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Line 408: |
Line 408: |
| ! <span style="font-weight: 600">SP Cost</span> | | ! <span style="font-weight: 600">SP Cost</span> |
| |- | | |- |
− | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">100% Damage | + | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">100% Damage (+200% if marked) |
| |- | | |- |
− | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% Damage | + | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">200% Damage (+200% if marked) |
| |- | | |- |
− | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">300% Damage | + | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">300% Damage (+200% if marked) |
| |- | | |- |
− | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">400% Damage | + | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">400% Damage (+200% if marked) |
| |- | | |- |
− | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage | + | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">500% Damage (+200% if marked) |
| |- | | |- |
| ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chain Action 1 | | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Chain Action 1 |
Line 671: |
Line 671: |
| |- | | |- |
| ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin. | | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Coin. |
− | |}
| |
| |} | | |} |
| | | |
Revision as of 05:06, 27 April 2021
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Go Back to Jobs & Skills
Skills
RL_RICHS_COIN
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Rich's Coin
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Description : |
Consume 2000 zeny to generate 10 coins. Coin Flip no longer fails.
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Max Level: 5
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Skill Form: Special
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Target : Self
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Cast : 0 sec
|
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Effects
|
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Informations
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SP Cost
|
Level 1 |
180 sec Cooldown
|
Level 2 |
150 sec Cooldown
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Level 3 |
120 sec Cooldown
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Level 4 |
90 sec Cooldown
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Level 5 |
60 sec Cooldown
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requirement : |
Coin Flip 5
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Description : |
Consume 2000 zeny."
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RL_MASS_SPIRAL
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Mass Spiral
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Description : |
Fires a piercing bullet that additional
|
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damage depending on the target's DEF. (Same as Ice Pick)
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Damage depends on target's distance
|
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Inflicts Bleeding status on the target at
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a high chance during 20 sec.
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Max Level: 5
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Skill Form: Offensive
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Target : Enemy
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Cast : 2 sec (No DEX)
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Range : 15 Cells
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Delay : 1 sec
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Cooldown : 5 sec
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Effects
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Informations
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SP Cost
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Level 1 |
(Distance Cells + 5)%, 40% chance bleeding
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Level 2 |
(Distance Cells + 5) x2%, 55% chance bleeding
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Level 3 |
(Distance Cells + 5) x3%, 70% chance bleeding
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Level 4 |
(Distance Cells + 5) x4%, 85% chance bleeding
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Level 5 |
(Distance Cells + 5) x5%, 100% chance bleeding
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requirement : |
Piercing Shot 1, Rifle equipped
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Consumes 1 Coin and 1 Full Metal Jacket
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Bullet
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RL_BANISHING_BUSTER
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Vanishing Buster
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Description : |
Spreads gunfire into a single target to inflict
|
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ranged physical damage to a single target.
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It has a chance of removing enemies' buffs and debuffs (same effects with Dispell).
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Max Level: 5
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Skill Form: Offensive / Special
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Target : Enemy
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Cast : 1,5 sec (No DEX)
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Range : 9 Cells
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Delay : 1 sec
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Effects
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Informations
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SP Cost
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Level 1 |
150% damage, 20% chance to remove 1 random Buff (Reduce by MDEF)
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Level 2 |
200% damage, 40% chance to remove 2 random Buffs (Reduce by MDEF)
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Level 3 |
250% damage, 60% chance to remove 3 random Buffs (Reduce by MDEF)
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Level 4 |
300% damage, 80% chance to remove 4 random Buffs (Reduce by MDEF)
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Level 5 |
350% damage, 100% chance to remove 5 random Buffs (Reduce by MDEF)
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requirement : |
Shatter Storm 1, Shotgun equipped
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Consumes 1 bullet.
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RL_B_TRAP
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Binding Trap
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Description : |
Lay down a powerful movement
|
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impairing trap on the ground. All targets
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that enter the trap's area of effect will
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have their movement slowed significantly.
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Movement debuff duration is affected by
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the target's STR. Using Flicker skill on
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targets affected by Bind Trap will remove
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the trap and deal an additional damage to
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the targets. Only 1 trap can be active at
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a time.
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(Damage limited to [(INT + DEX) x SkillLvl] ATK%).
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Max Level: 5
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Skill Form: Actif
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Target : Ground
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Cast : 2,4 sec - 0,4 sec per Lv
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Range : 3 Cells
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Delay : 3 sec - 0,5 sec per Lv
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Cooldown : 5 sec
|
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Effects
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Informations
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SP Cost
|
Level 1 |
Walking Speed -10%, ((INT + DEX)/100)% Target's HP Damage, 3x3 AoE, 3 cells range, Duration 10 seconds
|
Level 2 |
Walking Speed -20%, ((INT + DEX)/50)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 11 seconds
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Level 3 |
Walking Speed -30%, ((INT + DEX)/33)% Target's HP Damage, 5x5 AoE, 4 cells range, Duration 12 seconds
|
Level 4 |
Walking Speed -40%, ((INT + DEX)/25)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 13 seconds
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Level 5 |
Walking Speed -50%, ((INT + DEX)/20)% Target's HP Damage, 7x7 AoE, 5 cells range, Duration 14 seconds
|
requirement : |
Flicker 1
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Consumes 1 Coin and 1 Special Alloy Trap.
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RL_FLICKER
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Flicker
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Description : |
Activates and detonates caster's
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Howling Mine and Bound Trap on screen.
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Max Level: 5
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Skill Form: Special
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Target : Self
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Cast : 0,5s (no DEX)
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Effects
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Informations
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SP Cost
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Level 1 |
Area 15x15
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Level 2 |
Area 17x17
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Level 3 |
Area 19x19
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Level 4 |
Area 21x21
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Level 5 |
Area 23x23
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requirement : |
Flip the Coin 1
|
|
RL_S_STORM
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Shattering Storm
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Description : |
Sprays heavy gunfire into a single target to inflict
|
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ranged physical damage to all enemies around the target 5x5 area.
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It has a chance of breaking enemies' headgear.
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Max Level: 5
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Skill Form: Offensive / Special
|
Target : Enemy
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Cast : 0,5 sec (no DEX)
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Range : 9 Cells
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Delay : 1 sec
|
Cooldown : 5 sec
|
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Effects
|
|
Informations
|
SP Cost
|
Level 1 |
200% Damage
|
Level 2 |
275% Damage
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Level 3 |
350% Damage
|
Level 4 |
425% Damage
|
Level 5 |
500% Damage
|
requirement : |
Disarm 1, Dust 1, Shotgun equipped
|
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Consumes 1 Bullet.
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|
RL_E_CHAIN
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Eternal Chain
|
Description : |
Allows the caster to use Chain
|
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Action regardless of equipped weapon for a
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duration. Chain Action's effective level is
|
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determined by the number of coins consumed
|
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by this skill.
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Max Level: 10
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Skill Form: Buff
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Target : Self
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Cast : 3s (no DEX)
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Duration: 30 sec
|
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Effects
|
|
Informations
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SP Cost
|
Level 1 |
5% chance to trigger Chain Action (+2% for pistols)
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Level 2 |
10% chance to trigger Chain Action (+4% for pistols)
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Level 3 |
15% chance to trigger Chain Action (+6% for pistols)
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Level 4 |
20% chance to trigger Chain Action (+8% for pistols)
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Level 5 |
25% chance to trigger Chain Action (+10% for pistols)
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Level 6 |
30% chance to trigger Chain Action (+12% for pistols)
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Level 7 |
35% chance to trigger Chain Action (+14% for pistols)
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Level 8 |
40% chance to trigger Chain Action (+16% for pistols)
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Level 9 |
45% chance to trigger Chain Action (+18% for pistols)
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Level 10 |
50% chance to trigger Chain Action (+20% for pistols)
|
requirement : |
Chain Action 10, Flip the Coin 1
|
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Consumes all coins.
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|
RL_QD_SHOT
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Quick Draw Shot
|
Description : |
This skill can only be cast after
|
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Chain Action is activated to deal additional
|
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damage to the target. Caster's DEX affects
|
|
the number of additional attacks done by
|
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this skill. If there is a target afflicted
|
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with Crimson Marker within 21x21 AoE, that
|
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target receives additional damage.
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Max Level: 5
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Skill Form: Offensive
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Target : Self
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Cast : 0,5s (no DEX, Interruptible)
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Cooldown : 1 sec
|
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Effects
|
|
Informations
|
SP Cost
|
Level 1 |
100% Damage (+200% if marked)
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Level 2 |
200% Damage (+200% if marked)
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Level 3 |
300% Damage (+200% if marked)
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Level 4 |
400% Damage (+200% if marked)
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Level 5 |
500% Damage (+200% if marked)
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requirement : |
Chain Action 1
|
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RL_C_MARKER
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Crimson Marker
|
Description : |
Mark a target with crimson death
|
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mark, reducing its flee rate,
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and allows the caster to track the target
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on the mini map. Only 3 Crimson Markers can
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be activate at a time. Boosts Quick Draw
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Shot, Dragon Tail and Hammer of God damage.
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Lasts for 30 second.
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Max Level: 5
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Skill Form: Debuff / Special
|
Target : Enemy
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Cast : 0,5s (no DEX, Interruptible)
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Range : 11 Cells
|
Cooldown : 2 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
Flee Rate -7, Duration 18 seconds
|
Level 2 |
Flee Rate -9, Duration 21 seconds
|
Level 3 |
Flee Rate -11, Duration 24 seconds
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Level 4 |
Flee Rate -13, Duration 27 seconds
|
Level 5 |
Flee Rate -15, Duration 30 seconds
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requirement : |
Flip the Coin 1
|
|
RL_FIREDANCE
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Fire Dance
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Description : |
Deals damage to all targets within 5x5 AoE.
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+50% damage per Desperado skill level.
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+25% damage if Fallen Angel used within 2 sec.
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Max Level: 5
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Skill Form: Offensive
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Target : Self
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Cast : 0,5 sec (no DEX)
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Area: 5x5 Cells
|
Delay : 1 sec
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Cooldown : 5 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
200% Damage
|
Level 2 |
300% Damage
|
Level 3 |
400% Damage
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Level 4 |
500% Damage
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Level 5 |
600% Damage
|
requirement : |
Desperado 1, Revolver equipped.
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Consumes 5 bullets.
|
|
RL_H_MINE
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Howling Mine
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Max Level: 5
|
|
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Skill Form: Offensive
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Description : |
Grenade Launcher exclusive skill.
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Fire a sticking bomb at the target to deal
|
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damage. If the caster uses Flicker skill,
|
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Howling Mine will detonate on the target,
|
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dealing fire damage to the target and all
|
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enemies in range. Howling Mine can only be
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detonated with Flicker. If the Howling Mine
|
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is not detonated for 20 seconds, it will
|
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fall off from the target. Targets damaged
|
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by Howling Mine will be inflicted with
|
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Burning status at a chance during 10 sec.
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Targets already affected by this skill will receive
|
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only 1/3 damage from the explosion.
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Enemy
|
Cast : 1 sec (No DEX)
|
Range : 7 Cells
|
Cooldown : 5 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
200% Damage + (DEX+INT)% Explosion Damage
|
Level 2 |
275% Damage + (DEX+INT)x2% Explosion Damage
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Level 3 |
350% Damage + (DEX+INT)x3% Explosion Damage
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Level 4 |
425% Damage + (DEX+INT)x4% Explosion Damage
|
Level 5 |
500% Damage + (DEX+INT)x5% Explosion Damage
|
requirement : |
Ground Drift 1
|
|
Consumes 1 Coin and 1 Mine Projectile.
|
|
RL_P_ALTER
|
Platinum Altar
|
Description : |
consumes all coins to increase ATK.
|
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Creates a protective barrier (similar to Kyrie Eleison) that blocks
|
|
every form of physical damage until its durability wears off or expires.
|
|
Durability is based on caster's Max HP.
|
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ATK bonus is link to the protective barrier, if the barrier is over,
|
|
then the ATK bonus will egal to 1 per coin consumed. (Max 50 with 10 coins).
|
Max Level: 5
|
Skill Form: Buff
|
Target : Self
|
Cast : 2 sec (No DEX)
|
Range : 9 Cells
|
Cooldown : 5 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
4 Hits Blocked, 5% Max HP Durability.
|
Level 2 |
5 Hits Blocked, 10% Max HP Durability.
|
Level 3 |
6 Hits Blocked, 15% Max HP Durability.
|
Level 4 |
7 Hits Blocked, 20% Max HP Durability.
|
Level 5 |
8 Hits Blocked, 25% Max HP Durability.
|
requirement : |
Rebellion Basics
|
|
RL_FALLEN_ANGEL
|
Fallen Angel
|
Description : |
Jump to the targeted location
|
|
and activate desperado.
|
|
This skill fails automatically
|
|
if there is a obstacle in your way.
|
|
Within 2 seconds of activation, increase Fire Dance damage by 25%
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Ground
|
Range : 9 Cells
|
Cooldown : 3,5s - 0,5s per Lv
|
requirement : |
Desperado 10, Revolver equipped
|
|
Consumes 1 Coin.
|
RL_R_TRIP
|
Round Trip
|
Description : |
Unleash a barrage of gunfire at all targets
|
|
in range, dealing damage and knocking the
|
|
affected targets. If the targets are
|
|
knocked back into the wall, they will take
|
|
additional damage. Caster's DEX affects the
|
|
amount of initial and knockback damage.
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Self
|
Delay : 1 sec
|
Cooldown : 5 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
140% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
|
Level 2 |
180% Damage (x2 if pushedback) 7x7 AoE, 2 cells pushback
|
Level 3 |
220% Damage (x2 if pushedback) 7x7 AoE, 3 cells pushback
|
Level 4 |
260% Damage (x2 if pushedback) 9x9 AoE, 3 cells pushback
|
Level 5 |
300% Damage (x2 if pushedback) 9x9 AoE, 4 cells pushback
|
requirement : |
Fire Rain 1, Gatling Gun equipped.
|
|
Consumes 5 Bullets.
|
|
RL_D_TAIL
|
Dragon Tail
|
Description : |
Launches missiles at all targets on the
|
|
screen that's marked by Crimson Marker.
|
|
The skill's damage is divided among all
|
|
the Crimson Marked targets. The skill
|
|
cannot be activated if there are no
|
|
Crimson Marked targets.
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Self
|
Cast : 0,5s + 0,05s per Lv (No Dex)
|
Range : 5 Cells
|
Delay : 2 sec
|
Cooldown : 10 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
400% damage
|
Level 2 |
500% damage
|
Level 3 |
600% damage
|
Level 4 |
700% damage
|
Level 5 |
800% damage
|
requirement : |
Crimson Marker 1, Howling Mine 3
|
|
Grenade Launcher equipped.
|
|
Consumes 1 Dragon Tail Missile.
|
|
RL_FIRE_RAIN
|
Fire Rain (Fire Deluge)
|
Description : |
Fire bullets to 3x10 AoE in front of you.
|
|
Fire Rain creates a chance of removing
|
|
Ground based skills in its range.
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Ground
|
Delay : 1 sec
|
Range : 3 Cells
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
300% Damage, 20% chance removal
|
Level 2 |
375% Damage, 25% chance removal
|
Level 3 |
450% Damage, 30% chance removal
|
Level 4 |
525% Damage, 25% chance removal
|
Level 5 |
600% Damage, 40% chance removal
|
requirement : |
Gatling Fever 1, Gatling Gun equipped.
|
|
Consumes 10 Bullets.
|
|
RL_HEAT_BARREL
|
Hit Barrel
|
Description : |
Consumes all coins to increase
|
|
ASPD, ATK, Cast at the cost of HIT.
|
|
Last Stand and Platinum Altar cannot be used in conjunction with this skill
|
Max Level: 5
|
Skill Form: Buff
|
Target : Self
|
Cast : 1 sec (No DEX)
|
Duration: 10 sec
|
Cooldown : 15 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
ATK +0,4% x coins, ASPD +1, Cast - 10% / HIT -30.
|
Level 2 |
ATK +0,8% x coins, ASPD +1,5, Cast - 15% / HIT -35.
|
Level 3 |
ATK +1,2% x coins, ASPD +2, Cast - 20% / HIT -40.
|
Level 4 |
ATK +1,6% x coins, ASPD +2,5, Cast - 25% / HIT -45.
|
Level 5 |
ATK +2% x coins, ASPD +3, Cast - 30% / HIT -50.
|
requirement : |
Rich's Coin 1
|
|
RL_AM_BLAST
|
Anti-Material Blast
|
Max Level: 5
|
Description : |
Fires an immaterial projectile at a single target to inflict massive ranged physical damage.
|
|
It has a chance to reduce the target's neutral element,
|
|
size and races resistance.
|
|
It has a chance to Stop a target during 10% sec of base duration.
|
Max Level: 5
|
Skill Form: Offensive / Debuff
|
Target : Enemy
|
Cast : 1s (No Dex)
|
Range : 9 Cells
|
Delay : 1 sec
|
Cooldown : 10 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
240% Damage, 40% chance Stop, Duration 12 sec, Resistance -10%
|
Level 2 |
280% Damage, 55% chance Stop, Duration 14 sec, Resistance -20%
|
Level 3 |
320% Damage, 70% chance Stop, Duration 16 sec, Resistance -30%
|
Level 4 |
360% Damage, 85% chance Stop, Duration 18 sec, Resistance -40%
|
Level 5 |
400% Damage, 100% chance Stop, Duration 20 sec, Resistance -50%
|
requirement : |
Mass Spiral 1
|
|
Consumes 1 bullet.
|
|
RL_SLUGSHOT
|
Slug Shot
|
Description : |
Fire a special slug shot bullet at the
|
|
target to deal damage. Heavier Bullet will
|
|
increase the damage inflicted. Decreases
|
|
hit if you are more than 3 cells away
|
|
from the target. Monsters and Players hit by this
|
|
skill will be stunned.
|
|
Total damage x2 on Small, x3 on Medium, x4 on Large targets.
|
Max Level: 5
|
Skill Form: Offensive / Debuff
|
Target : Enemy
|
Cast : 0,4s + 0,2s per Lv
|
Range : 9 Cells
|
Delay : 1 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
185% Damage, Hit -10 for every cell beyond 3 cells
|
Level 2 |
210% Damage, Hit -9 for every cell beyond 3 cells
|
Level 3 |
245% Damage, Hit -8 for every cell beyond 3 cells
|
Level 4 |
280% Damage, Hit -7 for every cell beyond 3 cells
|
Level 5 |
305% Damage, Hit -6 for every cell beyond 3 cells
|
requirement : |
Vanishing Buster 3, Shotgun equipped.
|
|
Consumes 1 coin and 1 Slug Bullet.
|
|
RL_HAMMER_OF_GOD
|
Hammer of God
|
Max Level: 5
|
Description : |
Target the ground to summon a hammer of god
|
|
to strike it. If there is a target afflicted
|
|
with Crimson Marker in the targeted area,
|
|
hammer of god drops on the target and deals
|
|
damage to the targets in 5x5 AoE. If there
|
|
is no target afflicted with Crimson Marker
|
|
in the targeted area, hammer of god will
|
|
drop on a random location within the area.
|
|
Targets hit by this skill will be stunned
|
|
at a 100% chance.
|
Max Level: 5
|
Skill Form: Offensive
|
Target : Ground
|
Cast : 0,5s (No Dex, Interruptible)
|
Range : 7 Cells
|
Delay : 1 sec
|
Cooldown : 10 sec
|
|
Effects
|
|
Informations
|
SP Cost
|
Level 1 |
200% Damage, stun lasts 2,2 seconds
|
Level 2 |
300% Damage, stun lasts 2,4 seconds
|
Level 3 |
400% Damage, stun lasts 2,6 seconds
|
Level 4 |
500% Damage, stun lasts 2,8 seconds
|
Level 5 |
600% Damage, stun lasts 3 seconds
|
requirement : |
Anti-Material Blast 3, Rich's Coin 1
|
|
Rifle equipped. Consomes 2 coins.
|
|
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