Difference between revisions of "High Wizard Skill Modifications"

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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:wz_firepillar.png]] Fire Pillar ===
|-
+
  [[File:Fire_Pillar_Info.gif]]
! colspan="8"| <span style="font-weight: 700">[[File:wz_firepillar.png]] Fire Pillar
+
  Creates a Fire Pillar trap effect on the targeted cell.
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates a Fire Pillar trap effect on the targeted cell.
+
  Max Level: 10</span>             Skill Form: <span style="color:#FF0000">Magical attack </span>
|-
+
  Target: Ground</span>         Cast:<span style="color:#9999ff"> 0.35 sec per Lv</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  Range: 9 Cells</span>         Delay: 1 sec</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack  
+
  Element: <span style="color:#FF0000">Fire </span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0.35 sec per Lv
+
  <span style="color:#9999ff">Damage are doubled if used by a Player.</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  [Lv 1]:<span style="color:#9999ff"> 3 Hits, 0.6sec Duration </span>
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Fire  
+
  [Lv 2]:<span style="color:#9999ff"> 4 Hits, 0.8sec Duration </span>
|-
+
  [Lv 3]:<span style="color:#9999ff"> 5 Hits, 1sec Duration </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damages are doubled on Players.
+
  [Lv 4]:<span style="color:#9999ff"> 6 Hits, 1.2sec Duration </span>
|-
+
  [Lv 5]:<span style="color:#9999ff"> 7 Hits, 1.4sec Duration </span>
| colspan="8" style="border: 0px"|
+
  [Lv 6]:<span style="color:#9999ff"> 8 Hits, 1.6sec Duration </span>
|-
+
  [Lv 7]:<span style="color:#9999ff"> 9 Hits, 1.8sec Duration </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 8]:<span style="color:#9999ff"> 10 Hits, 2sec Duration </span>
|-
+
  [Lv 9]:<span style="color:#9999ff"> 11 Hits, 2.2sec Duration </span>
| colspan="8"|
+
  [Lv 10]:<span style="color:#9999ff"> 12 Hits, 2.4sec Duration </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Fire Wall 1 </span>
| style="border: 0px"|
+
  <span style="color:#CC3399">Consumes 1 Blue Gemstone<span style="color:#CC3399">"
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 3 Hits, 0.6sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 4 Hits, 0.8sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 5 Hits, 1sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 6 Hits, 1.2sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 7 Hits, 1.4sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 8 Hits, 1.6sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 9 Hits, 1.8sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 10 Hits, 2sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 11 Hits, 2.2sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 12 Hits, 2.4sec Duration
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|*Kugan - Specialization:*
 
|-
 
! <span style="font-weight: 700">Level 11</span> || <span style="font-weight: 400"> 13 Hits, 5x5 Area, 3.85sec Cast, 2.6sec Duration
 
|-
 
! <span style="font-weight: 700">Level 12</span> || <span style="font-weight: 400"> 14 Hits, 5x5 Area, 4.20sec Cast, 2.8sec Duration  
 
|-
 
! <span style="font-weight: 700">Level 13</span> || <span style="font-weight: 400"> 15 Hits, 5x5 Area, 4.55sec Cast, 3sec Duration
 
|-
 
! <span style="font-weight: 700">Level 14</span> || <span style="font-weight: 400"> 16 Hits, 5x5 Area, 4.90sec Cast, 3.2sec Duration
 
|-
 
! <span style="font-weight: 700">Level 15</span> || <span style="font-weight: 400"> 17 Hits, 5x5 Area, 5.25sec Cast, 3.4sec Duration
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Fire Wall 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Blue Gemstone at level 6+
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 2 Blue Gemstone at level 11+
 
|}
 
|}
 
  
 +
=== [[File:wz_sightrasher.png]] Sightrasher ===
 +
  [[File:Sightrasher_Info.gif]]
 +
  Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
 +
  <span style="color:#9999ff">Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)
 +
  Pushback 5 squares away in a 7x7 Area.</span>
 +
  ______________________________________
 +
  Max Level: 10</span>          Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: Self</span>        Cast: 0.5 sec</span>      Delay: 2 sec</span>
 +
  Element: <span style="color:#FF0000">Fire </span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 2 hits (120% MATK per hit), Fever 1.5s </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 2 hits (140% MATK per hit), Fever 3s </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 2 hits (160% MATK per hit), Fever 4.5s </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 2 hits (180% MATK per hit), Fever 6s </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 2 hits (200% MATK per hit), Fever 7.5s </span>
 +
  [Lv 6]:<span style="color:#9999ff"> 2 hits (220% MATK per hit), Fever 9s </span>
 +
  [Lv 7]:<span style="color:#9999ff"> 2 hits (240% MATK per hit), Fever 10.5s </span>
 +
  [Lv 8]:<span style="color:#9999ff"> 2 hits (260% MATK per hit), Fever 12s </span>
 +
  [Lv 9]:<span style="color:#9999ff"> 2 hits (280% MATK per hit), Fever 13.5s </span>
 +
  [Lv 10]:<span style="color:#9999ff"> 2 hits (300% per hit), Fever 15s </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Sight 1, Lightning Bolt 1 </span>
 +
 +
=== [[File:wz_meteor.png]] Meteor Storm ===
 +
  [[File:Meteor_Storm_Info.gif]]
 +
  Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies </span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: Ground</span>          Cast: 1.5 sec per Lv</span>
 +
  Range: 9 Cells</span>          Delay: See Below</span>
 +
  Element: <span style="color:#FF0000">Fire </span>
 +
  ______________________________________
 +
  [Lv 1]: 2 Meteors 1 Hit, 3% Stun, ASD 2sec </span>
 +
  [Lv 2]: 3 Meteors 1 Hit, 6% Stun, ASD 3sec </span>
 +
  [Lv 3]: 3 Meteors 2 Hits, 9% Stun, ASD 3sec </span>
 +
  [Lv 4]: 4 Meteors 2 Hits, 12% Stun, ASD 4sec </span>
 +
  [Lv 5]: 4 Meteors 3 Hits, 15% Stun, ASD 4sec </span>
 +
  [Lv 6]: 5 Meteors 3 Hits, 18% Stun, ASD 5sec </span>
 +
  [Lv 7]: 5 Meteors 4 Hits, 21% Stun, ASD 5sec </span>
 +
  [Lv 8]: 6 Meteors 4 Hits, 24% Stun, ASD 6sec </span>
 +
  [Lv 9]: 6 Meteors 5 Hits, 27% Stun, ASD 6sec </span>
 +
  [Lv 10]: 7 Meteors 5 Hits, 30% Stun, ASD 7sec </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Thunder Storm 1, Sightrasher 2 </span>
 +
 +
=== [[File:wz_jupitel.png]] Jupitel Thunder ===
 +
  [[File:Jupitel_Thunder_Info.gif]]
 +
  Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8. </span>
 +
  ______________________________________
 +
  Max Level: 10</span>              Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: 1 Enemy</span>        Cast: 2 sec +0.5sec per Lv</span>
 +
  Range: 9 Cells</span>            Element: <span style="color:#BBBB00">Wind </span>
 +
  Delay: 0.5 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 3 Hits </span>
 +
  [Lv 2]: 4 Hits </span>
 +
  [Lv 3]: 5 Hits </span>
 +
  [Lv 4]: 6 Hits </span>
 +
  [Lv 5]: 7 Hits </span>
 +
  [Lv 6]: 8 Hits </span>
 +
  [Lv 7]: 9 Hits </span>
 +
  [Lv 8]: 10 Hits </span>
 +
  [Lv 9]: 11 Hits </span>
 +
  [Lv 10]: 12 Hits </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Napalm Beat 1, Lightning Bolt 1 </span>
 +
 +
=== [[File:wz_vermilion.png]] Lord of Vermillion ===
 +
  [[File:Lord_of_Vermilion_Info.gif]]
 +
  Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. </span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: Ground</span>          Cast: 5sec +0.5sec per Lv</span>
 +
  Range: 9 Cells</span>          Delay: 5 sec</span>
 +
  Element: <span style="color:#BBBB00">Wind </span>
 +
  ______________________________________
 +
  [Lv 1]: 4% Blind, 10% MATK/Bolt (400% total) </span>
 +
  [Lv 2]: 8% Blind, 12% MATK/Bolt (480% total) </span>
 +
  [Lv 3]: 12% Blind, 14% MATK/Bolt (560% total) </span>
 +
  [Lv 4]: 16% Blind, 16% MATK/Bolt (640% total) </span>
 +
  [Lv 5]: 20% Blind, 18% MATK/Bolt (720% total) </span>
 +
  [Lv 6]: 24% Blind, 20% MATK/Bolt (800% total) </span>
 +
  [Lv 7]: 28% Blind, 22% MATK/Bolt (880% total) </span>
 +
  [Lv 8]: 32% Blind, 24% MATK/Bolt (960% total) </span>
 +
  [Lv 9]: 36% Blind, 26% MATK/Bolt (1040% total) </span>
 +
  [Lv 10]: 40% Blind, 28% MATK/Bolt (1120% total) </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Thunder Storm 1, Jupitel Thunder 5 </span>
 +
 +
=== [[File:wz_waterball.png]] Water Ball ===
 +
  [[File:Water_Ball_Info.gif]]
 +
  Hurls spheres of water at high velocity at a targeted enemy.
 +
  ______________________________________
 +
  Max Level: 5</span>              Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: 1 Enemy</span>        Cast: 1 sec per Lv</span>
 +
  Range: 9 Cells</span>          Element: <span style="color:#BBBB00">Water </span>
 +
  ______________________________________
 +
  Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. </span>
 +
  ______________________________________
 +
  [Lv 1]: 1 Waterball / 1x1 Grid, 130% MATK damage </span>
 +
  [Lv 2]: 3 Waterball / 3x3 Grid, 160% MATK damage </span>
 +
  [Lv 3]: 8 Waterball / 3x3 Grid, 190% MATK damage </span>
 +
  [Lv 4]: 15 Waterball / 5x5 Grid, 220% MATK damage </span>
 +
  [Lv 5]: 24 Waterball / 5x5 Grid, 250% MATK damage </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Cold Bolt 1, Lightning Bolt 1 </span>
 +
 +
=== [[File:wz_icewall.png]] Ice Wall ===
 +
  [[File:Ice_Wall_Info.gif]]
 +
  Creates a frozen wall of ice of 5 cells that will block enemies. </span>
 +
  <span style="color:#9999ff">Monsters will attack the wall if they can't reach a targets.</span>
 +
  <span style="color:#9999ff">Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2).</span>
 +
  <span style="color:#9999ff">Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.</span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: Active </span>
 +
  Target: Ground</span>          Range: 9 Cells</span>
 +
  Element: <span style="color:#0000BB">Water </span>
 +
  ______________________________________
 +
  [Lv 1]: <span style="color:#9999ff">Ice Wall HP 20% of (INT * LVL)
 +
  [Lv 2]: <span style="color:#9999ff">Ice Wall HP 40% of (INT * LVL)
 +
  [Lv 3]: <span style="color:#9999ff">Ice Wall HP 60% of (INT * LVL)
 +
  [Lv 4]: <span style="color:#9999ff">Ice Wall HP 80% of (INT * LVL)
 +
  [Lv 5]: <span style="color:#9999ff">Ice Wall HP 100% of (INT * LVL)
 +
  [Lv 6]: <span style="color:#9999ff">Ice Wall HP 120% of (INT * LVL)
 +
  [Lv 7]: <span style="color:#9999ff">Ice Wall HP 140% of (INT * LVL)
 +
  [Lv 8]: <span style="color:#9999ff">Ice Wall HP 160% of (INT * LVL)
 +
  [Lv 9]: <span style="color:#9999ff">Ice Wall HP 180% of (INT * LVL)
 +
  [Lv 10]: <span style="color:#9999ff">Ice Wall HP 200% of (INT * LVL)
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Stone Curse 1, Frost Diver 1 </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:wz_frostnova.png]] Frost Nova ===
|-
+
  [[File:Frost_Nova_Info.gif]]
! colspan="8"| <span style="font-weight: 700">[[File:wz_sightrasher.png]] Sightrasher
+
  Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area. </span>
|-
+
  <span style="color:#9999ff">Causes Chill status. </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
+
  ______________________________________
|-
+
  Max Level: 10</span>     Skill Form: <span style="color:#FF0000">Magical attack </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)
+
  Target: Self</span>          Delay: 1 sec</span>       Element: <span style="color:#0000BB">Water</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Pushback 5 squares away in a 7x7 Area.
+
  [Lv 1]: 37% Frost/Chill, Cast 6sec </span>
|-
+
  [Lv 2]: 44% Frost/Chill, Cast 6sec </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [Lv 3]: 51% Frost/Chill, Cast 5.5sec </span>
! width="17%"| <span style="font-weight: 700">Skill Form : Magical attack
+
  [Lv 4]: 58% Frost/Chill, Cast 5.5sec </span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
+
  [Lv 5]: 65% Frost/Chill, Cast 5sec </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0.5 sec
+
  [Lv 6]: 72% Frost/Chill, Cast 5sec </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec
+
  [Lv 7]: 79% Frost/Chill, Cast 4.5sec </span>
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Fire
+
  [Lv 8]: 86% Frost/Chill, Cast 4.5sec </span>
|-
+
  [Lv 9]: 93% Frost/Chill, Cast 4sec </span>
| colspan="8" style="border: 0px"|
+
  [Lv 10]: 100% Frost/Chill, Cast 4sec </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  <span style="color:#CC3399">Requirement: Frost Diver 1, Ice Wall 1 </span>
|-
+
| colspan="8"|
+
=== [[File:wz_stormgust.png]] Storm Gust ===
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [[File:Storm_Gust_Info.gif]]
|-
+
  Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.</span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.
! <span style="font-weight: 600">SP Cost</span>
+
  The maximum number of possible hits is 10.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 2 hits (120% MATK per hit), Fever 1.5s
+
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Magical attack </span>
|-
+
  Target: Ground</span>          Cast: 5sec +1s/Lv</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 hits (140% MATK per hit), Fever 3s
+
  Range: 9 Cells</span>         Delay: 5 sec</span>
|-
+
  Element: <span style="color:#0000BB">Water </span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 2 hits (160% MATK per hit), Fever 4.5s
+
  ______________________________________
|-
+
  [Lv 1]: 140% MATK </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 2 hits (180% MATK per hit), Fever 6s
+
  [Lv 2]: 180% MATK </span>
|-
+
  [Lv 3]: 220% MATK </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 2 hits (200% MATK per hit), Fever 7.5s
+
  [Lv 4]: 260% MATK </span>
|-
+
  [Lv 5]: 300% MATK </span>
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 2 hits (220% MATK per hit), Fever 9s
+
  [Lv 6]: 340% MATK </span>
|-
+
  [Lv 7]: 380% MATK </span>
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 2 hits (240% MATK per hit), Fever 10.5s
+
  [Lv 8]: 420% MATK </span>
|-
+
  [Lv 9]: 460% MATK </span>
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 2 hits (260% MATK per hit), Fever 12s
+
  [Lv 10]: 500% MATK </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 2 hits (280% MATK per hit), Fever 13.5s
+
  <span style="color:#CC3399">Requirement: Frost Diver 1, Jupitel 3 </span>
|-
+
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 2 hits (300% per hit), Fever 15s
+
=== [[File:wz_earthspike.png]] Earth Spike ===
|-
+
  [[File:Earth_Spike_Info.gif]]
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Sight 1, Lightning Bolt 1
+
  Commands the ground beneath a targeted enemy to rise into pikes. </span>
|}
+
  ______________________________________
|}
+
  Max Level: <span style="color:#9999ff">10</span>             Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: 1 Enemy</span>        Cast: 0.7 sec per Lv</span>
 +
  Range: 9 Cells</span>         Delay: 0.8sec +0.2sec per Lv</span>
 +
  Element: <span style="color:#cc5500E">Earth </span>
 +
  ______________________________________
 +
  [Lv 1]: 1 Hit </span>
 +
  [Lv 2]: 2 Hits </span>
 +
  [Lv 3]: 3 Hits </span>
 +
  [Lv 4]: 4 Hits </span>
 +
  [Lv 5]: 5 Hits </span>
 +
  [Lv 6]:<span style="color:#9999ff"> 6 Hits </span>
 +
  [Lv 7]:<span style="color:#9999ff"> 7 Hits </span>
 +
  [Lv 8]:<span style="color:#9999ff"> 8 Hits </span>
 +
  [Lv 9]:<span style="color:#9999ff"> 9 Hits </span>
 +
  [Lv 10]:<span style="color:#9999ff"> 10 Hits </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)</span>
  
 +
=== [[File:wz_heavendrive.png]] Heaven's Drive ===
 +
  [[File:Heaven's_Drive_Info.gif]]
 +
  Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range. </span>
 +
  <span style="color:#9999ff">Can break traps</span>
 +
  <span style="color:#9999ff">1 hit per seconde, lasts 5 secondes.</span>
 +
  ______________________________________
 +
  Max Level: 10                      Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: Ground</span>          Cast: 5 + 0.5 sec per Lv</span>
 +
  Range: 9 Cells</span>          Delay: 3 sec</span>
 +
  Element: <span style="color:#cc5500E">arth </span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 2x65% MATK (total 650% MATK)</span>
 +
  [Lv 2]:<span style="color:#9999ff"> 2x80% MATK (total 800% MATK)</span>
 +
  [Lv 3]:<span style="color:#9999ff"> 2x95% MATK (total 950% MATK)</span>
 +
  [Lv 4]:<span style="color:#9999ff"> 2x110% MATK (total 1100% MATK)</span>
 +
  [Lv 5]:<span style="color:#9999ff"> 2x125% MATK (total 1250% MATK)</span>
 +
  [Lv 6]:<span style="color:#9999ff"> 2x140% MATK (total 1400% MATK)</span>
 +
  [Lv 7]:<span style="color:#9999ff"> 2x155% MATK (total 1550% MATK)</span>
 +
  [Lv 8]:<span style="color:#9999ff"> 2x170% MATK (total 1700% MATK)</span>
 +
  [Lv 9]:<span style="color:#9999ff"> 2x185% MATK (total 1850% MATK) </span>
 +
  [Lv 10]:<span style="color:#9999ff"> 2x200% MATK (total 2000% MATK) </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)</span>
 +
 +
=== [[File:wz_quagmire.png]] Quagmire ===
 +
  [[File:Quagmire_Info.gif]]
 +
  Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  ______________________________________
 +
  Players will only receive half of the effect. </span>
 +
  Works against Boss monsters.  </span>
 +
  ______________________________________
 +
  [Lv 1]: AGI and DEX -5% </span>
 +
  [Lv 2]: AGI and DEX -10% </span>
 +
  [Lv 3]: AGI and DEX -15% </span>
 +
  [Lv 4]: AGI and DEX -20% </span>
 +
  [Lv 5]: AGI and DEX -25% </span>
 +
  <span style="color:#9999ff">*Kugan - Specialization:*</span>
 +
  [Lv 6]: AGI and DEX -30% </span>
 +
  [Lv 7]: AGI and DEX -35% </span>
 +
  [Lv 8]: AGI and DEX -40% </span>
 +
  [Lv 9]: AGI and DEX -45% </span>
 +
  [Lv 10]: AGI and DEX -50% </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Heaven's Drive 1 </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:wz_estimation.png]] Sense ===
|-
+
  [[File:Sense_Info.gif]]
! colspan="8"| <span style="font-weight: 700">[[File:wz_meteor.png]] Meteor Storm
+
  Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damage and resistance against monster. This bonus is only given to the caster. </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies
+
  Max Level: 5              Skill Form: Active </span>
|-
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [Lv 1]:<span style="color:#9999ff"> Increases damage and resistance by INT% of 10% </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Magical attack
+
  [Lv 2]:<span style="color:#9999ff"> Increases damage and resistance by INT% of 11% </span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground 
+
  [Lv 3]:<span style="color:#9999ff"> Increases damage and resistance by INT% of 12% </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.5 sec per Lv
+
  [Lv 4]:<span style="color:#9999ff"> Increases damage and resistance by INT% of 13% </span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
+
  [Lv 5]:<span style="color:#9999ff"> Increases damage and resistance by INT% of 14% </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> See Below
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Fire
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 2 Meteors 1 Hit, 3% Stun, ASD 2sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 3 Meteors 1 Hit, 6% Stun, ASD 3sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 Meteors 2 Hits, 9% Stun, ASD 3sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 Meteors 2 Hits, 12% Stun, ASD 4sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 4 Meteors 3 Hits, 15% Stun, ASD 4sec
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 5 Meteors 3 Hits, 18% Stun, ASD 5sec
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 5 Meteors 4 Hits, 21% Stun, ASD 5sec
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 6 Meteors 4 Hits, 24% Stun, ASD 6sec
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 6 Meteors 5 Hits, 27% Stun, ASD 6sec
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 7 Meteors 5 Hits, 30% Stun, ASD 7sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Thunder Storm 1, Sightrasher 2
 
|}
 
|}
 
  
 +
=== [[File:wz_sightblaster.png]] Sight Blaster ===
 +
  Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
 +
  When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy. </span>
 +
  ______________________________________
 +
  Max Level: <span style="color:#9999ff">5</span>              Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: Self</span>          Cast: 1.8s +0,2s per Lv</span>
 +
  Cooldown: 1 sec per Lv</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 130% MATK, pushes back 3 cells </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 160% MATK, pushes back 4 cells </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 190% MATK, pushes back 5 cells </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 220% MATK, pushes back 6 cells </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 250% MATK, pushes back 7 cells </span>
 +
 +
=== [[File:hw_souldrain.png]] Soul Drain ===
 +
  Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.
 +
  The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.
 +
  The SP drain only works for targeted spells, not area spells. </span>
 +
  ______________________________________
 +
  Max Level: 10              Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: MaxSP +2% </span>
 +
  [Lv 2]: MaxSP +4% </span>
 +
  [Lv 3]: MaxSP +6% </span>
 +
  [Lv 4]: MaxSP +8% </span>
 +
  [Lv 5]: MaxSP +10% </span>
 +
  [Lv 6]: MaxSP +12% </span>
 +
  [Lv 7]: MaxSP +14% </span>
 +
  [Lv 8]: MaxSP +16% </span>
 +
  [Lv 9]: MaxSP +18% </span>
 +
  [Lv 10]: MaxSP +20% </span>
 +
 +
=== [[File:hw_magiccrasher.png]] Magic Crasher ===
 +
  [[File:Stave_Crasher_Info.gif]]
 +
  You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef.
 +
  This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex. </span>
 +
  Stops Magic Mirror on target.
 +
  ______________________________________
 +
  Max Level: 5          Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: 1 Enemy</span>    Cast: 0.3 sec per Lv</span>
 +
  Range: 9 Cells</span>      Delay: 0.3 sec per Lv</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 130% MATK / 60% chance of reducing DEF/MDEF by 15 for 20sec </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 160% MATK / 70% chance of reducing DEF/MDEF by 15 for 20sec </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 190% MATK / 80% chance of reducing DEF/MDEF by 15 for 20sec </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 220% MATK / 90% chance of reducing DEF/MDEF by 15 for 20sec </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 250% MATK / 100% chance of reducing DEF/MDEF by 15 for 20sec </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:hw_magicpower.png]] Amplify Magic Power ===
|-
+
  [[File:Mystical_Amplification_Info.gif]]
! colspan="8"| <span style="font-weight: 700">[[File:wz_jupitel.png]] Jupitel Thunder
+
  This skill amplifies the spell damage by boosting your Matk following this skill</span>
|-
+
  If this skill is used at a level lower than its actual learned level, number of hits improved but MATK bonus is reduced accordingly.
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8.  
+
  Ex: If learned at level 10 and used at level 1 : MATK +10% for 81 Hits
|-
+
  Ex: If learned at level 10 and used at level 9 : MATK +30% for 2 Hits
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10  
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
+
  Max Level: 10              Skill Form: Active </span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
+
  Cast: 0.7 sec</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec +0.5sec per Lv
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
+
  [Lv 1]: Matk +5% </span>
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Wind
+
  [Lv 2]: Matk +10% </span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.5 sec
+
  [Lv 3]: Matk +15% </span>
|-
+
  [Lv 4]: Matk +20% </span>
| colspan="8" style="border: 0px"|
+
  [Lv 5]: Matk +25% </span>
|-
+
  [Lv 6]: Matk +30% </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 7]: Matk +35% </span>
|-
+
  [Lv 8]: Matk +40% </span>
| colspan="8"|
+
  [Lv 9]: Matk +45% </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 10]: Matk +50% </span>
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 3 Hits
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 4 Hits
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 5 Hits
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 6 Hits
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 7 Hits
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 8 Hits
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 9 Hits
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 10 Hits
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 11 Hits
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 12 Hits
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Napalm Beat 1, Lightning Bolt 1
 
|}
 
|}
 
  
 +
=== [[File:hw_napalmvulcan.png]] Napalm Vulcan ===
 +
  [[File:Napalm_Vulcan_Info.gif]]
 +
  Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an abnormal status.
 +
  This skill's level affects the number of strikes from Napalm Vulcan. </span>
 +
  ______________________________________
 +
  Max Level: 5</span>              Skill Form: <span style="color:#FF0000">Magical attack </span>
 +
  Target: 1 Enemy</span>      Cast: 1 sec</span>
 +
  Range: 9 Cells</span>          Delay: 1 sec</span>
 +
  Element: <span style="color:#bb00bb">Ghost </span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 1 hit </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 2 hits </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 3 hits </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 4 hits </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 5 hits </span>
 +
 +
=== [[File:hw_ganbantein.png]] Ganbantein ===
 +
  [[File:Ganbantein_Info.gif]]
 +
  Enables the chance of canceling ground targeting magic spell cast on a specific cell area around the targeted spot.
 +
  This skill will cancel Land Protector on areas that have been enchanted by that skill.
 +
  This skill is unaffected by items or skills that remove Gemstone requirements.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  Cast: 3sec</span>        Delay: 2sec</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> Area 3 x 3 </span>
 +
  [Lv 2]:<span style="color:#9999ff"> Area 5 x 5 </span>
 +
  [Lv 3]:<span style="color:#9999ff"> Area 7 x 7 </span>
 +
  [Lv 4]:<span style="color:#9999ff"> Area 9 x 9 </span>
 +
  [Lv 5]:<span style="color:#9999ff"> Area 11 x 11 </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Each cast requires 1 Blue Gemstone and Yellow Gemstone."
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:hw_gravitation.png]] Gravitation Field ===
|-
+
  [[File:Gravitational_Field_Info.gif]]
! colspan="8"| <span style="font-weight: 700">[[File:wz_vermilion.png]] Lord of Vermillion
+
  Increases the gravity in a 5x5 AoE which will decrease all speed of enemies (Attack Speed, Cast, Delay, After hit delay) and cause continuous damage that ignore Defense.
|-
+
  When skill is active, the caster's movement and attacks are disabled.
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.  
+
  This skill's effect on Attack and Movement Speeds does not apply to Boss monsters.
|-
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  <span style="color:#9999ff">INT*INT*BaseLevel*(SkillLv+1)*0,0001, adds 2*SkillLv % of actual HP to damage but this can't add more than 3x base damage (can be critical, 50% more damage on monsters)</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Magical attack
+
  <span style="color:#9999ff">There is additional 50% damage on monsters.</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground 
+
  <span style="color:#9999ff">Damage increased by weight inventory of target</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 5sec +0.5sec per Lv
+
  <span style="color:#9999ff">Damage are 75%, 100% 125% if target is small, medium or large</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
+
  <span style="color:#9999ff">Damage are Neutral but takes into account element modifier (from weapon or endow) ONLY if this element grants bonus damage. If it is a malus, the element is ignored.</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 5 sec
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Wind
+
  Max Level: 5              Skill Form: <span style="color:#FF0000">Magical attack </span>
|-
+
  Cast: 2s +1s per Lv</span>             Duration: 5 sec</span>
| colspan="8" style="border: 0px"|
+
  Delay: 1 sec</span>             Element: Earth</span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 1]:<span style="color:#9999ff"> (BaseLv * INT*INT)*2*0.0001 Dmg/Sec, -5% Speed </span>
|-
+
  [Lv 2]:<span style="color:#9999ff"> (BaseLv * INT*INT)*3*0.0001 Dmg/Sec, -10% Speed </span>
| colspan="8"|
+
  [Lv 3]:<span style="color:#9999ff"> (BaseLv * INT*INT)*4*0.0001 Dmg/Sec, -15% Speed </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 4]:<span style="color:#9999ff"> (BaseLv * INT*INT)*5*0.0001 Dmg/Sec, -20% Speed </span>
|-
+
  [Lv 5]:<span style="color:#9999ff"> (BaseLv * INT*INT)*6*0.0001 Dmg/Sec, -25% Speed </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  <span style="color:#CC3399">Each cast requires 1 Blue Gemstone.
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 4% Blind, 10% MATK/Bolt (400% total)
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 8% Blind, 12% MATK/Bolt (480% total)  
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 12% Blind, 14% MATK/Bolt (560% total)  
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 16% Blind, 16% MATK/Bolt (640% total)
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 20% Blind, 18% MATK/Bolt (720% total)  
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 24% Blind, 20% MATK/Bolt (800% total)
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 28% Blind, 22% MATK/Bolt (880% total)
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 32% Blind, 24% MATK/Bolt (960% total)  
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 36% Blind, 26% MATK/Bolt (1040% total)
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 40% Blind, 28% MATK/Bolt (1120% total)
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Thunder Storm 1, Jupitel Thunder 5
 
|}
 
|}
 
  
 +
== Official Unimplemented Skills Implemented ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:wz_fireivy.png]] Wind Wall ===
|-
+
  This skill was originally called "Fire Ivy".
! colspan="8"| <span style="font-weight: 700">[[File:wz_waterball.png]] Water Ball
+
  Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds.
|-
+
  Each hit has chances to cause Stop. (Double chance on Monsters).</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Hurls spheres of water at high velocity at a targeted enemy.
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Magical attack </span>,
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  Target: Ground</span>         Cast: 5 sec</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
+
  Range: 9 Cells</span>         Delay: 1 sec</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
+
  Element: <span style="color:#BBBB00">Wind </span>,
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec per Lv
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
+
  [Lv 1]: 1 wall, 250% MATK, 2% chance to stop</span>
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Water
+
   [Lv 1]: 2 walls, 275% MATK, 4% chance to stop</span>
|-
+
  [Lv 1]: 3 walls, 300% MATK, 6% chance to stop</span>
!  || <span style="font-weight: 400"> colspan="7"|Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map.  
+
  [Lv 1]: 4 walls, 325% MATK, 8% chance to stop</span>
|-
+
  [Lv 1]: 5 walls, 350% MATK, 10% chance to stop</span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Thunder Storm 10, Lightning Bolt 10 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
   
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 Waterball / 1x1 Grid, 130% MATK damage  
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 3 Waterball / 3x3 Grid, 160% MATK damage
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 8 Waterball / 3x3 Grid, 190% MATK damage
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 15 Waterball / 5x5 Grid, 220% MATK damage
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 24 Waterball / 5x5 Grid, 250% MATK damage
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Cold Bolt 1, Lightning Bolt 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_icewall.png]] Ice Wall
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates a frozen wall of ice of 5 cells that will block enemies.  
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Ice Wall HP equal to (INT * SkillLv * BaseLv * 0,2)
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground 
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Water
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 400 HP / 8 sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 600 HP / 12 sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 800 HP / 16 sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 1000 HP / 20 sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 1200 HP / 24 sec
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 1400 HP / 28 sec
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 1600 HP / 32 sec
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 1800 HP / 36 sec
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 2000 HP / 40 sec
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 2200 HP / 44 sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Stone Curse 1, Frost Diver 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_frostnova.png]] Frost Nova
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Causes Chill status.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10      Skill Form: Magical attack  
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Wind
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 37% Frost/Chill, Cast 6sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 44% Frost/Chill, Cast 6sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 51% Frost/Chill, Cast 5.5sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 58% Frost/Chill, Cast 5.5sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 65% Frost/Chill, Cast 5sec
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 72% Frost/Chill, Cast 5sec
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 79% Frost/Chill, Cast 4.5sec
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 86% Frost/Chill, Cast 4.5sec
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 93% Frost/Chill, Cast 4sec
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 100% Frost/Chill, Cast 4sec
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|*Kugan - Specialization:*
 
|-
 
! <span style="font-weight: 700">Level 11</span> || <span style="font-weight: 400"> 107% Frost/Chill, Lasts 4 sec, Cast 3,5sec, Area 7x7
 
|-
 
! <span style="font-weight: 700">Level 12</span> || <span style="font-weight: 400"> 114% Frost/Chill, Lasts 5 sec, Cast 3,5sec, Area 7x7
 
|-
 
! <span style="font-weight: 700">Level 13</span> || <span style="font-weight: 400"> 121% Frost/Chill, Lasts 6 sec, Cast 3sec, Area 7x7
 
|-
 
! <span style="font-weight: 700">Level 14</span> || <span style="font-weight: 400"> 128% Frost/Chill, Lasts 7 sec, Cast 3sec, Area 7x7
 
|-
 
! <span style="font-weight: 700">Level 15</span> || <span style="font-weight: 400"> 135% Frost/Chill, Lasts 8 sec, Cast 2,5sec, Area 7x7
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Frost Diver 1, Ice Wall 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_stormgust.png]] Storm Gust
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The maximum number of possible hits is 10.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground 
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 5sec +1sec per Lv
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 5 sec
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Water
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 140% MATK
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Frost Diver 1, Jupitel 3
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_earthspike.png]] Earth Spike
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands the ground beneath a targeted enemy to rise into pikes.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec per Lv
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.8sec +0.2sec per Lv
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Earth
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 Hit
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 Hits
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 Hits
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 Hits
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 5 Hits
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 6 Hits
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 7 Hits
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 8 Hits
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 9 Hits
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 10 Hits
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_heavendrive.png]] Heaven's Drive
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Ground    
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec per Lv
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 5 sec
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Earth
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 65% MATK, up to 6 hits on a 5sec active area (total 390% MATK)
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 80% MATK, up to 6 hits on a 5sec active area (total 480% MATK)
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 95% MATK, up to 6 hits on a 5sec active area (total 570% MATK)
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 110% MATK, up to 6 hits on a 5sec active area (total 660% MATK)
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 125% MATK, up to 6 hits on a 5sec active area (total 750% MATK)
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 140% MATK, up to 6 hits on a 5sec active area (total 840% MATK)
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 165% MATK, up to 6 hits on a 5sec active area (total 930% MATK)
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 180% MATK, up to 6 hits on a 5sec active area (total 1020% MATK)
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 195% MATK, up to 6 hits on a 5sec active area (total 1110% MATK)
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 210% MATK, up to 6 hits on a 5sec active area (total 1200% MATK)
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_quagmire.png]] Quagmire
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Players will only receive half of the effect.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Does not work against Boss monsters. 
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> AGI and DEX -10%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> AGI and DEX -20%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> AGI and DEX -30%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> AGI and DEX -40%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> AGI and DEX -50%  
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Heaven's Drive 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_estimation.png]] Sense
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damages and resistance against's target family.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Increases damage and resistance by INT% of 10
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Increases damage and resistance by INT% of 11% 
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Increases damage and resistance by INT% of 12% 
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Increases damage and resistance by INT% of 13%  
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Increases damage and resistance by INT% of 14% 
 
|}
 
|}
 
 
 
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:wz_sightblaster.png]] Sight Blaster
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Magical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self 
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.8s +0,2s per Lv
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 1 sec per Lv
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 130% MATK, 3 pushback
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 160% MATK, 4 pushback
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 190% MATK, 5 pushback
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 220% MATK, 6 pushback
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 250% MATK, 7 pushback
 
|}
 
|}
 
  
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
== Custom Added Skills ==
|-
 
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 310% MATK, 7 pushback, 10s CD
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 370% MATK, 7 pushback, 10s CD
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 430% MATK, 7 pushback, 10s CD
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 490% MATK, 7 pushback, 10s CD
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 550% MATK, 7 pushback, 10s CD
 
|}
 
|}
 
  
 +
=== [[File:wz_earthquake.png]] Earthquake ===
 +
  Provoke a powerful Earthquake.
 +
  Damage are more significant as target is near the epicenter
 +
  <span style="color:#9999ff">Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)</span>
 +
  <span style="color:#9999ff">The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)</span>
 +
  ______________________________________
 +
  Max Level: 10              Skill Form:  Active
 +
  Delay: 5 sec",
 +
  Cast: 10 sec",
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 825% Damage (3 hits), Stone Curse 5%, Area 5x5</span>
 +
  [Lv 2]:<span style="color:#9999ff"> 900% Damage (3 hits), Stone Curse 10%, Area 7x7</span>
 +
  [Lv 3]:<span style="color:#9999ff"> 975% Damage (3 hits), Stone Curse 15%, Area 9x9</span>
 +
  [Lv 4]:<span style="color:#9999ff"> 1050% Damage (3 hits), Stone Curse 20%, Area 11x11</span>
 +
  [Lv 5]:<span style="color:#9999ff"> 1125% Damage (3 hits), Stone Curse 25%, Area 13x13</span>
 +
  [Lv 6]:<span style="color:#9999ff"> 1200% Damage (3 hits), Stone Curse 30%, Area 13x13</span>
 +
  [Lv 7]:<span style="color:#9999ff"> 1275% Damage (3 hits), Stone Curse 35%, Area 13x13</span>
 +
  [Lv 8]:<span style="color:#9999ff"> 1350% Damage (3 hits), Stone Curse 40%, Area 13x13</span>
 +
  [Lv 9]:<span style="color:#9999ff"> 1425% Damage (3 hits), Stone Curse 45%, Area 13x13</span>
 +
  [Lv 10]:<span style="color:#9999ff"> 1500% Damage (3 hits), Stone Curse 50%, Area 13x13</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:wz_earthwall.png]] Earth Wall ===
|-
+
  Creates a earth wall of spikes of 1 cells that will block enemies.</span>
! colspan="8"| <span style="font-weight: 700">[[File:hw_souldrain.png]] Soul Drain
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Active </span>,
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.
+
  Target: Ground</span>         Cast: 0.25 sec</span>
|-
+
  Range: 9 Cells</span>
!  || <span style="font-weight: 400"> colspan="7"|The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.
+
  Element: <span style="color:#BBBB00">Earth </span>,
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|The SP drain only works for targeted spells, not area spells.
+
  [Lv 1]: Earth Wall 1 instance</span>
|-
+
  [Lv 2]: Earth Wall 2 instance</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [Lv 3]: Earth Wall 3 instance</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Passive
+
  [Lv 4]: Earth Wall 4 instance</span>
|-
+
  [Lv 5]: Earth Wall 5 instance</span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Earthquake 3 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> MaxSP +2%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> MaxSP +4%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> MaxSP +6%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> MaxSP +8%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> MaxSP +10%
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> MaxSP +12%
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> MaxSP +14%
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> MaxSP +16%
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> MaxSP +18%
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> MaxSP +20%
 
|}
 
|}
 
  
 +
== Custom Advanced Skills Masteries ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Fire Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">[[File:hw_magiccrasher.png]] Magic Crasher
+
  Fire Bolt, Fire Ball, Fire Wall, Sight Blaster, Sight Trasher, Fire Pillar, Meteor Storm.</span>
|-
+
  Improved skills receives the following effects:</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef.
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
|-
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
!  || <span style="font-weight: 400"> colspan="7"|This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex.
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - Effects duration increased by 50%</span>
! width="17%"| <span style="font-weight: 700">Skill Form : Magical attack
+
  - Common status have 15% better chance and duration</span>
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
+
  - Materials requirements have 20% chance to be ignored</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0.3 sec per Lv
+
  Also those damage skills receives the following effects:</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
+
  - Fire Bolt: Damage increased by 25% on fevered targets</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.3 sec per Lv
+
  - Fire Ball: Damage increased by 25%, may inflict Fever</span>
|-
+
  - Fire Wall: May inflict Fever</span>
| colspan="8" style="border: 0px"|
+
  - Sight Blaster: May inflict Fever</span>
|-
+
  - Sight Trasher: May inflict Fever</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  - Fire Pillar: May inflict Fever</span>
|-
+
  - Meteor Storm: May inflict Fever</span>
| colspan="8"|
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  [Lv 1]: Mastery activated </span>
! <span style="font-weight: 600">SP Cost</span>
+
|-
+
=== [[File:basic_mastery.png]] Advanced Water Mastery: ===
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 130% MATK / 60% chance of reducing DEF/MDEF by 15 for 20sec
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
|-
+
  Cold Bolt, Frost Diver, Water Ball, Ice Wall, Storm Gust, Frost Nova.</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 160% MATK / 70% chance of reducing DEF/MDEF by 15 for 20sec
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 190% MATK / 80% chance of reducing DEF/MDEF by 15 for 20sec
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 220% MATK / 90% chance of reducing DEF/MDEF by 15 for 20sec
+
  - SP consumption reduced by 25%</span>
|-
+
  - Effects duration increased by 50%</span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 250% MATK / 100% chance of reducing DEF/MDEF by 15 for 20sec
+
  - Common status have 15% better chance and duration</span>
|}
+
  - Materials requirements have 20% chance to be ignored</span>
|}
+
  Also those damage skills receives the following effects:</span>
 
+
  - Cold Bolt: Damage increased by 25% on chilled targets</span>
 
+
  - Water Ball: Damage increased by 25% on chilled targets</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  - Frost Diver: May inflict Chill</span>
|-
+
  - Storm Gust: May inflict Chill</span>
! colspan="8"| <span style="font-weight: 700">[[File:hw_magicpower.png]] Amplify Magic Power
+
  - Frost Nova: May inflict Chill</span>
|-
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill amplifies the spell damage by boosting your Matk for the first spell (yes, only one spell) following this skill. The bonus is 5% per SkillLV.
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active
+
  [Lv 1]: Mastery activated </span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0.7 sec
+
|-
+
=== [[File:basic_mastery.png]] Advanced Wind Mastery: ===
| colspan="8" style="border: 0px"|
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
|-
+
  Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermillion, Wind Ivy.</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
| colspan="8"|
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  - Cooldown reduced by 25%</span>
|-
+
  - SP consumption reduced by 25%</span>
| style="border: 0px"|
+
  - Effects duration increased by 50%</span>
! <span style="font-weight: 600">Informations</span>
+
  - Common status have 15% better chance and duration</span>
! <span style="font-weight: 600">SP Cost</span>
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Also those damage skills receives the following effects:</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Matk +5%
+
  - Lightning Bolt: Damage increased by 25% on weaked targets</span>
|-
+
  - Thunder Storm: May inflict Weak</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Matk +10%
+
  - Jupitel Thunder: May inflict Weak</span>
|-
+
  - Lord of Vermillion: May inflict Weak</span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Matk +15%  
+
  - Wind Ivy: May inflict Weak</span>
|-
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Matk +20%
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Matk +25%
+
  ______________________________________
|-
+
  [Lv 1]: Mastery activated </span>
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Matk +30%
+
|-
+
=== [[File:basic_mastery.png]] Advanced Earth Mastery: ===
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Matk +35%
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
|-
+
  Earth Spike, Heaven Drive, Earth Quake, Quagmire, Stone Curse.</span>
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Matk +40%
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Matk +45%
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Matk +50%
+
  - SP consumption reduced by 25%</span>
|}
+
  - Effects duration increased by 50%</span>
|}
+
  - Common status have 15% better chance and duration</span>
 
+
  - Materials requirements have 20% chance to be ignored</span>
 
+
  Also those damage skills receives the following effects:</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  - Earth Spike: Damage increased by 25% on feebled targets</span>
|-
+
  - Heaven Drive: May inflict Feeble</span>
! colspan="8"| <span style="font-weight: 700">[[File:hw_napalmvulcan.png]] Napalm Vulcan
+
  - Earth Quake: May inflict Feeble</span>
|-
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an abnormal status.
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
!  || <span style="font-weight: 400"> colspan="7"|This skill's level affects the number of strikes from Napalm Vulcan.
+
  ______________________________________
|-
+
  [Lv 1]: Mastery activated </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Magical attack
+
=== [[File:basic_mastery.png]] Advanced Spirit Mastery: ===
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
+
  Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).</span>
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
+
  Improved skills receives the following effects:</span>
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1 sec
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Ghost
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
| colspan="8" style="border: 0px"|
+
  - SP consumption reduced by 25%</span>
|-
+
  - Effects duration increased by 50%</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  - Common status have 15% better chance and duration</span>
|-
+
  - Materials requirements have 20% chance to be ignored</span>
| colspan="8"|
+
  Also those damage skills receives the following effects:</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  - Soul Strike: Damage increased by 25% on oathed targets</span>
|-
+
  - Napalm Beat: Damage increased bt 25%, also may inflict Oath</span>
| style="border: 0px"|
+
  - Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath</span>
! <span style="font-weight: 600">Informations</span>
+
  - Magic Crasher (HW): Damage increased by 1% per target's MDEF</span>
! <span style="font-weight: 600">SP Cost</span>
+
  - Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP</span>
|-
+
  - Ganbantein (HW) : Increases success rate of Ganbantein to 100%</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 hit
+
  - Soul Burn (PF): Damage (if any) increased by 25%</span>
|-
+
  Also those damage skills receives the following effects:</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 hits
+
  - Safety Wall: Hit count increased to reach a maximum of 8 at level 10</span>
|-
+
  - Soul Change (PF): The user always keeps 1% of its maximum SP after use</span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 hits
+
  - Health Conversion (PF): Cost half less HP per conversions</span>
|-
+
  - Mind Breaker (PF): Success chance +10%</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 hits
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 5 hits
+
  Max Level: 1            Skill Form: Passive </span>
|}
+
  ______________________________________
|}
+
  [Lv 1]: Mastery activated </span>
 
+
   
 
 
=== [[File:wz_fireivy.png|30px]] Fire Ivy (Wizard) ===
 
 
 
Fire Ivy has been renamed Wind Wall.
 
 
 
  '''Wind Wall :'''
 
  Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds.
 
  Each hit has chances to cause Stop. (Double chance on Monsters).
 
  ______________________________________ 
 
  Max Level: 5              Skill Form: Magical attack
 
  Target: Ground          Cast: 5 sec
 
  Range: 9 Cells          Delay: 1 sec
 
  Element: Wind
 
  ______________________________________  
 
  Requirement: Thunder Storm 10, Lightning Bolt 10 "
 
 
 
  
  
 
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>
 
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>

Latest revision as of 12:33, 25 May 2023

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Wz firepillar.png Fire Pillar

 Fire Pillar Info.gif
 Creates a Fire Pillar trap effect on the targeted cell.
 ______________________________________
 Max Level: 10             Skill Form: Magical attack 
 Target: Ground          Cast: 0.35 sec per Lv
 Range: 9 Cells          Delay: 1 sec
 Element: Fire 
 ______________________________________
 Damage are doubled if used by a Player.
 ______________________________________
 [Lv 1]: 3 Hits, 0.6sec Duration 
 [Lv 2]: 4 Hits, 0.8sec Duration 
 [Lv 3]: 5 Hits, 1sec Duration 
 [Lv 4]: 6 Hits, 1.2sec Duration 
 [Lv 5]: 7 Hits, 1.4sec Duration 
 [Lv 6]: 8 Hits, 1.6sec Duration 
 [Lv 7]: 9 Hits, 1.8sec Duration 
 [Lv 8]: 10 Hits, 2sec Duration 
 [Lv 9]: 11 Hits, 2.2sec Duration 
 [Lv 10]: 12 Hits, 2.4sec Duration 
 ______________________________________
 Requirement: Fire Wall 1 
 Consumes 1 Blue Gemstone"

Wz sightrasher.png Sightrasher

 Sightrasher Info.gif
 Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
 Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)
 Pushback 5 squares away in a 7x7 Area.
 ______________________________________
 Max Level: 10           Skill Form: Magical attack 
 Target: Self         Cast: 0.5 sec      Delay: 2 sec
 Element: Fire 
 ______________________________________
 [Lv 1]: 2 hits (120% MATK per hit), Fever 1.5s 
 [Lv 2]: 2 hits (140% MATK per hit), Fever 3s 
 [Lv 3]: 2 hits (160% MATK per hit), Fever 4.5s 
 [Lv 4]: 2 hits (180% MATK per hit), Fever 6s 
 [Lv 5]: 2 hits (200% MATK per hit), Fever 7.5s 
 [Lv 6]: 2 hits (220% MATK per hit), Fever 9s 
 [Lv 7]: 2 hits (240% MATK per hit), Fever 10.5s 
 [Lv 8]: 2 hits (260% MATK per hit), Fever 12s 
 [Lv 9]: 2 hits (280% MATK per hit), Fever 13.5s 
 [Lv 10]: 2 hits (300% per hit), Fever 15s 
 ______________________________________
 Requirement: Sight 1, Lightning Bolt 1 

Wz meteor.png Meteor Storm

 Meteor Storm Info.gif
 Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies 
 ______________________________________
 Max Level: 10             Skill Form: Magical attack 
 Target: Ground          Cast: 1.5 sec per Lv
 Range: 9 Cells          Delay: See Below
 Element: Fire 
 ______________________________________
 [Lv 1]: 2 Meteors 1 Hit, 3% Stun, ASD 2sec 
 [Lv 2]: 3 Meteors 1 Hit, 6% Stun, ASD 3sec 
 [Lv 3]: 3 Meteors 2 Hits, 9% Stun, ASD 3sec 
 [Lv 4]: 4 Meteors 2 Hits, 12% Stun, ASD 4sec 
 [Lv 5]: 4 Meteors 3 Hits, 15% Stun, ASD 4sec 
 [Lv 6]: 5 Meteors 3 Hits, 18% Stun, ASD 5sec 
 [Lv 7]: 5 Meteors 4 Hits, 21% Stun, ASD 5sec 
 [Lv 8]: 6 Meteors 4 Hits, 24% Stun, ASD 6sec 
 [Lv 9]: 6 Meteors 5 Hits, 27% Stun, ASD 6sec 
 [Lv 10]: 7 Meteors 5 Hits, 30% Stun, ASD 7sec 
 ______________________________________
 Requirement: Thunder Storm 1, Sightrasher 2 

Wz jupitel.png Jupitel Thunder

 Jupitel Thunder Info.gif
 Fires a ball of crackling lightning that will damage and pushes it back the same number of cells up to a maximum of 8. 
 ______________________________________
 Max Level: 10               Skill Form: Magical attack 
 Target: 1 Enemy         Cast: 2 sec +0.5sec per Lv
 Range: 9 Cells            Element: Wind 
 Delay: 0.5 sec
 ______________________________________
 [Lv 1]: 3 Hits 
 [Lv 2]: 4 Hits 
 [Lv 3]: 5 Hits 
 [Lv 4]: 6 Hits 
 [Lv 5]: 7 Hits 
 [Lv 6]: 8 Hits 
 [Lv 7]: 9 Hits 
 [Lv 8]: 10 Hits 
 [Lv 9]: 11 Hits 
 [Lv 10]: 12 Hits 
 ______________________________________
 Requirement: Napalm Beat 1, Lightning Bolt 1 

Wz vermilion.png Lord of Vermillion

 Lord of Vermilion Info.gif
 Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. 
 ______________________________________
 Max Level: 10             Skill Form: Magical attack 
 Target: Ground          Cast: 5sec +0.5sec per Lv
 Range: 9 Cells          Delay: 5 sec
 Element: Wind 
 ______________________________________
 [Lv 1]: 4% Blind, 10% MATK/Bolt (400% total) 
 [Lv 2]: 8% Blind, 12% MATK/Bolt (480% total) 
 [Lv 3]: 12% Blind, 14% MATK/Bolt (560% total) 
 [Lv 4]: 16% Blind, 16% MATK/Bolt (640% total) 
 [Lv 5]: 20% Blind, 18% MATK/Bolt (720% total) 
 [Lv 6]: 24% Blind, 20% MATK/Bolt (800% total) 
 [Lv 7]: 28% Blind, 22% MATK/Bolt (880% total) 
 [Lv 8]: 32% Blind, 24% MATK/Bolt (960% total) 
 [Lv 9]: 36% Blind, 26% MATK/Bolt (1040% total) 
 [Lv 10]: 40% Blind, 28% MATK/Bolt (1120% total) 
 ______________________________________
 Requirement: Thunder Storm 1, Jupitel Thunder 5 

Wz waterball.png Water Ball

 Water Ball Info.gif
 Hurls spheres of water at high velocity at a targeted enemy.
 ______________________________________
 Max Level: 5               Skill Form: Magical attack 
 Target: 1 Enemy        Cast: 1 sec per Lv
 Range: 9 Cells           Element: Water 
 ______________________________________
 Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map. 
 ______________________________________
 [Lv 1]: 1 Waterball / 1x1 Grid, 130% MATK damage 
 [Lv 2]: 3 Waterball / 3x3 Grid, 160% MATK damage 
 [Lv 3]: 8 Waterball / 3x3 Grid, 190% MATK damage 
 [Lv 4]: 15 Waterball / 5x5 Grid, 220% MATK damage 
 [Lv 5]: 24 Waterball / 5x5 Grid, 250% MATK damage 
 ______________________________________
 Requirement: Cold Bolt 1, Lightning Bolt 1 

Wz icewall.png Ice Wall

 Ice Wall Info.gif
 Creates a frozen wall of ice of 5 cells that will block enemies. 
 Monsters will attack the wall if they can't reach a targets.
 Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,2).
 Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: Ground          Range: 9 Cells
 Element: Water 
 ______________________________________
 [Lv 1]: Ice Wall HP 20% of (INT * LVL)
 [Lv 2]: Ice Wall HP 40% of (INT * LVL)
 [Lv 3]: Ice Wall HP 60% of (INT * LVL)
 [Lv 4]: Ice Wall HP 80% of (INT * LVL)
 [Lv 5]: Ice Wall HP 100% of (INT * LVL)
 [Lv 6]: Ice Wall HP 120% of (INT * LVL)
 [Lv 7]: Ice Wall HP 140% of (INT * LVL)
 [Lv 8]: Ice Wall HP 160% of (INT * LVL)
 [Lv 9]: Ice Wall HP 180% of (INT * LVL)
 [Lv 10]: Ice Wall HP 200% of (INT * LVL)
 ______________________________________
 Requirement: Stone Curse 1, Frost Diver 1 

Wz frostnova.png Frost Nova

 Frost Nova Info.gif
 Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 5x5 Area. 
 Causes Chill status. 
 ______________________________________
 Max Level: 10      Skill Form: Magical attack 
 Target: Self          Delay: 1 sec       Element: Water
 ______________________________________
 [Lv 1]: 37% Frost/Chill, Cast 6sec 
 [Lv 2]: 44% Frost/Chill, Cast 6sec 
 [Lv 3]: 51% Frost/Chill, Cast 5.5sec 
 [Lv 4]: 58% Frost/Chill, Cast 5.5sec 
 [Lv 5]: 65% Frost/Chill, Cast 5sec 
 [Lv 6]: 72% Frost/Chill, Cast 5sec 
 [Lv 7]: 79% Frost/Chill, Cast 4.5sec 
 [Lv 8]: 86% Frost/Chill, Cast 4.5sec 
 [Lv 9]: 93% Frost/Chill, Cast 4sec 
 [Lv 10]: 100% Frost/Chill, Cast 4sec 
 ______________________________________
 Requirement: Frost Diver 1, Ice Wall 1 

Wz stormgust.png Storm Gust

 Storm Gust Info.gif
 Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.
 ______________________________________
 Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.
 The maximum number of possible hits is 10.
 ______________________________________
 Max Level: 10             Skill Form: Magical attack 
 Target: Ground          Cast: 5sec +1s/Lv
 Range: 9 Cells          Delay: 5 sec
 Element: Water 
 ______________________________________
 [Lv 1]: 140% MATK 
 [Lv 2]: 180% MATK 
 [Lv 3]: 220% MATK 
 [Lv 4]: 260% MATK 
 [Lv 5]: 300% MATK 
 [Lv 6]: 340% MATK 
 [Lv 7]: 380% MATK 
 [Lv 8]: 420% MATK 
 [Lv 9]: 460% MATK 
 [Lv 10]: 500% MATK 
 ______________________________________
 Requirement: Frost Diver 1, Jupitel 3 

Wz earthspike.png Earth Spike

 Earth Spike Info.gif
 Commands the ground beneath a targeted enemy to rise into pikes. 
 ______________________________________
 Max Level: 10             Skill Form: Magical attack 
 Target: 1 Enemy         Cast: 0.7 sec per Lv
 Range: 9 Cells          Delay: 0.8sec +0.2sec per Lv
 Element: Earth 
 ______________________________________
 [Lv 1]: 1 Hit 
 [Lv 2]: 2 Hits 
 [Lv 3]: 3 Hits 
 [Lv 4]: 4 Hits 
 [Lv 5]: 5 Hits 
 [Lv 6]: 6 Hits 
 [Lv 7]: 7 Hits 
 [Lv 8]: 8 Hits 
 [Lv 9]: 9 Hits 
 [Lv 10]: 10 Hits 
 ______________________________________
 Requirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)

Wz heavendrive.png Heaven's Drive

 Heaven's Drive Info.gif
 Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range. 
 Can break traps
 1 hit per seconde, lasts 5 secondes.
 ______________________________________
 Max Level: 10                      Skill Form: Magical attack 
 Target: Ground           Cast: 5 + 0.5 sec per Lv
 Range: 9 Cells          Delay: 3 sec
 Element: arth 
 ______________________________________
 [Lv 1]: 2x65% MATK (total 650% MATK)
 [Lv 2]: 2x80% MATK (total 800% MATK)
 [Lv 3]: 2x95% MATK (total 950% MATK)
 [Lv 4]: 2x110% MATK (total 1100% MATK)
 [Lv 5]: 2x125% MATK (total 1250% MATK)
 [Lv 6]: 2x140% MATK (total 1400% MATK)
 [Lv 7]: 2x155% MATK (total 1550% MATK)
 [Lv 8]: 2x170% MATK (total 1700% MATK)
 [Lv 9]: 2x185% MATK (total 1850% MATK) 
 [Lv 10]: 2x200% MATK (total 2000% MATK) 
 ______________________________________
 Requirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)

Wz quagmire.png Quagmire

 Quagmire Info.gif
 Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 Players will only receive half of the effect. 
 Works against Boss monsters.  
 ______________________________________
 [Lv 1]: AGI and DEX -5% 
 [Lv 2]: AGI and DEX -10% 
 [Lv 3]: AGI and DEX -15% 
 [Lv 4]: AGI and DEX -20% 
 [Lv 5]: AGI and DEX -25% 
 *Kugan - Specialization:*
 [Lv 6]: AGI and DEX -30% 
 [Lv 7]: AGI and DEX -35% 
 [Lv 8]: AGI and DEX -40% 
 [Lv 9]: AGI and DEX -45% 
 [Lv 10]: AGI and DEX -50% 
 ______________________________________
 Requirement: Heaven's Drive 1 

Wz estimation.png Sense

 Sense Info.gif
 Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations but increases damage and resistance against monster. This bonus is only given to the caster. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Increases damage and resistance by INT% of 10%  
 [Lv 2]: Increases damage and resistance by INT% of 11%  
 [Lv 3]: Increases damage and resistance by INT% of 12%  
 [Lv 4]: Increases damage and resistance by INT% of 13%  
 [Lv 5]: Increases damage and resistance by INT% of 14%  

Wz sightblaster.png Sight Blaster

 Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
 When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy. 
 ______________________________________
 Max Level: 5              Skill Form: Magical attack 
 Target: Self          Cast: 1.8s +0,2s per Lv
 Cooldown: 1 sec per Lv
 ______________________________________
 [Lv 1]: 130% MATK, pushes back 3 cells 
 [Lv 2]: 160% MATK, pushes back 4 cells 
 [Lv 3]: 190% MATK, pushes back 5 cells 
 [Lv 4]: 220% MATK, pushes back 6 cells 
 [Lv 5]: 250% MATK, pushes back 7 cells 

Hw souldrain.png Soul Drain

 Every time you kill an enemy using spells, you will receive a certain amount of SP back, depending on the monster level.
 The formula is MonsterLV x Drain. The Drain amount is (95+15*SkillLV)% (e.g. killing a LV 20 Enemy with a LV 5 Soul Drain will give you 34 SP). This skill also increases your Maximum SP by 2% per SkillLV.
 The SP drain only works for targeted spells, not area spells. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: MaxSP +2% 
 [Lv 2]: MaxSP +4% 
 [Lv 3]: MaxSP +6% 
 [Lv 4]: MaxSP +8% 
 [Lv 5]: MaxSP +10% 
 [Lv 6]: MaxSP +12% 
 [Lv 7]: MaxSP +14% 
 [Lv 8]: MaxSP +16% 
 [Lv 9]: MaxSP +18% 
 [Lv 10]: MaxSP +20% 

Hw magiccrasher.png Magic Crasher

 Stave Crasher Info.gif
 You do an attack that calculates damage using your Matk instead of Atk but is decreased using enemy's Def, not Mdef.
 This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the target and it might miss depending on your Dex. 
 Stops Magic Mirror on target.
 ______________________________________
 Max Level: 5           Skill Form: Magical attack 
 Target: 1 Enemy     Cast: 0.3 sec per Lv
 Range: 9 Cells       Delay: 0.3 sec per Lv
 ______________________________________
 [Lv 1]: 130% MATK / 60% chance of reducing DEF/MDEF by 15 for 20sec 
 [Lv 2]: 160% MATK / 70% chance of reducing DEF/MDEF by 15 for 20sec 
 [Lv 3]: 190% MATK / 80% chance of reducing DEF/MDEF by 15 for 20sec 
 [Lv 4]: 220% MATK / 90% chance of reducing DEF/MDEF by 15 for 20sec 
 [Lv 5]: 250% MATK / 100% chance of reducing DEF/MDEF by 15 for 20sec 

Hw magicpower.png Amplify Magic Power

 Mystical Amplification Info.gif
 This skill amplifies the spell damage by boosting your Matk following this skill
 If this skill is used at a level lower than its actual learned level, number of hits improved but MATK bonus is reduced accordingly.
 Ex: If learned at level 10 and used at level 1 : MATK +10% for 81 Hits
 Ex: If learned at level 10 and used at level 9 : MATK +30% for 2 Hits
 ______________________________________
 Max Level: 10              Skill Form: Active 
 Cast: 0.7 sec
 ______________________________________
 [Lv 1]: Matk +5% 
 [Lv 2]: Matk +10% 
 [Lv 3]: Matk +15% 
 [Lv 4]: Matk +20% 
 [Lv 5]: Matk +25% 
 [Lv 6]: Matk +30% 
 [Lv 7]: Matk +35% 
 [Lv 8]: Matk +40% 
 [Lv 9]: Matk +45% 
 [Lv 10]: Matk +50% 

Hw napalmvulcan.png Napalm Vulcan

 Napalm Vulcan Info.gif
 Delivers multiple psychokinetic blows at an enemy in a 3x3 area with a low chance of causing an abnormal status.
 This skill's level affects the number of strikes from Napalm Vulcan. 
 ______________________________________
 Max Level: 5              Skill Form: Magical attack 
 Target: 1 Enemy       Cast: 1 sec
 Range: 9 Cells           Delay: 1 sec
 Element: Ghost 
 ______________________________________
 [Lv 1]: 1 hit 
 [Lv 2]: 2 hits 
 [Lv 3]: 3 hits 
 [Lv 4]: 4 hits 
 [Lv 5]: 5 hits 

Hw ganbantein.png Ganbantein

 Ganbantein Info.gif
 Enables the chance of canceling ground targeting magic spell cast on a specific cell area around the targeted spot.
 This skill will cancel Land Protector on areas that have been enchanted by that skill.
 This skill is unaffected by items or skills that remove Gemstone requirements.
 ______________________________________
 Max Level: 5              Skill Form: Active 
 Cast: 3sec         Delay: 2sec
 ______________________________________
 [Lv 1]: Area 3 x 3 
 [Lv 2]: Area 5 x 5 
 [Lv 3]: Area 7 x 7 
 [Lv 4]: Area 9 x 9 
 [Lv 5]: Area 11 x 11 
 ______________________________________
 Each cast requires 1 Blue Gemstone and Yellow Gemstone."

Hw gravitation.png Gravitation Field

 Gravitational Field Info.gif
 Increases the gravity in a 5x5 AoE which will decrease all speed of enemies (Attack Speed, Cast, Delay, After hit delay) and cause continuous damage that ignore Defense.
 When skill is active, the caster's movement and attacks are disabled.
 This skill's effect on Attack and Movement Speeds does not apply to Boss monsters.
 ______________________________________
 INT*INT*BaseLevel*(SkillLv+1)*0,0001, adds 2*SkillLv % of actual HP to damage but this can't add more than 3x base damage (can be critical, 50% more damage on monsters)
 There is additional 50% damage on monsters.
 Damage increased by weight inventory of target
 Damage are 75%, 100% 125% if target is small, medium or large
 Damage are Neutral but takes into account element modifier (from weapon or endow) ONLY if this element grants bonus damage. If it is a malus, the element is ignored.
 ______________________________________
 Max Level: 5              Skill Form: Magical attack 
 Cast: 2s +1s per Lv             Duration: 5 sec
 Delay: 1 sec              Element: Earth
 ______________________________________
 [Lv 1]: (BaseLv * INT*INT)*2*0.0001 Dmg/Sec, -5% Speed 
 [Lv 2]: (BaseLv * INT*INT)*3*0.0001 Dmg/Sec, -10% Speed 
 [Lv 3]: (BaseLv * INT*INT)*4*0.0001 Dmg/Sec, -15% Speed 
 [Lv 4]: (BaseLv * INT*INT)*5*0.0001 Dmg/Sec, -20% Speed 
 [Lv 5]: (BaseLv * INT*INT)*6*0.0001 Dmg/Sec, -25% Speed 
 ______________________________________
 Each cast requires 1 Blue Gemstone.

Official Unimplemented Skills Implemented

Wz fireivy.png Wind Wall

 This skill was originally called "Fire Ivy".
 Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 5x5 cells. Each instance lasts 15 seconds.
 Each hit has chances to cause Stop. (Double chance on Monsters).
 ______________________________________
 Max Level: 5              Skill Form: Magical attack ,
 Target: Ground          Cast: 5 sec
 Range: 9 Cells          Delay: 1 sec
 Element: Wind ,
 ______________________________________
 [Lv 1]: 1 wall, 250% MATK, 2% chance to stop
 [Lv 1]: 2 walls, 275% MATK, 4% chance to stop
 [Lv 1]: 3 walls, 300% MATK, 6% chance to stop
 [Lv 1]: 4 walls, 325% MATK, 8% chance to stop
 [Lv 1]: 5 walls, 350% MATK, 10% chance to stop
 ______________________________________
 Requirement: Thunder Storm 10, Lightning Bolt 10 


Custom Added Skills

Wz earthquake.png Earthquake

 Provoke a powerful Earthquake.
 Damage are more significant as target is near the epicenter
 Can break traps, damage are increased depending on amount of targets (from 25% if 2 target up to +45% with 10 target)
 The closer the target is from the caster, the more chance to be Stone Curse for 5 seconds. (up to double)
 ______________________________________
 Max Level: 10               Skill Form:  Active 
 Delay: 5 sec",
 Cast: 10 sec",
 ______________________________________
 [Lv 1]: 825% Damage (3 hits), Stone Curse 5%, Area 5x5
 [Lv 2]: 900% Damage (3 hits), Stone Curse 10%, Area 7x7
 [Lv 3]: 975% Damage (3 hits), Stone Curse 15%, Area 9x9
 [Lv 4]: 1050% Damage (3 hits), Stone Curse 20%, Area 11x11
 [Lv 5]: 1125% Damage (3 hits), Stone Curse 25%, Area 13x13
 [Lv 6]: 1200% Damage (3 hits), Stone Curse 30%, Area 13x13
 [Lv 7]: 1275% Damage (3 hits), Stone Curse 35%, Area 13x13
 [Lv 8]: 1350% Damage (3 hits), Stone Curse 40%, Area 13x13
 [Lv 9]: 1425% Damage (3 hits), Stone Curse 45%, Area 13x13
 [Lv 10]: 1500% Damage (3 hits), Stone Curse 50%, Area 13x13

Wz earthwall.png Earth Wall

 Creates a earth wall of spikes of 1 cells that will block enemies.
 ______________________________________
 Max Level: 5              Skill Form: Active ,
 Target: Ground          Cast: 0.25 sec
 Range: 9 Cells
 Element: Earth ,
 ______________________________________
 [Lv 1]: Earth Wall 1 instance
 [Lv 2]: Earth Wall 2 instance
 [Lv 3]: Earth Wall 3 instance
 [Lv 4]: Earth Wall 4 instance
 [Lv 5]: Earth Wall 5 instance
 ______________________________________
 Requirement: Earthquake 3 

Custom Advanced Skills Masteries

Basic mastery.png Advanced Fire Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Fire Bolt, Fire Ball, Fire Wall, Sight Blaster, Sight Trasher, Fire Pillar, Meteor Storm.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Fire Bolt: Damage increased by 25% on fevered targets
 - Fire Ball: Damage increased by 25%, may inflict Fever
 - Fire Wall: May inflict Fever
 - Sight Blaster: May inflict Fever
 - Sight Trasher: May inflict Fever
 - Fire Pillar: May inflict Fever
 - Meteor Storm: May inflict Fever
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Water Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Cold Bolt, Frost Diver, Water Ball, Ice Wall, Storm Gust, Frost Nova.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Cold Bolt: Damage increased by 25% on chilled targets
 - Water Ball: Damage increased by 25% on chilled targets
 - Frost Diver: May inflict Chill
 - Storm Gust: May inflict Chill
 - Frost Nova: May inflict Chill
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Wind Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermillion, Wind Ivy.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Lightning Bolt: Damage increased by 25% on weaked targets
 - Thunder Storm: May inflict Weak
 - Jupitel Thunder: May inflict Weak
 - Lord of Vermillion: May inflict Weak
 - Wind Ivy: May inflict Weak
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Earth Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Earth Spike, Heaven Drive, Earth Quake, Quagmire, Stone Curse.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Earth Spike: Damage increased by 25% on feebled targets
 - Heaven Drive: May inflict Feeble
 - Earth Quake: May inflict Feeble
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Spirit Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Safety Wall, Soul Strike, Napalm Beat, Napalm Vulcan (HW), Magic Crasher (HW), Magic Amplification (HW), Ganbantein (HW), Gravitation (HW), Soul Burn (PF), Soul Change (PF), Mind Breaker (PF), Health Conversion (PF).
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Soul Strike: Damage increased by 25% on oathed targets
 - Napalm Beat: Damage increased bt 25%, also may inflict Oath
 - Napalm Vulcan (HW): Damage increased by 1% per target's DEF, also may inflict Oath
 - Magic Crasher (HW): Damage increased by 1% per target's MDEF
 - Gravitation (HW): Damage increased by 33% minus 1% every 3% target's lost HP
 - Ganbantein (HW) : Increases success rate of Ganbantein to 100%
 - Soul Burn (PF): Damage (if any) increased by 25% 
 Also those damage skills receives the following effects:
 - Safety Wall: Hit count increased to reach a maximum of 8 at level 10
 - Soul Change (PF): The user always keeps 1% of its maximum SP after use
 - Health Conversion (PF): Cost half less HP per conversions
 - Mind Breaker (PF): Success chance +10%
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 


Spore.png