Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
HT_SKIDTRAP
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Skid Trap
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Description : |
Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
6 cell sliding range, 300 sec
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Level 2 |
7 cell sliding range, 240 sec
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Level 3 |
8 cell sliding range, 180 sec
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Level 4 |
9 cell sliding range, 120 sec
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Level 5 |
10 cell sliding range, 60 sec
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Consumes 1 Trap.
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HT_LANDMINE
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Land Mine
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Description : |
Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
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Max Level: 5
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Skill Form: Active, Trap
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Additional Information : |
Damage are depending on DEX/INT and skill level. 150% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
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Additional Information : |
Add damage based on actual 10% HP of target, limited at twice the base damage.
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Additional Information : |
Add 50% base damage on monsters (this can affect damages based on actual HP).
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Effects
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Informations
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SP Cost
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Level 1 |
200 sec duration
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Level 2 |
160 sec duration
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Level 3 |
120 sec duration
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Level 4 |
80 sec duration
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Level 5 |
40 sec duration
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Consumes 1 Trap.
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HT_ANKLESNARE
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Ankle Snare
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Description : |
Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
250 sec duration, snare time 4 sec
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Level 2 |
200 sec duration, snare time 4 sec
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Level 3 |
150 sec duration, snare time 4 sec
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Level 4 |
100 sec duration, snare time 4 sec
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Level 5 |
50 sec duration, snare time 4 sec
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requirement : |
Skid Trap 1
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Consumes 1 Trap.
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HT_SHOCKWAVE
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Shockwave Trap
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Description : |
Sets a trap which will drain SP away from enemies.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
20% MaxSP drain, 200 sec duration
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Level 2 |
35% MaxSP drain, 160 sec duration
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Level 3 |
50% MaxSP drain, 120 sec duration
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Level 4 |
65% MaxSP drain, 80 sec duration
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Level 5 |
80% MaxSP drain, 40 sec duration
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requirement : |
Anklesnare 1
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Consumes 2 Traps.
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HT_SANDMAN
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Sandman
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Description : |
Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
150 sec duration
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Level 2 |
120 sec duration
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Level 3 |
90 sec duration
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Level 4 |
60 sec duration
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Level 5 |
30 sec duration
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requirement : |
Flasher 1
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Consumes 1 Trap.
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HT_FLASHER
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Flasher
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Description : |
Sets a trap which will emit intense light, which may inflict the target with the Blind status.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
150 sec duration
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Level 2 |
120 sec duration
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Level 3 |
90 sec duration
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Level 4 |
60 sec duration
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Level 5 |
30 sec duration
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requirement : |
Skid Trap 1
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Consumes 2 Traps.
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HT_FREEZINGTRAP
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Freezing Trap
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Description : |
Sets a trap which will freeze an enemy once it has been triggered.
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Max Level: 5
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Skill Form: Active, Trap
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Effects
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Informations
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SP Cost
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Level 1 |
150 sec duration
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Level 2 |
120 sec duration
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Level 3 |
90 sec duration
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Level 4 |
60 sec duration
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Level 5 |
30 sec duration
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requirement : |
Flasher 1
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Consumes 2 Traps.
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HT_BLASTMINE
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Blast Mine
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Description : |
Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
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Max Level: 5
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Skill Form: Active, Trap
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Additional Information : |
Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
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Additional Information : |
Add damage based on actual 10% HP of target, limited at twice the base damage.
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Additional Information : |
Add 50% base damage on monsters (this can affect damages based on actual HP).
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Additional Information : |
Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
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Effects
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Informations
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SP Cost
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Level 1 |
10 sec duration
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Level 2 |
8 sec duration
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Level 3 |
6 sec duration
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Level 4 |
4 sec duration
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Level 5 |
2 sec duration
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requirement : |
Sandman 1, Land Mine 1, Freezing Trap 1
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Consumes 1 Trap.
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HT_CLAYMORETRAP
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Claymore Trap
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Description : |
Sets a trap which will inflict splashed damage and cause Burning.
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Max Level: 5
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Skill Form: Active, Trap
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Additional Information : |
Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
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Additional Information : |
Add damage based on actual 10% HP of target, limited at twice the base damage.
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Additional Information : |
Add 50% base damage on monsters (this can affect damages based on actual HP).
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Additional Information : |
Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
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Effects
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Informations
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SP Cost
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Level 1 |
20 sec duration , 3sec Burning
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Level 2 |
40 sec duration , 6sec Burning
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Level 3 |
60 sec duration , 9sec Burning
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Level 4 |
80 sec duration , 12sec Burning
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Level 5 |
100 sec duration , 15sec Burning
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requirement : |
Blast Mine 1, Shockwave Trap 1
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Consumes 2 Traps.
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HT_REMOVETRAP
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Remove Trap
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Description : |
Removes a trap that has been set on the ground, as well as regain that Trap.
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Max Level: 5
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Skill Form: Active
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Effects
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Informations
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SP Cost
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Level 1 |
Range 2
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Level 2 |
Range 3
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Level 3 |
Range 4
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Level 4 |
Range 5
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Level 5 |
Range 6
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requirement : |
Land Mine 1 (Hunter), Double Strafe (Rogue)
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HT_TALKIEBOX
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Talkie Box
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Description : |
Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
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Max Level: 1
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Skill Form: Active, Trap
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requirement : |
Remove Trap 1,Shockwave Trap 1
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Consumes 1 Trap.
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HT_BEASTBANE
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Beast Bane
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Description : |
Increases Attack Power against Brute and Insect monsters.
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Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
Damage +4
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Level 2 |
Damage +8
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Level 3 |
Damage +12
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Level 4 |
Damage +16
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Level 5 |
Damage +20
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Level 6 |
Damage +24
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Level 7 |
Damage +28
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Level 8 |
Damage +32
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Level 9 |
Damage +36
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Level 10 |
Damage +40
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HT_FALCON
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Falconry Mastery
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Description : |
Enables renting of a Falcon from the Hunter Guild.
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Max Level: 1
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Skill Form: Passive
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requirement : |
Beastbane 1
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HT_STEELCROW
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Steel Crow
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Description : |
Increases the damage inflicted by Falcon.
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Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
Damage +6 , adds 2%/2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
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Level 2 |
Damage +12 , adds 4%/4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
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Level 3 |
Damage +18 , adds 6%/6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
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Level 4 |
Damage +24 , adds 8%/8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
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Level 5 |
Damage +30 , adds 10%/10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
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Level 6 |
Damage +36 , adds 12%/12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
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Level 7 |
Damage +42 , adds 14%/14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
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Level 8 |
Damage +48 , adds 16%/16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
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Level 9 |
Damage +54 , adds 18%/18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
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Level 10 |
Damage +60 , adds 20%/20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
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requirement : |
Blitz Beat 5
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HT_BLITZBEAT
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Blitz Beat
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Description : |
Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
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The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1.5 sec
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Range : 5 Cells
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Delay : 1sec
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Effects
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Informations
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SP Cost
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Level 1 |
1 Falcon Hit
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Level 2 |
2 Falcon Hit
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Level 3 |
3 Falcon Hit
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Level 4 |
4 Falcon Hit
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Level 5 |
5 Falcon Hit
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requirement : |
Falconry Mastery 1
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HT_DETECTING
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Detect
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Description : |
Commands a Falcon to detect hidden enemies from a distance.
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Max Level: 5
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Skill Form: Active
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Effects
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Informations
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SP Cost
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Level 1 |
Area 3x3, 3 Range
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Level 2 |
Area 3x3, 5 Range
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Level 3 |
Area 3x3, 7 Range
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Level 4 |
Area 3x3, 9 Range
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Level 5 |
Area 5x5, 11 Range, cast 1sec, cooldown 2sec
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requirement : |
Improve Concentration 1, Falconry Mastery 1
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HT_SPRINGTRAP
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Spring Trap
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Description : |
Commands Falcon to remove a set trap from a distance.
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Max Level: 5
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Skill Form: Active
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Effects
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Informations
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SP Cost
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Level 1 |
Range 4
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Level 2 |
Range 5
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Level 3 |
Range 6
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Level 4 |
Range 7
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Level 5 |
Range 8
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Kugan - Specialization:
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Level 6 |
Range 9
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Level 7 |
Range 10
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Level 8 |
Range 11
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Level 9 |
Range 12
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Level 10 |
Range 13
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requirement : |
Remove Trap 1, Falconry Mastery
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HT_POWER
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Hunt Strafing
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Description : |
This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
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Caster's STR affects the amount of inflicted damage.
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'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
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Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
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A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Delay : 0.1 sec
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Range : 1 Cell
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Delay : ASPD based
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Effects
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Informations
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SP Cost
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Level 1 |
120 + STR% damage, hunt mark lasts 8sec
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Level 2 |
140 + STR% damage, hunt mark lasts 8sec
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Level 3 |
160 + STR% damage, hunt mark lasts 8sec
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Level 4 |
180 + STR% damage, hunt mark lasts 8sec
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Level 5 |
200 + STR% damage, hunt mark lasts 8sec
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SN_SIGHT
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True Sight
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Description : |
Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.
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Max Level: 10
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Skill Form: Active
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Effects
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Informations
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SP Cost
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Level 1 |
Hit +3, Damage +2%, Crit +1
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Level 2 |
Hit +6, Damage +4%, Crit +2
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Level 3 |
Hit +9, Damage +6%, Crit +3
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Level 4 |
Hit +12, Damage +8%, Crit +4
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Level 5 |
Hit +15, Damage +10%, Crit +5
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Level 6 |
Hit +18, Damage +12%, Crit +6
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Level 7 |
Hit +21, Damage +14%, Crit +7
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Level 8 |
Hit +24, Damage +16%, Crit +8
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Level 9 |
Hit +27, Damage +18%, Crit +9
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Level 10 |
Hit +30, Damage +20%, Crit +10
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SN_FALCONASSAULT
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Falcon Assault
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Description : |
Commands Falcon to attack an enemy with numerous strikes.
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Max Level: 10
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Skill Form: Misc attack
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Target : 1 Enemy
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Cast : 1 sec
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Range : 9 Cells
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Delay : 3 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Damage +220%
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Level 2 |
Damage +290%
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Level 3 |
Damage +360%
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Level 4 |
Damage +430%
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Level 5 |
Damage +500%
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SN_SHARPSHOOTING
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Sharp Shooting
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Description : |
Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
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This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20.
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Max Level: 5
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Skill Form: Misc attack
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Target : 1 Enemy
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Cast : 2 sec
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Range : 9 Cells
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Delay : 1.5s -0,2s per Lv
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Effects
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Informations
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SP Cost
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Level 1 |
+20 CRIT, Damage +150%
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Level 2 |
+20 CRIT, Damage +200%
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Level 3 |
+20 CRIT, Damage +250%
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Level 4 |
+20 CRIT, Damage +300%
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Level 5 |
+20 CRIT, Damage +350%
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Kugan - Specialization:
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Level 6 |
+20 CRIT, Damage +400%, 1 Cell pushback, 1.3sec Delay, 2 sec CD
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Level 7 |
+20 CRIT, Damage +450%, 2 Cells pushback, 1.1sec Delay, 2 sec CD
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Level 8 |
+20 CRIT, Damage +500%, 3 Cells pushback, 0.9sec Delay, 2 sec CD
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Level 9 |
+20 CRIT, Damage +550%, 4 Cells pushback, 0.7sec Delay, 2 sec CD
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Level 10 |
+20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD
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SN_WINDWALK
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Wind Walk
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Description : |
Increases movement speed and Flee Rate of the caster and Party Members.
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However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
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Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker.
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Max Level: 10
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Skill Form : Active
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Target : Self
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Cast : 1.6 sec +0.4 sec per Lv
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Delay : 2 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Flee +1, Movement speed +2%
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Level 2 |
Flee +2, Movement speed +4%
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Level 3 |
Flee +3, Movement speed +6%
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Level 4 |
Flee +4, Movement speed +8%
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Level 5 |
Flee +5, Movement speed +10%
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Level 6 |
Flee +6, Movement speed +12%
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Level 7 |
Flee +7, Movement speed +14%
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Level 8 |
Flee +8, Movement speed +16%
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Level 9 |
Flee +9, Movement speed +18%
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Level 10 |
Flee +10, Movement speed +20%
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