Quality System

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Introduction

Qualities are random bonuses obtained while upgrading your equipment.

The type of bonus as well as the value are random.

An equipment can have up to 3 qualities.

Where to add a quality ?

Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.

Chuby Itaki, can add a quality to your equipments.

Both are located in the Midgard's Smithy.

Which equipments can be upgraded ?

Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.

You can also remove a quality and try to get a better one instead !

Requirements

List of Reborns
Quality Zeny Chance of Success Items required
1st Quality 100,000z 80% chance success None
2nd Quality 200,000z 60% chance success None
3rd Quality 300,000z 40% chance success None

You can find out the list of bonuses and rand on the wiki.


Shield Qualities
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (not magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to boss
1 ~ 5% Resistance to none boss (none players)
1 ~ 5% Damage reflection (physical)
1 ~ 5% Front damage reduction


Shoes Qualities
1 ~ 5% Maximum HP
1 ~ 5% Maximum SP
1 ~ 5% Maximum LP
1 ~ 5% Increased walking speed (cumulative)
1 ~ 7% Increased after hit recovery
1 ~ 12% Reduced knockback effects
1 ~ 5% No cast cancel
1 ~ 16% Weight capacity
1 ~ 7% Reduced duration of status
1 ~ 10% Status Rate (self) decrease
Garment Qualities
1 ~ 5% Resistance to "ELEMENT" attribute damage
1 ~ 5% Physical Flee
1 ~ 5% Magical Flee
1 ~ 5% Special Flee
1 ~ 5% Flee
1 ~ 5% Perfect Flee
1 ~ 5% Physical damage reflection (short range)
1 ~ 5% Physical damage reflection (long range)
1 ~ 5% Magical damage reflection
1 ~ 10% "STATUS" reflection
Armor Qualities
1 ~ 5% Increased aspd rate
1 ~ 5% Reduced after skill delay
1 ~ 5% Reduced casting time
1 ~ 5% Reduced cool down time
1 ~ 5% Heal recieved (skills/potions)
1 ~ 10% Reduce DOT Damage
1 ~ 5% Resistance to cast cancel
1 ~ 5% Resistance to critical hits
1 ~ 5% Incresaed DEF
1 ~ 5% Incresaed MDEF
Accessories Qualities
3 ~ 30% recovery HP rate
1 ~ 10% recovery SP rate
1 ~ 10% recovery LP rate
1 ~ 7% Status duration (self) reduction
1 ~ 7% Status duration (target) increase
1 ~ 4% inflict "STATUS" effect
1 ~ 7% Resistance to "STATUS" effect
1 ~ 7% Stuff immunity
1 ~ 8% Increased weight capacity
1 ~ 7% Ignore immunity to break/strip
Weapon Qualities
1 ~ 10% Status Rate (target) increase
1 ~ 5% Parrying rate
1 ~ 5% HIT
1 ~ 10% Critical rate
1 ~ 4 CRIT
1 ~ 3% ATK
1 ~ 3% MATK
1 ~ 15 ATK
1 ~ 15 MATK
1 ~ 5% Heal power
1 ~ 7% DOT damage
1 ~ 7% "ELEMENT" damage
0,5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
1 ~ 6% Chance to perform double attacks (on simples ones)
3 ~ 15% Weapon damage increased
1 ~ 6% Target's DEF ignored
1 ~ 6% Target's MDEF ignored
1 ~ 5% Critical damage increase
Charms Qualities (Only for Dropped Charms)
1 ~ 6% Increase damage on "RACE" (half on players)
1 ~ 6% Decrease damage on "RACE" (half on players)
1 ~ 6% Increase damage on "ELEMENT" property monsters
1 ~ 6% Resistance to "ELEMENT" property monsters

"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead

"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind

"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun