Difference between revisions of "Quality System"
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! Quality !! Zeny !! Chance of Success !! Items required | ! Quality !! Zeny !! Chance of Success !! Items required | ||
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− | | | + | | 1<sup>st<sup> Quality || 100,000z || 80% chance success || None |
|- | |- | ||
| 2nd Quality || 200,000z || 60% chance success || None | | 2nd Quality || 200,000z || 60% chance success || None |
Revision as of 17:39, 14 May 2021
Introduction
Qualities are random bonuses obtained while upgrading your equipment.
The type of bonus as well as the value are random.
An equipment can have up to 3 qualities.
Where to add a quality ?
Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.
Chuby Itaki, can add a quality to your equipments.
Both are located in the Midgard's Smithy.
Which equipments can be upgraded ?
Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.
You can also remove a quality and try to get a better one instead !
Requirements
Quality | Zeny | Chance of Success | Items required |
---|---|---|---|
1st Quality | 100,000z | 80% chance success | None |
2nd Quality | 200,000z | 60% chance success | None |
3rd Quality | 300,000z | 40% chance success | None |
You can find out the list of bonuses and rand on the wiki.
Value | Effect |
---|---|
1 ~ 5% | Resistance to special damage |
1 ~ 5% | Resistance to small size |
1 ~ 5% | Resistance to medium size |
1 ~ 5% | Resistance to big size |
1 ~ 5% | Resistance to near damage |
1 ~ 5% | Resistance to range damage (not magic) |
1 ~ 5% | Resistance to magic damage |
1 ~ 5% | Blocking rate |
1 ~ 5% | Resistance to boss |
1 ~ 5% | Resistance to none boss (none players) |
1 ~ 5% | Damage reflection (physical) |
1 ~ 5% | Front damage reduction |
Value | Effect |
---|---|
1 ~ 5% | Maximum HP |
1 ~ 5% | Maximum SP |
1 ~ 5% | Maximum LP |
1 ~ 5% | Increased walking speed (cumulative) |
1 ~ 7% | Increased after hit recovery |
1 ~ 12% | Reduced knockback effects |
1 ~ 5% | No cast cancel |
1 ~ 16% | Weight capacity |
1 ~ 7% | Reduced duration of status |
1 ~ 10% | Status Rate (self) decrease |
Value | Effect |
---|---|
1 ~ 5% | Resistance to "ELEMENT" attribute damage |
1 ~ 5% | Physical Flee |
1 ~ 5% | Magical Flee |
1 ~ 5% | Special Flee |
1 ~ 5% | Flee |
1 ~ 5% | Perfect Flee |
1 ~ 5% | Physical damage reflection (short range) |
1 ~ 5% | Physical damage reflection (long range) |
1 ~ 5% | Magical damage reflection |
1 ~ 10% | "STATUS" reflection |
Value | Effect |
---|---|
1 ~ 5% | Increased aspd rate |
1 ~ 5% | Reduced after skill delay |
1 ~ 5% | Reduced casting time |
1 ~ 5% | Reduced cool down time |
1 ~ 5% | Heal recieved (skills/potions) |
1 ~ 10% Reduce DOT Damage | |
1 ~ 5% | Resistance to cast cancel |
1 ~ 5% | Resistance to critical hits |
1 ~ 5% | Incresaed DEF |
1 ~ 5% | Incresaed MDEF |
Value | Effect |
---|---|
3 ~ 30% recovery HP rate | |
1 ~ 10% | recovery SP rate |
1 ~ 10% | recovery LP rate |
1 ~ 7% | Status duration (self) reduction |
1 ~ 7% | Status duration (target) increase |
1 ~ 4% inflict "STATUS" effect | |
1 ~ 7% | Resistance to "STATUS" effect |
1 ~ 7% | Stuff immunity |
1 ~ 8% | Increased weight capacity |
1 ~ 7% | Ignore immunity to break/strip |
Value | Effect |
---|---|
1 ~ 10% | Status Rate (target) increase |
1 ~ 5% | Parrying rate |
1 ~ 5% | HIT |
1 ~ 10% | Critical rate |
1 ~ 4 | CRIT |
1 ~ 3% | ATK |
1 ~ 3% | MATK |
1 ~ 15 | ATK |
1 ~ 15 | MATK |
1 ~ 5% | Heal power |
1 ~ 7% | DOT damage |
1 ~ 7% | "ELEMENT" damage |
0,5% ~ 3% | Leech damage to HP (1/s) |
0,3% ~ 1,5% | HP recovery on hit (1/s) |
1 ~ 6% | Chance to perform double attacks (on simples ones) |
3 ~ 15% | Weapon damage increased |
1 ~ 6% | Target's DEF ignored |
1 ~ 6% | Target's MDEF ignored |
1 ~ 5% | Critical damage increase |
Value | Effect |
---|---|
1 ~ 6% | Increase damage on "RACE" (half on players) |
1 ~ 6% | Decrease damage on "RACE" (half on players) |
1 ~ 6% | Increase damage on "ELEMENT" property monsters |
1 ~ 6% | Resistance to "ELEMENT" property monsters |
"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun