Difference between revisions of "Quality System"

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== Introduction ==
+
[[File:Partially Released Wiki.png|center|700px]]
  
Qualities are random bonuses obtained while upgrading your equipment.
 
  
The type of bonus as well as the value are random.
+
== Introduction ==
 
 
An equipment can have up to 3 qualities.
 
  
== Where to add a quality ? ==
+
Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a designed piece of gear.
  
Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.
+
'''Every piece of gear can have up to 3 Qualities.''' These depend on the enchanted type of equipement for a random value.
  
Chuby Itaki, can add a quality to your equipments.
+
'''Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.'''
  
Both are located in the Midgard's Smithy.
+
== Adding a Quality ==
 +
[[File:Chuby.png|right]]
 +
'''Chuby Itaki is is the Quality Enhancer of Midgard''', he's the one specialized in adding Qualities to your gear.<br><br>
 +
He is located at the [[Midgard_Overview#Midgard's_Smithy|Midgard's Smithy]], in Midgard City, and is available through the Quick Access System. '''He will be glad to enhance your pieces of gear in exchange of some Zenys and [[Quality_System#How_to_get_Moonstones_.3F|Moonstones]].
  
== Which equipments can be upgraded ? ==
+
:*In order to facilitate the management of your inventory, he also offers a storage function.<br><br>
  
Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.
+
*Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and '''a failed attempt won't break your item''' !
 +
You can make as many attempts as you like, as long as you have the required materials.
 +
*Mina Itaki will enhance your weapons !
  
You can also remove a quality and try to get a better one instead !
+
<div class="center-item">
 +
  The NPC will ask you if you want to keep the old Quality or if you want to replace it by the new one, choose wisely !
 +
</div>
  
== Requirements ==
+
=== Requirements ===
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ List of Reborns
+
! Quality !! Zenys cost !! Moonstones cost !! Success rate
 
|-
 
|-
! Quality !! Zeny !! Chance of Success !! Items required
+
| 1<sup>st</sup> Quality || 100 000 ||3 Rough Moonstones || 80%
 
|-
 
|-
| 1<sup>st</sup> Quality || 100,000z || 80% chance success || None
+
| 2<sup>nd</sup> Quality || 200 000 ||3 Moonstones || 60%
 
|-
 
|-
| 2<sup>nd</sup> Quality || 200,000z || 60% chance success || None
+
| 3<sup>rd</sup> Quality || 300 000 || 3 Grand Moonstones || 40%
|-
 
| 3<sup>rd</sup> Quality || 300,000z || 40% chance success || None
 
 
|}
 
|}
  
  
 +
[[File:Qualities.png|right|frame|Coat enhanced with 3 Qualities]]
 +
 +
=== What types of equipment can be enhanced? ===
 +
 +
The types of equipment that Chuby Itaki can enhance are the following:
 +
*[[Quality_System#Weapons_Qualities|Weapons]] - A Level 4 Weapon needs to be merged with another Level 4 Weapon to acquire Qualities.
 +
*[[Quality_System#Shields_.26_Left-handed_Weapons_Qualities|Shields & Left-handed Weapons]]
 +
*[[Quality_System#Armors_Qualities|Armors]]
 +
*[[Quality_System#Footgears_Qualities|Footgears]]
 +
*[[Quality_System#Garments_Qualities|Garments]]
 +
*[[Quality_System#Accessories_Qualities|Accessories]]
 +
*[[Quality_System#Charms_Qualities|Charms]] - Only dropped Charms
 +
 +
== How to get Moonstones? ==
 +
 +
:*Three types of Moonstones exists :
 +
:**Rough Moonstone, required to add the first quality to an equipement.
 +
:**Moonstone, required to add the second quality to an equipement.
 +
:**Grand Moonstone, required to add the third quality to an equipement.
 +
 +
Take note that Chuby Itaki sells Rough Moonstones for 50.000z each piece.<br>
 +
You can get '''Rough Moonstone''' this way or just dismantle an equipement with one quality engraved in it.
 +
 +
:*'''Classic Moonstones''' can be obtained if you disassemble an equipement with two qualities while a three-qualities equipement will provide '''Grand Moonstone''' through the process.
  
 
== Qualities List ==
 
== Qualities List ==
  
Coucou
+
:*Please find below the full list of available Qualities by type of equipment.<br>
 +
:**Head to [[Quality System#Attributes|attributes]] to see the full details of the ''Race'', ''Element'' and ''Status'' possibilities.
 +
 
 +
:*Only [[Map Items]] can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event ! Good luck obtaining those !
  
=== Weapon Qualities ===
+
=== Weapons Qualities ===
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Weapon Qualities
+
! colspan="2"| Weapon Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 10% || Status Rate (target) increase
+
| 5 ~ 30% || Increase Status rate (target)
 
|-
 
|-
| 1 ~ 5% || Parrying rate
+
| 2 ~ 5% || Parrying rate
 
|-
 
|-
| 1 ~ 5% || HIT
+
| 2 ~ 5% || HIT
 
|-
 
|-
| 1 ~ 10% || Critical rate
+
| 3 ~ 10% || Critical rate
 
|-
 
|-
| 1 ~ 4 || CRIT
+
| 2 ~ 5 || CRIT
 
|-
 
|-
| 1 ~ 3% || ATK
+
| 2 ~ 4% || ATK
 
|-
 
|-
| 1 ~ 3% || MATK
+
| 2 ~ 4% || MATK
 
|-
 
|-
| 1 ~ 15 || ATK
+
| 5 ~ 20 || ATK
 
|-
 
|-
| 1 ~ 15 || MATK
+
| 5 ~ 20 || MATK
 
|-
 
|-
| 1 ~ 5% || Heal power
+
| 2 ~ 5% || Healing power
 
|-
 
|-
| 1 ~ 7% || DOT damage
+
| 2 ~ 7% || DoT damage
 
|-
 
|-
| 1 ~ 7% || "ELEMENT" damage
+
| 2 ~ 7% || ''Element'' damage
 
|-
 
|-
| 0,5% ~ 3% || Leech damage to HP (1/s)
+
| 0.5% ~ 3% || Leech damage to HP (1/s)
 
|-
 
|-
 
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 
|-
 
|-
| 1 ~ 6% || Chance to perform double attacks (on simples ones)
+
| 2 ~ 6% || Chance to perform a Double Attack
 
|-
 
|-
 
| 3 ~ 15% || Weapon damage increased
 
| 3 ~ 15% || Weapon damage increased
 
|-
 
|-
| 1 ~ 6% || Target's DEF ignored
+
| 2 ~ 7% || Target's DEF ignored
 
|-
 
|-
| 1 ~ 6% || Target's MDEF ignored
+
| 2 ~ 7% || Target's MDEF ignored
 
|-
 
|-
| 1 ~ 5% || Critical damage increase
+
| 2 ~ 5% || Increase critical damage
 
|}
 
|}
  
 
+
=== Shields & Left-handed Weapons Qualities ===
=== Shield Qualities ===
 
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Shield Qualities
+
! colspan="2"| Shield Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
Line 103: Line 133:
 
| 1 ~ 5% || Resistance to near damage
 
| 1 ~ 5% || Resistance to near damage
 
|-
 
|-
| 1 ~ 5% || Resistance to range damage (not magic)
+
| 1 ~ 5% || Resistance to range damage (except magic)
 
|-
 
|-
 
| 1 ~ 5% || Resistance to magic damage
 
| 1 ~ 5% || Resistance to magic damage
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| 1 ~ 5% || Blocking rate
 
| 1 ~ 5% || Blocking rate
 
|-
 
|-
| 1 ~ 5% || Resistance to boss
+
| 1 ~ 5% || Resistance to Boss
 
|-
 
|-
| 1 ~ 5% || Resistance to none boss (none players)
+
| 1 ~ 5% || Resistance to none-boss (except players)
 
|-
 
|-
| 1 ~ 5% || Damage reflection (physical)
+
| 2 ~ 7% || Physical damage reflected
 
|-
 
|-
 
| 1 ~ 5% || Front damage reduction
 
| 1 ~ 5% || Front damage reduction
 +
|-
 +
| 1 ~ 5% || Resistance misc (special)
 +
|-
 +
| 1 ~ 3 || DEF
 +
|-
 +
| 1 ~ 3 || MDEF
 +
|-
 +
| 10 ~ 25 || DEF2
 +
|-
 +
| 10 ~ 25 || MDEF2
 +
|-
 +
| 2 ~ 5 || Perfect Flee
 +
|-
 +
| 2% ~ 5% || Magical damage reflected
 +
|-
 +
| 3 ~ 10 || Maximum HP + BaseLevel x
 +
|-
 +
| 2 ~ 6 || Maximum SP + BaseLevel /
 
|}
 
|}
  
 +
=== Armors Qualities ===
 +
 +
<div class="center-item">
 +
  Only Armors can obtain an awesome quality... '''All stats +1''' option with a low chance, but only thanks to the [[Map Items]] system !
 +
</div>
  
=== Armor Qualities ===
 
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Armor Qualities
+
! colspan="2"| Armor Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Increased aspd rate
+
| 2 ~ 5% || Increased ASPD rate
 +
|-
 +
| 2 ~ 5% || Reduced after skill delay
 
|-
 
|-
| 1 ~ 5% || Reduced after skill delay
+
| 2 ~ 5% || Reduced casting time
 
|-
 
|-
| 1 ~ 5% || Reduced casting time
+
| 2 ~ 10% || Reduced cool down time
 
|-
 
|-
| 1 ~ 5% || Reduced cool down time
+
| 2 ~ 5% || Heal received (skills/potions)
 
|-
 
|-
| 1 ~ 5% || Heal recieved (skills/potions)
+
| 3 ~ 10% || Reduce DoT Damage
 
|-
 
|-
| 1 ~ 10% Reduce DOT Damage
+
| 5 ~ 15% || Resistance to cast cancel
 
|-
 
|-
| 1 ~ 5% || Resistance to cast cancel
+
| 2 ~ 5% || Resistance to critical hits
 
|-
 
|-
| 1 ~ 5% || Resistance to critical hits
+
| 1 ~ 3 || Increase DEF
 
|-
 
|-
| 1 ~ 5% || Incresaed DEF
+
| 1 ~ 3 || Increase MDEF
 
|-
 
|-
| 1 ~ 5% || Incresaed MDEF
+
| 3 ~ 7 || Maximum HP + BaseLevel x
 
|}
 
|}
  
 
+
=== Garments Qualities ===
=== Garment Qualities ===
 
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Garment Qualities
+
! colspan="2"| Garment Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Resistance to "ELEMENT" attribute damage
+
| 1 ~ 4% || Resistance to ''Neutral'' attribute damage
 +
|-
 +
| 2 ~ 7% || Resistance to one of the''Element'' attribute damage except Neutral
 
|-
 
|-
| 1 ~ 5% || Physical Flee
+
| 2 ~ 5% || Physical Flee
 
|-
 
|-
| 1 ~ 5% || Magical Flee
+
| 2 ~ 5% || Magical Flee
 
|-
 
|-
| 1 ~ 5% || Special Flee
+
| 2 ~ 5% || Special Flee
 
|-
 
|-
| 1 ~ 5% || Flee
+
| 3 ~ 7 || Flee
 
|-
 
|-
| 1 ~ 5% || Perfect Flee
+
| 2 ~ 5 || Perfect Flee
 
|-
 
|-
| 1 ~ 5% || Physical damage reflection (short range)
+
| 2 ~ 5% || Physical damage reflected (short range)
 
|-
 
|-
| 1 ~ 5% || Physical damage reflection (long range)
+
| 2 ~ 5% || Physical damage reflected (long range)
 
|-
 
|-
| 1 ~ 5% || Magical damage reflection
+
| 2 ~ 5% || Magical damage reflected
 
|-
 
|-
| 1 ~ 10% || "STATUS" reflection
+
| 2 ~ 10% || ''Status'' reflection
 
|}
 
|}
  
 
+
=== Footgears Qualities ===
=== Footgear Qualities ===
 
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Footgear Qualities
+
! colspan="2"| Foortgear Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Maximum HP
+
| 2 ~ 6% || Maximum HP
 
|-
 
|-
| 1 ~ 5% || Maximum SP
+
| 2 ~ 6% || Maximum SP
 
|-
 
|-
| 1 ~ 5% || Maximum LP
+
| 2 ~ 6% || Maximum LP
 
|-
 
|-
| 1 ~ 5% || Increased walking speed (cumulative)
+
| 3 ~ 7% || Increased Walking Speed (cumulative)
 
|-
 
|-
| 1 ~ 7% || Increased after hit recovery
+
| 3 ~ 10% || Increased after hit recovery
 
|-
 
|-
| 1 ~ 12% || Reduced knockback effects
+
| 3 ~ 15% || Reduce knock back effects
 
|-
 
|-
| 1 ~ 5% || No cast cancel
+
| 3 ~ 10% || No cast cancel
 
|-
 
|-
| 1 ~ 16% || Weight capacity
+
| 4 ~ 16% || Weight capacity
 
|-
 
|-
| 1 ~ 7% || Reduced duration of status
+
| 3 ~ 10% || Reduced duration of general status
 
|-
 
|-
| 1 ~ 10% || Status Rate (self) decrease
+
| 3 ~ 10% || Status rate decrease (self)
 +
|-
 +
| 2 ~ 5 || Maximum SP + BaseLevel /
 
|}
 
|}
  
 
+
=== Accessories Qualities ===
=== Accessory Qualities ===
 
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Accessory Qualities
+
! colspan="2"| Accessories Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 3 ~ 30% recovery HP rate
+
| 3 ~ 30% || Increase recovery HP rate
 
|-
 
|-
| 1 ~ 10% || recovery SP rate
+
| 1 ~ 10% || Increase recovery SP rate
 
|-
 
|-
| 1 ~ 10% || recovery LP rate
+
| 1 ~ 10% || Increase recovery LP rate
 
|-
 
|-
| 1 ~ 7% || Status duration (self) reduction
+
| 1 ~ 7% || Reduce general status duration (self)
 
|-
 
|-
| 1 ~ 7% || Status duration (target) increase
+
| 1 ~ 7% || Increase general status duration (target)
 
|-
 
|-
| 1 ~ 4% inflict "STATUS" effect
+
| 1 ~ 4% || Inflict ''Status'' effect
 
|-
 
|-
| 1 ~ 7% || Resistance to "STATUS" effect
+
| 1 ~ 7% || Resistance to ''Status'' effect
 
|-
 
|-
 
| 1 ~ 7% || Stuff immunity
 
| 1 ~ 7% || Stuff immunity
 
|-
 
|-
| 1 ~ 8% || Increased weight capacity
+
| 1 ~ 8% || Increase Weight capacity
 
|-
 
|-
 
| 1 ~ 7% || Ignore immunity to break/strip
 
| 1 ~ 7% || Ignore immunity to break/strip
Line 231: Line 290:
  
  
=== Charm Qualities ===
+
=== Charms Qualities ===
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Charm Qualities (Only for Dropped Charms)
+
! colspan="2"| Charms Qualities
 +
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 6% || Increase damage on "RACE" (half on players)
+
| 1 ~ 6% || Increase damage on ''Race''
 
|-
 
|-
| 1 ~ 6% || Decrease damage on "RACE" (half on players)
+
| 1 ~ 6% || Decrease damage from ''Race''
 
|-
 
|-
| 1 ~ 6% || Increase damage on "ELEMENT" property monsters
+
| 1 ~ 6% || Increase damage on ''Element'' property attacks
 
|-
 
|-
| 1 ~ 6% || Resistance to "ELEMENT" property monsters
+
| 1 ~ 6% || Resistance to ''Element'' property attacks
 
|}
 
|}
  
'''"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
+
== Attributes ==
  
"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
+
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
+
! colspan="3"| Attributes
"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun'''
+
|-
 +
! ''Race'' !! ''Element'' !! ''Status''
 +
|-
 +
| Angel || Fire || Bleeding
 +
|-
 +
| Brute || Water || Burning
 +
|-
 +
| Demi-human || Earth || Blind
 +
|-
 +
| Dragon || Wind || Confusion
 +
|-
 +
| Fish || Neutral || Curse
 +
|-
 +
| Formless || Poison || Poison
 +
|-
 +
| Insect || Holy || Deep Poison
 +
|-
 +
| Plant || Dark || Freeze
 +
|-
 +
| Undead || Ghost || Silence
 +
|-
 +
| Demon || Undead || Sleep
 +
|-
 +
| colspan="2" rowspan="3"|
 +
| Stone
 +
|-
 +
| Curse
 +
|-
 +
| Stun
 +
|}

Latest revision as of 16:53, 24 September 2022

Partially Released Wiki.png


Introduction

Qualities are bonuses granted through the enhancement of an equipment. These bonuses are designed to give more power to a designed piece of gear.

Every piece of gear can have up to 3 Qualities. These depend on the enchanted type of equipement for a random value.

Enhancing your gear costs Zenys and Moonstones, and doesn't break your item upon a failed try.

Adding a Quality

Chuby.png

Chuby Itaki is is the Quality Enhancer of Midgard, he's the one specialized in adding Qualities to your gear.

He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys and Moonstones.

  • In order to facilitate the management of your inventory, he also offers a storage function.

  • Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item !

You can make as many attempts as you like, as long as you have the required materials.

  • Mina Itaki will enhance your weapons !
  The NPC will ask you if you want to keep the old Quality or if you want to replace it by the new one, choose wisely !

Requirements

Quality Zenys cost Moonstones cost Success rate
1st Quality 100 000 3 Rough Moonstones 80%
2nd Quality 200 000 3 Moonstones 60%
3rd Quality 300 000 3 Grand Moonstones 40%


Coat enhanced with 3 Qualities

What types of equipment can be enhanced?

The types of equipment that Chuby Itaki can enhance are the following:

How to get Moonstones?

  • Three types of Moonstones exists :
    • Rough Moonstone, required to add the first quality to an equipement.
    • Moonstone, required to add the second quality to an equipement.
    • Grand Moonstone, required to add the third quality to an equipement.

Take note that Chuby Itaki sells Rough Moonstones for 50.000z each piece.
You can get Rough Moonstone this way or just dismantle an equipement with one quality engraved in it.

  • Classic Moonstones can be obtained if you disassemble an equipement with two qualities while a three-qualities equipement will provide Grand Moonstone through the process.

Qualities List

  • Please find below the full list of available Qualities by type of equipment.
    • Head to attributes to see the full details of the Race, Element and Status possibilities.
  • Only Map Items can get a STR/AGI/VIT/INT/DEX/LUK +1~2 bonus but that's a very rare event ! Good luck obtaining those !

Weapons Qualities

Weapon Qualities
Value Effect
5 ~ 30% Increase Status rate (target)
2 ~ 5% Parrying rate
2 ~ 5% HIT
3 ~ 10% Critical rate
2 ~ 5 CRIT
2 ~ 4% ATK
2 ~ 4% MATK
5 ~ 20 ATK
5 ~ 20 MATK
2 ~ 5% Healing power
2 ~ 7% DoT damage
2 ~ 7% Element damage
0.5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
2 ~ 6% Chance to perform a Double Attack
3 ~ 15% Weapon damage increased
2 ~ 7% Target's DEF ignored
2 ~ 7% Target's MDEF ignored
2 ~ 5% Increase critical damage

Shields & Left-handed Weapons Qualities

Shield Qualities
Value Effect
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (except magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to Boss
1 ~ 5% Resistance to none-boss (except players)
2 ~ 7% Physical damage reflected
1 ~ 5% Front damage reduction
1 ~ 5% Resistance misc (special)
1 ~ 3 DEF
1 ~ 3 MDEF
10 ~ 25 DEF2
10 ~ 25 MDEF2
2 ~ 5 Perfect Flee
2% ~ 5% Magical damage reflected
3 ~ 10 Maximum HP + BaseLevel x
2 ~ 6 Maximum SP + BaseLevel /

Armors Qualities

  Only Armors can obtain an awesome quality... All stats +1 option with a low chance, but only thanks to the Map Items system !


Armor Qualities
Value Effect
2 ~ 5% Increased ASPD rate
2 ~ 5% Reduced after skill delay
2 ~ 5% Reduced casting time
2 ~ 10% Reduced cool down time
2 ~ 5% Heal received (skills/potions)
3 ~ 10% Reduce DoT Damage
5 ~ 15% Resistance to cast cancel
2 ~ 5% Resistance to critical hits
1 ~ 3 Increase DEF
1 ~ 3 Increase MDEF
3 ~ 7 Maximum HP + BaseLevel x

Garments Qualities

Garment Qualities
Value Effect
1 ~ 4% Resistance to Neutral attribute damage
2 ~ 7% Resistance to one of theElement attribute damage except Neutral
2 ~ 5% Physical Flee
2 ~ 5% Magical Flee
2 ~ 5% Special Flee
3 ~ 7 Flee
2 ~ 5 Perfect Flee
2 ~ 5% Physical damage reflected (short range)
2 ~ 5% Physical damage reflected (long range)
2 ~ 5% Magical damage reflected
2 ~ 10% Status reflection

Footgears Qualities

Foortgear Qualities
Value Effect
2 ~ 6% Maximum HP
2 ~ 6% Maximum SP
2 ~ 6% Maximum LP
3 ~ 7% Increased Walking Speed (cumulative)
3 ~ 10% Increased after hit recovery
3 ~ 15% Reduce knock back effects
3 ~ 10% No cast cancel
4 ~ 16% Weight capacity
3 ~ 10% Reduced duration of general status
3 ~ 10% Status rate decrease (self)
2 ~ 5 Maximum SP + BaseLevel /

Accessories Qualities

Accessories Qualities
Value Effect
3 ~ 30% Increase recovery HP rate
1 ~ 10% Increase recovery SP rate
1 ~ 10% Increase recovery LP rate
1 ~ 7% Reduce general status duration (self)
1 ~ 7% Increase general status duration (target)
1 ~ 4% Inflict Status effect
1 ~ 7% Resistance to Status effect
1 ~ 7% Stuff immunity
1 ~ 8% Increase Weight capacity
1 ~ 7% Ignore immunity to break/strip


Charms Qualities

Charms Qualities
Value Effect
1 ~ 6% Increase damage on Race
1 ~ 6% Decrease damage from Race
1 ~ 6% Increase damage on Element property attacks
1 ~ 6% Resistance to Element property attacks

Attributes

Attributes
Race Element Status
Angel Fire Bleeding
Brute Water Burning
Demi-human Earth Blind
Dragon Wind Confusion
Fish Neutral Curse
Formless Poison Poison
Insect Holy Deep Poison
Plant Dark Freeze
Undead Ghost Silence
Demon Undead Sleep
Stone
Curse
Stun