Difference between revisions of "Dual Master"

From DARO
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=== Dual LeftHand ===
 
=== Dual LeftHand ===
'''ID''' : xxx2<br>
+
'''ID''' : 4722<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual RightHand ===
 
=== Dual RightHand ===
'''ID''' : xxx3<br>
+
'''ID''' : 4723<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Attack ===
 
=== Dual Attack ===
'''ID''' : xxx4<br>
+
'''ID''' : 4724<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Acceleration ===
 
=== Dual Acceleration ===
'''ID''' : xxx5<br>
+
'''ID''' : 4725<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Improvement ===
 
=== Dual Improvement ===
'''ID''' : xxx6<br>
+
'''ID''' : 4726<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Parry ===
 
=== Dual Parry ===
'''ID''' : xxx7<br>
+
'''ID''' : 4727<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Wound ===
 
=== Dual Wound ===
'''ID''' : xxx8<br>
+
'''ID''' : 4728<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Dual Symfony ===
 
=== Dual Symfony ===
'''ID''' : xxx9<br>
+
'''ID''' : 4729<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>

Revision as of 02:47, 2 November 2021

Description

Original Job : Assassin
Version : 1.0

Kugans

Dual Specialization

ID : 4720
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute.

Level Attribute
1 DEX
2 AGI
3 DEX
4 AGI
5 DEX

Dual Weapons

ID : 4721
Type : Passive
Max Level : 5
Cost to learn : 1
Description : For jobs which could not wear one handed weapon in each hands this capacity grants the ability to so.

Level Weapon Level Cards
1 Level 1 No
2 Level 2 No
3 Level 3 No
4 Level 4 No
5 Level 5 First one only

Already Able to wear 2nd weapons : Increase ASPD rates while wearing 2 weapons AND if the 2nd weapon is a dagger.
This effect is applied if the user have an offhand instead of a dagger.
If Katar equipped, ASPD bonus divided by 2.

Level ASPD bonus
1 2%
2 4%
3 6%
4 8%
5 10%

Dual LeftHand

ID : 4722
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Left Hand Mastery.

Level Skill
1 Left Hand Mastery Level 1
2 Left Hand Mastery Level 2
3 Left Hand Mastery Level 3
4 Left Hand Mastery Level 4
5 Left Hand Mastery Level 5

Already Learned : Increase the level of Left Hand Mastery by 1 per Dual LeftHand level.

Always : Increase ATK when wearing an offhand weapon depending on the offhand weapon ATK.

Level offhand ATK bonus
1 10%
2 20%
3 30%
4 40%
5 50%

Dual RightHand

ID : 4723
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Right Hand Mastery.

Level Skill
1 Right Hand Mastery Level 1
2 Right Hand Mastery Level 2
3 Right Hand Mastery Level 3
4 Right Hand Mastery Level 4
5 Right Hand Mastery Level 5

Already Learned : Increase the level of Right Hand Mastery by 1 per Dual RightHand level.

Always : Increase ATK when wearing an offhand weapon depending on the righthand weapon ATK.

Level right hand ATK bonus
1 5%
2 10%
3 15%
4 20%
5 25%

Dual Attack

ID : 4724
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Double Attack.

Level Skill
1 Double Attack Level 1
2 Double Attack Level 2
3 Double Attack Level 3
4 Double Attack Level 4
5 Double Attack Level 5

Already Learned : Works now on any kind of weapons and with additional chance.

Level Add Chance
1 +2% to Double Attack
2 +4% to Double Attack
3 +6% to Double Attack
4 +8% to Double Attack
5 +10% to Double Attack

Dual Acceleration

ID : 4725
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When physically attacking with a lefthand or offhand weapon, have a chance to get an ASPD bonus for a short period of time.

Level Rate Bonus
1 1% 6%
2 2% 7%
3 3% 8%
4 4% 9%
5 5% 10%

Already Sonic Blow Learned : May also increase HIT by the same values as ASPD. This effect can happen and not the other, they are not connected.
If Katar equipped, ASPD bonus divided by 2, but full HIT bonus.

Dual Improvement

ID : 4726
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When equipped with a lefthand or Katar, grants chance to inflicts offhands battle damage.

Level Chance
1 1,5%
2 3%
3 4,5%
4 6%
5 7,5%

Already Grimtooth Learned : Increase chance by 0,5% per level of Dual Improvement.

Dual Parry

ID : 4727
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When equipped with a lefthand, Katar or offhand weapon, have some chance to parrying attacks.
This is not connected to the skill Parrying.

Level Bonus
1 Parrying 2%
2 Parrying 4%
3 Parrying 6%
4 Parrying 8%
5 Parrying 10%
  • Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)
  • Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
  • MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special
  • Fails if the user is Stoned, Stunned, Frozen or Asleep

Already Cloacking Learned : When equipped with a lefthand, Katar or offhand weapon, adds some flee.

Level Bonus
1 Flee +2
2 Flee +4
3 Flee +6
4 Flee +8
5 Flee +10

Dual Wound

ID : 4728
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When physically attacking with a lefthand or offhand weapon, have a chance to inflict wounds to the target.

Level Rate Duration Level / Effect
1 2% 5 seconds Level 1 (20%)
2 3% 6 seconds Level 1 (20%)
3 3% 6 seconds Level 2 (20%)
4 4% 7 seconds Level 2 (40%)
5 4% 7 seconds Level 3 (60%)

Dual Symfony

ID : 4729
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 5
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 7 seconds
Description : Only usable while wearing a lefthand or an offhand weapon.
The effect is interrupted if: The duration wears off without recasting it, weapons changed, the user die or the target change.
For the duration of this skill every attacks performed (physical or magical) by the user adds a "dual" stack.
Each stack grants to all none skill physical attacks at close range (melee) a +1% chance to perform a Double Attack (stacks with other double attack sources).
Each stack grants a bonus at piercing damage (ATK2), those damage are not multiplied by skills ratios (just like refine damage from weapons).
Piercing damage are equals to: (10 + RightHand weapon refine level + LeftHand weapon refine level) * Stacks * 0.5.
If Katar equipped, half chances to get stacks.

Level Maximum Stacks
1 5
2 10
3 15
4 20
5 25

Already Sonic Blow Learned : When equipped with a lefthand or offhand weapon, each stack adds as much perfect dodge as the stack number.