Difference between revisions of "Dual Master"

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(Created page with "== Description == '''Original Job''' : Assassin<br> '''Version''' : 1.0<br> <br> NOT IMPLEMENTED YET <3 == Kugans == === Dual Specialization === '''ID''' : xxx0<br> '''Ty...")
 
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For the duration of this skill every attacks performed (physical or magical) by the user adds a "dual" stack.<br>
 
For the duration of this skill every attacks performed (physical or magical) by the user adds a "dual" stack.<br>
 
Each stack grants to all none skill physical attacks at close range (melee) a +1% chance to perform a Double Attack (stacks with other double attack sources).<br>
 
Each stack grants to all none skill physical attacks at close range (melee) a +1% chance to perform a Double Attack (stacks with other double attack sources).<br>
 +
Each stack grants a bonus at piercing damage (ATK2), those damage are not multiplied by skills ratios (just like refine damage from weapons).<br>
 +
Piercing damage are equals to: (10 + RightHand weapon refine level + LeftHand weapon refine level) * Stacks * 0.5.<br>
  
 
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Revision as of 09:50, 14 October 2021

Description

Original Job : Assassin
Version : 1.0

NOT IMPLEMENTED YET <3

Kugans

Dual Specialization

ID : xxx0
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 DEX
2 AGI
3 DEX
4 AGI
5 DEX

Dual Weapons

ID : xxx1
Type : Passive
Max Level : 5
Cost to learn : 1
Description : For jobs which could not wear one handed weapon in each hands this capacity grants the ability to so.
If two items with MATK% bonus are worn together, there is a 15% MATK penality which may be reduced by LeftHand or RightHand masteries (by 1% per skillLv for a minimum of 5% penality).

Level Weapon Level Cards
1 Level 1 No
2 Level 2 No
3 Level 3 No
4 Level 4 No
5 Level 5 First one only

Already Able to wear 2nd weapons : Increase ASPD rates while wearing 2 weapons AND if the 2nd weapon is a dagger.
This effect is applied if the user have an offhand instead of a dagger.

Level ASPD bonus
1 2%
2 4%
3 6%
4 8%
5 10%

Dual LeftHand

ID : xxx2
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Left Hand Mastery.

Level Skill MATK penalities
1 Left Hand Mastery Level 1 -1%
2 Left Hand Mastery Level 2 -2%
3 Left Hand Mastery Level 3 -3%
4 Left Hand Mastery Level 4 -4%
5 Left Hand Mastery Level 5 -5%

Already Learned : Increase the level of Left Hand Mastery by 1 per Dual LeftHand level.

Always : Increase ATK when wearing an offhand weapon depending on the offhand weapon ATK.

Level offhand ATK bonus
1 10%
2 20%
3 30%
4 40%
5 50%

Dual RightHand

ID : xxx3
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Right Hand Mastery.

Level Skill
1 Right Hand Mastery Level 1
2 Right Hand Mastery Level 2
3 Right Hand Mastery Level 3
4 Right Hand Mastery Level 4
5 Right Hand Mastery Level 5

Already Learned : Increase the level of Right Hand Mastery by 1 per Dual RightHand level.

Always : Increase ATK when wearing an offhand weapon depending on the righthand weapon ATK.

Level right hand ATK bonus
1 5%
2 10%
3 15%
4 20%
5 25%

Dual Attack

ID : xxx4
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Double Attack.

Level Skill
1 Double Attack Level 1
2 Double Attack Level 2
3 Double Attack Level 3
4 Double Attack Level 4
5 Double Attack Level 5

Already Learned : Works now on any kind of weapons and with additional chance.

Level Add Chance
1 +2% to Double Attack
2 +4% to Double Attack
3 +6% to Double Attack
4 +8% to Double Attack
5 +10% to Double Attack

Dual Acceleration

ID : xxx5
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When physically attacking with a lefthand or offhand weapon, have a chance to get an ASPD bonus for a short period of time.

Level Rate Bonus
1 1% 6%
2 2% 7%
3 3% 8%
4 4% 9%
5 5% 10%

Already Sonic Blow Learned : May also increase HIT by the same values as ASPD. This effect can happen and not the other, they are not connected.

Dual Improvement

ID : xxx6
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When equipped with a lefthand grants chance to inflicts offhands battle damage.
When equipped with an offhand grants increased chance to inflicts offhands battle damage.

Level Chance
1 1,5%
2 3%
3 4,5%
4 6%
5 7,5%

Already Grimtooth Learned : Increase chance by 0,5% per level of Dual Improvement.

Dual Parry

ID : xxx7
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When equipped with a lefthand or offhand weapon, have some chance to parrying attacks.
This is not connected to the skill Parrying.

Level Bonus
1 Parrying 2%
2 Parrying 4%
3 Parrying 6%
4 Parrying 8%
5 Parrying 10%
  • Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)
  • Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
  • MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special
  • Fails if the user is Stoned, Stunned, Frozen or Asleep

Already Cloacking Learned : When equipped with a lefthand or offhand weapon, adds some flee.

Level Bonus
1 Flee +2
2 Flee +4
3 Flee +6
4 Flee +8
5 Flee +10

Dual Wound

ID : xxx8
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When physically attacking with a lefthand or offhand weapon, have a chance to inflict wounds to the target.

Level Rate Duration Level / Effect
1 2% 5 seconds Level 1 (20%)
2 3% 6 seconds Level 1 (20%)
3 3% 6 seconds Level 2 (20%)
4 4% 7 seconds Level 2 (40%)
5 4% 7 seconds Level 3 (60%)

Dual Symfony

ID : xxx9
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 5
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 7 seconds
Description : Only usable while wearing a lefthand or an offhand weapon.
The effect is interrupted if: The duration wears off without recasting it, weapons changed, the user die or the target change.
For the duration of this skill every attacks performed (physical or magical) by the user adds a "dual" stack.
Each stack grants to all none skill physical attacks at close range (melee) a +1% chance to perform a Double Attack (stacks with other double attack sources).
Each stack grants a bonus at piercing damage (ATK2), those damage are not multiplied by skills ratios (just like refine damage from weapons).
Piercing damage are equals to: (10 + RightHand weapon refine level + LeftHand weapon refine level) * Stacks * 0.5.

Level Maximum Stacks
1 5
2 10
3 15
4 20
5 25

Already Sonic Blow Learned : When equipped with a lefthand or offhand weapon, each stack adds as mush perfect dodge as the stack number.