Difference between revisions of "Quality System"

From DARO
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Coucou
 
Coucou
 +
 +
=== Weapon Qualities ===
 +
 +
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 +
|+ Weapon Qualities
 +
! Value !! Effect
 +
|-
 +
| 1 ~ 10% || Status Rate (target) increase
 +
|-
 +
| 1 ~ 5% || Parrying rate
 +
|-
 +
| 1 ~ 5% || HIT
 +
|-
 +
| 1 ~ 10% || Critical rate
 +
|-
 +
| 1 ~ 4 || CRIT
 +
|-
 +
| 1 ~ 3% || ATK
 +
|-
 +
| 1 ~ 3% || MATK
 +
|-
 +
| 1 ~ 15 || ATK
 +
|-
 +
| 1 ~ 15 || MATK
 +
|-
 +
| 1 ~ 5% || Heal power
 +
|-
 +
| 1 ~ 7% || DOT damage
 +
|-
 +
| 1 ~ 7% || "ELEMENT" damage
 +
|-
 +
| 0,5% ~ 3% || Leech damage to HP (1/s)
 +
|-
 +
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 +
|-
 +
| 1 ~ 6% || Chance to perform double attacks (on simples ones)
 +
|-
 +
| 3 ~ 15% || Weapon damage increased
 +
|-
 +
| 1 ~ 6% || Target's DEF ignored
 +
|-
 +
| 1 ~ 6% || Target's MDEF ignored
 +
|-
 +
| 1 ~ 5% || Critical damage increase
 +
|}
  
  
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=== Footgear Qualities ===
+
=== Armor Qualities ===
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Footgear Qualities
+
|+ Armor Qualities
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Maximum HP
+
| 1 ~ 5% || Increased aspd rate
 
|-
 
|-
| 1 ~ 5% || Maximum SP
+
| 1 ~ 5% || Reduced after skill delay
 
|-
 
|-
| 1 ~ 5% || Maximum LP
+
| 1 ~ 5% || Reduced casting time
 
|-
 
|-
| 1 ~ 5% || Increased walking speed (cumulative)
+
| 1 ~ 5% || Reduced cool down time
 
|-
 
|-
| 1 ~ 7% || Increased after hit recovery
+
| 1 ~ 5% || Heal recieved (skills/potions)
 
|-
 
|-
| 1 ~ 12% || Reduced knockback effects
+
| 1 ~ 10% Reduce DOT Damage
 
|-
 
|-
| 1 ~ 5% || No cast cancel
+
| 1 ~ 5% || Resistance to cast cancel
 
|-
 
|-
| 1 ~ 16% || Weight capacity
+
| 1 ~ 5% || Resistance to critical hits
 
|-
 
|-
| 1 ~ 7% || Reduced duration of status
+
| 1 ~ 5% || Incresaed DEF
 
|-
 
|-
| 1 ~ 10% || Status Rate (self) decrease
+
| 1 ~ 5% || Incresaed MDEF
 
|}
 
|}
  
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=== Armor Qualities ===
+
=== Footgear Qualities ===
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
|+ Armor Qualities
+
|+ Footgear Qualities
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Increased aspd rate
+
| 1 ~ 5% || Maximum HP
 
|-
 
|-
| 1 ~ 5% || Reduced after skill delay
+
| 1 ~ 5% || Maximum SP
 
|-
 
|-
| 1 ~ 5% || Reduced casting time
+
| 1 ~ 5% || Maximum LP
 
|-
 
|-
| 1 ~ 5% || Reduced cool down time
+
| 1 ~ 5% || Increased walking speed (cumulative)
 
|-
 
|-
| 1 ~ 5% || Heal recieved (skills/potions)
+
| 1 ~ 7% || Increased after hit recovery
 
|-
 
|-
| 1 ~ 10% Reduce DOT Damage
+
| 1 ~ 12% || Reduced knockback effects
 
|-
 
|-
| 1 ~ 5% || Resistance to cast cancel
+
| 1 ~ 5% || No cast cancel
 
|-
 
|-
| 1 ~ 5% || Resistance to critical hits
+
| 1 ~ 16% || Weight capacity
 
|-
 
|-
| 1 ~ 5% || Incresaed DEF
+
| 1 ~ 7% || Reduced duration of status
 
|-
 
|-
| 1 ~ 5% || Incresaed MDEF
+
| 1 ~ 10% || Status Rate (self) decrease
 
|}
 
|}
  
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|-
 
|-
 
| 1 ~ 7% || Ignore immunity to break/strip
 
| 1 ~ 7% || Ignore immunity to break/strip
|}
 
 
 
=== Weapon Qualities ===
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
|+ Weapon Qualities
 
! Value !! Effect
 
|-
 
| 1 ~ 10% || Status Rate (target) increase
 
|-
 
| 1 ~ 5% || Parrying rate
 
|-
 
| 1 ~ 5% || HIT
 
|-
 
| 1 ~ 10% || Critical rate
 
|-
 
| 1 ~ 4 || CRIT
 
|-
 
| 1 ~ 3% || ATK
 
|-
 
| 1 ~ 3% || MATK
 
|-
 
| 1 ~ 15 || ATK
 
|-
 
| 1 ~ 15 || MATK
 
|-
 
| 1 ~ 5% || Heal power
 
|-
 
| 1 ~ 7% || DOT damage
 
|-
 
| 1 ~ 7% || "ELEMENT" damage
 
|-
 
| 0,5% ~ 3% || Leech damage to HP (1/s)
 
|-
 
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 
|-
 
| 1 ~ 6% || Chance to perform double attacks (on simples ones)
 
|-
 
| 3 ~ 15% || Weapon damage increased
 
|-
 
| 1 ~ 6% || Target's DEF ignored
 
|-
 
| 1 ~ 6% || Target's MDEF ignored
 
|-
 
| 1 ~ 5% || Critical damage increase
 
 
|}
 
|}
  

Revision as of 17:44, 14 May 2021

Introduction

Qualities are random bonuses obtained while upgrading your equipment.

The type of bonus as well as the value are random.

An equipment can have up to 3 qualities.

Where to add a quality ?

Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.

Chuby Itaki, can add a quality to your equipments.

Both are located in the Midgard's Smithy.

Which equipments can be upgraded ?

Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.

You can also remove a quality and try to get a better one instead !

Requirements

List of Reborns
Quality Zeny Chance of Success Items required
1st Quality 100,000z 80% chance success None
2nd Quality 200,000z 60% chance success None
3rd Quality 300,000z 40% chance success None


Qualities List

Coucou

Weapon Qualities

Weapon Qualities
Value Effect
1 ~ 10% Status Rate (target) increase
1 ~ 5% Parrying rate
1 ~ 5% HIT
1 ~ 10% Critical rate
1 ~ 4 CRIT
1 ~ 3% ATK
1 ~ 3% MATK
1 ~ 15 ATK
1 ~ 15 MATK
1 ~ 5% Heal power
1 ~ 7% DOT damage
1 ~ 7% "ELEMENT" damage
0,5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
1 ~ 6% Chance to perform double attacks (on simples ones)
3 ~ 15% Weapon damage increased
1 ~ 6% Target's DEF ignored
1 ~ 6% Target's MDEF ignored
1 ~ 5% Critical damage increase


Shield Qualities

Shield Qualities
Value Effect
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (not magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to boss
1 ~ 5% Resistance to none boss (none players)
1 ~ 5% Damage reflection (physical)
1 ~ 5% Front damage reduction


Armor Qualities

Armor Qualities
Value Effect
1 ~ 5% Increased aspd rate
1 ~ 5% Reduced after skill delay
1 ~ 5% Reduced casting time
1 ~ 5% Reduced cool down time
1 ~ 5% Heal recieved (skills/potions)
1 ~ 10% Reduce DOT Damage
1 ~ 5% Resistance to cast cancel
1 ~ 5% Resistance to critical hits
1 ~ 5% Incresaed DEF
1 ~ 5% Incresaed MDEF


Garment Qualities

Garment Qualities
Value Effect
1 ~ 5% Resistance to "ELEMENT" attribute damage
1 ~ 5% Physical Flee
1 ~ 5% Magical Flee
1 ~ 5% Special Flee
1 ~ 5% Flee
1 ~ 5% Perfect Flee
1 ~ 5% Physical damage reflection (short range)
1 ~ 5% Physical damage reflection (long range)
1 ~ 5% Magical damage reflection
1 ~ 10% "STATUS" reflection


Footgear Qualities

Footgear Qualities
Value Effect
1 ~ 5% Maximum HP
1 ~ 5% Maximum SP
1 ~ 5% Maximum LP
1 ~ 5% Increased walking speed (cumulative)
1 ~ 7% Increased after hit recovery
1 ~ 12% Reduced knockback effects
1 ~ 5% No cast cancel
1 ~ 16% Weight capacity
1 ~ 7% Reduced duration of status
1 ~ 10% Status Rate (self) decrease


Accessory Qualities

Accessory Qualities
Value Effect
3 ~ 30% recovery HP rate
1 ~ 10% recovery SP rate
1 ~ 10% recovery LP rate
1 ~ 7% Status duration (self) reduction
1 ~ 7% Status duration (target) increase
1 ~ 4% inflict "STATUS" effect
1 ~ 7% Resistance to "STATUS" effect
1 ~ 7% Stuff immunity
1 ~ 8% Increased weight capacity
1 ~ 7% Ignore immunity to break/strip


Charm Qualities

Charm Qualities (Only for Dropped Charms)
Value Effect
1 ~ 6% Increase damage on "RACE" (half on players)
1 ~ 6% Decrease damage on "RACE" (half on players)
1 ~ 6% Increase damage on "ELEMENT" property monsters
1 ~ 6% Resistance to "ELEMENT" property monsters

"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead

"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind

"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun