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Revision as of 11:19, 1 October 2021
Introduction
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
AM_AXEMASTERY
|
Axe Mastery
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Description : |
Increases damage inflicted with Axe class weapons.
|
Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
Damage +5
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Level 2 |
Damage +10
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Level 3 |
Damage +15
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Level 4 |
Damage +20
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Level 5 |
Damage +25
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Level 6 |
Damage +30
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Level 7 |
Damage +35
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Level 8 |
Damage +40
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Level 9 |
Damage +45
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Level 10 |
Damage +50
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AM_LEARNINGPOTION
|
Learning Potion
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Description : |
Increases effectiveness of created potions, as well as increases potion creation success rate.
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Max Level: 10
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Skill Form: Passive
|
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Effects
|
|
Informations
|
SP Cost
|
Level 1 |
+5% healing items, +1% potion creation
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Level 2 |
+10% healing items, +2% potion creation
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Level 3 |
+15% healing items, +3% potion creation
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Level 4 |
+20% healing items, +4% potion creation
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Level 5 |
+25% healing items, +5% potion creation
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Level 6 |
+30% healing items, +6% potion creation
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Level 7 |
+35% healing items, +7% potion creation
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Level 8 |
+40% healing items, +8% potion creation
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Level 9 |
+45% healing items, +9% potion creation
|
Level 10 |
+50% healing items, +10% potion creation
|
Additional Information : |
*Kugan - Specialization*
|
Level 11 |
+55% healing items, +11% potion creation
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Level 12 |
+60% healing items, +12% potion creation
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Level 13 |
+65% healing items, +13% potion creation
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Level 14 |
+70% healing items, +14% potion creation
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Level 15 |
+75% healing items, +15% potion creation
|
|
AM_PHARMACY
|
Pharmacy
|
Description : |
Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
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Max Level: 10
|
Skill Form: Active
|
requirement : |
Learning Potion 5
|
|
Consumes 1 Medicine Bowl.
|
|}
AM_DEMONSTRATION
|
Demonstration
|
Description : |
Targets an area and set it on fire by throwing a Bottle Grenade.
|
|
The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
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Max Level: 10
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Skill Form: Physical attack
|
Target : Ground
|
Cast : 1 sec
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Range : 9 Cells
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Delay : 0.5 sec
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Element : Fire
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Additional Information : |
Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
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Additional Information : |
Each Lv of Learning Potion adds 2% to the skill overall damage.
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Effects
|
|
Informations
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SP Cost
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Level 1 |
165% damage, hit every 0,5s, 7% breaking chance
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Level 2 |
180% damage, hit every 0,5s, 9% breaking chance
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Level 3 |
195% damage, hit every 0,5s, 11% breaking chance
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Level 4 |
210% damage, hit every 0,5s, 13% breaking chance
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Level 5 |
225% damage, hit every 0,5s, 15% breaking chance
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Level 6 |
240% damage, hit every 0,5s, 17% breaking chance
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Level 7 |
255% damage, hit every 0,5s, 19% breaking chance
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Level 8 |
No Bottle Grenade required, SP cost doubled, 165% damage, 21% breaking chance
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Level 8 |
2 Bottle Grenade required, SP cost doubled, 225% damage, 42% breaking chance
|
Level 10 |
2 Bottle Grenade required, SP cost doubled, 450% damage, 25% breaking chance
|
requirement : |
Pharmacy 4
|
|
Consumes 1 Bottle Grenade.
|
|
AM_ACIDTERROR
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Acid Terror
|
Description : |
Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
|
Max Level: 10
|
Skill Form: Physical attack
|
Target : 1 Enemy
|
Cast : 1 sec
|
Range : 9 Cells
|
Delay : 0.5 sec
|
Additional Information : |
Each INT point below 50 adds 1% to overall skill damage, and only 0.5% each INT point after 50.
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Additional Information : |
Each Lv of Learning Potion adds 2% to the skill overall damage.
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|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
220% damage, 6% breaking chance
|
Level 2 |
240% damage, 7% breaking chance
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Level 3 |
260% damage, 8% breaking chance
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Level 4 |
280% damage, 9% breaking chance
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Level 5 |
300% damage, 10% breaking chance
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Level 6 |
320% damage, 11% breaking chance
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Level 7 |
340% damage, 12% breaking chance
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Level 8 |
No acid bottle required, SP cost doubled, 220% damage, 13% breaking chance
|
Level 8 |
2 Acid Bottle required, SP cost doubled, 300% damage, 14% breaking chance
|
Level 10 |
2 Acid Bottle required, SP cost doubled, 600% damage, 15% breaking chance
|
requirement : |
Pharmacy 5
|
|
Consumes 1 Acid Bottle.
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|
AM_POTIONPITCHER
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Potion Pitcher
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Description : |
Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
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Max Level: 5
|
Skill Form: Active
|
Target : 1 Player
|
Delay : 0.5sec
|
Range : 9 Cells
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Red Potion
|
Level 2 |
Orange Potion
|
Level 3 |
Yellow Potion
|
Level 4 |
White Potion
|
Level 5 |
Blue Potion
|
requirement : |
Pharmacy 3
|
|
AM_CANNIBALIZE
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Summon Flora
|
Description : |
Summons a Plant monster to a targeted cell. Monster will disappear after the skill's duration.
|
|
Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once.
|
Max Level: 10
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Skill Form: Active
|
Target : Ground
|
Cast : 2sec
|
Range : 4 Cells
|
Delay : 0.5sec
|
Additional Information : |
Summon Lvl depends on your Level. Min ATK depends on STR. max ATK depends on DEX. ASPD depends on AGI. maxHP depends on VIT. CRIT/PFLEE depend on LUK.
|
Additional Information : |
If Sphere mine and Full chemical protection are max lvl: all the attributes of summons is increase by (INT * 0,6)%.
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Additional Information : |
Chemical protection helm,shield,armor,weapon, air potion/condensed potion affect the attributes of summon positively.
|
Additional Information : |
Acid demon/terror, fire demon affect the summon's attributes negatively.
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Lasts 300sec, Summon up to 5 Mandragora
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Level 2 |
Lasts 240sec, Summon up to 4 Hydra
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Level 3 |
Lasts 180sec, Summon up to 3 Flora
|
Level 4 |
Lasts 120sec, Summon up to 2 Parasite
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Level 5 |
Lasts 60sec (Lv5+), Summon up to 1 Geographer
|
Level 6 |
Summon up to 1 Willow
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Level 7 |
Summon up to 1 Poison Spore
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Level 8 |
Summon up to 1 Wooden Golem
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Level 9 |
Summon up to 1 Live Peach Tree
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Level 10 |
Summon up to 1 Musciplar
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Additional Information : |
*Kugan - Specialization*
|
Level 11 |
Summon up to 1 Nepenthes
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Level 12 |
Summon up to 1 Wood Goblin
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Level 13 |
Summon up to 1 Elder Willow
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Level 14 |
Summon up to 1 Stone Shooter
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Level 15 |
Summon up to 1 Pinguicular
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Level 16 |
Summon up to 1 Dryad
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Level 17 |
Summon up to 1 Drosera
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Level 18 |
Summon up to 1 Les
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Level 19 |
Summon up to 1 Ancient Tree
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Level 20 |
Summon up to 1 Mavka
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requirement : |
Pharmacy 6
|
|
Consumes 1 Plant Bottle.
|
|
AM_SPHEREMINE
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Sphere Mine
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Description : |
Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
|
Max Level: 5
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Skill Form: Active
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Target : Ground
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Cast : 2 sec
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Range : 1 Cell
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Delay : 0.5 sec
|
Additional Information : |
HP depending on SkillLv, user's INT and skills.
|
Additional Information : |
HP formula is (user's INT * (10 + SkillLv)) / 50
|
Additional Information : |
HP are increase by some skills if learned :
|
Additional Information : |
-> Cannibalize (summon flora) +1% per level
|
Additional Information : |
-> Full Chemical Protection +2% per level
|
Additional Information : |
-> Potion Pitcher +2% per level
|
Additional Information : |
-> Slimp Potion Pitcher +1% per level
|
Additional Information : |
-> Chemical Protection Helm : Gives 3 MDEF per Level
|
Additional Information : |
-> Chemical Protection Shield : Gives 3 DEF per Level
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Additional Information : |
-> Chemical Protection Armor : Gives 2 perfect flee per Level
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Additional Information : |
-> Chemical Protection Weapon : Gives 3 critical rate per Level
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Additional Information : |
A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF
|
|}
Kugan - Specialization:
|
Level 11 |
adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
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Level 12 |
adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
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Level 13 |
adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
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Level 14 |
adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
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Level 15 |
adds a bonus of 4 in CRI, PFLEE, DEF and MDEF of the summons
|
requirement : |
Pharmacy 2
|
|
Consumes 1 Marine Sphere Bottle.
|
|}
AM_CP_WEAPON
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Chemical Protection Weapon
|
Additional Information : |
Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
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Max Level: 5
|
Skill Form: Active
|
Target : 1 Player
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Cast : 2sec
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Range : 1 Cell
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Delay : 0.5sec
|
|
Effects
|
|
Informations
|
SP Cost
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Level 1 |
120 sec, Damage increased by 4%
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Level 2 |
240 sec, Damage increased by 6%
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Level 3 |
360 sec, Damage increased by 8%
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Level 4 |
480 sec, Damage increased by 10%
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Level 5 |
600 sec, Damage increased by 12%
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requirement : |
Chemical Protection Armor 3
|
|
Consomes 1 Glistening Coat.
|
|
AM_CP_SHIELD
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Chemical Protection Shield
|
Additional Information : |
Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
|
Max Level: 5
|
Skill Form: Active
|
Target : 1 Player
|
Cast : 2sec
|
Range : 1 Cell
|
Delay : 0.5sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
120 sec, Damage reduced by 4%
|
Level 2 |
240 sec, Damage reduced by 6%
|
Level 3 |
360 sec, Damage reduced by 8%
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Level 4 |
480 sec, Damage reduced by 10%
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Level 5 |
600 sec, Damage reduced by 12%
|
requirement : |
Chemical Protection Helm 3
|
|
Consomes 1 Glistening Coat.
|
|
AM_CP_ARMOR
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Chemical Protection Armor
|
Description : |
Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
|
Max Level: 5
|
Skill Form: Active
|
Target : 1 Player
|
Cast : 2sec
|
Range : 1 Cell
|
Delay : 0.5sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
120 sec, Reduces Status rate/duration received by 8%
|
Level 2 |
240 sec, Reduces Status rate/duration received by 12%
|
Level 3 |
360 sec, Reduces Status rate/duration received by 16%
|
Level 4 |
480 sec, Reduces Status rate/duration received by 20%
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Level 5 |
600 sec, Reduces Status rate/duration received by 24%
|
requirement : |
Chemical Protection Shield 3
|
|
Consomes 1 Glistening Coat.
|
|
AM_CP_HELM
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Chemical Protection Helm
|
Description : |
Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
|
Max Level: 5
|
Skill Form: Active
|
Target : 1 Player
|
Cast : 2sec
|
Range : 1 Cell
|
Delay : 0.5sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
120 sec, Increases Status rate/duration inflicted by 8%
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Level 2 |
240 sec, Increases Status rate/duration inflicted by 12%
|
Level 3 |
360 sec, Increases Status rate/duration inflicted by 16%
|
Level 4 |
480 sec, Increases Status rate/duration inflicted by 20%
|
Level 5 |
600 sec, Increases Status rate/duration inflicted by 24%
|
requirement : |
Pharmacy 2
|
|
Consomes 1 Glistening Coat.
|
|
AM_BIOETHICS
|
Bioethics
|
Description : |
A skill that is fundamental in enabling the creation of Homunculus.
|
Max Level: 5
|
Skill Form: Passive
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Increases intimacy gains and reduces intimacy lost by 4%
|
Level 2 |
Increases intimacy gains and reduces intimacy lost by 8%
|
Level 3 |
Increases intimacy gains and reduces intimacy lost by 12%
|
Level 4 |
Increases intimacy gains and reduces intimacy lost by 16%
|
Level 5 |
Increases intimacy gains and reduces intimacy lost by 20%
|
|
AM_BIOTECHNOLOGY
|
Biotechnology
|
Description : |
Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.
|
Max Level: 10
|
Skill Form: Passive
|
|}
AM_CREATECREATURE
|
Creature Creation
|
Description : |
Creates an embryo. Skill level affects success chance.
|
Max Level: 5
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Skill Form: Active
|
|
Ingredients for making an embryo:
|
|
- Glass Tube, Morning Dew of Yggdrasil, Seed of Life, 1 each.
|
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- Requires the Potion Creation Guide present in your inventory.
|
|}
AM_CULTIVATION
|
Cultivation
|
Description : |
Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success.
|
|
Cultivation cannot be used when the caster already has a Homunculus present.
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Max Level: 5
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Skill Form: Active
|
|}
AM_FLAMECONTROL
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Flame Control
|
Description : |
Increases the chance of success when using the Cultivation skill, as well as resistance to the Fire elemental attacks.
|
Max Level: 5
|
Skill Form: Passive
|
|}
AM_CALLHOMUN
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Call Homunculus
|
Description : |
Summons an existing Homunculus that was stored by using the Rest skill.
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Max Level: 1
|
Skill Form: Active
|
|
Consumes 1 Embryo
|
|}
AM_REST
|
Rest
|
Description : |
Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
|
|
Vaporized Homunculus can be restored with the Call Homunculus skill.
|
Max Level: 1
|
Skill Form: Active
|
|}
AM_DRILLMASTER
|
Drillmaster
|
Description : |
Raises Attack Power of Homunculus.
|
Max Level: 10
|
Skill Form: Passive
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Damage +3
|
Level 2 |
Damage +6
|
Level 3 |
Damage +9
|
Level 4 |
Damage +12
|
Level 5 |
Damage +15
|
Level 6 |
Damage +18
|
Level 7 |
Damage +21
|
Level 8 |
Damage +24
|
Level 9 |
Damage +27
|
Level 10 |
Damage +30
|
|
AM_HEALHOMUN
|
Heal Homunculus
|
Description : |
Casts heal on Homunculus. Skill power is that of an Acolyte's Heal.
|
|
This skill has been dropped by Gravity.
|
Max Level: 10
|
Skill Form: Active
|
|}
AM_RESURRECTHOMUN
|
Resurrect Homunculus
|
Description : |
Resurrect a killed Homunculus.
|
Max Level: 5
|
Skill Form: Active
|
Target : Self
|
Cast : 2sec
|
Cooldown : 15sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Revive at 20% HP
|
Level 2 |
Revive at 40% HP
|
Level 3 |
Revive at 60% HP
|
Level 4 |
Revive at 80% HP
|
Level 5 |
Revive at 100% HP
|
Additional Information : |
*Kugan - Specialization*
|
Level 6 |
Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
|
Level 7 |
Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
|
Level 8 |
Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
|
Level 9 |
Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
|
Level 10 |
Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec
|
|
AM_BERSERKPITCHER
|
Berserk Pitcher
|
Description : |
Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
|
Max Level: 1
|
Skill Form: Active
|
Cast : 0.5sec"
|
AM_TWILIGHT1
|
Twilight Alchemy I
|
Description : |
Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
|
Max Level: 1
|
Skill Form: Active
|
|
Check the Potion Creation Guide for the necessary ingredients.
|
AM_TWILIGHT2
|
Twilight Alchemy II
|
Description : |
Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
|
Max Level: 1
|
Skill Form: Active
|
|
Check the Condensed Potion Creation Guide for the necessary ingredients.
|
|
You need a Soul Linker and Super novice on your party to this skill to work.
|
AM_TWILIGHT3
|
Twilight Alchemy III
|
Description : |
Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
|
Max Level: 1
|
Skill Form: Active
|
|
Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
|
|
You need a Taekwon Boy on your party to this skill to work.
|
AM_TWILIGHT4
|
Twilight Alchemy IV
|
Description : |
Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
|
Max Level: 1
|
Skill Form: Active
|
|
Check the Potion Creation Guide for the necessary ingredients.
|
CR_ALCHEMY
|
Alchemy
|
|
Description: This skill has been dropped by Gravity.
|
Description : |
You can create many items that are needed for the Pharmacy skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.
|
Max Level: 5
|
Skill Form: Active
|
CR_SYNTHESISPOTION
|
Synthesis Potion
|
|
Max Level: Unknown
|
Skill Form: Active
|
|
Description: This skill has been dropped by Gravity.
|
Description : |
Combine different potions to create new ones. There are already set rules to what can
|
|
be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon
|
|
creatures to attack, they might have better attack rate, or have a new skill to use.
|
|}
CR_SLIMPITCHER
|
Slim Potion Pitcher
|
Description : |
Consumes 1 Slim Potion to heal all Party Members within a 7x7 cell area around the targeted spot.
|
Max Level: 10
|
Skill Form : Active
|
Target : Ground
|
Cast : 1 sec
|
Range : 3 Cells
|
Delay : 1 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
110% efficiency, Red Slim Potion
|
Level 2 |
120% efficiency, Red Slim Potion
|
Level 3 |
130% efficiency, Red Slim Potion
|
Level 4 |
140% efficiency, Red Slim Potion
|
Level 5 |
150% efficiency, Red Slim Potion
|
Level 6 |
160% efficiency, Yellow Slim Potion
|
Level 7 |
170% efficiency, Yellow Slim Potion
|
Level 8 |
180% efficiency, Yellow Slim Potion
|
Level 9 |
190% efficiency, Yellow Slim Potion
|
Level 10 |
200% efficiency, White Slim Potion
|
|
CR_FULLPROTECTION
|
Full Chemical Protection
|
Description : |
Protects the targeted character with all four kinds of chemical protection.
|
Max Level: 5
|
Skill Form : Active
|
Target : 1 Player
|
Cast : 2 sec
|
Range : 1 Cell
|
Delay : 0.5 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
120 sec
|
Level 2 |
240 sec
|
Level 3 |
360 sec
|
Level 4 |
480 sec
|
Level 5 |
600 sec
|
|
Each cast requires 1 Glistening Coat.
|
|
CR_ACIDDEMONSTRATION
|
Acid Demonstration
|
Description : |
Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
|
|
This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
|
Additional Information : |
This skill considerers the lowest between DEF and MDEF in order to calculate damage.
|
|
Works better on VIT 95+ and lesser on VIT 95-.
|
Max Level: 10
|
Skill Form: Physical attack
|
Target : 1 Enemy
|
Cast : 1 sec
|
Range : 9 Cells
|
Delay : 1 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
1% chance of destroying
|
Level 2 |
2% chance of destroying
|
Level 3 |
3% chance of destroying
|
Level 4 |
4% chance of destroying
|
Level 5 |
5% chance of destroying
|
Level 6 |
6% chance of destroying
|
Level 7 |
7% chance of destroying
|
Level 8 |
8% chance of destroying
|
Level 9 |
9% chance of destroying
|
Level 10 |
10% chance of destroying
|
|
Consumes 1 Bottle Grenade and 1 Acid Bottle.
|
|
CR_CULTIVATION
|
Plant Cultivation
|
Description : |
Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
|
|
Disabled during WoE.
|
Max Level: 5
|
Skill Form: Active
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Cultivate Mushrooms, chance of success 55%, Requires Mushroom Spore
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Level 2 |
Cultivate Plants, chance of success 60%, Requires Stem
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Level 3 |
Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
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Level 4 |
Thorn Armor for 180sec, +1% reflection to physical damage every 4 points in INT
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Level 5 |
Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
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Kugan - Specialization:
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Level 6 |
Increases armors effectiveness by 7%
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Level 7 |
Increases armors effectiveness by 14%
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Level 8 |
Increases armors effectiveness by 21%
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Level 9 |
Increases armors effectiveness by 28%
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Level 10 |
Increases armors effectiveness by 35%
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