40% | +40% |
3 | Hits counter +60% | +60% |
4 | Hits counter +80% | +80% |
5 | Hits counter +100% | +100% |
Brawl Recovery
ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.
Level | Skill |
---|---|
1 | Increase HP Recovery Level 2 |
2 | Increase HP Recovery Level 4 |
3 | Increase HP Recovery Level 6 |
4 | Increase HP Recovery Level 8 |
5 | Increase HP Recovery Level 10 |
Already Learned : Increases the natural recovery of HP
Level | Bonus |
---|---|
1 | Natural HP recovery +20% |
2 | Natural HP recovery +40% |
3 | Natural HP recovery +60% |
4 | Natural HP recovery +80% |
5 | Natural HP recovery +100% |
Brawl Provoke
ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.
Level | Skill |
---|---|
1 | Provoke Level 2 |
2 | Provoke Level 4 |
3 | Provoke Level 6 |
4 | Provoke Level 8 |
5 | Provoke Level 10 |
Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.
Level | SP cost | Bonus |
---|---|---|
1 | 3 SP | Neutral resistance 1%, Other element resistance 3% |
2 | 6 SP | Neutral resistance 2%, Other element resistance 9% |
3 | 9 SP | Neutral resistance 3%, Other element resistance 12% |
4 | 12 SP | Neutral resistance 4%, Other element resistance 15% |
5 | 15 SP | Neutral resistance 5%, Other element resistance 18% |
Brawl Skin
ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.
Level | Skill | SP | Cast | Duration | Effects |
---|---|---|---|---|---|
1 | Stone Skin Level 1 | 10 | 0,5s | 30s | Reduce physical and special damage by 3%, increase magical damage by 4% |
2 | Stone Skin Level 2 | 20 | 1s | 30s | Reduce physical and special damage by 6%, increase magical damage by 8% |
3 | Stone Skin Level 3 | 30 | 1,5s | 30s | Reduce physical and special damage by 9%, increase magical damage by 12% |
4 | Stone Skin Level 4 | 40 | 2s | 30s | Reduce physical and special damage by 12%, increase magical damage by 16% |
5 | Stone Skin Level 5 | 50 | 2,5s | 30s | Reduce physical and special damage by 15%, increase magical damage by 20% |
Brawl Tension
ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.
Level | Skill |
---|---|
1 | Tension Relax Level 1 |
2 | Tension Relax Level 2 |
3 | Tension Relax Level 3 |
4 | Tension Relax Level 4 |
5 | Tension Relax Level 5 |
Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.
Level | Bonus |
---|---|
1 | DEF & MDEF +3 |
2 | DEF & MDEF +6 |
3 | DEF & MDEF +9 |
4 | DEF & MDEF +12 |
5 | DEF & MDEF +15 |
Brawl Resilience
ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.
Level | Bonus |
---|---|
1 | Crit Defense 4% |
2 | Crit Defense 8% |
3 | Crit Defense 12% |
4 | Crit Defense 16% |
5 | Crit Defense 20% |
- Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
- Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
Brawl Armor
ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.
Level | Chance |
---|---|
1 | 2% chance to heal |
2 | 4% chance to heal |
3 | 6% chance to heal |
4 | 8% chance to heal |
5 | 10% chance to heal |
- Both heals may occured at the same time on a special hit since they are handled seperatly
- Both heals do not share the same cooldown
- HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
- SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
Brawl Counter
ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.
Level | Damage discharged |
---|---|
1 | 90% of the total counter |
2 | 105% of the total counter |
3 | 120% of the total counter |
4 | 135% of the total counter |
5 | 150% of the total counter |