Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
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Skills
GS_GLITTERING
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Flip the Coin
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Description : |
If it lands showing heads, the caster will gain 1 coin.
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The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads.
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Gunslinger coins are displayed as glowing orbs around the caster.
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Max Level: 5
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Skill Form: Active
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Effects
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Informations
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SP Cost
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Level 1 |
30% chance success
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Level 2 |
35% chance success
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Level 3 |
40% chance success
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Level 4 |
45% chance success
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Level 5 |
50% chance success
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Consumes 50 zeny to flip a coin."
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GS_FLING
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Fling
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Description : |
Spends coins to fling them at an enemy to inflict damage and reduce its DEF.
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Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent.
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Additional Information : |
Twice damage on monsters. Defense reduction affects also players.
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Range : 9 Cells
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Effects
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Informations
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SP Cost
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Level 1 |
(BaseLevel + Dex) 2x damage / Cooldown 2sec
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Level 2 |
(BaseLevel + Dex) 4x damage / Cooldown 4sec
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Level 3 |
(BaseLevel + Dex) 6x damage / Cooldown 6sec
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Level 4 |
(BaseLevel + Dex) 8x damage / Cooldown 8sec
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Level 5 |
(BaseLevel + Dex) 10x damage / Cooldown 10sec
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requirement : |
Flip the Coin 1
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GS_TRIPLEACTION
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Triple Action
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Description : |
Shoots an enemy 3 times in one attack.
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Additional Information : |
If target's HP are under 33% each % missing adds 3% to actual damage of this skill (ex : up to +97% if target have only 1% HP).
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Delay : 1 sec
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Range : 9 Cells
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Effects
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Informations
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SP Cost
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Level 1 |
150% Damage, 1 coin
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Level 2 |
165% Damage, 1 coin
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Level 3 |
180% Damage, 2 coins
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Level 4 |
195% Damage, 2 coins
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Level 5 |
210% Damage, 3 coins
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requirement : |
Flip the Coin 1, Chain Action 10
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Consumes coins.
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GS_BULLSEYE
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Bull's Eye
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Description : |
Specifically targets an enemy's weaknesses.
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Bull's Eye has a 0.1% chance to inflict Coma status on all enemies.
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Chances to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one).
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 0.5 sec
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Range : 9 Cells
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
280% Damage, Weak lasts 3sec
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Level 2 |
310% Damage, Weak lasts 6sec
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Level 3 |
340% Damage, Weak lasts 9sec
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Level 4 |
370% Damage, Weak lasts 12sec
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Level 5 |
400% Damage, Weak lasts 15sec
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requirement : |
Flip the Coin 5, Tracking 10
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Consumes 1 coin.
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GS_MADNESSCANCEL
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Madness Canceller
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Description : |
Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD.
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Madness Canceller has 15 second duration and cannot be used with Adjustment skill.
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Max Level: 5
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Skill Form: Active
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Target : Self
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Cast : 3 sec
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Delay : 4 sec
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Effects
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Informations
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SP Cost
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Level 1 |
100 ATK, ASPD +20%
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Level 2 |
100 ATK, ASPD +20%, +50 mastery damage (ignores DEF)
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Level 3 |
100 ATK, ASPD +20%, +100 mastery damage (ignores DEF)
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Level 4 |
100 ATK, ASPD +20%, +150 mastery damage (ignores DEF)
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Level 5 |
100 ATK, ASPD +20%, +200 mastery damage (ignores DEF)
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requirement : |
Flip the Coin 4, Gatling Fever 10
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Consumes 4 coins.
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GS_ADJUSTMENT
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Adjustment
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Description : |
Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT.
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This skill has a 30 second duration, and cannot be used together with the Madness Canceller skill.
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Max Level: 5
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Skill Form: Active
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Target : Self
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Cast : 1 sec
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
HIT -30, Flee +30%, Perfect Flee +4%, long distance damages -20%
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Level 2 |
HIT -34, Flee +34%, Perfect Flee +6%, long distance damages -23%
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Level 3 |
HIT -38, Flee +38%, Perfect Flee +8%, long distance damages -26%
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Level 4 |
HIT -42, Flee +42%, Perfect Flee +10%, long distance damages -29%
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Level 5 |
HIT -46, Flee +46%, Perfect Flee +12%, long distance damages -32%
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requirement : |
Flip the Coin 4, Disarm 5
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Consumes 2 coins.
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GS_INCREASING
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Increasing Accuracy
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Description : |
Uses gunslinger's concentration to focus on hunting a target.
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Max Level: 5
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Skill Form: Active
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Target : 1 Player
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Cast : 1 sec
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Range : 9 Cells
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Hit +20, DEX/AGI +3, Lasts 60sec
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Level 2 |
Hit +20, DEX/AGI +6, Lasts 75sec
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Level 3 |
Hit +20, DEX/AGI +9, Lasts 90sec
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Level 4 |
Hit +20, DEX/AGI +12, Lasts 105sec
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Level 5 |
Hit +20, DEX/AGI +15, Lasts 120sec
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requirement : |
Flip the Coin 2, Snake's Eye 10
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Consumes 4 coins.
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GS_MAGICALBULLET
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Magical Bullet
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Description : |
Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged between min MATK and max MATK.
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Target's MDEF reduces damages.
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Max Level: 5
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Skill Form: Physical attack
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Delay : 0.5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Random Damages between min MATK and max MATK
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Level 2 |
+20% total damage
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Level 3 |
+40% total damage
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Level 4 |
+60% total damage
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Level 5 |
+80% total damage
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Kugan - Specialization:
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Level 6 |
2hits, +100% total damage
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Level 7 |
2hits, +120% total damage
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Level 8 |
2hits, +140% total damage
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Level 9 |
2hits, +160% total damage
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Level 10 |
2hits, +180% total damage
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requirement : |
Flip the Coin 1
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Consumes 1 coin.
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GS_CRACKER
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Cracker
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Description : |
Fires a bullet that will Stun an enemy.
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The nearer the target is to the caster, the greater the chance of inflicting the Stun status.
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Player
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Range : 9 Cells
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
Stun chances 60% -4% per row between target (min 30%)
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Level 2 |
Stun chances 65% -8% per row between target (min 32%)
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Level 3 |
Stun chances 70% -12% per row between target (min 34%)
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Level 4 |
Stun chances 75% -16% per row between target (min 36%)
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Level 5 |
Stun chances 80% -18% per row between target (min 38%)
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requirement : |
Flip the Coin 1
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Consumes 1 coin.
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GS_SINGLEACTION
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Single Action
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Description : |
Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately.
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Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
Hit +2, ASPD +1%
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Level 2 |
Hit +4, ASPD +1%
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Level 3 |
Hit +6, ASPD +2%
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Level 4 |
Hit +8, ASPD +2%
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Level 5 |
Hit +10, ASPD +3%
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Level 6 |
Hit +12, ASPD +3%
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Level 7 |
Hit +14, ASPD +4%
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Level 8 |
Hit +16, ASPD +4%
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Level 9 |
Hit +18, ASPD +5%
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Level 10 |
Hit +20, ASPD +5%
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GS_SNAKEEYE
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Snake's Eye
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Description : |
Increases attack range and HIT when equipped with Gun class weapons.
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Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
Hit +1, Range +1
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Level 2 |
Hit +2, Range +2
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Level 3 |
Hit +3, Range +3
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Level 4 |
Hit +4, Range +4
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Level 5 |
Hit +5, Range +5
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Level 6 |
Hit +6, Range +6
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Level 7 |
Hit +7, Range +7
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Level 8 |
Hit +8, Range +8
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Level 9 |
Hit +9, Range +9
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Level 10 |
Hit +10, Range +10
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GS_CHAINACTION
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Chain Action
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Description : |
Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon.
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Raising this skill's level increases the rate of firing double shots.
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Max Level: 10
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Skill Form: Passive
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Effects
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Informations
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SP Cost
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Level 1 |
5% chance
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Level 2 |
10% chance
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Level 3 |
15% chance
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Level 4 |
20% chance
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Level 5 |
25% chance
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Level 6 |
30% chance
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Level 7 |
35% chance
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Level 8 |
40% chance
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Level 9 |
45% chance
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Level 10 |
50% chance
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requirement : |
Single Action 1
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Requires to be equipped with a Revolver.
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Consumes 1 coin.
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GS_TRACKING
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Tracking
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Description : |
Carefully aims at a target to inflict devastating damage.
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Raising this skill's level increases cast time and damage.
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Additional Information : |
Distance between user and target (cells) increases damages.
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Additional Information : |
Critical damage are augmented by half on boss.
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Additional Information : |
A critical hit reduce target's DEF. LUK increases it.
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Max Level: 10
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1 sec +0.2 sec per Lv
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Range : 9 Cells
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Delay : 1.5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
100+20*cells% damage, Aim Time 1.2sec
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Level 2 |
100+40*cells% damage, Aim Time 1.4sec
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Level 3 |
100+60*cells% damage, Aim Time 1.6sec
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Level 4 |
100+80*cells% damage, Aim Time 1.8sec
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Level 5 |
100+100*cells% damage, Aim Time 2sec
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Level 6 |
100+120*cells% damage, Aim Time 2.2sec
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Level 7 |
100+140*cells% damage, Aim Time 2.4sec
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Level 8 |
100+160*cells% damage, Aim Time 2.6sec
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Level 9 |
100+180*cells% damage, Aim Time 2.8sec
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Level 10 |
100+200*cells% damage, Aim Time 3sec
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Kugan - Specialization:
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Level 11 |
100+209*cells% damage, Range +1, Aim Time 3.2 sec
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Level 12 |
100+216*cells% damage, Range +2, Aim Time 3.4 sec
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Level 13 |
100+221*cells% damage, Range +3, Aim Time 3.6 sec
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Level 14 |
100+224*cells% damage, Range +4, Aim Time 3.8 sec
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Level 15 |
100+225*cells% damage, Range +5, Aim Time 4 sec
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requirement : |
Single Action 5
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Requires to be equipped with a Revolver/Rifle.
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GS_DISARM
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Disarm
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Description : |
Shoots target's appendages to render it incapable of attacking.
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Skill level affects the success rate.
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When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.
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Disarm has a range of 9 cells.
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1.6 sec
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Range : 9 Cells
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Delay : 1 sec
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requirement : |
Tracking 7
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Requires to be equipped with a Revolver/Rifle.
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GS_PIERCINGSHOT
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Piercing Shot
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Description : |
Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target.
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Max Level: 5
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1.5 sec
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Range : 9 Cells
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Delay : 0.5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
220% damage, Bleeding Chance 3%
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Level 2 |
240% damage, Bleeding Chance 6%
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Level 3 |
260% damage, Bleeding Chance 9%
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Level 4 |
280% damage, Bleeding Chance 12%
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Level 5 |
300% damage, Bleeding Chance 15%
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requirement : |
Tracking 7
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Requires to be equipped with a Revolver/Rifle.
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GS_RAPIDSHOWER
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Rapid Shower
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Description : |
Attacks an enemy with 5 rapid fire attack.
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Max Level: 10
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1 sec
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Range : 9 Cells
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Effects
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Informations
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SP Cost
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Level 1 |
550% damage
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Level 2 |
600% damage
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Level 3 |
650% damage
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Level 4 |
700% damage
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Level 5 |
750% damage
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Level 6 |
800% damage
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Level 7 |
850% damage
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Level 8 |
900% damage
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Level 9 |
950% damage
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Level 10 |
1000% damage
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requirement : |
Chain Action 3
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Requires to be equipped with a Revolver.
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Consumes 5 bullets."
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GS_DESPERADO
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Desperado
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Description : |
Performs a haphazard attack that may damage enemies within a 7 cell radius around the caster.
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Each cast has a maximum of 10 strikes.
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Max Level: 10
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Skill Form: Physical attack
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Target : Self
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Delay : 1 sec
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Range : 5 Cells
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Additional Information : |
No Critical possible and Hit rate is reduced by 1/4 when using this skill.
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Effects
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Informations
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SP Cost
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Level 1 |
100% damage
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Level 2 |
150% damage
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Level 3 |
200% damage
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Level 4 |
250% damage
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Level 5 |
300% damage
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Level 6 |
350% damage
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Level 7 |
400% damage
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Level 8 |
450% damage
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Level 9 |
500% damage
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Level 10 |
550% damage
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requirement : |
Rapid Shower 5
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Requires to be equipped with a Revolver.
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Consumes 10 bullets."
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GS_GATLINGFEVER
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Gatling Fever
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Description : |
Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.
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Gatling Fever status is cancelled when this skill is casted again.
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Max Level: 10
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Skill Form: Active
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Target : Self
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Cast : 0.8 sec
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
ATK +30, CRIT +2, ASPD +2%, Flee -13%, 30 seconds duration
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Level 2 |
ATK +40, CRIT +4, ASPD +4%, Flee -16%, 45 seconds duration
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Level 3 |
ATK +50, CRIT +6, ASPD +6%, Flee -19%, 60 seconds duration
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Level 4 |
ATK +60, CRIT +8, ASPD +8%, Flee -22%, 75 seconds duration
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Level 5 |
ATK +70, CRIT +10, ASPD +10%, Flee -25%, 90 seconds duration
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Level 6 |
ATK +80, CRIT +12, ASPD +12%, Flee -28%, 105 seconds duration
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Level 7 |
ATK +90, CRIT +14, ASPD +14%, Flee -31%, 120 seconds duration
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Level 8 |
ATK +100, CRIT +16, ASPD +16%, Flee -34%, 135 seconds duration
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Level 9 |
ATK +110, CRIT +18, ASPD +18%, Flee -37%, 150 seconds duration
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Level 10 |
ATK +120, CRIT +20, ASPD +20%, Flee -40%, 165 seconds duration
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requirement : |
Rapid Shower 7, Desperado 5
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Requires to be equipped with a Gatling Gun.
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GS_DUST
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Dust
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Description : |
Fires a close range shot that will push an enemy 5 cells backward.
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Max Level: 10
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 1 sec
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Range : 2 Cells
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
200% damage
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Level 2 |
250% damage
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Level 3 |
300% damage
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Level 4 |
350% damage
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Level 5 |
400% damage
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Level 6 |
450% damage
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Level 7 |
500% damage
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Level 8 |
550% damage
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Level 9 |
600% damage
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Level 10 |
650% damage
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Kugan - Specialization:
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Level 11 |
700% damage, +1 pushback, CD 7.5sec
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Level 12 |
750% damage, +2 pushback, CD 7.5sec
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Level 13 |
800% damage, +3 pushback, CD 7.5sec
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Level 14 |
850% damage, +4 pushback, CD 7.5sec
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Level 15 |
900% damage, +5 pushback, CD 7.5sec
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requirement : |
Single Action 5
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Requires to be equipped with a Shotgun.
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GS_FULLBUSTER
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Full Buster
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Description : |
Inflicts devastating damage to an enemy by firing multiple bullets at once.
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Max Level: 10
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Skill Form: Physical attack
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Target : 1 Enemy
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Cast : 0.8 sec
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Range : 9 Cells
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Delay : 1 sec +0.2 sec per Lv
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Additional Information : |
The more the target is close the more this skill inflict damages (5 more % per cells, up to 50%).
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Additional Information : |
Inflicts Stun status on the user and the target.
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Effects
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Informations
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SP Cost
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Level 1 |
500% damage, Stun for 0.1sec, Consume 2 bullets
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Level 2 |
600% damage, Stun for 0.2sec, Consume 2 bullets
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Level 3 |
700% damage, Stun for 0.3sec, Consume 4 bullets
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Level 4 |
800% damage, Stun for 0.4sec, Consume 4 bullets
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Level 5 |
900% damage, Stun for 0.5sec, Consume 6 bullets
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Level 6 |
1000% damage, Stun for 0.6sec, Consume 6 bullets
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Level 7 |
1100% damage, Stun for 0.7sec, Consume 8 bullets
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Level 8 |
1200% damage, Stun for 0.8sec, Consume 8 bullets
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Level 9 |
1300% damage, Stun for 0.9sec, Consume 10 bullets
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Level 10 |
1400% damage, Stun for 1sec, Consume 10 bullets
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Kugan - Specialization:
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Level 11 |
1500% damage, Stun for 1.1sec, Consume 10 bullets, CD 5.5sec
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Level 12 |
1600% damage, Stun for 1.2sec, Consume 12 bullets, CD 6sec
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Level 13 |
1700% damage, Stun for 1.3sec, Consume 12 bullets, CD 6.5sec
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Level 14 |
1800% damage, Stun for 1.4sec, Consume 14 bullets, CD 7sec
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Level 15 |
1900% damage, Stun for 1.5sec, Consume 14 bullets, CD 7.5sec
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requirement : |
Dust 3
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Requires to be equipped with a Shotgun.
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GS_SPREADATTACK
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Spread Attack
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Description : |
Spreads damage over a large area.
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Max Level: 10
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Skill Form: Physical attack
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Target : 1 Enemy
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Delay : 1 sec
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Range : 9 Cells
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Effects
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Informations
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SP Cost
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Level 1 |
220% damage, Area 3x3 cells
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Level 2 |
240% damage, Area 3x3 cells
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Level 3 |
260% damage, Area 3x3 cells
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Level 4 |
280% damage, Area 5x5 cells
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Level 5 |
300% damage, Area 5x5 cells
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Level 6 |
320% damage, Area 5x5 cells
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Level 7 |
340% damage, Area 7x7 cells
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Level 8 |
360% damage, Area 7x7 cells
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Level 9 |
380% damage, Area 7x7 cells
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Level 10 |
400% damage, Area 9x9 cells
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Kugan - Specialization:
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Level 11 |
420% damage, Area 9x9 cells
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Level 12 |
440% damage, Area 9x9 cells
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Level 13 |
460% damage, Area 11x11 cells
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Level 14 |
480% damage, Area 11x11 cells
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Level 15 |
500% damage, Area 11x11 cells
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requirement : |
Full Buster 5
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Requires to be equipped with a Shotgun.
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Consumes 5 bullets."
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GS_GROUNDDRIFT
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Ground Drift
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Description : |
Plants Bullet Spheres into the ground that will explode upon enemy approach.
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The explosion's effect varies according to the type of bullet.
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Additional Information : |
Area effect 3x3
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Max Level: 10
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Skill Form: Physical attack
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Target : Ground
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Cast : 2 sec
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Range : 9 Cells
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Delay : 1 sec
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Duration: 3 sec per Lv
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Effects
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Informations
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SP Cost
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Level 1 |
Damage +120% +50% of (BaseLv/2+INT)
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Level 2 |
Damage +140% +100% of (BaseLv/2+INT)
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Level 3 |
Damage +160% +150% of (BaseLv/2+INT)
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Level 4 |
Damage +180% +200% of (BaseLv/2+INT)
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Level 5 |
Damage +200% +250% of (BaseLv/2+INT)
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Level 6 |
Damage +220% +300% of (BaseLv/2+INT)
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Level 7 |
Damage +240% +350% of (BaseLv/2+INT)
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Level 8 |
Damage +260% +400% of (BaseLv/2+INT)
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Level 9 |
Damage +280% +450% of (BaseLv/2+INT)
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Level 10 |
Damage +300% +500% of (BaseLv/2+INT)
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requirement : |
Spread Attack 7, Full Buster 5
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Requires to be equipped with a Grenade Launcher.
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