Difference between revisions of "Druid"

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(Created page with "== Description == '''Original Job''' : Sage<br> '''Version''' : 1.0<br> The Druids are the vervant defenders of nature and mother earth.<br> It is by deeply respecting the cy...")
 
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'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven Drive.<br>
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'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Heaven's Drive.<br>
  
 
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Revision as of 18:27, 24 April 2021

Description

Original Job : Sage
Version : 1.0
The Druids are the vervant defenders of nature and mother earth.
It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.

Kugans

Natural Specialization

ID : 4520
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 LUK
4 LUK
5 INT

Natural Earth

ID : 4521
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Bolt.

Level Skill
1 Earth Bolt Level 2
2 Earth Bolt Level 4
3 Earth Bolt Level 6
4 Earth Bolt Level 8
5 Earth Bolt Level 10

Already Learned : When Earth Bolt is used the user and all party members within a small radius receive an HP regeneration for a short period of time.
Allies also receive an SP regeneration for the same amount of time.
This effect have a cooldown of 3 seconds.

Level Radius Duration
1 3x3 3s
2 5x5 4s
3 7x7 5s
4 9x9 6s
5 11x11 7s

Implementation note:

  • bBattleScript
  • areastatus <map>,<x1>,<y1>,<x2>,<y2>,<status>,<val1>,<val2>,<val3>,<val4>,<duration>

Natural Drive

ID : 4522
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heaven's Drive.

Level Skill
1 Heaven Drive Level 2
2 Heaven Drive Level 4
3 Heaven Drive Level 6
4 Heaven Drive Level 8
5 Heaven Drive Level 10

Already Learned : Heaven Drive can cast small Earth Spikes (level 1) on every hits.
In addition, Heaven Drive stagger targets more efficiently.

Level Rates Staggering
1 5% Stagger +10%
2 10% Stagger +20%
3 15% Stagger +30%
4 20% Stagger +40%
5 25% Stagger +50%

Natural Stone

ID : 4523
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Stone Curse.

Level Skill
1 Stone Curse Level 2
2 Stone Curse Level 4
3 Stone Curse Level 6
4 Stone Curse Level 8
5 Stone Curse Level 10

Already Learned : Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).
Their is better chance on close ranged attacks.

Level Close Range Long Range
1 2% 1%
2 4% 2%
3 6% 3%
4 8% 4%
5 10% 5%

Implementation note:

  • Their is some bonus which grants the possibility to inflict status when hit, but maybe we need to use bBattleBonus since we want to specify the status duration...
  • Either way, we need to set two bonus : one close range, the other long range.

Natural Quaggmirr

ID : 4524
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Quagmire.

Level Skill
1 Quagmire Level 1
2 Quagmire Level 2
3 Quagmire Level 3
4 Quagmire Level 4
5 Quagmire Level 5

Already Learned : Chances of inflicting Poison (10 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Poison 8% +2
2 Chance to inflict Poison 16% +4
3 Chance to inflict Poison 24% +6
4 Chance to inflict Poison 32% +8
5 Chance to inflict Poison 40% +10

Natural Land

ID : 4525
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Land Protector.

Level Skill
1 Land Protector Level 1
2 Land Protector Level 2
3 Land Protector Level 3
4 Land Protector Level 4
5 Land Protector Level 5

Already Learned : Slightly reduce casting time of Land Protector and increase range.

Level Casting Time Range
1 -5% +1 (3)
2 -10% +2 (4)
3 -15% +3 (5)
4 -20% +4 (6)
5 -25% +5 (7)

Natural Web

ID : 4526
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Spider Web.

Level Skill Cooldown
1 Spider Web Level 1 30 seconds
2 Spider Web Level 2 25 seconds
3 Spider Web Level 3 20 seconds
4 Spider Web Level 4 15 seconds
5 Spider Web Level 5 10 seconds
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
depends on level 2s - -

Already Learned : Any kill (from the user or an ally) can automatically spawn a cob web in the user's inventory.
Rates depends on the monster level and this effect won't activate if the user hold too much cob web.
This effect have a cooldown of 3 seconds AND those cob web can expire after some time.
Also, all insects can drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.

Level Any kill rate Maximum for any kill Duration Insect kill
1 4% of BaseLevel 1 20 seconds 1%
2 8% of BaseLevel 2 30 seconds 2%
3 12% of BaseLevel 3 40 seconds 3%
4 16% of BaseLevel 4 50 seconds 4%
5 20% of BaseLevel 5 60 seconds 5%

Implementation note:

  • The first effect needs to be put in KillEvent
  • The second one is a regular looting bonus from official

Natural Conversion

ID : 4527
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 6
Casting Time : 1 seconds (interruptible)
Cooldown : 3 seconds
Duration : depends on level
Description : The user can select a cell on the floor within a distance of 7 cells, a flower growth here.
This plant serves as a healer that heal low health allies.
Summon's power depends on user's INT.

Vine
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Support ??? Plant Earth 2 Medium Low / High 2 Very Slow - - Healing
Level Summon Level Duration
1 8% of total INT 7 seconds
2 10% of total INT 9 seconds
3 12% of total INT 11 seconds
4 14% of total INT 13 seconds
5 16% of total INT 15 seconds

Natural Incarnation

ID : 4528
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : 60 seconds
Duration : 15 seconds
Description : It is a form of recovery which allows the user to save himself from perilous situation.
First of all the user is associated to the plant race.
As the level of this skill grows the character can no longer be pushed, is immune to states, has no more delay after hits, no longer suffers any speed penalties, has increased DEF and MDEF, has HP regeneration and Drastically increased SP.
However, this form no longer allows real offensive: It is no longer possible to cast spells and the ASPD is reduced to a minimum. ATK and MATK are also halved.

Level Push/Status/Delay/Speed Resistance DEF/MDEF HP recovey SP recovery
1 20% +2 +40% +10%
2 40% +4 +80% +20%
3 60% +6 +120% +30%
4 80% +8 +160% +40%
5 100% +10 +200% +50%

Natural Summon

ID : 4529
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons three animals to fight alongside the player.
Their is a lot of animals with different role.
Summon's power depends on user's INT.

Animal Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Wolf DPS/physical/Critical ??? Brute Earth 1 Average / Low Medium 1 Fast Fast Medium Pierce, Combo Attack, Charge Attack
Bigfoot Tank ??? Brute Earth 1 Big 1 Very High / Average Slow Medium Fast Stun, Endure, Provocation
... ... ... ... ... ... ... ... ... ... ... ...
Level Summon Level
1 14% of total INT
2 18% of total INT
3 22% of total INT
4 26% of total INT
5 30% of total INT
  • @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
  • With this skill at level 5 and a total INT of 180 the level of the summon is 54