Difference between revisions of "Quality System"

From DARO
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*[[Quality_System#Garment_Qualities|Garment]]
 
*[[Quality_System#Garment_Qualities|Garment]]
 
*[[Quality_System#Accssories_Qualities|Accessories]]
 
*[[Quality_System#Accssories_Qualities|Accessories]]
*[[Quality_System#Charm_Qualities|Charm]]
+
*[[Quality_System#Charms_Qualities|Charms]]
  
  
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! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 10% || Status Rate (target) increase
+
| 1 ~ 10% || Increase ''Status'' sate (target)
 
|-
 
|-
 
| 1 ~ 5% || Parrying rate
 
| 1 ~ 5% || Parrying rate
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| 1 ~ 15 || MATK
 
| 1 ~ 15 || MATK
 
|-
 
|-
| 1 ~ 5% || Heal power
+
| 1 ~ 5% || Healing power
 
|-
 
|-
| 1 ~ 7% || DOT damage
+
| 1 ~ 7% || DoT damage
 
|-
 
|-
| 1 ~ 7% || "ELEMENT" damage
+
| 1 ~ 7% || ''Element'' damage
 
|-
 
|-
 
| 0,5% ~ 3% || Leech damage to HP (1/s)
 
| 0,5% ~ 3% || Leech damage to HP (1/s)
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| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 
| 0,3% ~ 1,5% || HP recovery on hit (1/s)
 
|-
 
|-
| 1 ~ 6% || Chance to perform double attacks (on simples ones)
+
| 1 ~ 6% || Chance to perform Double attacks
 
|-
 
|-
 
| 3 ~ 15% || Weapon damage increased
 
| 3 ~ 15% || Weapon damage increased
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| 1 ~ 6% || Target's MDEF ignored
 
| 1 ~ 6% || Target's MDEF ignored
 
|-
 
|-
| 1 ~ 5% || Critical damage increase
+
| 1 ~ 5% || Increase critical damage
 
|}
 
|}
  
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| 1 ~ 5% || Resistance to near damage
 
| 1 ~ 5% || Resistance to near damage
 
|-
 
|-
| 1 ~ 5% || Resistance to range damage (not magic)
+
| 1 ~ 5% || Resistance to range damage (except magic)
 
|-
 
|-
 
| 1 ~ 5% || Resistance to magic damage
 
| 1 ~ 5% || Resistance to magic damage
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| 1 ~ 5% || Blocking rate
 
| 1 ~ 5% || Blocking rate
 
|-
 
|-
| 1 ~ 5% || Resistance to boss
+
| 1 ~ 5% || Resistance to Boss
 
|-
 
|-
| 1 ~ 5% || Resistance to none boss (none players)
+
| 1 ~ 5% || Resistance to none-boss (except players)
 
|-
 
|-
 
| 1 ~ 5% || Damage reflection (physical)
 
| 1 ~ 5% || Damage reflection (physical)
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! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Increased aspd rate
+
| 1 ~ 5% || Increased ASPD rate
 
|-
 
|-
 
| 1 ~ 5% || Reduced after skill delay
 
| 1 ~ 5% || Reduced after skill delay
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| 1 ~ 5% || Reduced cool down time
 
| 1 ~ 5% || Reduced cool down time
 
|-
 
|-
| 1 ~ 5% || Heal recieved (skills/potions)
+
| 1 ~ 5% || Heal received (skills/potions)
 
|-
 
|-
| 1 ~ 10% Reduce DOT Damage
+
| 1 ~ 10% || Reduce DoT Damage
 
|-
 
|-
 
| 1 ~ 5% || Resistance to cast cancel
 
| 1 ~ 5% || Resistance to cast cancel
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| 1 ~ 5% || Resistance to critical hits
 
| 1 ~ 5% || Resistance to critical hits
 
|-
 
|-
| 1 ~ 5% || Incresaed DEF
+
| 1 ~ 5% || Increase DEF
 
|-
 
|-
| 1 ~ 5% || Incresaed MDEF
+
| 1 ~ 5% || Increase MDEF
 
|}
 
|}
  
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! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 5% || Resistance to "ELEMENT" attribute damage
+
| 1 ~ 5% || Resistance to ''Element'' attribute damage
 
|-
 
|-
 
| 1 ~ 5% || Physical Flee
 
| 1 ~ 5% || Physical Flee
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| 1 ~ 5% || Magical damage reflection
 
| 1 ~ 5% || Magical damage reflection
 
|-
 
|-
| 1 ~ 10% || "STATUS" reflection
+
| 1 ~ 10% || ''Status'' reflection
 
|}
 
|}
  
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| 1 ~ 5% || Maximum LP
 
| 1 ~ 5% || Maximum LP
 
|-
 
|-
| 1 ~ 5% || Increased walking speed (cumulative)
+
| 1 ~ 5% || Increased Walking Speed (cumulative)
 
|-
 
|-
 
| 1 ~ 7% || Increased after hit recovery
 
| 1 ~ 7% || Increased after hit recovery
 
|-
 
|-
| 1 ~ 12% || Reduced knockback effects
+
| 1 ~ 12% || Reduce knock back effects
 
|-
 
|-
 
| 1 ~ 5% || No cast cancel
 
| 1 ~ 5% || No cast cancel
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| 1 ~ 7% || Reduced duration of status
 
| 1 ~ 7% || Reduced duration of status
 
|-
 
|-
| 1 ~ 10% || Status Rate (self) decrease
+
| 1 ~ 10% || Status rate decrease (self)
 
|}
 
|}
  
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! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 3 ~ 30% recovery HP rate
+
| 3 ~ 30% || Increase recovery HP rate
 
|-
 
|-
| 1 ~ 10% || recovery SP rate
+
| 1 ~ 10% || Increase recovery SP rate
 
|-
 
|-
| 1 ~ 10% || recovery LP rate
+
| 1 ~ 10% || Increase recovery LP rate
 
|-
 
|-
| 1 ~ 7% || Status duration (self) reduction
+
| 1 ~ 7% || Reduce status duration (self)
 
|-
 
|-
| 1 ~ 7% || Status duration (target) increase
+
| 1 ~ 7% || Increase status duration (target)
 
|-
 
|-
| 1 ~ 4% inflict "STATUS" effect
+
| 1 ~ 4% || Inflict ''Status'' effect
 
|-
 
|-
| 1 ~ 7% || Resistance to "STATUS" effect
+
| 1 ~ 7% || Resistance to ''Status'' effect
 
|-
 
|-
 
| 1 ~ 7% || Stuff immunity
 
| 1 ~ 7% || Stuff immunity
 
|-
 
|-
| 1 ~ 8% || Increased weight capacity
+
| 1 ~ 8% || Increase Weight capacity
 
|-
 
|-
 
| 1 ~ 7% || Ignore immunity to break/strip
 
| 1 ~ 7% || Ignore immunity to break/strip
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=== Charm Qualities ===
+
=== Charms Qualities ===
  
Charm Qualities (Only for Dropped Charms)
+
Charms Qualities (Only for Dropped Charms)
  
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width:70%; border-collapse: separate; padding: 0.5em;"
! colspan="2"| Charm Qualities
+
! colspan="2"| Charms Qualities
 
|-
 
|-
 
! Value !! Effect
 
! Value !! Effect
 
|-
 
|-
| 1 ~ 6% || Increase damage on "RACE" (half on players)
+
| 1 ~ 6% || Increase damage on ''Race'' (half on players)
 
|-
 
|-
| 1 ~ 6% || Decrease damage on "RACE" (half on players)
+
| 1 ~ 6% || Decrease damage on ''Race'' (half on players)
 
|-
 
|-
| 1 ~ 6% || Increase damage on "ELEMENT" property monsters
+
| 1 ~ 6% || Increase damage on ''Element'' property monsters
 
|-
 
|-
| 1 ~ 6% || Resistance to "ELEMENT" property monsters
+
| 1 ~ 6% || Resistance to ''Element'' property monsters
 
|}
 
|}
  
'''"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
+
Race = Can be Angel / Brute / Demi-human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
  
"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
+
Element = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
  
"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun'''
+
Status = Can be Bleeding / Blind / Burning / Confusion / Curse / Deadly poison / Freeze / Poison / Silence / Sleep / Stone / Stun'''

Revision as of 18:46, 14 May 2021

Introduction

Qualities are random bonuses obtained while upgrading your equipment.

The type of bonus as well as the value are random.

An equipment can have up to 3 qualities.


How to add a quality ?

Chuby.png

Chuby Itaki is is the Quality enhancer of Midgard, he's one specialized in adding Qualities to your gear.

He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys.
In order to facilitate the management of your inventory, he also offers a storage function.

Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire. Trying to add a Quality to your equipment is safe, and a failed attempt won't break your item! You can make as many attempts as you like, as long as you have the required Zenys.


Requirements

Quality Zenys Chance of success
1st Quality 100 000 80% chance of success
2nd Quality 200 000 60% chance of success
3rd Quality 300 000 40% chance of success


What types of equipment can be enhanced?

The types of equipment that Chuby Itaki can enhance are the following:


Qualities List

Coucou

Weapon Qualities

Weapon Qualities
Value Effect
1 ~ 10% Increase Status sate (target)
1 ~ 5% Parrying rate
1 ~ 5% HIT
1 ~ 10% Critical rate
1 ~ 4 CRIT
1 ~ 3% ATK
1 ~ 3% MATK
1 ~ 15 ATK
1 ~ 15 MATK
1 ~ 5% Healing power
1 ~ 7% DoT damage
1 ~ 7% Element damage
0,5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
1 ~ 6% Chance to perform Double attacks
3 ~ 15% Weapon damage increased
1 ~ 6% Target's DEF ignored
1 ~ 6% Target's MDEF ignored
1 ~ 5% Increase critical damage


Shield Qualities

main gauche+

Shield Qualities
Value Effect
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (except magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to Boss
1 ~ 5% Resistance to none-boss (except players)
1 ~ 5% Damage reflection (physical)
1 ~ 5% Front damage reduction


Armor Qualities

Armor Qualities
Value Effect
1 ~ 5% Increased ASPD rate
1 ~ 5% Reduced after skill delay
1 ~ 5% Reduced casting time
1 ~ 5% Reduced cool down time
1 ~ 5% Heal received (skills/potions)
1 ~ 10% Reduce DoT Damage
1 ~ 5% Resistance to cast cancel
1 ~ 5% Resistance to critical hits
1 ~ 5% Increase DEF
1 ~ 5% Increase MDEF


Garment Qualities

Garment Qualities
Value Effect
1 ~ 5% Resistance to Element attribute damage
1 ~ 5% Physical Flee
1 ~ 5% Magical Flee
1 ~ 5% Special Flee
1 ~ 5% Flee
1 ~ 5% Perfect Flee
1 ~ 5% Physical damage reflection (short range)
1 ~ 5% Physical damage reflection (long range)
1 ~ 5% Magical damage reflection
1 ~ 10% Status reflection


Footgear Qualities

Foortgear Qualities
Value Effect
1 ~ 5% Maximum HP
1 ~ 5% Maximum SP
1 ~ 5% Maximum LP
1 ~ 5% Increased Walking Speed (cumulative)
1 ~ 7% Increased after hit recovery
1 ~ 12% Reduce knock back effects
1 ~ 5% No cast cancel
1 ~ 16% Weight capacity
1 ~ 7% Reduced duration of status
1 ~ 10% Status rate decrease (self)


Accessories Qualities

Accessories Qualities
Value Effect
3 ~ 30% Increase recovery HP rate
1 ~ 10% Increase recovery SP rate
1 ~ 10% Increase recovery LP rate
1 ~ 7% Reduce status duration (self)
1 ~ 7% Increase status duration (target)
1 ~ 4% Inflict Status effect
1 ~ 7% Resistance to Status effect
1 ~ 7% Stuff immunity
1 ~ 8% Increase Weight capacity
1 ~ 7% Ignore immunity to break/strip


Charms Qualities

Charms Qualities (Only for Dropped Charms)

Charms Qualities
Value Effect
1 ~ 6% Increase damage on Race (half on players)
1 ~ 6% Decrease damage on Race (half on players)
1 ~ 6% Increase damage on Element property monsters
1 ~ 6% Resistance to Element property monsters

Race = Can be Angel / Brute / Demi-human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead

Element = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind

Status = Can be Bleeding / Blind / Burning / Confusion / Curse / Deadly poison / Freeze / Poison / Silence / Sleep / Stone / Stun