Quality System

From DARO

Introduction

Qualities are random bonuses obtained while upgrading your equipment.

The type of bonus as well as the value are random.

An equipment can have up to 3 qualities.

Where to add a quality ?

Mina Hatori, the grand-daughter of the famous Henzo Hatori, creator of the Weapon Level 5 and excellent sword master, can add a quality to your weapon.

Chuby Itaki, can add a quality to your equipments.

Both are located in the Midgard's Smithy.

Which equipments can be upgraded ?

Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.

You can also remove a quality and try to get a better one instead !

Requirements

List of Reborns
Quality Zeny Chance of Success Items required
1st Quality 100,000z 80% chance success None
2nd Quality 200,000z 60% chance success None
3rd Quality 300,000z 40% chance success None

You can find out the list of bonuses and rand on the wiki.


Shield Qualities
Value Effect
1 ~ 5% Resistance to special damage
1 ~ 5% Resistance to small size
1 ~ 5% Resistance to medium size
1 ~ 5% Resistance to big size
1 ~ 5% Resistance to near damage
1 ~ 5% Resistance to range damage (not magic)
1 ~ 5% Resistance to magic damage
1 ~ 5% Blocking rate
1 ~ 5% Resistance to boss
1 ~ 5% Resistance to none boss (none players)
1 ~ 5% Damage reflection (physical)
1 ~ 5% Front damage reduction


Shoes Qualities
Value Effect
1 ~ 5% Maximum HP
1 ~ 5% Maximum SP
1 ~ 5% Maximum LP
1 ~ 5% Increased walking speed (cumulative)
1 ~ 7% Increased after hit recovery
1 ~ 12% Reduced knockback effects
1 ~ 5% No cast cancel
1 ~ 16% Weight capacity
1 ~ 7% Reduced duration of status
1 ~ 10% Status Rate (self) decrease
Garment Qualities
Value Effect
1 ~ 5% Resistance to "ELEMENT" attribute damage
1 ~ 5% Physical Flee
1 ~ 5% Magical Flee
1 ~ 5% Special Flee
1 ~ 5% Flee
1 ~ 5% Perfect Flee
1 ~ 5% Physical damage reflection (short range)
1 ~ 5% Physical damage reflection (long range)
1 ~ 5% Magical damage reflection
1 ~ 10% "STATUS" reflection
Armor Qualities
Value Effect
1 ~ 5% Increased aspd rate
1 ~ 5% Reduced after skill delay
1 ~ 5% Reduced casting time
1 ~ 5% Reduced cool down time
1 ~ 5% Heal recieved (skills/potions)
1 ~ 10% Reduce DOT Damage
1 ~ 5% Resistance to cast cancel
1 ~ 5% Resistance to critical hits
1 ~ 5% Incresaed DEF
1 ~ 5% Incresaed MDEF
Accessories Qualities
Value Effect
3 ~ 30% recovery HP rate
1 ~ 10% recovery SP rate
1 ~ 10% recovery LP rate
1 ~ 7% Status duration (self) reduction
1 ~ 7% Status duration (target) increase
1 ~ 4% inflict "STATUS" effect
1 ~ 7% Resistance to "STATUS" effect
1 ~ 7% Stuff immunity
1 ~ 8% Increased weight capacity
1 ~ 7% Ignore immunity to break/strip
Weapon Qualities
Value Effect
1 ~ 10% Status Rate (target) increase
1 ~ 5% Parrying rate
1 ~ 5% HIT
1 ~ 10% Critical rate
1 ~ 4 CRIT
1 ~ 3% ATK
1 ~ 3% MATK
1 ~ 15 ATK
1 ~ 15 MATK
1 ~ 5% Heal power
1 ~ 7% DOT damage
1 ~ 7% "ELEMENT" damage
0,5% ~ 3% Leech damage to HP (1/s)
0,3% ~ 1,5% HP recovery on hit (1/s)
1 ~ 6% Chance to perform double attacks (on simples ones)
3 ~ 15% Weapon damage increased
1 ~ 6% Target's DEF ignored
1 ~ 6% Target's MDEF ignored
1 ~ 5% Critical damage increase
Charms Qualities (Only for Dropped Charms)
Value Effect
1 ~ 6% Increase damage on "RACE" (half on players)
1 ~ 6% Decrease damage on "RACE" (half on players)
1 ~ 6% Increase damage on "ELEMENT" property monsters
1 ~ 6% Resistance to "ELEMENT" property monsters

"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead

"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind

"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun