Difference between revisions of "Scourge"

From DARO
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== Kugans ==
 
== Kugans ==
  
=== Vice Specialization ===  
+
=== [[File:4250.png]] Vice Specialization ===  
 
'''ID''' : 4250<br>
 
'''ID''' : 4250<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Vice Grand Cross ===
+
=== [[File:4251.png]] Vice Grand Cross ===
 
'''ID''' : 4251<br>
 
'''ID''' : 4251<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Vice Cross ===
+
=== [[File:4252.png]] Vice Cross ===
 
'''ID''' : 4252<br>
 
'''ID''' : 4252<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
Implementation note:
+
=== [[File:4253.png]] Vice Attack ===
* SC_MELTDAWN
 
 
 
=== Vice Attack ===
 
 
'''ID''' : 4253<br>
 
'''ID''' : 4253<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Vice Curse ===
+
=== [[File:4254.png]] Vice Curse ===
 
'''ID''' : 4254<br>
 
'''ID''' : 4254<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Vice Judgement ===
+
=== [[File:4255.png]] Vice Judgement ===
 
'''ID''' : 4255<br>
 
'''ID''' : 4255<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
 
* Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
  
=== Vice Wits ===
+
=== [[File:4256.png]] Vice Wits ===
 
'''ID''' : 4256<br>
 
'''ID''' : 4256<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Vice Fury ===
+
=== [[File:4257.png]] Vice Fury ===
 
'''ID''' : 4257<br>
 
'''ID''' : 4257<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
Implementation note:
+
=== [[File:4258.png]] Vice Armor ===
* To change sacrifice HP consumption their is custom bonus : bSacrificeSubRate, -33% to increase damage received by every hit by 1/3, x% to reduce damage instead
 
 
 
=== Vice Armor ===
 
 
'''ID''' : 4258<br>
 
'''ID''' : 4258<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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|}
 
|}
  
=== Vice Rancor ===
+
=== [[File:4259.png]] Vice Rancor ===
 
'''ID''' : 4259<br>
 
'''ID''' : 4259<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.
 
* After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.
 
Implementation note:
 
* Simply grant the use of NPC_CRITICAL just like a scroll would do
 

Revision as of 10:53, 10 December 2021

Description

Original Job :
Version : 1.0
The scourge is a fallen fighter who fights evil with evil, blood with blood.
His heart is devoured by the darkness which he releases mercilessly on his opponents.
They care little for their lives and even less for the lives of others.

Kugans

4250.png Vice Specialization

ID : 4250
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 STR
3 CON
4 STR
5 INT

4251.png Vice Grand Cross

ID : 4251
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Grand Cross of Darkness.
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it.

Level Skill SP Cast Cooldown Damage ASD
1 Grand Cross of Darkness Level 1 37 3 0 140% of (ATK+MATK) 1,5s
1 Grand Cross of Darkness Level 1 43 3 0 180% of (ATK+MATK) 1,5s
2 Grand Cross of Darkness Level 1 50 3 0 220% of (ATK+MATK) 1,5s
2 Grand Cross of Darkness Level 1 57 3 0 260% of (ATK+MATK) 1,5s
3 Grand Cross of Darkness Level 1 65 3 0 300% of (ATK+MATK) 1,5s
3 Grand Cross of Darkness Level 1 72 3 0 340% of (ATK+MATK) 1,5s
4 Grand Cross of Darkness Level 1 79 3 0 380% of (ATK+MATK) 1,5s
4 Grand Cross of Darkness Level 1 86 3 0 420% of (ATK+MATK) 1,5s
5 Grand Cross of Darkness Level 1 93 3 0 440% of (ATK+MATK) 1,5s
5 Grand Cross of Darkness Level 1 100 3 0 500% of (ATK+MATK) 1,5s

Grand Cross Learned : When Grand Cross of Darkness hits a barely injured target (HP > 65%) the target suffer some great battle damage.
When Grand Cross hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.
When Grand Cross hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.
When Grand Cross hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.
Every one of those effects have an internal cooldown of 0,5 seconds.

Level Slight Battle Damage Great Battle Damage
1 4% 8%
2 8% 16%
3 12% 24%
4 16% 32%
5 20% 50%

4252.png Vice Cross

ID : 4252
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Cross.
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.

Level Skill SP Cast Cooldown Damage ASD
1 Dark Cross Level 1 10 0 0 135% of ATK 0
1 Dark Cross Level 2 11 0 0 170% of ATK 0
2 Dark Cross Level 3 12 0 0 205% of ATK 0
2 Dark Cross Level 4 13 0 0 240% of ATK 0
3 Dark Cross Level 5 14 0 0 275% of ATK 0
3 Dark Cross Level 6 15 0 0 310% of ATK 0
4 Dark Cross Level 7 16 0 0 345% of ATK 0
4 Dark Cross Level 8 17 0 0 380% of ATK 0
5 Dark Cross Level 9 18 0 0 415% of ATK 0
5 Dark Cross Level 10 19 0 0 450% of ATK 0

Holy Cross Learned : Dark Cross can inflict Meltdawn on each strikes.
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK.

Level Duration
1 3s
2 4s
3 5s
4 6s
5 7s

4253.png Vice Attack

ID : 4253
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Dark Attack.
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Dark Attack Level 1 3 0 0 100% of ATK 0
1 Dark Attack Level 2 6 0 0 200% of ATK 0
2 Dark Attack Level 3 9 0 0 300% of ATK 0
2 Dark Attack Level 4 12 0 0 400% of ATK 0
3 Dark Attack Level 5 15 0 0 500% of ATK 0
3 Dark Attack Level 6 18 0,2s 2s 600% of ATK 0,5s
4 Dark Attack Level 7 21 0,4s 4s 700% of ATK 0,5s
4 Dark Attack Level 8 24 0,6s 6s 800% of ATK 0,5s
5 Dark Attack Level 9 27 0,8s 8s 900% of ATK 0,5s
5 Dark Attack Level 10 30 1s 10s 1000% of ATK 0,5s

4254.png Vice Curse

ID : 4254
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Beyond Attack.
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).

Level Skill SP Cast Cooldown Damage ASD
1 Blindness Slash Level 1 6 0,1s 4s 100% of ATK and 10% chance to cause curse 0
1 Blindness Slash Level 2 7 0,2s 4s 100% of ATK and 20% chance to cause curse 0
2 Blindness Slash Level 3 8 0,3s 4s 100% of ATK and 30% chance to cause curse 0
2 Blindness Slash Level 4 9 0,4s 4s 100% of ATK and 40% chance to cause curse 0
3 Blindness Slash Level 5 10 0,5s 4s 100% of ATK and 50% chance to cause curse 0
3 Blindness Slash Level 6 11 0,6s 4s 100% of ATK and 60% chance to cause curse 0
4 Blindness Slash Level 7 12 0,7s 4s 100% of ATK and 70% chance to cause curse 0
4 Blindness Slash Level 8 13 0,8s 4s 100% of ATK and 80% chance to cause curse 0
5 Blindness Slash Level 9 14 0,9s 4s 100% of ATK and 90% chance to cause curse 0
5 Blindness Slash Level 10 15 1s 4s 100% of ATK and 100% chance to cause curse 0

4255.png Vice Judgement

ID : 4255
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Hell Judgement.
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.
This skill cost SP and HP with every use, be carefull.

Level Skill SP Cast Cooldown Damage ASD HP cost
1 Hell Judgement Level 1 37 0,5s 15s 100% of ATK and 10% chance to cause status 1%
1 Hell Judgement Level 2 44 1s 15s 200% of ATK and 20% chance to cause status 2%
2 Hell Judgement Level 3 51 1,5s 15s 300% of ATK and 30% chance to cause status 3%
2 Hell Judgement Level 4 58 2s 15s 400% of ATK and 40% chance to cause status 4%
3 Hell Judgement Level 5 65 2,5s 15s 500% of ATK and 50% chance to cause status 5%
3 Hell Judgement Level 6 72 3s 15s 600% of ATK and 60% chance to cause status 6%
4 Hell Judgement Level 7 79 3,5s 15s 700% of ATK and 70% chance to cause status 7%
4 Hell Judgement Level 8 86 4s 15s 800% of ATK and 80% chance to cause status 8%
5 Hell Judgement Level 9 93 4,5s 15s 900% of ATK and 90% chance to cause status 9%
5 Hell Judgement Level 10 100 5s 15s 1000% of ATK and 100% chance to cause status 10%
  • Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
  • Hell Judgment is a ranged attack if target is close to the user (> 4 cells)

4256.png Vice Wits

ID : 4256
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Adds damage to a target affected by curse.

Level Skill
1 Damage increased by 2%
2 Damage increased by 4%
3 Damage increased by 6%
4 Damage increased by 8%
5 Damage increased by 10%

4257.png Vice Fury

ID : 4257
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sacrifice.
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).

Level Skill Sacrifice Damage on user
1 Sacrifice Level 1 +50%
2 Sacrifice Level 2 +45%
3 Sacrifice Level 3 +40%
4 Sacrifice Level 4 +35%
5 Sacrifice Level 5 +30%
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
15 seconds 2 seconds x1.5 -

Sacrifice Learned : Sacrifice inflict less damage to the user after every hits, this reduction do not reduce final damage.

Level Sacrifice Damage on user
1 -5%
2 -10%
3 -15%
4 -20%
5 -25%

4258.png Vice Armor

ID : 4258
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 30 seconds
Description : At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deep Poison (since all others do not leave the possibility to cast spells).

Level Status Resistance / Status Rate / Bonus Damage
1 4%
2 8%
3 12%
4 16%
5 20%

4259.png Vice Rancor

ID : 4259
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : 10 seconds
Duration : No
Description : After an activation time the user can launch a critical attack whose damage depends on the missing HP.

Level Critical Damage
1 100% + 50% every 17% HP lost
2 100% + 50% every 14% HP lost
3 100% + 50% every 11% HP lost
4 100% + 50% every 8% HP lost
5 100% + 50% every 5% HP lost
  • After the cast of this ability the user can launch an attack, his cursor therefore becomes a pointer that he can direct on his target, missing his click (or clicking on something other than a valid target) loses the ability thus loaded.