Difference between revisions of "Magister"
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'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
− | '''Cost to learn''' : | + | '''Cost to learn''' : 1<br> |
− | '''Description''' : Each level grants +1 to one attribute.<br> | + | '''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Meteor storm has its SP cost increased but it can inflict the Burning state (20 seconds).<br> |
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Earth Quake has its SP cost increased but it can inflict the Stone (5 seconds).<br> |
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Lord of Vermillion has its SP cost increased but it can inflict the Stop (10 seconds).<br> |
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).<br> |
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.<br> | ||
Slow is a status which reduces all speed attributes by half.<br> | Slow is a status which reduces all speed attributes by half.<br> | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Amplify Magic Power cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short periord (7 seconds).<br> |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).<br> |
The bonus depends on the level of the defeated target.<br> | The bonus depends on the level of the defeated target.<br> | ||
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.<br> | If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.<br> | ||
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Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.<br> | Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.<br> | ||
Those skills are casted at level 1.<br> | Those skills are casted at level 1.<br> | ||
− | For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.<br> | + | For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.<br> |
+ | have 20% chance to add physical damage when dealing damage with one the high tier wizard's aoe of the same element.<br> | ||
+ | You can use '''@toggle 4177''' to remove Earth Quake from the autospell list to avoid stopping auto attacks.<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Level !! Autospell Rate | ! Level !! Autospell Rate | ||
|- | |- | ||
− | | 1 || 0, | + | | 1 || 0,5% |
|- | |- | ||
− | | 2 || | + | | 2 || 1% |
|- | |- | ||
− | | 3 || 1, | + | | 3 || 1,5% |
|- | |- | ||
− | | 4 || | + | | 4 || 2% |
|- | |- | ||
− | | 5 || 2% | + | | 5 || 2.5% |
|} | |} | ||
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'''Cooldown''' : No<br> | '''Cooldown''' : No<br> | ||
'''Duration''' : 60 seconds<br> | '''Duration''' : 60 seconds<br> | ||
− | '''Description''' : In return for a higher SP cost, the | + | '''Description''' : In return for a higher SP cost, the the ultimate wizard spells' area of effect is increased.<br> |
− | |||
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.<br> | Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.<br> | ||
This effect can be turned off by using it again (it will cost LP normally).<br> | This effect can be turned off by using it again (it will cost LP normally).<br> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! | + | ! Level !! AoE size !! ASD !! Critical rate !! SP cost |
|- | |- | ||
− | | 1 || | + | | 1 || Size +0 || -5% || +3 || +10% |
|- | |- | ||
− | | 2 || | + | | 2 || Size +0 || -10% || +6 || +20% |
|- | |- | ||
− | | 3 || | + | | 3 || Size +1 || -10% || +6 || +30% |
|- | |- | ||
− | | 4 || | + | | 4 || Size +1 || -15% || +9 || +40% |
|- | |- | ||
− | | 5 || | + | | 5 || Size +2 || -15% || +9 || +50% |
|} | |} | ||
* This effect do not change visual effect of the spells but will hit enemies none the less | * This effect do not change visual effect of the spells but will hit enemies none the less | ||
− | |||
=== [[File:4179.png]] Magister Extension === | === [[File:4179.png]] Magister Extension === | ||
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'''Cooldown''' : No<br> | '''Cooldown''' : No<br> | ||
'''Duration''' : 30 seconds<br> | '''Duration''' : 30 seconds<br> | ||
− | '''Description''' : As long as this ability is in effect the cast time is increased, DEX is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.<br> | + | '''Description''' : As long as this ability is in effect the cast time is increased, DEX is reduced, maxSP is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.<br> |
+ | Has a chance to add a bolt when dealing damage with one the high tier wizard's aoe of the same element.<br> | ||
+ | You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parantheses) | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! Casting Time !! | + | ! Level !! Casting Time !! maxSP !! SP cost !! MATK bonus !! MDEF penetration !! Chance to autocast |
|- | |- | ||
− | | 1 || + | + | | 1 || +2% (4%) || -5% (10%) || +20% (40%) || +3% (5%) || 3% (4%) || 3% (4%) |
|- | |- | ||
− | | 2 || + | + | | 2 || +4% (8%) || -10% (20%) || +40% (80%) || +6% (10%) || 6% (8%) || 6% (8%) |
|- | |- | ||
− | | 3 || + | + | | 3 || +6% (12%) || -15% (30%) || +60% (120%) || +9% (15%) || 9% (12%) || 9% (12%) |
|- | |- | ||
− | | 4 || + | + | | 4 || +8% (16%) || -20% (40%) || +80% (160%) || +12% (20%) || 12% (16%) || 12% (16%) |
|- | |- | ||
− | | 5 || + | + | | 5 || +10% (20%) || -25% (50%) || +100% (200%) || +15% (25%) || 15% (20%) || 15% (20%) |
|} | |} |
Latest revision as of 08:27, 22 April 2024
Description
Original Job : Wizard
Version : 1.0
The magister are spellcasters whose objective is the mastery of the most devastating and powerful spells there is.
They are opponents of monument spells capable of ravaging the battlefield.
Kugans
Magister Specialization
ID : 4170
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | INT |
4 | DEX |
5 | INT |
Magister Storm
ID : 4171
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Meteor Storm.
Level | Skill |
---|---|
1 | Meteor Storm Level 2 |
2 | Meteor Storm Level 4 |
3 | Meteor Storm Level 6 |
4 | Meteor Storm Level 8 |
5 | Meteor Storm Level 10 |
Already in Skill Tree : Meteor storm has its SP cost increased but it can inflict the Burning state (20 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.
Level | Status Rate | Battle Damage | SP cost |
---|---|---|---|
1 | 4% | 2% | +3 |
2 | 8% | 4% | +6 |
3 | 12% | 6% | +9 |
4 | 16% | 8% | +12 |
5 | 20% | 10% | +15 |
Magister Quake
ID : 4172
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Quake.
Level | Skill |
---|---|
1 | Earth Quake Level 2 |
2 | Earth Quake Level 4 |
3 | Earth Quake Level 6 |
4 | Earth Quake Level 8 |
5 | Earth Quake Level 10 |
Already in Skill Tree : Earth Quake has its SP cost increased but it can inflict the Stone (5 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.
Level | Status Rate | Battle Damage | SP cost |
---|---|---|---|
1 | 4% | 2% | +3 |
2 | 8% | 4% | +6 |
3 | 12% | 6% | +9 |
4 | 16% | 8% | +12 |
5 | 20% | 10% | +15 |
Magister Vermillion
ID : 4173
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lord of Vermillion.
Level | Skill |
---|---|
1 | Lord of Vermillion Level 2 |
2 | Lord of Vermillion Level 4 |
3 | Lord of Vermillion Level 6 |
4 | Lord of Vermillion Level 8 |
5 | Lord of Vermillion Level 10 |
Already in Skill Tree : Lord of Vermillion has its SP cost increased but it can inflict the Stop (10 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.
Level | Status Rate | Battle Damage | SP cost |
---|---|---|---|
1 | 4% | 2% | +3 |
2 | 8% | 4% | +6 |
3 | 12% | 6% | +9 |
4 | 16% | 8% | +12 |
5 | 20% | 10% | +15 |
Magister Gust
ID : 4174
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Storm Gust.
Level | Skill |
---|---|
1 | Storm Gust Level 2 |
2 | Storm Gust Level 4 |
3 | Storm Gust Level 6 |
4 | Storm Gust Level 8 |
5 | Storm Gust Level 10 |
Already in Skill Tree : Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).
If a target is hit while in this state then that target receives additional battle damage, which are a portion of damage recieved with the hit.
Slow is a status which reduces all speed attributes by half.
Level | Status Rate | Battle Damage | SP cost |
---|---|---|---|
1 | 4% | 2% | +3 |
2 | 8% | 4% | +6 |
3 | 12% | 6% | +9 |
4 | 16% | 8% | +12 |
5 | 20% | 10% | +15 |
Magister Amplify
ID : 4175
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Amplify Magic Power.
Level | Skill |
---|---|
1 | Amplify Magic Power Level 2 |
2 | Amplify Magic Power Level 4 |
3 | Amplify Magic Power Level 6 |
4 | Amplify Magic Power Level 8 |
5 | Amplify Magic Power Level 10 |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
15 seconds | x2 | x2 | -50% |
Already in Skill Tree : Amplify Magic Power cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short periord (7 seconds).
Level | MATK buff | CRIT buff | SP cost |
---|---|---|---|
1 | 1% | 2 | +2 |
2 | 2% | 4 | +4 |
3 | 3% | 6 | +6 |
4 | 4% | 8 | +8 |
5 | 5% | 10 | +10 |
Magister Drain
ID : 4176
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Soul Drain.
Level | Skill |
---|---|
1 | Soul Drain 1 |
2 | Soul Drain 2 |
3 | Soul Drain 3 |
4 | Soul Drain 4 |
5 | Soul Drain 5 |
Already in Skill Tree : For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).
The bonus depends on the level of the defeated target.
If a better bonus is active at the moment of the kill then the duration is refreshed but the better value is kept.
Level | Bonus |
---|---|
1 | Convert 20% of target's level into MATK |
2 | Convert 40% of target's level into MATK |
3 | Convert 60% of target's level into MATK |
4 | Convert 80% of target's level into MATK |
5 | Convert 100% of target's level into MATK |
Magister Maestria
ID : 4177
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Physical attacks inflicted can cast ultimate wizard spells.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.
Those skills are casted at level 1.
For each skill already aquired by the user the rate for that skill are increase by 1/10 per SkillLv.
have 20% chance to add physical damage when dealing damage with one the high tier wizard's aoe of the same element.
You can use @toggle 4177 to remove Earth Quake from the autospell list to avoid stopping auto attacks.
Level | Autospell Rate |
---|---|
1 | 0,5% |
2 | 1% |
3 | 1,5% |
4 | 2% |
5 | 2.5% |
- The rates express the odds for each skill separately
- If a skill is aquired at level 10 and this skill is at level 5 then this skill have 2% chance to be casted when hit and 4% on hit
- If all skill are aquired at level 10 and this skill is at level 5 then the overall chance to cast any spell is 8% when hit and 16% on hit !
Magister Rod
ID : 4178
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 60 seconds
Description : In return for a higher SP cost, the the ultimate wizard spells' area of effect is increased.
Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.
This effect can be turned off by using it again (it will cost LP normally).
Level | AoE size | ASD | Critical rate | SP cost |
---|---|---|---|---|
1 | Size +0 | -5% | +3 | +10% |
2 | Size +0 | -10% | +6 | +20% |
3 | Size +1 | -10% | +6 | +30% |
4 | Size +1 | -15% | +9 | +40% |
5 | Size +2 | -15% | +9 | +50% |
- This effect do not change visual effect of the spells but will hit enemies none the less
Magister Extension
ID : 4179
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : As long as this ability is in effect the cast time is increased, DEX is reduced, maxSP is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.
Has a chance to add a bolt when dealing damage with one the high tier wizard's aoe of the same element.
You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parantheses)
Level | Casting Time | maxSP | SP cost | MATK bonus | MDEF penetration | Chance to autocast |
---|---|---|---|---|---|---|
1 | +2% (4%) | -5% (10%) | +20% (40%) | +3% (5%) | 3% (4%) | 3% (4%) |
2 | +4% (8%) | -10% (20%) | +40% (80%) | +6% (10%) | 6% (8%) | 6% (8%) |
3 | +6% (12%) | -15% (30%) | +60% (120%) | +9% (15%) | 9% (12%) | 9% (12%) |
4 | +8% (16%) | -20% (40%) | +80% (160%) | +12% (20%) | 12% (16%) | 12% (16%) |
5 | +10% (20%) | -25% (50%) | +100% (200%) | +15% (25%) | 15% (20%) | 15% (20%) |