Quality System
Introduction
Qualities are random bonuses obtained while upgrading your equipment.
The type of bonus as well as the value are random.
An equipment can have up to 3 qualities.
How to add a quality ?
Chuby Itaki is is the Quality enhancer of Midgard, he's one specialized in adding Qualities to your gear.
He is located at the Midgard's Smithy, in Midgard City, and is available through the Quick Access System. He will be glad to enhance your pieces of gear in exchange of some Zenys.
Chuby Itaki can add or remove Qualities from your gear, allowing you to roll until you get the one you desire.
Requirements
Quality | Zenys | Chance of success |
---|---|---|
1st Quality | 100 000 | 80% chance of success |
2nd Quality | 200 000 | 60% chance of success |
3rd Quality | 300 000 | 40% chance of success |
What types of equipment can be enhanced?
Weapon, Armor, Shoes, Garment, Shield, and Accessories can be receiving a quality.
You can also remove a quality and try to get a better one instead !
Qualities List
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Weapon Qualities
Weapon Qualities | |
---|---|
Value | Effect |
1 ~ 10% | Status Rate (target) increase |
1 ~ 5% | Parrying rate |
1 ~ 5% | HIT |
1 ~ 10% | Critical rate |
1 ~ 4 | CRIT |
1 ~ 3% | ATK |
1 ~ 3% | MATK |
1 ~ 15 | ATK |
1 ~ 15 | MATK |
1 ~ 5% | Heal power |
1 ~ 7% | DOT damage |
1 ~ 7% | "ELEMENT" damage |
0,5% ~ 3% | Leech damage to HP (1/s) |
0,3% ~ 1,5% | HP recovery on hit (1/s) |
1 ~ 6% | Chance to perform double attacks (on simples ones) |
3 ~ 15% | Weapon damage increased |
1 ~ 6% | Target's DEF ignored |
1 ~ 6% | Target's MDEF ignored |
1 ~ 5% | Critical damage increase |
Shield Qualities
Value | Effect |
---|---|
1 ~ 5% | Resistance to special damage |
1 ~ 5% | Resistance to small size |
1 ~ 5% | Resistance to medium size |
1 ~ 5% | Resistance to big size |
1 ~ 5% | Resistance to near damage |
1 ~ 5% | Resistance to range damage (not magic) |
1 ~ 5% | Resistance to magic damage |
1 ~ 5% | Blocking rate |
1 ~ 5% | Resistance to boss |
1 ~ 5% | Resistance to none boss (none players) |
1 ~ 5% | Damage reflection (physical) |
1 ~ 5% | Front damage reduction |
Armor Qualities
Value | Effect |
---|---|
1 ~ 5% | Increased aspd rate |
1 ~ 5% | Reduced after skill delay |
1 ~ 5% | Reduced casting time |
1 ~ 5% | Reduced cool down time |
1 ~ 5% | Heal recieved (skills/potions) |
1 ~ 10% Reduce DOT Damage | |
1 ~ 5% | Resistance to cast cancel |
1 ~ 5% | Resistance to critical hits |
1 ~ 5% | Incresaed DEF |
1 ~ 5% | Incresaed MDEF |
Garment Qualities
Value | Effect |
---|---|
1 ~ 5% | Resistance to "ELEMENT" attribute damage |
1 ~ 5% | Physical Flee |
1 ~ 5% | Magical Flee |
1 ~ 5% | Special Flee |
1 ~ 5% | Flee |
1 ~ 5% | Perfect Flee |
1 ~ 5% | Physical damage reflection (short range) |
1 ~ 5% | Physical damage reflection (long range) |
1 ~ 5% | Magical damage reflection |
1 ~ 10% | "STATUS" reflection |
Footgear Qualities
Value | Effect |
---|---|
1 ~ 5% | Maximum HP |
1 ~ 5% | Maximum SP |
1 ~ 5% | Maximum LP |
1 ~ 5% | Increased walking speed (cumulative) |
1 ~ 7% | Increased after hit recovery |
1 ~ 12% | Reduced knockback effects |
1 ~ 5% | No cast cancel |
1 ~ 16% | Weight capacity |
1 ~ 7% | Reduced duration of status |
1 ~ 10% | Status Rate (self) decrease |
Accessory Qualities
Value | Effect |
---|---|
3 ~ 30% recovery HP rate | |
1 ~ 10% | recovery SP rate |
1 ~ 10% | recovery LP rate |
1 ~ 7% | Status duration (self) reduction |
1 ~ 7% | Status duration (target) increase |
1 ~ 4% inflict "STATUS" effect | |
1 ~ 7% | Resistance to "STATUS" effect |
1 ~ 7% | Stuff immunity |
1 ~ 8% | Increased weight capacity |
1 ~ 7% | Ignore immunity to break/strip |
Charm Qualities
Value | Effect |
---|---|
1 ~ 6% | Increase damage on "RACE" (half on players) |
1 ~ 6% | Decrease damage on "RACE" (half on players) |
1 ~ 6% | Increase damage on "ELEMENT" property monsters |
1 ~ 6% | Resistance to "ELEMENT" property monsters |
"RACE" = Can be Angel / Brute / Demi-Human / Demon / Dragon / Fish / Formless / Insect / Plant / Undead
"Element" = Can be Dark / Earth / Fire / Ghost / Holy / Neutral / Poison / Undead / Water / Wind
"Status" = Can be Bleeding / Blind / Burning / Confusion / Curse / Dpoison / Freeze / Poison / Silence / Sleep / Stone / Stun