Quality System
Introduction
Qualities are random bonuses obtained while upgrading your equipment.
The type of bonus as well as the value are random.
An equipment can have up to 3 qualities.
How to add a quality ?
Chuby Itaki is is the Quality enhancer of Midgard, he's one specialized in adding Qualities to your gear.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys.
In order to facilitate the management of your inventory, he also offers a storage function.
Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item! You can make as many attempts as you like, as long as you have the required Zenys.
Requirements
Quality | Zenys | Chance of success |
---|---|---|
1st Quality | 100 000 | 80% chance of success |
2nd Quality | 200 000 | 60% chance of success |
3rd Quality | 300 000 | 40% chance of success |
What types of equipment can be enhanced?
The types of equipment that Chuby Itaki can enhance are the following:
- Weapon
- Shield (and Left hand Weapons)
- Armor
- Footgear
- Garment
- Accessories
- Charms (only for dropped Charms)
Qualities List
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Weapon Qualities
Weapon Qualities | |
---|---|
Value | Effect |
1 ~ 10% | Increase Status sate (target) |
1 ~ 5% | Parrying rate |
1 ~ 5% | HIT |
1 ~ 10% | Critical rate |
1 ~ 4 | CRIT |
1 ~ 3% | ATK |
1 ~ 3% | MATK |
1 ~ 15 | ATK |
1 ~ 15 | MATK |
1 ~ 5% | Healing power |
1 ~ 7% | DoT damage |
1 ~ 7% | Element damage |
0,5% ~ 3% | Leech damage to HP (1/s) |
0,3% ~ 1,5% | HP recovery on hit (1/s) |
1 ~ 6% | Chance to perform Double attacks |
3 ~ 15% | Weapon damage increased |
1 ~ 6% | Target's DEF ignored |
1 ~ 6% | Target's MDEF ignored |
1 ~ 5% | Increase critical damage |
Shield Qualities
Shield Qualities | |
---|---|
Value | Effect |
1 ~ 5% | Resistance to special damage |
1 ~ 5% | Resistance to small size |
1 ~ 5% | Resistance to medium size |
1 ~ 5% | Resistance to big size |
1 ~ 5% | Resistance to near damage |
1 ~ 5% | Resistance to range damage (except magic) |
1 ~ 5% | Resistance to magic damage |
1 ~ 5% | Blocking rate |
1 ~ 5% | Resistance to Boss |
1 ~ 5% | Resistance to none-boss (except players) |
1 ~ 5% | Damage reflection (physical) |
1 ~ 5% | Front damage reduction |
Armor Qualities
Armor Qualities | |
---|---|
Value | Effect |
1 ~ 5% | Increased ASPD rate |
1 ~ 5% | Reduced after skill delay |
1 ~ 5% | Reduced casting time |
1 ~ 5% | Reduced cool down time |
1 ~ 5% | Heal received (skills/potions) |
1 ~ 10% | Reduce DoT Damage |
1 ~ 5% | Resistance to cast cancel |
1 ~ 5% | Resistance to critical hits |
1 ~ 5% | Increase DEF |
1 ~ 5% | Increase MDEF |
Garment Qualities
Garment Qualities | |
---|---|
Value | Effect |
1 ~ 5% | Resistance to Element attribute damage |
1 ~ 5% | Physical Flee |
1 ~ 5% | Magical Flee |
1 ~ 5% | Special Flee |
1 ~ 5% | Flee |
1 ~ 5% | Perfect Flee |
1 ~ 5% | Physical damage reflection (short range) |
1 ~ 5% | Physical damage reflection (long range) |
1 ~ 5% | Magical damage reflection |
1 ~ 10% | Status reflection |
Footgear Qualities
Foortgear Qualities | |
---|---|
Value | Effect |
1 ~ 5% | Maximum HP |
1 ~ 5% | Maximum SP |
1 ~ 5% | Maximum LP |
1 ~ 5% | Increased Walking Speed (cumulative) |
1 ~ 7% | Increased after hit recovery |
1 ~ 12% | Reduce knock back effects |
1 ~ 5% | No cast cancel |
1 ~ 16% | Weight capacity |
1 ~ 7% | Reduced duration of status |
1 ~ 10% | Status rate decrease (self) |
Accessories Qualities
Accessories Qualities | |
---|---|
Value | Effect |
3 ~ 30% | Increase recovery HP rate |
1 ~ 10% | Increase recovery SP rate |
1 ~ 10% | Increase recovery LP rate |
1 ~ 7% | Reduce status duration (self) |
1 ~ 7% | Increase status duration (target) |
1 ~ 4% | Inflict Status effect |
1 ~ 7% | Resistance to Status effect |
1 ~ 7% | Stuff immunity |
1 ~ 8% | Increase Weight capacity |
1 ~ 7% | Ignore immunity to break/strip |
Charms Qualities
Charms Qualities | |
---|---|
Value | Effect |
1 ~ 6% | Increase damage on Race (half on players) |
1 ~ 6% | Decrease damage on Race (half on players) |
1 ~ 6% | Increase damage on Element property monsters |
1 ~ 6% | Resistance to Element property monsters |
Race = Can be Angel / Brute / Demi-human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
Element = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
Status = Can be Bleeding / Blind / Burning / Confusion / Curse / Deadly poison / Freeze / Poison / Silence / Sleep / Stone / Stun