Level 5 Weapons

From DARO
Not Released Wiki.png


Introduction

DaRO aims to offer players more ways to play their characters, offering new building possibilities. This involves a choice of balanced weapons allowing more possibilities for all jobs.

Hence why Level 5 Weapons have been created!

To equip one of these fabulous weapons, you need to be Base Level 95!

  These weapons can't be handled in the left-hand due to the awesome power they are engraved with !

How to get these weapons?

Hatori Henzo is Level 5 the Weapon Master, he's the one specialized in crafting and refining these weapons.

He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to forge you a Weapon Level 5 if you bring the requested items.

Hatori.gif
  • In order to craft one Level 5 Weapon, you'll need:
    • 15.000.000 zenys
    • 1 Master Weapon (the type of required weapon depends on the desired Level 5 Weapon)
    • 1 Perfect Weapon
    • 1 Broken Weapon
    • 100 Fragment of Darkness
    • 1 Cursed Ruby
    • 15 Phlogopite
    • 15 Muscovite
    • 15 Biotite
    • 150 Pyroxene
    • 100 Mysty's Illusion Piece
    • 30 Oridecons
    • 20 Bradium
    • 1 Emperium


ID Name Location ID Name Location
N/A N/A Master Weapon
  • ID : 8051 - Master Weapon Box
  • Nightmare, World & Elemental Dungeons' Chests
N/A N/A Perfect Weapon
  • ID : 8052 - Weapon Box
  • MISSING INFORMATIONS ALERT
Broken Weapon.png
8021 Broken Weapon Purgators

Gold Coins Shop

Misty's Illusion Piece.png
7974 Mysty's Illusion Piece Mining Level 8
Fragment of Darkness.png
7798 Fragment of Darkness Click here
Cursed Ruby.png
724 Cursed Ruby Click here
Phlogopite.png
7290 Phlogopite Click here
Muscovite.png
7292 Muscovite Click here
Biotite.png
7297 Biotite Click here
Pyroxene.png
7296 Pyroxene Click here
Oridecon level 5.png
984 Oridecons Click here
Bradium level 5.png
6224 Bradium Mining

Click here

Emperium level 5.png
714 Emperium Click here

Weapon Level 5 Refine

Level 5 Weapons can be refined up to +10.

Such as Level 1~4 Weapons, each refine rate will provide you extra attack, please check the list below :

  • Weapon Level 1 → 2 Bonus ATK per Refine
  • Weapon Level 2 → 3 Bonus ATK per Refine
  • Weapon Level 3 → 5 Bonus ATK per Refine
  • Weapon Level 4 → 7 Bonus ATK per Refine
  • Weapon Level 5 → 9 Bonus ATK per Refine
  For more informations about refine rates, please click here

Characteristics

Level 5 Weapons' characteristics are similar by type of weapon.
Weight, Attack, Speed while equipped and Size Modifier are the same values depending on the weapon category.


Type Attack Weight Speed Modifier Additional Effects Required Jobs Size Modifier
Small Medium Large
Daggers 75 50 0.8 INT +1, MATK 5% • Novice • Swordman • Knight • Crusader • Magician

• Wizard • Sage • Thief • Assassin • Rogue • Merchant

• Blacksmith • Alchemist • Archer • Hunter • Bard

• Dancer • Ninja • Soul Linker

100 % 100 % 100 %
One-handed Swords 100 150 1 • Novice • Swordman • Knight • Crusader • Thief

• Assassin • Rogue • Merchant • Blacksmith • Alchemist

75 % 100 % 75 %
Two-handed Swords 150 300 1.1 • Swordman • Knight • Crusader 100 % 75 % 75 %
One-handed Spears 100 150 1.2 • Swordman • Knight • Crusader 100 % 75 % 75 %
Two-handed Spears 150 300 1.2 • Swordman • Knight • Crusader
One-handed Axes 125 150 1.4 • Novice • Swordman • Knight • Crusader • Thief

• Assassin • Merchant • Blacksmith • Alchemist

100 % 75 % 50 %
Two-handed Axes 175 300 1.4 • Swordman • Knight • Crusader • Merchant

• Blacksmith • Alchemist

One-handed Maces 100 150 1.3 • Novice • Swordman • Knight • Crusader • Acolyte

• Priest • Monk • Merchant • Blacksmith • Alchemist

100 % 100 % 75 %
Two-handed Maces 150 300 1.?
One-handed Staves 50 100 1.25 INT +3, MATK 15% • Novice • Magician • Wizard • Sage

• Acolyte • Priest • Soul Linker • Summoner

100 % 100 % 100 %
Two-handed Staves 100 200 1.25 INT +3, MATK 20% • Wizard
Bows 100 200 1.2 • Thief • Archer • Hunter • Bard • Dancer 75 % 100 % 100 %
Knuckles 100 50 0.95 • Priest • Monk 50 % 75 % 10 %
Musical Instruments 100 150 1.15 • Bard 75 % 100 % 75 %
Whips & Ropes 100 150 1.15 • Dancer 50 % 100 % 75 %
Books 100 100 1.1 • Sage • Priest • Star Gladiator 50 % 100 % 100 %
Katars 125 150 1 Assassin 75 % 100 % 75 %
Revolvers 50 50 1.4 • Gunslinger 100 % 100 % 100 %
Shotguns 50 100 3 • Gunslinger
Rifles 100 100 1.5 • Gunslinger
Gatling Guns 0 300 1.4 • Gunslinger
Grenade Launchers 150 250 3 • Gunslinger
Huuma Shurikens 125 150 1.5 • Ninja
Left hand Weapons 25 + 2 per Refine Level ASPD -5%, DEF -5%,

HIT -5%, Cast -5%

• All Jobs

List of Level 5 Weapons

Daggers

28705.png 30213
  • INT +1, MATK +5%
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • Reduces damage taken by 10% if inflicted by the race imbued in the weapon
  • SP cost +20%
Caladbolg Dagger [3]
13093.png 30224
  • INT +1, MATK +5%
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Dagger [3]
13061-2.gif 30202
  • INT +1, MATK +5%
  • Physical damage on the back +25%
  • 5% chance to double critical rate when magically attacking. Duration : 5 seconds, can be refreshed
Zorink [3]
28712.png 30203
  • INT +1, MATK +5%
  • 10% chance to inflict Poison status effect when physically attacking
  • 20% more damage on poisoned or cursed targets
Organyx [3]
28767.png 30204
  • INT +1, MATK +5%
  • Reduces Casting Time & After Skill Delay by 15%
  • Def & MDef -10%
Hyperion [3]
28719.png 30205
  • INT +1, MATK +5%
  • Perfect Dodge +15
  • Upon a successful attack, this weapon will generate a Stack
  • 25% chance to get (1 × Number of Stacks) LUK for 7 seconds when physically attacking (max Stacks = Baselevel/7)
  • +100% Zeny granted upon killing a monster
Fortuna [3]
28744.png 30206
  • INT +1, MATK +5%
  • Element imbued on kills
  • All elements damage +10% (except neutral)
  • Each kill imbues this weapon with an element depending on the target's element (not the same)
Spelldaggers [3]
13069.png 30207
  • INT +1, MATK +5%
  • 5% chance to break target's weapon
  • 5% chance to break target's armor
Orichalcum [3]
510026.png 30208
  • INT +1, MATK +5%
  • 5% chance to deal damage depending on the target's DEF for 5 seconds when attacking
  • 5% chance to double Critical Rate when physically attacking. Duration: 5 seconds, can be refreshed
Kingmaker [3]
28724.png 30209
  • INT +1, MATK +5%
  • Ignore 15% of target's DEF & MDEF
  • Critical Rate increased by 15
  • DEF & MDEF -20%
Asura [3]
13051.png 30210
  • INT +1, MATK +5%
  • 100% chance to inflict Slow Cast status effect when attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Critical Wound status effect when attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Decrease Agi status effect when attacking. Duration: 5 seconds, can be refreshed
Naeglis [3]
28766.png 30211
  • INT +1, MATK +5%
  • 10% chance to inflict Curse status effect when physically attacking
  • 20% more damage on cursed targets
Arondight [3]
28714.png 30212
  • INT +1, MATK +5%
  • When an Element Loader skill is used, this weapon is imbued with the corresponding element
  • Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
  • 10% chance to avoid magical damage
Orion [3]

Swords

One-handed Swords
13428.png 30214
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Sword [3]
13441.png 30225
  • Retains the last elemental enchantment used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Sword [3]
13460.png 30236
  • Convert 5% of damage into HP, this effect can occurred only one time per second
  • Increase damage dealt up to 10%, depending on self's remaining HP
Exal'Theris [3]
13428.2.png 30237
  • Adds 10% damage on Boss type monsters
  • Reduce Boss type monsters damage by 10%
Ragnarok II [3]
500013.png 30238
  • ASPD +5%
  • 20% chance to attack two times with a single hit while physically attacking
  • 5% chance to double bonus but DEF & MDEF -10%
Shamshir [3]
13438.png 30239
  • Reduce damage up to 15% depending on remaining HP of the wielder
  • Upon a successful attack, this weapon will generate a Stack
  • 25% chance to get (1 × Number of Stacks) VIT for 7 seconds when physically attacking (max Stacks = Baselevel/7)
  • Parry & Block rate +5%
  • Maximum SP -15%
Braveheart [3]
13461.png 30240
  • Ghost Element
  • 15% chance to perform a quadruple critical hit
  • CRIT +5
  • Unbreakable
Deathbringer [3]
13466.png 30241
  • 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
  • INT +3
Apocalypse [3]
13473.png 30242
  • Holy Element
  • 10% chance to auto-cast Holy Cross level 3 when attacking
  • 10% chance to auto-cast Heal level 3 when being attacked
  • Maximum SP -15%
Lionheart [3]
500018.png 30243
  • Dark Element
  • 5% chance to consume 5% of Maximum HP & convert them into ATK for 5 seconds when attacking. Conversion ratio is 10 HP = 1 ATK
  • 25% chance to kill the target if target's HP are below 15% upon successfully attacking
  • CRIT +5
  • Maximum HP -15%
Doombringer [3]
500007.png 30244
  • Bash damage +10%
  • 10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash
Scramasax [3]
Two-handed Swords
21015.png 30215
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Sword [3]
21009.png 30226
  • Retains the last elemental enchantment used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Sword [3]
21014.png 30246
  • ATK +25
  • 5% chance to auto-cast Wide Bleeding when attacking
  • 20% more damage on Bleeding targets
  • 25% chance to reflect Bleed status back
  • SP cost +20%
Ragnell [3]
21028.png 30247
  • Ghost Element
  • 5% chance to ignore, for 5 seconds, a percentage of target's DEF depending on amount of HP lost by the wielder
  • 5% chance to auto-cast a ghost element version of Lord of Vermillion level 5 when attacking
  • Unbreakable
Gambanteinn [3]
21025.png 30248
  • 5% chance to get DEF & MDEF increase by an amount depending of self's HP lost. Formula is: (HP lost ÷ 5)% when being attacked. Duration is set to 5 seconds
  • 10% chance to counter attack at short range with Bash level 3
  • 10% chance to counter attack at long range with Bash level 3
Alondite [3]
600008.png 30249
  • damage increased by 25% when facing more than one enemy at once
  • Reduce damage taken by 25% when facing more than one enemy at once
  • 20% chance to perform an Area of Effect attack when being attacked
Durandal [3]
21058.png 30250
  • 5% chance to perform a quadruple critical hit
  • Perfect Dodge & Magical Flee increased up to 40 when HP are below 50%
  • FLEE +20
  • ASPD +5%
  • DEF -30%
Kusanagi [3]

Spears

One-handed Spears
1443.png 30216
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Spear [3]
1438.png 30227
  • Retains the last elemental enchantment used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Spear [3]
32004.png 30252
  • Each kill imbues this weapon with the target's size
  • Adds 10% damage on size imbue in the weapon
  • Form 10% resistance to size imbue in the weapon
Gradivus [3]
32013.png 30253
  • Maximum HP +10%
  • Recover 0,5% of maximum HP per second
Brandestoc [3]
26006.png 30254
  • Maximum SP +10%
  • Recover 0,5% of maximum SP per second
Vidofnir [3]
530009.png 30255
  • Range +2
  • HIT & Perfect HIT +20
  • Ignore 10% of target's DEF
Valkyria [3]
32008.png 30256
  • Upon a successful attack, this weapon will generate a Stack
  • 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking (max Stacks = DEX/7)
  • 15% chance to get (1 × Number of Stacks) ASPD for 7 seconds when physically attacking (max Stacks = DEX/7)
Skadi [3]
Two-handed Spears
1498.png 30217
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Spear [3]
1496.png 30228
  • Retains the last elemental enchantment used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Spear [3]
630008.png 30258
  • ATK +30% but target's DEF is increased by 20%
  • Reduce damage from the front 10%
  • Long range damage increased by 10%
  • Weight 425
Ascalon [3]
630012.png 30259
  • 15% more damage on ID or Class imbued in the weapon
  • 15% resistance to ID or Class imbued in the weapon
  • HIT & Perfect HIT increased up to 50 when HP are below 50%
  • Weight 425
Trishula [3]
32023.png 30260
  • Holy Element
  • 10% chance to auto-cast Heal level 3 when attacking physically
  • 10% chance to auto-cast an holy element version of Napalm Beat level 3 when attacking
  • 10% chance to auto-cast Grand Cross level 3 when being attacked
  • Weight 425
Venus Gospel [3]

Axes

One-handed Axes
28106.png 30218
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Axe [3]
1322.png 30229
  • Retains the last elemental enchantment used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Axe [3]
1318.png 30262
  • If the attack is lethal, damage +30%
  • Can't be stripped by any type of divest
  • Unbreakable
Garm [3]
520002.png 30263
  • 10% chance to inflict Stun status effect when physically attacking
  • 20% more damage on stunned targets
  • 25% chance to reflect Stun status back
  • 2% chance to break this weapon upon performing physical attacks
Labrys [3]
1320.png 30264
  • ATK -30%
  • Ignore target's DEF
  • Walk Speed +5%
Hauteclere [3]
1333.png 30265
  • 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when being physically attacked
  • ASPD +5%
Regalia [3]
28109.png 30266
  • Upon a successful attack, this weapon will generate a Stack
  • 25% chance to get (5 × Number of Stacks) ATK2 for 7 seconds when physically attacking (max Stacks = Baselevel/3)
  • 25% chance to get (1 × Number of Stacks) AGI for 7 seconds when physically attacking (max Stacks = Baselevel/7)
Windfury [3]
Two-handed Axes
520008.png 30219
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Axe [3]
1325.png 30230
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Axe [3]
620005.png 30268
  • 10% chance to auto-cast Pulse Strike level 3 when attacking
  • Increase damage on small targets by 20%
  • Reduce damage from small targets by 20%
Armads [3]
28113.png 30269
  • 10% chance to counter attack at short range with Bash level 3
  • Increase damage up to 25% depending on HP lost by the wielder of this weapon
  • Use up to 5% of actual HP to increase damage, up to 30%
Urvan [3]
28136.png 30270
  • Holy Element
  • 5% chance to Wide Blind when attacking
  • 5% chance to Wide Silence when attacking
  • Grant Heal level 10, cooldown set to 20 second
  • If you already learned Heal level 10, it will increase Healing effectiveness by 10% instead
  • SP cost +20%
Aymur [3]
28107.png 30271
  • Dark Element
  • 15% chance to kill the target if target's HP are below 25% upon successfully attacking
  • Increase damage by 10% on large targets
  • Reduce damage from large targets by 10%
Ogrekiller [3]
28121.png 30272
  • Critical Rate increased up to 40 when HP are lower than 50%
  • 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% when being attacked. Duration set to 5 seconds
  • 100% chance to increase walking speed by an amount depending on self's HP lost. Formula is : (HP lost × 0,2)% when being attacked. Duration set to 5 seconds
Berserker [3]

Maces

One-handed Maces
16040.png 30220
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg One-handed Mace [3]
16057.png 30231
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin One-handed Mace [3]
16093.png 30274
  • Maximum SP +10%
  • Use up to 5% of actual SP to increase damage (max 30%)
Hartstein [3]
16082.png 30275
  • 10% chance to reflect ALL status back
  • Increase status durations by 30%
Judgement [3]
590003.png 30276
  • Reduce damage taken up to 10% depending on target's remaining HP. Ratio is :
  • Reduce damage taken up to 10% depending on self's remaining HP. Ratio is : ALERT MISSING INFO
  • Reduce DoT damage by 30%
Vae Victis [3]
590011.png 30277
  • Critical Rate +10
  • Critical damage +10%
Bonebreaker [3]
590022.png 30278
  • Maximum Weight +20%
  • Items healing power +20%
Caduceus [3]
590006.png 30279
  • 20% chance to auto-cast an elemental physical attack dealing 200% damage (5% per element) when physically attacking
  • Convert 5% of BaseLv into SP when attacking without skills. Max one time per second
Baranar Star [3]
Two-handed Maces
16066.png 30221
  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Caladbolg Two-handed Mace [3]
16028.png 30232
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Lohengrin Two-handed Mace [3]
16003.png 30281
  • 5% chance to Wide Stun when attacking
  • Reduce damage taken by 40% when you can avoid letal attack
  • Immunity to pushbacks
Juggernaut [3]
1535.png 30282
  • 10% chance to inflict Confusion status effect when physically attacking
  • 20% more damage on confused targets
  • 20% chance to perform a 5x5 cells Area of Effect attack when attacking
Gigas Hammer [3]

Staves

One-handed Staves
16018.png 30284
  • INT +3, MATK +15%
  • Holy Element
  • Heal Power +10%
  • 10% chance to inflict Silence status effect when physically attacked
  • 10% chance to be immortal for 5 seconds when attacked & nearly dead. Cooldown set to 30 seconds
Laevateinn [3]
1671.png 30285
  • INT +3, MATK +15%
  • Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
  • 5% chance to perform a quadruple critical hit
  • Critical damage +10%
  • SP cost +20%
Magnus [3]
1661.png 30286
  • INT +3, MATK +15%
  • Ignore 10% of target's MDEF
  • Upon a successful magical attack, this weapon will generate a Stack
  • 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds when magically attacking (max Stacks = Baselevel/3)
Arkana [3]
26160.png 30287
  • INT +3, MATK +15%
  • Use up to 5% of actual SP per received hit to reduce damage taken
  • 30% chance to not be interrupted while casting. (Works in pvp)
  • Reduce received damage by 30% while casting
  • Casting Time +10%
Aegis [3]
640020.png 30288
  • INT +3, MATK +15%
  • Use up to 5% of actual SP per received hit to increase damage dealt
  • Casting Time -10%
Occulus [3]
2011.png 30289
  • INT +3, MATK +15%
  • Holy Element
  • Holy magical damage +10%
  • 10% chance to inflict Blind status effect when physically attacked
  • Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd
Claustrum [3]
26138.png 30290
  • INT +3, MATK +15%
  • Use up to 5% of actual SP per hit to reduce damage taken
  • Use up to 5% of actual HP per hit to increase damage dealt
Stratagem [3]
2011.png 30291
  • INT +3, MATK +15%
  • Holy Element
  • Holy magical damage +20%
  • 10% chance to inflict Blind status effect when physically attacked
  • Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now holy element property if LUK is odd
Claustrum II [3]
26166.png 30292
  • INT +3, MATK +15%
  • Ghost Element
  • Increase ghost magical damage by 20%
  • 10% chance to auto-cast Soul Strike level 10 when magically attacking
  • Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now ghost element property if LUK is odd
Moebius [3]
2034.png 30293
  • INT +3, MATK +15%
  • Undead Element
  • Increase damage up to 10% depending on self's lost HP. Ratio is:
  • Undead element damage +20%
  • 5% chance to auto-cast Wide Poison when magically attacking
  • Lord of Vermillion, Storm Gust, Meteor Storm & Heaven's Drive are now undead element property if LUK is odd
  • DoT damage +25%
  • Maximum HP & SP -10%
Nyx [3]
26113.png 30294
  • INT +3, MATK +15%
  • Fire Element
  • increase Fire element damage by 15%, decrease other elements damage by 20%
  • Fire Bolt increase all Fire element damage by another 20% for 7 seconds. This bonus doesn't have influence on Fire Bolt
  • CRIT +5
Aether [3]
26104.png 30295
  • INT +3, MATK +15%
  • Water Element
  • increase Water element damage by 15%, decrease other elements damage by 20%
  • Cold Bolt increases all Water element damage by another 20% for 7 seconds. This bonus doesn't have influence on Cold Bolt
  • Ignore 5% of the target's MDEF
Ether [3]
2010.png 30296
  • INT +3, MATK +15%
  • Wind Element, increase wind element damage by 15%, decrease other elements damage by 20%
  • Lightning Bolt increases all Wind element damage by another 20% for 7 seconds. This bonus doesn't have influence on Lightning Bolt
  • Casting time -5%
Ouranos [3]
26102.png 30297
  • INT +3, MATK +15%
  • Earth Element, increase earth element damage by 15%, decrease other elements damage by 20%
  • Earth Bolt increases all Earth element damage by another 20% for 7 seconds. This bonus doesn't have influence on Earth Bolt
  • Decrease damage taken by 30% when casting
Atlas [3]
Two-handed Staves
640010.png 30299
  • INT +3, MATK +35%
  • 5% chance to auto-cast Wide Curse when magically attacking
  • Increase damage up to 20% depending on target's lost HP
  • SP cost +20%
Bifrost [3]
2057.png 30300
  • INT +3, MATK +20%
  • Holy Element
  • Heal Power +10%
  • Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the user, now stacks with Assumptio
  • Upon using Heal Skill, auto-casts Wide Heal level 1
  • Heal Power on others increased by 10%
  • Heal power on self reduced by 40%
Nirvana [3]
640019.png 30301
  • INT +3, MATK +20%
  • Use up to 5% of actual HP per hit to increase damage dealt
  • Use up to 5% of actual HP per hit to reduce skill cost when out of mana
  • Increase damage dealt up to 10% depending on target's remaining HP
Mind over Matter [3]
2048.png 30302
  • INT +3, MATK +20%
  • 2% chance to inflict Silence, Blind, Curse, Poison or Bleeding Status when magically attacking.
  • Damage +5% per status affecting a target
  • 10% chance to reflect all status back
Wabbajack [3]
2055.png 30303
  • INT +3, MATK +20%
  • Ignore 10% of target's MDEF
  • Upon a successful magical attack, this weapon will generate a Stack
  • 25% chance to get (7 × Number of Stacks) maximum MATK max for 7 seconds when magically attacking (max Stacks = Baselevel/3)
  • Critical damage +10%
Excelsior [3]

Bows

18130.png 30223
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg Bow [3]
18119.png 30234
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Bow [3]
700014.png 30305
  • Adds 10% damage on long ranged damage
  • Reduce damage taken from long ranged damage by 20%
Orn [3]
700030.png 30306
  • 10% chance to auto-cast Arrow Repel level 1 when attacking
  • Range & Vision +4 cells
  • ATK +25
  • ASPD -5%
Buriza [3]
700008.png 30307
  • Adds 10% damage dealt with short ranged attacks
  • Reduce damage taken from short ranged attacks by 20%
Parthia [3]
18163.png 30308
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase damage dealt to targets affected by the corresponding Arrow status by 20%
Vajra [3]
18125.png 30309
  • 10% chance to auto-cast Area of Effect depending on worn arrow's element when attacking
  • Ignore 10% of target's MDEF
Nidhogg [3]
18123.png 30310
  • Reduce consumption of ammunitions to 0. One Arrow equipped requiered to attack but this one will not be consumed
  • Use up to 5% of actual SP to increase damage
Taulmaril [3]
700016.png 30311
  • All Traps damage increased by 15%
  • Weight capacity +20%
Perseus [3]
18148.png 30312
  • Physical damage on the back +30%
  • Walking Speed +5
  • Critical Rate +5
  • ATK +25
  • HP & SP -10%
  • ASPD -5%
  • DEF & MDEF -10%
Umbra [3]
18117.png 30313
  • 10% chance to counter attack with Double Straffing level 3 when physically or magically damaged by ranged attacks
  • 20% of long range damage received are reflected back
Gandiva [3]
18198.png 30314
  • 30% chance to kill the target if target's HP are below 10% upon successfully attacking.
  • Use up to 5% of actual HP to increase damage
Ark [3]

Knuckles

560019.png 30316
  • 25% chance to get (1 × Number of Stacks) CRIT for 7 seconds when physically attacking (max Stacks = Baselevel/5)
  • 25% chance to get (1 × Number of Stacks) STR for 7 seconds when physically attacking (max Stacks = Baselevel/7)
Heracles [3]
1865.png 30317
  • 10% chance to auto-cast Triple Attack level 5 when physically attacking
  • The use of Quadruple Attack grants ATK & HIT bonus based on user's BaseLv for 5 seconds
Godhand [3]
560018.png 30318
  • 50% chance to reduce spirit sphere consumption
  • 5% chance to convert one spirit sphere into ATK +50 for 5 seconds when attacking, this effect can overlap itself
  • HIT +20
  • SP cost +20%
Oversoul [3]
560004.png 30319
  • 10% chance to enchant attacks with Fire, Wind, Water or Earth element
  • damage from the enchanted element imply ATK +25%
Ehrgeiz [3]
1866.png 30320
  • Use up to 5% of actual SP to decrease damage
  • Recover 0,5% of maximum SP per second
Vanguard [3]
1867.png 30321
  • 25% chance to reflect Stone Curse status back
  • 25% chance to reflect Stun status back
  • 25% chance to reflect Freeze status back
  • 25% chance to reflect Sleep status back
Talion [3]

Musical Instruments

570005.png 30323
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase inflicted status effect duration by 50%
Gjallarhorn [3]
1930.png 30324
  • Walk Speed while performing a song is increased by 10%
  • Bonus from all songs increased by 10%
  • Status effects inflicted by any song is increased by 25%
Hamelin [3]
570008.png 30325
  • Arrow Slinging pushbacks 2 cells
  • Vulcan Arrow pushbacks 3 cells
  • Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
  • Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows.
  • Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
Oliphant [3]
570018.png 30326
  • 10% chance to auto-cast Wide Sleep when physically attacking
  • 10% chance to auto-cast Lightning Storm level 3 when magically attacked
Tinklebell [3]
1946.png 30327
  • 25% chance to reflect Confusion status back
  • 25% chance to reflect Blind status back
  • 25% chance to reflect Silence status back
  • 25% chance to reflect Curse status back
Heartstring [3]

Whips & Ropes

1996.png 30329
  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Reduce target's status resistance by 20%
Sleipnir Tail [3]
26216.png 30330
  • Walk Speed while performing a dance is increased by 10%
  • Bonus from all dances increased by 10%
  • Status effects inflicted by any dance is increased by 25%
Arya [3]
580017.png 30331
  • 25% chance to get (1 × Number of Stacks)% FLEE for 7 seconds when physically attacking (max Stacks = Baselevel/5)
  • 25% chance to get (1 × Number of Stacks) DEX for 7 seconds when physically attacking (max Stacks Baselevel/7)
Nightingale [3]
1993.png 30332
  • Arrow Slinging pushbacks 2 cells
  • Vulcan Arrow pushbacks 3 cells
  • Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast an elemental physical attack level 4. Element of the physical based on arrows' element
  • Depending on arrows wielded, upon Arrow Vulcan use, 20% chance to auto-cast an elemental physical attack level 4. Element of the physical attack based on arrows' element
  • Using those skills while singing grants 10 DEF & MDEF for a short period & 50% chance to ignore status effect for 10 seconds
Reginleif [3]
1992.png 30333
  • 10% chance to auto-cast Jupitel Thunder level 3 when physically attacking
  • 10% chance to auto-cast Frost Nova when physically attacked at close range
  • 10% chance to auto-cast Fire Ball when physically attacked at long range
Stormsong [3]
1985.png 30334
  • 25% chance to reflect Bleeding status back
  • 25% chance to reflect Poison status back
  • 25% chance to reflect Burning status back
  • 25% chance to reflect Stun status back
Rosevine [3]

Books

28607.png 30336
  • Casting Time - 10%
  • 10% chance to reduce casting time by 30% for 5 seconds when magically attacking
  • 10% chance to reduce casting time by 100% for 2 seconds when physically attacking
Tempus Fugit [3]
28606.png 30337
  • 20% chance to inflict Sleep status effect when magically or physically attacked
  • Increase damage with none neutral attacks by 10%
Lullaby [3]
28608.png 30338
  • 50% chance to not consume Scrolls, it includes all type of Scrolls
  • 100% chance to not consume elemental Bolts Scrolls
Eldritch [3]
1590.png 30339
  • Each kill imbues this weapon with the target's ID or Class
  • Adds 25% damage dealt if the target is of the matching ID or Class
  • Reduce damage taken by 25% if the target is of the matching Class or ID
  • Target imbued is the one killing the user instead if LUK is odd
Draconomicon [3]
28605.png 30340
  • 10% chance to auto-cast Dark Sanctuary when physically attacking
  • 10% chance to auto-cast Heal level 3 when attacking
Black Bible [3]
28636.png 30341
  • Range +5
  • Upon a successful attack, this weapon will generate a Stack
  • 25% chance to get (1 × Number of Stacks) INT for 7 seconds when attacking (max Stacks = Baselevel/7)
  • ASPD +5%
  • SP cost +20%
Astra [3]
540019.png 30342
  • Reflect back 25% of all physical damage
  • 10% chance to auto-cast Blood Drain level 3 when physically attacking
Bloody Letter [3]
28630.png 30343
  • Each cards against Race or Element grants a small bonus (equivalent to half weapon bonus from this list)
  • If this weapon is compounded by four different cards against race or element, all those effects are increase by 100% (60% damage on those races), same with cards against elements properties
  • HP & SP -10%
Magna Carta [4]

Katars

28007.png 30222
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Caladbolg Katar [3]
28000.png 30233
  • Retains the last elemental enchantement used
  • 20% chance to auto-cast the corresponding elemental bolt at level 2, 10% chance to auto-cast the corresponding bolt at level 3
Lohengrin Katar [3]
1290.png 30345
  • 2,5% chance to inflict Bleeding, Poison, Burning or Venom status effect when physically attacking
  • Increase DoT damage by 20%
  • Flee +10%
  • HP & SP -10%
Nightingale [3]
28010.png 30346
  • 10% chance to auto-cast Sonic Blow level 5 when physically attacking
  • 10% chance to auto-cast Full Strip level 1 when physically attacking
  • 10% chance to auto-cast Meteor Assault level 3 when physically attacked
  • HP & SP -10%
Schlaeger [3]
1291.png 30347
  • 20% chance to kill the target if target's HP are below 20% upon successfully attacking
  • 0,5% chance to inflict Coma status effect when physically attacking
Moortimer [3]
610021.png 30348
  • Dark Element
  • Critical Rate increased by 10
  • Critical damage increased by 10%
  • Increase damage dealt by 10% when facing one enemy at once
  • Reduce damage taken by 10% when facing one enemy at once
  • Reduce all type of healing received by 50%
Colichemarde [3]
28016.png 30349
  • Increase all Poison element damage by 20%
  • 10% chance to inflict Deep Poison status effect when physically attacking
  • 20% more damage on deep poisoned targets
  • DEF & MDEF -10%
Belladonna [3]
28046.png 30350
  • 10% chance to inflict Stone Curse status effect when physically attacking
  • 10% chance to inflict Stone Curse status effect when physically attacked
  • 20% more damage on stone cursed targets
  • DEF & MDEF -10%
Caliburn [3]
28014.png 30370
  • 10% chance to increase ASPD by 10% for 5 seconds when physically attacking
  • The wielder can exceed maximum ASPD, up to 192 ASPD
Excalazer [3]

Firearms

Revolvers
800003.png 30356
  • HIT +20
  • ATK +25
  • ATK +5%
  • After Skill Delay +10%
  • ASPD -5%
Magnum [3]
13138.png 30357
  • After Skill Delay -10%
  • Casting Time -10%
  • ASPD +5%
Firefly [3]
Shotguns
820002.png 30365
  • Adds 10% damage on short ranged damage
  • Adds 10% damage on short ranged damage
  • Splash damage +1 cell
  • HIT -20%
Bismarck [3]
28242.png 30366
  • 10% chance to auto-cast Arrow Repel level 1 when attacking
  • Splash damage +1 cell
  • HIT -20%
Warsong [3]
Rifles
28227.png 30359
  • Adds 10% damage on long ranged damage
  • Adds 10% damage on long ranged damage
  • HIT +10%
  • ASPD -5%
Peacemaker [3]
28240.png 30360
  • Critical Rate increased by 10
  • Critical damage increased by 10%
  • HIT +10%
  • ASPD -5%
Death Penalty [3]
Gatling Guns
830003.png 30362
  • ASPD +5%
  • 25% chance to get (1 × Number of Stacks)% ASPD for 7 seconds when physically attacking (max Stacks = Baselevel/7)
Quicksilver [3]
28229.png 30363
  • 25% chance to get (1 × Number of Stacks)% chance to inflict Bleeding status effect for 7 seconds when physically attacking. (Max Stacks = Baselevel/7)
  • 25% chance to get (1 × Number of Stacks)% chance to inflict Stun status effect for 7 seconds when physically attacking (max Stacks = Baselevel/7)
Hydra [3]
Grenade Launchers
810002.png 30368
  • Ground Drift's Area of Effect by 1 cell
  • Increase 's Area of Effect by 3 cells
  • Provide all Grenades Skills a 3x3 Area of Effect that dealt 100% of ATK when Grenades explode
Vega [3]
28232.png 30369
  • Adds a pushback of 3 cells to all Grenades Skills
  • Adds 10% chance to inflict Slow status effect when attacking
Orion [3]

Huuma Shurikens

650008.png 30352
  • Throw Huuma reduces Casting Time by 30% & increase MATK by 30% for 5 seconds when successfully used
  • 10% chance to inflict Burning status effect when physically attacking
Rising Sun [3]
13347.png 30353
  • Throw Huuma increases Universal Flee by 25 for 5 seconds when used
  • 10% chance to inflict Freezing status effect when physically attacking
Falling Moon [3]
13332.png 30354
  • Throw Huuma increases Walking Speed by 20% for 5 seconds when used. Additional uses will increase Walking Speed by 10% more per use (do not refresh the duration)
  • 10% chance to inflict Sleep status effect when physically attacking
Glowing Star [3]