Difference between revisions of "Level 5 Weapons"
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| Lohengrin's Dagger [3] | | Lohengrin's Dagger [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:13061-2.gif]] | ! scope="row"| [[File:13061-2.gif]] | ||
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| <ul><li>Perfect Dodge +15</li> | | <ul><li>Perfect Dodge +15</li> | ||
<li>Upon a successful attack, this weapon will generate a Stack</li> | <li>Upon a successful attack, this weapon will generate a Stack</li> | ||
− | <li>25% chance to get ''(1 × Number of Stacks)'' LUK for 7 seconds when physically attacking (max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)'' LUK for 7 seconds when physically attacking (max Stacks = Baselevel/7)</li> |
<li>+100% Zeny granted upon killing a monster</li></ul> | <li>+100% Zeny granted upon killing a monster</li></ul> | ||
|- | |- | ||
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| Spelldaggers [3] | | Spelldaggers [3] | ||
| <ul><li>Element imbued on kills</li> | | <ul><li>Element imbued on kills</li> | ||
− | <li>All elements | + | <li>All elements damage +10% (except neutral)</li> |
<li>Each kill imbues this weapon with an element depending on the target's element (not the same)</li></ul> | <li>Each kill imbues this weapon with an element depending on the target's element (not the same)</li></ul> | ||
|- | |- | ||
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! scope="row"| [[File:510026.png]] | ! scope="row"| [[File:510026.png]] | ||
| Kingmaker [3] | | Kingmaker [3] | ||
− | | <ul><li>5% chance to deal | + | | <ul><li>5% chance to deal damage depending on the target's DEF for 5 seconds when attacking</li> |
<li>5% chance to double Critical Rate when physically attacking. Duration: 5 seconds, can be refreshed</li></ul> | <li>5% chance to double Critical Rate when physically attacking. Duration: 5 seconds, can be refreshed</li></ul> | ||
|- | |- | ||
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan="3"| One- | + | ! colspan="3"| One-handed Swords |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:13428.png]] | ! scope="row"| [[File:13428.png]] | ||
− | | Caladbolg's One- | + | | Caladbolg's One-handed Sword [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | <li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | ||
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|- | |- | ||
! scope="row"| [[File:13441.png]] | ! scope="row"| [[File:13441.png]] | ||
− | | Lohengrin's One- | + | | Lohengrin's One-handed Sword [3] |
| <ul><li>Retains the last elemental enchantment used</li> | | <ul><li>Retains the last elemental enchantment used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:13460.png]] | ! scope="row"| [[File:13460.png]] | ||
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! scope="row"| [[File:13428.png]] | ! scope="row"| [[File:13428.png]] | ||
| Ragnarok [3] | | Ragnarok [3] | ||
− | | <ul><li>Adds 10% | + | | <ul><li>Adds 10% damage on Boss type monsters</li> |
− | <li>Reduce Boss type monsters | + | <li>Reduce Boss type monsters damage by 10%</li></ul> |
|- | |- | ||
! scope="row"| [[File:500013.png]] | ! scope="row"| [[File:500013.png]] | ||
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| <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | | <ul><li>Reduce damage up to 15% depending on remaining HP of the wielder</li> | ||
<li>Upon a successful attack, this weapon will generate a Stack</li> | <li>Upon a successful attack, this weapon will generate a Stack</li> | ||
− | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking (max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)'' VIT for 7 seconds when physically attacking (max Stacks = Baselevel/7)</li> |
<li>Parry & Block rate +5%</li> | <li>Parry & Block rate +5%</li> | ||
<li>Maximum SP -15%</li></ul> | <li>Maximum SP -15%</li></ul> | ||
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! scope="row"| [[File:500007.png]] | ! scope="row"| [[File:500007.png]] | ||
| Scramasax [3] | | Scramasax [3] | ||
− | | <ul><li>Bash | + | | <ul><li>Bash damage +10%</li> |
<li>10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash</li></ul> | <li>10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash</li></ul> | ||
|- | |- | ||
− | ! colspan="3"| Two- | + | ! colspan="3"| Two-handed Swords |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:21015.png]] | ! scope="row"| [[File:21015.png]] | ||
− | | Caladbolg's Two- | + | | Caladbolg's Two-handed Sword [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
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|- | |- | ||
! scope="row"| [[File:21009.png]] | ! scope="row"| [[File:21009.png]] | ||
− | | Lohengrin's Two- | + | | Lohengrin's Two-handed Sword [3] |
| <ul><li>Retains the last elemental enchantment used</li> | | <ul><li>Retains the last elemental enchantment used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> |
<li>Convert 100% of INT into MATK</li></ul> | <li>Convert 100% of INT into MATK</li></ul> | ||
|- | |- | ||
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| <ul><li>Ghost Element</li> | | <ul><li>Ghost Element</li> | ||
<li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder</li> | <li>5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder</li> | ||
− | <li>5% chance to auto-cast a ghost element version of Lord of Vermillion | + | <li>5% chance to auto-cast a ghost element version of Lord of Vermillion level 5 when attacking</li> |
<li>Unbreakable</li></ul> | <li>Unbreakable</li></ul> | ||
|- | |- | ||
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! scope="row"| [[File:600008.png]] | ! scope="row"| [[File:600008.png]] | ||
| Durandal [3] | | Durandal [3] | ||
− | | <ul><li> | + | | <ul><li>damage increased by 25% when facing more than one enemy at once</li> |
<li>Reduce damage taken by 25% when facing more than one enemy at once</li> | <li>Reduce damage taken by 25% when facing more than one enemy at once</li> | ||
<li>20% chance to perform an Area of Effect attack when being attacked</li></ul> | <li>20% chance to perform an Area of Effect attack when being attacked</li></ul> | ||
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan="3"| One- | + | ! colspan="3"| One-handed Spears |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:1443.png]] | ! scope="row"| [[File:1443.png]] | ||
− | | Caladbolg's One- | + | | Caladbolg's One-handed Spear [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | <li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | ||
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|- | |- | ||
! scope="row"| [[File:1438.png]] | ! scope="row"| [[File:1438.png]] | ||
− | | Lohengrin's One- | + | | Lohengrin's One-handed Spear [3] |
| <ul><li>Retains the last elemental enchantment used</li> | | <ul><li>Retains the last elemental enchantment used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:32004.png]] | ! scope="row"| [[File:32004.png]] | ||
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<li>15% chance to get ''(1 × Number of Stacks)'' ASPD for 7 seconds when physically attacking (max Stacks = DEX/7)</li></ul> | <li>15% chance to get ''(1 × Number of Stacks)'' ASPD for 7 seconds when physically attacking (max Stacks = DEX/7)</li></ul> | ||
|- | |- | ||
− | ! colspan="3"| Two- | + | ! colspan="3"| Two-handed Spears |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:1498.png]] | ! scope="row"| [[File:1498.png]] | ||
− | | Caladbolg's Two- | + | | Caladbolg's Two-handed Spear [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
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|- | |- | ||
! scope="row"| [[File:1496.png]] | ! scope="row"| [[File:1496.png]] | ||
− | | Lohengrin's Two- | + | | Lohengrin's Two-handed Spear [3] |
| <ul><li>Retains the last elemental enchantment used</li> | | <ul><li>Retains the last elemental enchantment used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | ||
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! scope="row"| [[File:630012.png]] | ! scope="row"| [[File:630012.png]] | ||
| Trishula [3] | | Trishula [3] | ||
− | | <ul><li>15% more | + | | <ul><li>15% more damage on ID or Class imbued in the weapon</li> |
<li>15% resistance to ID or Class imbued in the weapon</li> | <li>15% resistance to ID or Class imbued in the weapon</li> | ||
<li>HIT & Perfect HIT increased up to 50 when HP are below 50%</li> | <li>HIT & Perfect HIT increased up to 50 when HP are below 50%</li> | ||
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan="3"| One- | + | ! colspan="3"| One-handed Axes |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:28106.png]] | ! scope="row"| [[File:28106.png]] | ||
− | | Caladbolg's One- | + | | Caladbolg's One-handed Axe [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | <li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | ||
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|- | |- | ||
! scope="row"| [[File:1322.png]] | ! scope="row"| [[File:1322.png]] | ||
− | | Lohengrin's One- | + | | Lohengrin's One-handed Axe [3] |
| <ul><li>Retains the last elemental enchantment used</li> | | <ul><li>Retains the last elemental enchantment used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> | ||
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| Windfury [3] | | Windfury [3] | ||
| <ul><li>Upon a successful attack, this weapon will generate a Stack</li> | | <ul><li>Upon a successful attack, this weapon will generate a Stack</li> | ||
− | <li>25% chance to get ''(5 × Number of Stacks)'' ATK2 for 7 seconds when physically attacking (max Stacks = | + | <li>25% chance to get ''(5 × Number of Stacks)'' ATK2 for 7 seconds when physically attacking (max Stacks = Baselevel/3)<li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' AGI for 7 seconds when physically attacking (max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)'' AGI for 7 seconds when physically attacking (max Stacks = Baselevel/7)</li></ul> |
|- | |- | ||
− | ! colspan="3"| Two- | + | ! colspan="3"| Two-handed Axes |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
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|- | |- | ||
! scope="row"| [[File:520008.png]] | ! scope="row"| [[File:520008.png]] | ||
− | | Caladbolg's Two- | + | | Caladbolg's Two-handed Axe [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
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|- | |- | ||
! scope="row"| [[File:1325.png]] | ! scope="row"| [[File:1325.png]] | ||
− | | Lohengrin's Two- | + | | Lohengrin's Two-handed Axe [3] |
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | ||
Line 704: | Line 704: | ||
<li>5% chance to Wide Blind when attacking</li> | <li>5% chance to Wide Blind when attacking</li> | ||
<li>5% chance to Wide Silence when attacking</li> | <li>5% chance to Wide Silence when attacking</li> | ||
− | <li>Grant Heal | + | <li>Grant Heal level 10, cooldown set to 20 second</li> |
<li>If you already learned Heal level 10, it will increase Healing potency by 10% instead</li> | <li>If you already learned Heal level 10, it will increase Healing potency by 10% instead</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
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| <ul><li>Dark Element</li> | | <ul><li>Dark Element</li> | ||
<li>15% chance to kill the target if target's HP are below 25% upon successfully attacking</li> | <li>15% chance to kill the target if target's HP are below 25% upon successfully attacking</li> | ||
− | <li>Increase | + | <li>Increase damage by 10% on large targets</li> |
<li>Reduce damage from large targets by 10%</li></ul> | <li>Reduce damage from large targets by 10%</li></ul> | ||
|- | |- | ||
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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width:100%; border-collapse: separate; padding: 0.5em;" | ||
|- | |- | ||
− | ! colspan="3"| One- | + | ! colspan="3"| One-handed Maces |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
Line 733: | Line 733: | ||
|- | |- | ||
! scope="row"| [[File:16040.png]] | ! scope="row"| [[File:16040.png]] | ||
− | | Caladbolg's One- | + | | Caladbolg's One-handed Mace [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | <li>Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%</li> | ||
Line 739: | Line 739: | ||
|- | |- | ||
! scope="row"| [[File:16057.png]] | ! scope="row"| [[File:16057.png]] | ||
− | | Lohengrin's One- | + | | Lohengrin's One-handed Mace [3] |
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> | ||
Line 774: | Line 774: | ||
<li>Convert 5% of BaseLv into SP when attacking without skills. Max one time per second</li></ul> | <li>Convert 5% of BaseLv into SP when attacking without skills. Max one time per second</li></ul> | ||
|- | |- | ||
− | ! colspan="3"| Two- | + | ! colspan="3"| Two-handed Maces |
|- | |- | ||
! scope="col"| Icon | ! scope="col"| Icon | ||
Line 781: | Line 781: | ||
|- | |- | ||
! scope="row"| [[File:16066.png]] | ! scope="row"| [[File:16066.png]] | ||
− | | Caladbolg's Two- | + | | Caladbolg's Two-handed Mace [3] |
| <ul><li>Each kill imbues this weapon with the target's race</li> | | <ul><li>Each kill imbues this weapon with the target's race</li> | ||
<li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | <li>Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%</li> | ||
Line 787: | Line 787: | ||
|- | |- | ||
! scope="row"| [[File:16028.png]] | ! scope="row"| [[File:16028.png]] | ||
− | | Lohengrin's Two- | + | | Lohengrin's Two-handed Mace [3] |
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
<li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li> | ||
Line 833: | Line 833: | ||
| <ul><li>Ignore 10% of target's MDEF</li> | | <ul><li>Ignore 10% of target's MDEF</li> | ||
<li>Upon a successful magical attack, this weapon will generate a Stack</li> | <li>Upon a successful magical attack, this weapon will generate a Stack</li> | ||
− | <li>25% chance to get ''(5 × Number of Stacks)'' minimum MATK for 7 seconds when magically attacking (max Stacks = | + | <li>25% chance to get ''(5 × Number of Stacks)'' minimum MATK for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li></ul> |
|- | |- | ||
! scope="row"| [[File:26160.png]] | ! scope="row"| [[File:26160.png]] | ||
Line 863: | Line 863: | ||
| <ul><li>Ghost Element</li> | | <ul><li>Ghost Element</li> | ||
<li>Increase ghost damage by 20%</li> | <li>Increase ghost damage by 20%</li> | ||
− | <li>10% chance to auto-cast Soul Strike | + | <li>10% chance to auto-cast Soul Strike level 10 when magically attacking</li> |
<li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd</li></ul> | <li>Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd</li></ul> | ||
|- | |- | ||
Line 900: | Line 900: | ||
| <ul><li>Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%</li> | | <ul><li>Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%</li> | ||
<li>Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt</li> | <li>Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt</li> | ||
− | <li>Decrease | + | <li>Decrease damage taken by 30% when casting</li></ul> |
|- | |- | ||
! colspan="3"| Two-handed Staves | ! colspan="3"| Two-handed Staves | ||
Line 919: | Line 919: | ||
| <ul><li>Holy Element</li> | | <ul><li>Holy Element</li> | ||
<li>Heal Power +10%</li> | <li>Heal Power +10%</li> | ||
− | <li>Upon using Heal Skill, auto-casts Kyrie Eleison | + | <li>Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the user, now stacks with Assumptio</li> |
− | <li>Upon using Heal Skill, auto-casts Wide Heal | + | <li>Upon using Heal Skill, auto-casts Wide Heal level 1</li> |
<li>Heal Power on others increased by 10%</li> | <li>Heal Power on others increased by 10%</li> | ||
<li>Heal power on self reduced by 40%</li></ul> | <li>Heal power on self reduced by 40%</li></ul> | ||
Line 933: | Line 933: | ||
| Wabbajack [3] | | Wabbajack [3] | ||
| <ul><li>10% chance to inflict random status effect when magically attacking</li> | | <ul><li>10% chance to inflict random status effect when magically attacking</li> | ||
− | <li> | + | <li>damage +5% per status affecting a target</li> |
<li>10% chance to reflect all status back</li></ul> | <li>10% chance to reflect all status back</li></ul> | ||
|- | |- | ||
Line 940: | Line 940: | ||
| <ul><li>Ignore 10% of target's MDEF</li> | | <ul><li>Ignore 10% of target's MDEF</li> | ||
<li>Upon a successful magical attack, this weapon will generate a Stack</li> | <li>Upon a successful magical attack, this weapon will generate a Stack</li> | ||
− | <li>25% chance to get ''(7 × Number of Stacks)'' maximum MATK max for 7 seconds when magically attacking (max Stacks = | + | <li>25% chance to get ''(7 × Number of Stacks)'' maximum MATK max for 7 seconds when magically attacking (max Stacks = Baselevel/3)</li> |
<li>Critical damage +10%</li></ul> | <li>Critical damage +10%</li></ul> | ||
|} | |} | ||
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| Lohengrin's Bow [3] | | Lohengrin's Bow [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:700014.png]] | ! scope="row"| [[File:700014.png]] | ||
| Orn [3] | | Orn [3] | ||
| <ul><li>Adds 10% damage on long ranged damage</li> | | <ul><li>Adds 10% damage on long ranged damage</li> | ||
− | <li>Reduce | + | <li>Reduce damage taken from long ranged damage by 20%</li></ul> |
|- | |- | ||
! scope="row"| [[File:700030.png]] | ! scope="row"| [[File:700030.png]] | ||
| Buriza [3] | | Buriza [3] | ||
− | | <ul><li>10% chance to auto-cast Arrow Repel | + | | <ul><li>10% chance to auto-cast Arrow Repel level 1 when attacking</li> |
<li>Range & Vision +4 cells</li> | <li>Range & Vision +4 cells</li> | ||
<li>ATK +25</li> | <li>ATK +25</li> | ||
Line 983: | Line 983: | ||
| Vajra [3] | | Vajra [3] | ||
| <ul><li>Double chance to inflict any status effect of wielded arrows, now reach 20%.</li> | | <ul><li>Double chance to inflict any status effect of wielded arrows, now reach 20%.</li> | ||
− | <li>Increase | + | <li>Increase damage dealt to targets affected by the corresponding Arrow status by 20%</li></ul> |
|- | |- | ||
! scope="row"| [[File:18125.png]] | ! scope="row"| [[File:18125.png]] | ||
Line 1,012: | Line 1,012: | ||
! scope="row"| [[File:18117.png]] | ! scope="row"| [[File:18117.png]] | ||
| Gandiva [3] | | Gandiva [3] | ||
− | | <ul><li>10% chance to counter attack with Double Straffing | + | | <ul><li>10% chance to counter attack with Double Straffing level 3 when physically or magically damaged by ranged attacks</li> |
− | <li>20% of long range | + | <li>20% of long range damage received are reflected back</li></ul> |
|- | |- | ||
! scope="row"| [[File:18198.png]] | ! scope="row"| [[File:18198.png]] | ||
Line 1,031: | Line 1,031: | ||
! scope="row"| [[File:560019.png]] | ! scope="row"| [[File:560019.png]] | ||
| Heracles [3] | | Heracles [3] | ||
− | | <ul><li>25% chance to get ''(1 × Number of Stacks)'' CRIT for 7 seconds when physically attacking. (Max Stacks = | + | | <ul><li>25% chance to get ''(1 × Number of Stacks)'' CRIT for 7 seconds when physically attacking. (Max Stacks = Baselevel/5)</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' STR for 7 seconds when physically attacking. Max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)'' STR for 7 seconds when physically attacking. Max Stacks = Baselevel/7)</li></ul> |
|- | |- | ||
! scope="row"| [[File:1865.png]] | ! scope="row"| [[File:1865.png]] | ||
| Godhand [3] | | Godhand [3] | ||
− | | <ul><li>10% chance to auto-cast Triple Attack | + | | <ul><li>10% chance to auto-cast Triple Attack level 5 when physically attacking</li> |
<li>The use of Quadruple Attack grants ATK & HIT bonus based on user's BaseLv for 5 seconds</li></ul> | <li>The use of Quadruple Attack grants ATK & HIT bonus based on user's BaseLv for 5 seconds</li></ul> | ||
|- | |- | ||
Line 1,049: | Line 1,049: | ||
| Ehrgeiz [3] | | Ehrgeiz [3] | ||
| <ul><li>10% chance to enchant attacks with Fire, Wind, Water or Earth element.</li> | | <ul><li>10% chance to enchant attacks with Fire, Wind, Water or Earth element.</li> | ||
− | <li> | + | <li>damage from the enchanted element imply ATK +25%</li></ul> |
|- | |- | ||
! scope="row"| [[File:1866.png]] | ! scope="row"| [[File:1866.png]] | ||
Line 1,094: | Line 1,094: | ||
| Tinklebell [3] | | Tinklebell [3] | ||
| <ul><li>10% chance to auto-cast Wide Sleep when physically attacking</li> | | <ul><li>10% chance to auto-cast Wide Sleep when physically attacking</li> | ||
− | <li>10% chance to auto-cast Lightning Storm | + | <li>10% chance to auto-cast Lightning Storm level 3 when magically attacked</li></ul> |
|- | |- | ||
! scope="row"| [[File:1946.png]] | ! scope="row"| [[File:1946.png]] | ||
Line 1,125: | Line 1,125: | ||
! scope="row"| [[File:580017.png]] | ! scope="row"| [[File:580017.png]] | ||
| Nightingale [3] | | Nightingale [3] | ||
− | | <ul><li>25% chance to get ''(1 × Number of Stacks)%'' FLEE for 7 seconds when physically attacking. (Max Stacks = | + | | <ul><li>25% chance to get ''(1 × Number of Stacks)%'' FLEE for 7 seconds when physically attacking. (Max Stacks = Baselevel/5)</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)'' DEX for 7 seconds when physically attacking. (Max Stacks | + | <li>25% chance to get ''(1 × Number of Stacks)'' DEX for 7 seconds when physically attacking. (Max Stacks Baselevel/7)</li></ul> |
|- | |- | ||
! scope="row"| [[File:1993.png]] | ! scope="row"| [[File:1993.png]] | ||
Line 1,132: | Line 1,132: | ||
| <ul><li>Arrow Slinging pushbacks 2 cells</li> | | <ul><li>Arrow Slinging pushbacks 2 cells</li> | ||
<li>Vulcan Arrow pushbacks 3 cells</li> | <li>Vulcan Arrow pushbacks 3 cells</li> | ||
− | <li>Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast an elemental physical attack | + | <li>Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast an elemental physical attack level 4. Element of the physical based on arrows' element.</li> |
− | <li>Depending on arrows wielded, upon Arrow Vulcan use, 20% chance to auto-cast an elemental physical attack | + | <li>Depending on arrows wielded, upon Arrow Vulcan use, 20% chance to auto-cast an elemental physical attack level 4. Element of the physical attack based on arrows' element.</li> |
<li>Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds</li></ul> | <li>Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds</li></ul> | ||
|- | |- | ||
! scope="row"| [[File:1992.png]] | ! scope="row"| [[File:1992.png]] | ||
| Stormsong [3] | | Stormsong [3] | ||
− | | <ul><li>10% chance to auto-cast Jupitel Thunder | + | | <ul><li>10% chance to auto-cast Jupitel Thunder level 3 when physically attacking</li> |
<li>10% chance to auto-cast Frost Nova when physically attacked at close range</li> | <li>10% chance to auto-cast Frost Nova when physically attacked at close range</li> | ||
<li>10% chance to auto-cast Fire Ball when physically attacked at long range</li></ul> | <li>10% chance to auto-cast Fire Ball when physically attacked at long range</li></ul> | ||
Line 1,185: | Line 1,185: | ||
| Black Bible [3] | | Black Bible [3] | ||
| <ul><li>10% chance to auto-cast Dark Sanctuary when physically attacking</li> | | <ul><li>10% chance to auto-cast Dark Sanctuary when physically attacking</li> | ||
− | <li>10% chance to auto-cast Heal | + | <li>10% chance to auto-cast Heal level 3 when attacking</li></ul> |
|- | |- | ||
! scope="row"| [[File:28636.png]] | ! scope="row"| [[File:28636.png]] | ||
Line 1,191: | Line 1,191: | ||
| <ul><li>Range +5</li> | | <ul><li>Range +5</li> | ||
<li>Upon a successful attack, this weapon will generate a Stack.</li> | <li>Upon a successful attack, this weapon will generate a Stack.</li> | ||
− | <li>25% chance to get ''(1 × Number of Stacks)'' INT for 7 seconds when attacking. (Max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)'' INT for 7 seconds when attacking. (Max Stacks = Baselevel/7)</li> |
<li>ASPD +5%</li> | <li>ASPD +5%</li> | ||
<li>SP cost +20%</li></ul> | <li>SP cost +20%</li></ul> | ||
Line 1,197: | Line 1,197: | ||
! scope="row"| [[File:540019.png]] | ! scope="row"| [[File:540019.png]] | ||
| Bloody Letter [3] | | Bloody Letter [3] | ||
− | | <ul><li>Reflect back 25% of all physical | + | | <ul><li>Reflect back 25% of all physical damage </li> |
− | <li>10% chance to auto-cast Blood Drain | + | <li>10% chance to auto-cast Blood Drain level 3 when physically attacking</li></ul> |
|- | |- | ||
! scope="row"| [[File:28630.png]] | ! scope="row"| [[File:28630.png]] | ||
Line 1,224: | Line 1,224: | ||
| Lohengrin's Katar [3] | | Lohengrin's Katar [3] | ||
| <ul><li>Retains the last elemental enchantement used</li> | | <ul><li>Retains the last elemental enchantement used</li> | ||
− | <li>20% chance to auto-cast the corresponding elemental bolt at | + | <li>20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3</li></ul> |
|- | |- | ||
! scope="row"| [[File:1290.png]] | ! scope="row"| [[File:1290.png]] | ||
| Nightingale [3] | | Nightingale [3] | ||
| <ul><li>2,5% chance to inflict Bleeding, Poison, Burning or Venom status effect when physically attacking</li> | | <ul><li>2,5% chance to inflict Bleeding, Poison, Burning or Venom status effect when physically attacking</li> | ||
− | <li>Increase DoT | + | <li>Increase DoT damage by 20%</li> |
<li>Flee +10%</li> | <li>Flee +10%</li> | ||
<li>HP & SP -10%</li></ul> | <li>HP & SP -10%</li></ul> | ||
Line 1,235: | Line 1,235: | ||
! scope="row"| [[File:28010.png]] | ! scope="row"| [[File:28010.png]] | ||
| Schlaeger [3] | | Schlaeger [3] | ||
− | | <ul><li>10% chance to auto-cast Sonic Blow | + | | <ul><li>10% chance to auto-cast Sonic Blow level 5 when physically attacking</li> |
− | <li>10% chance to auto-cast Full Strip | + | <li>10% chance to auto-cast Full Strip level 1 when physically attacking</li> |
− | <li>10% chance to auto-cast Meteor Assault | + | <li>10% chance to auto-cast Meteor Assault level 3 when physically attacked</li> |
<li>HP & SP -10%</li></ul> | <li>HP & SP -10%</li></ul> | ||
|- | |- | ||
Line 1,256: | Line 1,256: | ||
! scope="row"| [[File:28016.png]] | ! scope="row"| [[File:28016.png]] | ||
| Belladonna [3] | | Belladonna [3] | ||
− | | <ul><li>Increase all Poison element | + | | <ul><li>Increase all Poison element damage by 20%</li> |
<li>10% chance to inflict Deadly Poison status effect when physically attacking</li> | <li>10% chance to inflict Deadly Poison status effect when physically attacking</li> | ||
<li>20% more damage on deadly poisoned targets</li> | <li>20% more damage on deadly poisoned targets</li> | ||
Line 1,308: | Line 1,308: | ||
| <ul><li>Adds 10% damage on short ranged damage</li> | | <ul><li>Adds 10% damage on short ranged damage</li> | ||
<li>Adds 10% damage on short ranged damage</li> | <li>Adds 10% damage on short ranged damage</li> | ||
− | <li>Splash | + | <li>Splash damage +1 cell</li> |
<li>HIT -20%</li></ul> | <li>HIT -20%</li></ul> | ||
|- | |- | ||
! scope="row"| [[File:28242.png]] | ! scope="row"| [[File:28242.png]] | ||
| Warsong [3] | | Warsong [3] | ||
− | | <ul><li>10% chance to auto-cast Arrow Repel | + | | <ul><li>10% chance to auto-cast Arrow Repel level 1 when attacking</li> |
− | <li>Splash | + | <li>Splash damage +1 cell</li> |
<li>HIT -20%</li></ul> | <li>HIT -20%</li></ul> | ||
|- | |- | ||
Line 1,346: | Line 1,346: | ||
| Quicksilver [3] | | Quicksilver [3] | ||
| <ul><li>ASPD +5%</li> | | <ul><li>ASPD +5%</li> | ||
− | <li>25% chance to get ''(1 × Number of Stacks)%'' ASPD for 7 seconds when physically attacking. (Max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)%'' ASPD for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)</li></ul> |
|- | |- | ||
! scope="row"| [[File:28229.png]] | ! scope="row"| [[File:28229.png]] | ||
| Hydra [3] | | Hydra [3] | ||
− | | <ul><li>25% chance to get ''(1 × Number of Stacks)%'' chance to inflict Bleeding status effect for 7 seconds when physically attacking. (Max Stacks = | + | | <ul><li>25% chance to get ''(1 × Number of Stacks)%'' chance to inflict Bleeding status effect for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)</li> |
− | <li>25% chance to get ''(1 × Number of Stacks)%'' chance to inflict Stun status effect for 7 seconds when physically attacking. (Max Stacks = | + | <li>25% chance to get ''(1 × Number of Stacks)%'' chance to inflict Stun status effect for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)</li></ul> |
|- | |- | ||
! colspan="3"| Grenade Launchers | ! colspan="3"| Grenade Launchers | ||
Line 1,413: | Line 1,413: | ||
| Exal'Valthis [1] | | Exal'Valthis [1] | ||
| | | | ||
− | <ul><li>Drain 5% of | + | <ul><li>Drain 5% of damage dealt into HP</li> |
<li>If worn with Exal'Theris, drain 5% more of damage dealt into HP (1/second)</li> | <li>If worn with Exal'Theris, drain 5% more of damage dealt into HP (1/second)</li> | ||
− | <li>Chance to auto-cast Blood Drain | + | <li>Chance to auto-cast Blood Drain level 1 when attacking</li></ul> |
|- | |- | ||
! scope="row"| | ! scope="row"| | ||
Line 1,422: | Line 1,422: | ||
<ul><li>15% chance to avoid the first received attack if HP are full</li> | <ul><li>15% chance to avoid the first received attack if HP are full</li> | ||
<li>Walking Speed +10% (Cumulative)</li> | <li>Walking Speed +10% (Cumulative)</li> | ||
− | <li>Chance to auto-cast Guided Attack | + | <li>Chance to auto-cast Guided Attack level 1 when attacking</li></ul> |
|- | |- | ||
! scope="row"| | ! scope="row"| |
Revision as of 15:48, 13 May 2021
Introduction
DARO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.
Hence why Level 5 Weapons have been created!
To equip one of these fabulous weapons, you need to be Base Level 95!
How to get these weapons?
Hatori Henzo is Level 5 the Weapon Master, he's one specialized in to crafting and refining these weapons.
He is located at the Midgard's Smithy, in the Midgard Capital. He will be glad to forge you a Weapon Level 5 if you bring requested items.
In order to craft one Level 5 Weapon, you'll need:
- 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
- 30 000 Honor Points (PvE Reputation)
- 10 000 Valor Points (PvE Reputation)
- 10 000 Courage Points (PvP Reputation)
- 10 000 000 Zenys
- 20 Cristals of Darkness
- 30 Cursed Seals
- 2 Evil Minds
- 4 Emperiums
- 50 Oridecons
- 50 Gold Coins
Specific Refines
Level 5 Weapons can be refined up to +15. It is the only type of weapon that can be refine up to +15 on DARO.
Once your Level 5 Weapon is refined to +10, visit Hatori Henzo to exceed the classic limits and go up to +15 refine.
Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below:
- Weapon Level 1: 2 Bonus ATK per Refine
- Weapon Level 2: 3 Bonus ATK per Refine
- Weapon Level 3: 5 Bonus ATK per Refine
- Weapon Level 4: 7 Bonus ATK per Refine
- Weapon Level 5: 9 Bonus ATK per Refine
- Quick calculation: A Level 5 Weapon +15 grants +135 ATK
Characteristics
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.
Type | Attack | Weight | Speed Modifier | Additional Effects | Required Jobs | Size Modifier | ||
---|---|---|---|---|---|---|---|---|
Small | Medium | Large | ||||||
Daggers | 75 | 50 | 0.8 | INT +1, MATK 5% | • Novice • Swordman • Knight • Crusader • Magician
• Wizard • Sage • Thief • Assassin • Rogue • Merchant • Blacksmith • Alchemist • Archer • Hunter • Bard • Dancer • Ninja • Soul Linker |
100 % | 100 % | 100 % |
One-handed Swords | 100 | 150 | 1 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Rogue • Merchant • Blacksmith • Alchemist |
75 % | 100 % | 75 % | |
Two-handed Swords | 150 | 300 | 1.1 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
One-handed Spears | 100 | 150 | 1.2 | • Swordman • Knight • Crusader | 100 % | 75 % | 75 % | |
Two-handed Spears | 150 | 300 | 1.2 | • Swordman • Knight • Crusader | ||||
One-handed Axes | 125 | 150 | 1.4 | • Novice • Swordman • Knight • Crusader • Thief
• Assassin • Merchant • Blacksmith • Alchemist |
100 % | 75 % | 50 % | |
Two-handed Axes | 175 | 300 | 1.4 | • Swordman • Knight • Crusader • Merchant
• Blacksmith • Alchemist |
||||
One-handed Maces | 100 | 150 | 1.3 | • Novice • Swordman • Knight • Crusader • Acolyte
• Priest • Monk • Merchant • Blacksmith • Alchemist |
100 % | 100 % | 75 % | |
Two-handed Maces | 150 | 300 | 1.? | |||||
One-handed Staves | 50 | 100 | 1.25 | INT +3, MATK 15% | • Novice • Magician • Wizard • Sage
• Acolyte • Priest • Monk • Soul Linker |
100 % | 100 % | 100 % |
Two-handed Staves | 100 | 200 | 1.25 | INT +3, MATK 20% | • Wizard | |||
Bows | 100 | 200 | 1.2 | • Thief • Archer • Hunter • Bard • Dancer | 75 % | 100 % | 100 % | |
Knuckles | 100 | 50 | 0.95 | • Priest • Monk | 50 % | 75 % | 10 % | |
Musical Instruments | 100 | 150 | 1.15 | • Bard | 75 % | 100 % | 75 % | |
Whips & Ropes | 100 | 150 | 1.15 | • Dancer | 50 % | 100 % | 75 % | |
Books | 100 | 100 | 1.1 | • Sage • Priest • Star Gladiator | 50 % | 100 % | 100 % | |
Katars | 125 | 150 | 1 | Assassin | 75 % | 100 % | 75 % | |
Revolvers | 50 | 50 | 1.4 | • Gunslinger | 100 % | 100 % | 100 % | |
Shotguns | 50 | 100 | 3 | • Gunslinger | ||||
Rifles | 100 | 100 | 1.5 | • Gunslinger | ||||
Gatling Guns | 0 | 300 | 1.4 | • Gunslinger | ||||
Grenade Launchers | 150 | 250 | 3 | • Gunslinger | ||||
Huuma Shurikens | 125 | 150 | 1.5 | • Ninja | ||||
Left-handed Weapons | 25 + 2 per Refine Level | ASPD -5%, DEF -5%,
HIT -5%, Cast -5% |
• All Jobs |
List of Level 5 Weapons
Daggers
Swords
Spears
Axes
Maces
Staves
Bows
Knuckles
Musical Instruments
Whips & Ropes
Books
Katars
Firearms
Huuma Shurikens
Special Weapons: Left-handed Weapons
Left-handed Weapons are specific to DARO. These equipments are special Weapons, equipped in you left hand (instead of shields).
Unlike shields, these weapons don't grant defensive benefits to your character, but offensives ones.
- As long as you are able to equip a shield while handling your main weapon, you will be able to equip a Left-handed Weapon in your left hand.
- You're still able to use all Skills, related to shield, as such Shield Boomerang. This slot equipment is considered universal!
Icon | Name | Effects |
---|---|---|
Exal'Valthis [1] |
| |
Carnwennan [1] |
| |
Misericorde [1] |
| |
Ballock [1] |
|