Difference between revisions of "Sniper Skill Modifications"

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{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ht_skidtrap.png]] Skid Trap ===
|-
+
  [[File:Skid_Trap_Info.gif]]
! colspan="8"| <span style="font-weight: 700">HT_SKIDTRAP</span>
+
  Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Skid Trap
+
  Max Level: 5              Skill Form: Active, Trap </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
+
  [Lv 1]: 6 cell sliding range, 300 sec </span>
|-
+
  [Lv 2]: 7 cell sliding range, 240 sec </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 3]: 8 cell sliding range, 180 sec </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap
+
  [Lv 4]: 9 cell sliding range, 120 sec </span>
|-
+
  [Lv 5]: 10 cell sliding range, 60 sec </span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Consumes 1 Trap. </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
|-
+
=== [[File:ht_landmine.png]] Land Mine ===
| colspan="8"|
+
  [[File:Land_Mine_Info.gif]]
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  Sets a trap which will explode once an enemy steps on it <span style="color:#9999ff">and cause Stop for 1sec per Lv.</span>
|-
+
  ______________________________________
| style="border: 0px"|
+
  Max Level: 5              Skill Form: Active, Trap </span>
! <span style="font-weight: 600">Informations</span>
+
  ______________________________________
! <span style="font-weight: 600">SP Cost</span>
+
  <span style="color:#9999ff">Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015</span>
|-
+
  <span style="color:#9999ff">Add damage based on actual 10% HP of target, limited at twice the base damage.</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 6 cell sliding range, 300 sec
+
  <span style="color:#9999ff">Add 50% base damage on monsters (this can affect damage based on actual HP).</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 7 cell sliding range, 240 sec  
+
  [Lv 1]: 200 sec duration </span>
|-
+
  [Lv 2]: 160 sec duration </span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 8 cell sliding range, 180 sec
+
  [Lv 3]: 120 sec duration </span>
|-
+
  [Lv 4]: 80 sec duration </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 9 cell sliding range, 120 sec  
+
  [Lv 5]: 40 sec duration </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 10 cell sliding range, 60 sec
+
  <span style="color:#CC3399">Consumes 1 Trap. </span>
|-
+
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.  
+
=== [[File:ht_anklesnare.png]] Ankle Snare ===
|}
+
  [[File:Ankle_Snare_Info.gif]]
|}
+
  Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  [Lv 1]: 250 sec duration, snare time 4 sec </span>
 +
  [Lv 2]: 200 sec duration, snare time 8 sec </span>
 +
  [Lv 3]: 150 sec duration, snare time 12 sec </span>
 +
  [Lv 4]: 100 sec duration, snare time 16 sec </span>
 +
  [Lv 5]: 50 sec duration, snare time 20 sec </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Skid Trap 1 </span>
 +
  <span style="color:#CC3399">Consumes 1 Trap. </span>
  
 +
=== [[File:ht_shockwave.png]] Shockwave Trap ===
 +
  [[File:Shockwave_Trap_Info.gif]]
 +
  Sets a trap which will drain SP away from enemies.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  [Lv 1]: 20% MaxSP drain, 200 sec duration </span>
 +
  [Lv 2]: 35% MaxSP drain, 160 sec duration </span>
 +
  [Lv 3]: 50% MaxSP drain, 120 sec duration </span>
 +
  [Lv 4]: 65% MaxSP drain, 80 sec duration </span>
 +
  [Lv 5]: 80% MaxSP drain, 40 sec duration </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Anklesnare 1 </span>
 +
  <span style="color:#CC3399">Consumes 2 Traps. </span>
 +
 +
=== [[File:ht_sandman.png]] Sandman ===
 +
  [[File:Sandman_Info.gif]]
 +
  Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  [Lv 1]: 150 sec duration </span>
 +
  [Lv 2]: 120 sec duration </span>
 +
  [Lv 3]: 90 sec duration </span>
 +
  [Lv 4]: 60 sec duration </span>
 +
  [Lv 5]: 30 sec duration </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Flasher 1 </span>
 +
  <span style="color:#CC3399">Consumes 1 Trap. </span>
 +
 +
=== [[File:ht_flasher.png]] Flasher ===
 +
  [[File:Flasher_Info.gif]]
 +
  Sets a trap which will emit intense light, which may inflict the target with the Blind status.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  [Lv 1]: 150 sec duration </span>
 +
  [Lv 2]: 120 sec duration </span>
 +
  [Lv 3]: 90 sec duration </span>
 +
  [Lv 4]: 60 sec duration </span>
 +
  [Lv 5]: 30 sec duration </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Skid Trap 1 </span>
 +
  <span style="color:#CC3399">Consumes 2 Traps. </span>
 +
 +
=== [[File:ht_freezingtrap.png]] Freezing Trap ===
 +
  [[File:Freezing_Trap_Info.gif]]
 +
  Sets a trap which will freeze an enemy once it has been triggered.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  [Lv 1]: 150 sec duration </span>
 +
  [Lv 2]: 120 sec duration </span>
 +
  [Lv 3]: 90 sec duration </span>
 +
  [Lv 4]: 60 sec duration </span>
 +
  [Lv 5]: 30 sec duration </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Flasher 1 </span>
 +
  <span style="color:#CC3399">Consumes 2 Traps. </span>
 +
 +
=== [[File:ht_blastmine.png]] Blast Mine ===
 +
  [[File:Blast_Mine_Info.gif]]
 +
  Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015</span>
 +
  <span style="color:#9999ff">Add damage based on actual 10% HP of target, limited at twice the base damage.</span>
 +
  <span style="color:#9999ff">Add 50% base damage on monsters (this can affect damage based on actual HP).</span>
 +
  <span style="color:#9999ff">Trap HP equal to (INT * SkillLv * BaseLv * 0,2)</span>
 +
  ______________________________________
 +
  [Lv 1]: 10 sec duration </span>
 +
  [Lv 2]: 8 sec duration </span>
 +
  [Lv 3]: 6 sec duration </span>
 +
  [Lv 4]: 4 sec duration </span>
 +
  [Lv 5]: 2 sec duration </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Sandman 1, Land Mine 1, Freezing Trap 1 </span>
 +
  <span style="color:#CC3399">Consumes 1 Trap. </span>
 +
 +
=== [[File:ht_claymoretrap.png]] Claymore Trap ===
 +
  [[File:Claymore_Trap_Info.gif]]
 +
  Sets a trap which will inflict splashed damage <span style="color:#9999ff">and cause Burning.</span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015</span>
 +
  <span style="color:#9999ff">Add damage based on actual 10% HP of target, limited at twice the base damage.</span>
 +
  <span style="color:#9999ff">Add 50% base damage on monsters (this can affect damage based on actual HP).</span>
 +
  <span style="color:#9999ff">Trap HP equal to (INT * SkillLv * BaseLv * 0,2)</span>
 +
  ______________________________________
 +
  [Lv 1]: 20 sec duration </span>, <span style="color:#9999ff">3sec Burning</span>
 +
  [Lv 2]: 40 sec duration </span>, <span style="color:#9999ff">6sec Burning</span>
 +
  [Lv 3]: 60 sec duration </span>, <span style="color:#9999ff">9sec Burning</span>
 +
  [Lv 4]: 80 sec duration </span>, <span style="color:#9999ff">12sec Burning</span>
 +
  [Lv 5]: 100 sec duration </span>, <span style="color:#9999ff">15sec Burning</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Blast Mine 1, Shockwave Trap 1 </span>
 +
  <span style="color:#CC3399">Consumes 2 Traps. </span>
 +
 +
=== [[File:ht_removetrap.png]] Remove Trap ===
 +
  [[File:Remove_Trap_Info.gif]]
 +
  Removes a trap that has been set on the ground, as well as regain that Trap. </span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Active </span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff">Range 2</span>
 +
  [Lv 2]:<span style="color:#9999ff">Range 3</span>
 +
  [Lv 3]:<span style="color:#9999ff">Range 4</span>
 +
  [Lv 4]:<span style="color:#9999ff">Range 5</span>
 +
  [Lv 5]:<span style="color:#9999ff">Range 6</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)</span>
 +
 +
=== [[File:ht_talkiebox.png]] Talkie Box ===
 +
  [[File:Talkie_Box_Info.gif]]
 +
  Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Active, Trap </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Remove Trap 1,Shockwave Trap 1
 +
  <span style="color:#CC3399">Consumes 1 Trap. </span>
 +
 +
=== [[File:ht_beastbane.png]] Beast Bane ===
 +
  Increases Attack Power against Brute and Insect monsters. </span>
 +
  ______________________________________
 +
  Max Level: 10              Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Damage +4 </span>
 +
  [Lv 2]: Damage +8 </span>
 +
  [Lv 3]: Damage +12 </span>
 +
  [Lv 4]: Damage +16 </span>
 +
  [Lv 5]: Damage +20 </span>
 +
  [Lv 6]: Damage +24 </span>
 +
  [Lv 7]: Damage +28 </span>
 +
  [Lv 8]: Damage +32 </span>
 +
  [Lv 9]: Damage +36 </span>
 +
  [Lv 10]: Damage +40 </span>
 +
 +
=== [[File:ht_falcon.png]] Falconry Mastery ===
 +
  Enables renting of a Falcon from the Hunter Guild. </span>
 +
  ______________________________________
 +
  Max Level: 1              Skill Form: Passive </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Beastbane 1 </span>
 +
 +
=== [[File:ht_steelcrow.png]] Steel Crow ===
 +
  Increases the damage inflicted by Falcon. </span>
 +
  ______________________________________
 +
  Max Level: 10              Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Damage +6 </span>, <span style="color:#9999ff">adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them</span>
 +
  [Lv 2]: Damage +12 </span>, <span style="color:#9999ff">adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them</span>
 +
  [Lv 3]: Damage +18 </span>, <span style="color:#9999ff">adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them</span>
 +
  [Lv 4]: Damage +24 </span>, <span style="color:#9999ff">adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them</span>
 +
  [Lv 5]: Damage +30 </span>, <span style="color:#9999ff">adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them</span>
 +
  [Lv 6]: Damage +36 </span>, <span style="color:#9999ff">adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them</span>
 +
  [Lv 7]: Damage +42 </span>, <span style="color:#9999ff">adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them</span>
 +
  [Lv 8]: Damage +48 </span>, <span style="color:#9999ff">adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them</span>
 +
  [Lv 9]: Damage +54 </span>, <span style="color:#9999ff">adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them</span>
 +
  [Lv 10]: Damage +60 </span>, <span style="color:#9999ff">adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them</span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Blitz Beat 5 </span>
 +
 +
=== [[File:ht_blitzbeat.png]] Blitz Beat ===
 +
  [[File:Blitz_Beat_Info.gif]]
 +
  Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
 +
  The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3. </span>
 +
  There is additional 50% damage and duration on monsters.</span>
 +
  There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
 +
  ______________________________________
 +
  Max Level: 5</span>            Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>      Cast: 1.5 sec</span>
 +
  Range: 5 Cells</span>          Delay: 1sec</span>
 +
  ______________________________________
 +
  [Lv 1]: 1 Falcon Hit </span>
 +
  [Lv 2]: 2 Falcon Hit </span>
 +
  [Lv 3]: 3 Falcon Hit </span>
 +
  [Lv 4]: 4 Falcon Hit </span>
 +
  [Lv 5]: 5 Falcon Hit </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Falconry Mastery 1 </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:ht_detecting.png]] Detect ===
|-
+
  [[File:Detect_Info.gif]]
! colspan="8"| <span style="font-weight: 700">HT_LANDMINE</span>
+
  Commands a Falcon to detect hidden enemies from a distance. </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Land Mine
+
  Max Level: 5             Skill Form: Active </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
+
  [Lv 1]: Area 3x3, 3 Range </span>
|-
+
  [Lv 2]: Area 3x3, 5 Range </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 3]: Area 3x3, 7 Range </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap
+
  [Lv 4]: Area 3x3, 9 Range </span>
|-
+
  [Lv 5]: Area 5x5, 11 Range </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. 150% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
+
  ______________________________________
|-
+
  <span style="color:#CC3399">Requirement: Improve Concentration 1, Falconry Mastery 1 </span>
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage.
+
|-
+
=== [[File:ht_springtrap.png]] Spring Trap
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP).
+
  [[File:Spring_Trap_Info.gif]]
|-
+
  Commands Falcon to remove a set trap from a distance. </span>
| colspan="8" style="border: 0px"|
+
  ______________________________________
|-
+
  Max Level: 5              Skill Form: Active </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  ______________________________________
|-
+
  [Lv 1]: Range 4</span>
| colspan="8"|
+
  [Lv 2]: Range 5</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 3]: Range 6</span>
|-
+
  [Lv 4]: Range 7</span>
| style="border: 0px"|
+
  [Lv 5]: Range 8</span>
! <span style="font-weight: 600">Informations</span>
+
  <span style="color:#9999ff">             *    Kugan - Specialization :     *</span>
! <span style="font-weight: 600">SP Cost</span>
+
  [Lv 6]: Range 9</span>
|-
+
  [Lv 7]: Range 10</span>
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 200 sec duration
+
  [Lv 8]: Range 11</span>
|-
+
  [Lv 9]: Range 12</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 160 sec duration
+
  [Lv 10]: Range 13</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 120 sec duration
+
  <span style="color:#CC3399">Requirement: Remove Trap 1, Falconry Mastery </span>
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 80 sec duration
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 40 sec duration
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.
 
|}
 
|}
 
  
 +
=== [[File:ht_power.png]] Hunt Strafing ===
 +
  <span style="color:#9999ff">This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
 +
  Caster's STR affects the amount of inflicted damage.
 +
  'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
 +
  Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
 +
  A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).</span>
 +
  ______________________________________
 +
  Max Level: 5</span>              Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>      Delay: 0.1 sec</span>
 +
  Range: 1 Cell</span>            Delay: ASPD based</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 120 + STR% damage, hunt mark lasts 8sec </span>
 +
  [Lv 2]:<span style="color:#9999ff"> 140 + STR% damage, hunt mark lasts 8sec </span>
 +
  [Lv 3]:<span style="color:#9999ff"> 160 + STR% damage, hunt mark lasts 8sec </span>
 +
  [Lv 4]:<span style="color:#9999ff"> 180 + STR% damage, hunt mark lasts 8sec </span>
 +
  [Lv 5]:<span style="color:#9999ff"> 200 + STR% damage, hunt mark lasts 8sec </span>
 +
 +
=== [[File:ht_phantasmic.png]] Phantasmic Arrow ===
 +
  [[File:Phantasmic_Arrow_Info.gif]]
 +
  Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped. </span>
 +
  ______________________________________
 +
  Max Level: <span style="color:#9999ff">5</span>              Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>            Range: 9 Cells</span>
 +
  Duration: 0.5s per sec</span>
 +
  Cast: 0.5s (no-reduc)</span>
 +
  Delay: 0.5s</span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">Each INT point increases damage by 1% (up to 50)</span>
 +
  <span style="color:#9999ff">Damage affected by DEF and reduced by MDEF% (cannot be ignored)</span>
 +
  <span style="color:#9999ff">No Stop effect</span>
 +
  <span style="color:#9999ff">Initiate the fight inflicts 2x more damage</span>
 +
  <span style="color:#9999ff">If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s)</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 100% damage</span>
 +
  [Lv 2]:<span style="color:#9999ff"> 125% damage</span>
 +
  [Lv 3]:<span style="color:#9999ff"> 150% damage</span>
 +
  [Lv 4]:<span style="color:#9999ff"> 175% damage</span>
 +
  [Lv 5]:<span style="color:#9999ff"> 200% damage</span>
 +
 +
=== [[File:sn_sight.png]] True Sight ===
 +
  [[File:Falcon_Eyes_Info.gif]]
 +
  Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. </span>
 +
  ______________________________________
 +
  Max Level: 10              Skill Form: Active </span>
 +
  ______________________________________
 +
  [Lv 1]: Hit +3, Damage +2%, Crit +1 </span>
 +
  [Lv 2]: Hit +6, Damage +4%, Crit +2 </span>
 +
  [Lv 3]: Hit +9, Damage +6%, Crit +3 </span>
 +
  [Lv 4]: Hit +12, Damage +8%, Crit +4 </span>
 +
  [Lv 5]: Hit +15, Damage +10%, Crit +5 </span>
 +
  [Lv 6]: Hit +18, Damage +12%, Crit +6 </span>
 +
  [Lv 7]: Hit +21, Damage +14%, Crit +7 </span>
 +
  [Lv 8]: Hit +24, Damage +16%, Crit +8 </span>
 +
  [Lv 9]: Hit +27, Damage +18%, Crit +9 </span>
 +
  [Lv 10]: Hit +30, Damage +20%, Crit +10 </span>
 +
 +
=== [[File:sn_falconassault.png]] Falcon Assault ===
 +
  [[File:Falcon_Assault_Info.gif]]
 +
  Commands Falcon to attack an enemy with numerous strikes. </span>
 +
  There is additional 50% damage and duration on monsters.</span>
 +
  There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Misc attack </span>
 +
  Target: 1 Enemy</span>      Cast: 1 sec</span>
 +
  Range: 9 Cells</span>          Delay: 3 sec</span>
 +
  ______________________________________
 +
  [Lv 1]: Damage +220% </span>
 +
  [Lv 2]: Damage +290% </span>
 +
  [Lv 3]: Damage +360% </span>
 +
  [Lv 4]: Damage +430% </span>
 +
  [Lv 5]: Damage +500% </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:sn_sharpshooting.png]] Sharp Shooting ===
|-
+
  [[File:Focused_Arrow_Strike_Info.gif]]
! colspan="8"| <span style="font-weight: 700">HT_ANKLESNARE</span>
+
  Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
|-
+
  This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20. </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Ankle Snare
+
  ______________________________________
|-
+
  Max Level: 5</span>             Skill Form: <span style="color:#FF0000">Misc attack </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
+
  Target: 1 Enemy</span>       Cast: 1,5 sec</span>
|-
+
  Range: 9 Cells</span>           Delay: 1,5 sec
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active, Trap
+
  [Lv 1]:<span style="color:#9999ff"> +20 CRIT, Critical damage +5% (total 30%), Damage 250%</span>
|-
+
  [Lv 2]:<span style="color:#9999ff"> +20 CRIT, Critical damage +10% (total 35%), Damage 300%</span>
| colspan="8" style="border: 0px"|
+
  [Lv 3]:<span style="color:#9999ff"> +20 CRIT, Critical damage +15% (total 40%), Damage 450%</span>
|-
+
  [Lv 4]:<span style="color:#9999ff"> +20 CRIT, Critical damage +20% (total 45%), Damage 500%</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 5]:<span style="color:#9999ff"> +20 CRIT, Critical damage +25% (total 50%), Damage 550%</span>
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 250 sec duration, snare time 4 sec  
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 200 sec duration, snare time 4 sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 150 sec duration, snare time 4 sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 100 sec duration, snare time 4 sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 50 sec duration, snare time 4 sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Skid Trap 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.
 
|}
 
|}
 
  
 +
=== [[File:sn_windwalk.png]] Wind Walk ===
 +
  [[File:Wind_Walker_Info.gif]]
 +
  Increases movement speed and Flee Rate of the caster and Party Members.
 +
  However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
 +
  Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker. </span>
 +
  ______________________________________
 +
  Max Level: 10          Skill Form: Active </span>
 +
  Target: Self</span>        Cast: 1.6 sec +0.4 sec per Lv</span>
 +
  Delay: 2 sec</span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff">Flee +1, Movement speed +2%</span>
 +
  [Lv 2]:<span style="color:#9999ff">Flee +2, Movement speed +4%</span>
 +
  [Lv 3]:<span style="color:#9999ff">Flee +3, Movement speed +6%</span>
 +
  [Lv 4]:<span style="color:#9999ff">Flee +4, Movement speed +8%</span>
 +
  [Lv 5]:<span style="color:#9999ff">Flee +5, Movement speed +10%</span>
 +
  [Lv 6]:<span style="color:#9999ff">Flee +6, Movement speed +12%</span>
 +
  [Lv 7]:<span style="color:#9999ff">Flee +7, Movement speed +14%</span>
 +
  [Lv 8]:<span style="color:#9999ff">Flee +8, Movement speed +16%</span>
 +
  [Lv 9]:<span style="color:#9999ff">Flee +9, Movement speed +18%</span>
 +
  [Lv 10]:<span style="color:#9999ff">Flee +10, Movement speed +20%</span>
 +
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_SHOCKWAVE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shockwave Trap
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will drain SP away from enemies.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active, Trap
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 20% MaxSP drain, 200 sec duration
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 35% MaxSP drain, 160 sec duration
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 50% MaxSP drain, 120 sec duration
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 65% MaxSP drain, 80 sec duration
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 80% MaxSP drain, 40 sec duration
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Anklesnare 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps.
 
|}
 
|}
 
  
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
== Custom Advanced Skills Masteries ==
|-
 
! colspan="8"| <span style="font-weight: 700">HT_SANDMAN</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sandman
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active, Trap
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Flasher 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.
 
|}
 
|}
 
  
 +
=== [[File:basic_mastery.png]] Advanced Archery Mastery: ===
 +
  This Advanced Skill Mastery improves the use of the following skills:</span>
 +
  Double Strafe, Phantasmic Arrow, Sharp Shooting, Hunt Strafing, Charge Arrow, Arrow Shower.</span>
 +
  Improved skills receives the following effects:</span>
 +
  - Casting time reduced by 25% (do not stack with Bragi)</span>
 +
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
 +
  - Cooldown reduced by 25%</span>
 +
  - SP consumption reduced by 25%</span>
 +
  - Effects duration increased by 50%</span>
 +
  - Common status have 15% better chance and duration</span>
 +
  - Materials requirements have 20% chance to be ignored</span>
 +
  Also those damage skills receives the following effects:</span>
 +
  - Double Strafe: Damage increased by 2% for every cells between the user and the target</span>
 +
  - Phantasmic Arrow: Improves maximum charge, improves charge up speed, improves initiative additinal damage</span>
 +
  - Sharp Shooting: Ignores a 20% of target's DEF</span>
 +
  - Hunt Strafing: Damage increased by 25% minus 1% every target's 4 STR</span>
 +
  - Charge Arrow: Damage increased by 100% minus 10% per cells between user and target</span>
 +
  - Arrow Shower: Damage increased by 50%</span>
 +
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
 +
  ______________________________________
 +
  Max Level: 1            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: Mastery activated </span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:basic_mastery.png]] Advanced Focus Mastery: ===
|-
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
! colspan="8"| <span style="font-weight: 700">HT_FLASHER</span>
+
  Concentration, True Sight, Wind Walk.</span>
|-
+
  Improves the range of all skills depending on vulture eye level (traps up to 3, others up tp 5, skills already affected by vulture eye does not get this bonus)</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flasher
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will emit intense light, which may inflict the target with the Blind status.
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - SP consumption reduced by 25%</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap
+
  - Effects duration increased by 50%</span>
|-
+
  - Common status have 15% better chance and duration</span>
| colspan="8" style="border: 0px"|
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Also those damage skills receives the following effects:</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  - Attention Concentration: now applies to the total attribute, and affects also INT</span>
|-
+
  - Wind Walk: Double the FLEE bonus, now total flee grants chance to avoid any ranged physical attacks (10% of flee used as rate)</span>
| colspan="8"|
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  [Lv 1]: Mastery activated </span>
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Skid Trap 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps.
 
|}
 
|}
 
  
 
+
=== [[File:basic_mastery.png]] Advanced Falcon Mastery: ===
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
|-
+
  Blitz Beat, Detecting, Spring Trap, Falcon Assault.</span>
! colspan="8"| <span style="font-weight: 700">HT_FREEZINGTRAP</span>
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Freezing Trap
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will freeze an enemy once it has been triggered.
+
  - SP consumption reduced by 25%</span>
|-
+
  - Effects duration increased by 50%</span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  - Common status have 15% better chance and duration</span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap
+
  - Materials requirements have 20% chance to be ignored</span>
|-
+
  Also those damage skills receives the following effects:</span>
| colspan="8" style="border: 0px"|
+
  - Blitz Beat: Damage increased by 1% every 4 HIT above target's FLEE</span>
|-
+
  - Falcon Assault: Affected by Blitz Beat damage improvement</span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  Also those damage skills receives the following effects:</span>
|-
+
  - Detecting: Target's (hide or not) also suffers from paralyse (speed debuff) for a very short time</span>
| colspan="8"|
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  [Lv 1]: Mastery activated </span>
! <span style="font-weight: 600">SP Cost</span>
+
|-
+
=== [[File:basic_mastery.png]] Advanced Trap Mastery: ===
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration
+
  This Advanced Skill Mastery improves the use of the following skills:</span>
|-
+
  Claymore Trap, Skid Trap, Land Mine, Ankle Snare, Shockwave, Sandman, Flasher, Freezing Trap, Blast Mine, Remove Trap.</span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration
+
  Improved skills receives the following effects:</span>
|-
+
  - Casting time reduced by 25% (do not stack with Bragi)</span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration
+
  - After skill delay reduced by 25% (do not stack with Bragi)</span>
|-
+
  - Cooldown reduced by 25%</span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration
+
  - SP consumption reduced by 25%</span>
|-
+
  - Effects duration increased by 50%</span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration
+
  - Common status have 15% better chance and duration</span>
|-
+
  - Materials requirements have 20% chance to be ignored</span>
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flasher 1
+
  Also those damage skills receives the following effects:</span>
|-
+
  - Claymore Trap: Damage increased by 1% every 5% of target's left HP</span>
!  || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps.
+
  - Land Mine: Damage increased by 1% every 5% of target's left HP</span>
|}
+
  - Blast Mine: Damage increased by 1% every 5% of target's left HP</span>
|}
+
  Also those damage skills receives the following effects:</span>
 
+
  - Shock Wave: SP damage improved</span>
 
+
  Also for all hunter's traps skills:</span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
  - Unit HP increased by half</span>
|-
+
  <span style="color:#FF0000">Only ONE advanced mastery skill can be learned</span>
! colspan="8"| <span style="font-weight: 700">HT_BLASTMINE</span>
+
  ______________________________________
|-
+
  Max Level: 1            Skill Form: Passive </span>
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blast Mine
+
  ______________________________________
|-
+
  [Lv 1]: Mastery activated </span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
+
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP).
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 10 sec duration
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 8 sec duration
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 6 sec duration
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 sec duration
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 2 sec duration
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Sandman 1, Land Mine 1, Freezing Trap 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_CLAYMORETRAP</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Claymore Trap
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will inflict splashed damage and cause Burning.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active, Trap
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage.
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP).
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 20 sec duration , 3sec Burning
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 40 sec duration , 6sec Burning
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 60 sec duration , 9sec Burning
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 80 sec duration , 12sec Burning
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 100 sec duration , 15sec Burning
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Blast Mine 1, Shockwave Trap 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_REMOVETRAP</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Remove Trap
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Removes a trap that has been set on the ground, as well as regain that Trap.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Range 2
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Range 3
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Range 4
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Range 5
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Range 6
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Land Mine 1 (Hunter), Double Strafe (Rogue)
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_TALKIEBOX</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Talkie Box
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active, Trap
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Remove Trap 1,Shockwave Trap 1
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap.
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_BEASTBANE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Beast Bane
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases Attack Power against Brute and Insect monsters.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +4
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +8
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +12
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +16
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +20
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +24
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +28
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +32
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +36
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +40
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_FALCON</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falconry Mastery
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables renting of a Falcon from the Hunter Guild.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Beastbane 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_STEELCROW</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Steel Crow
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the damage inflicted by Falcon.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +6 , adds 2%/2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +12 , adds 4%/4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +18 , adds 6%/6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +24 , adds 8%/8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +30 , adds 10%/10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +36 , adds 12%/12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +42 , adds 14%/14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +48 , adds 16%/16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +54 , adds 18%/18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +60 , adds 20%/20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Blitz Beat 5
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_BLITZBEAT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blitz Beat
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.5 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 Falcon Hit
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 Falcon Hit
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 Falcon Hit
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 Falcon Hit
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 5 Falcon Hit
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Falconry Mastery 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_DETECTING</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Detect
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands a Falcon to detect hidden enemies from a distance.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Area 3x3, 3 Range
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Area 3x3, 5 Range
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Area 3x3, 7 Range
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Area 3x3, 9 Range
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Area 5x5, 11 Range, cast 1sec, cooldown 2sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Improve Concentration 1, Falconry Mastery 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_SPRINGTRAP</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Spring Trap
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to remove a set trap from a distance.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Range 4
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Range 5
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Range 6
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Range 7
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Range 8
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Range 9
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Range 10
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Range 11
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Range 12
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Range 13
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400">  Remove Trap 1, Falconry Mastery
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">HT_POWER</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hunt Strafing
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Caster's STR affects the amount of inflicted damage.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> ASPD based
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 + STR% damage, hunt mark lasts 8sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 140 + STR% damage, hunt mark lasts 8sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 160 + STR% damage, hunt mark lasts 8sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 180 + STR% damage, hunt mark lasts 8sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 200 + STR% damage, hunt mark lasts 8sec
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SN_SIGHT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] True Sight
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Hit +3, Damage +2%, Crit +1
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Hit +6, Damage +4%, Crit +2
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Hit +9, Damage +6%, Crit +3
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Hit +12, Damage +8%, Crit +4
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Hit +15, Damage +10%, Crit +5
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Hit +18, Damage +12%, Crit +6
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Hit +21, Damage +14%, Crit +7
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Hit +24, Damage +16%, Crit +8
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Hit +27, Damage +18%, Crit +9
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Hit +30, Damage +20%, Crit +10
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SN_FALCONASSAULT</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falcon Assault
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack an enemy with numerous strikes.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Misc attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 3 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +220%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +290%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +360%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +430%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +500%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SN_SHARPSHOOTING</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sharp Shooting
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Misc attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells 
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1.5s -0,2s per Lv
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> +20 CRIT, Damage +150%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> +20 CRIT, Damage +200%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> +20 CRIT, Damage +250%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> +20 CRIT, Damage +300%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> +20 CRIT, Damage +350%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span>
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> +20 CRIT, Damage +400%, 1 Cell pushback, 1.3sec Delay, 2 sec CD
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> +20 CRIT, Damage +450%, 2 Cells pushback, 1.1sec Delay, 2 sec CD
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> +20 CRIT, Damage +500%, 3 Cells pushback, 0.9sec Delay, 2 sec CD
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> +20 CRIT, Damage +550%, 4 Cells pushback, 0.7sec Delay, 2 sec CD
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SN_WINDWALK</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Wind Walk
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases movement speed and Flee Rate of the caster and Party Members.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form : Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.6 sec +0.4 sec per Lv
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Flee +1, Movement speed +2%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Flee +2, Movement speed +4%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Flee +3, Movement speed +6%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Flee +4, Movement speed +8%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Flee +5, Movement speed +10%
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">Flee +6, Movement speed +12%
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">Flee +7, Movement speed +14%
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">Flee +8, Movement speed +16%
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">Flee +9, Movement speed +18%
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">Flee +10, Movement speed +20%
 
|}
 
|}
 
 
 
 
 
== Back ==
 
  
 
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[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>
 
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>

Latest revision as of 13:50, 22 May 2023

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Ht skidtrap.png Skid Trap

 Skid Trap Info.gif
 Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 6 cell sliding range, 300 sec 
 [Lv 2]: 7 cell sliding range, 240 sec 
 [Lv 3]: 8 cell sliding range, 180 sec 
 [Lv 4]: 9 cell sliding range, 120 sec 
 [Lv 5]: 10 cell sliding range, 60 sec 
 ______________________________________
 Consumes 1 Trap. 

Ht landmine.png Land Mine

 Land Mine Info.gif
 Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
 ______________________________________
 [Lv 1]: 200 sec duration 
 [Lv 2]: 160 sec duration 
 [Lv 3]: 120 sec duration 
 [Lv 4]: 80 sec duration 
 [Lv 5]: 40 sec duration 
 ______________________________________
 Consumes 1 Trap. 

Ht anklesnare.png Ankle Snare

 Ankle Snare Info.gif
 Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 250 sec duration, snare time 4 sec 
 [Lv 2]: 200 sec duration, snare time 8 sec 
 [Lv 3]: 150 sec duration, snare time 12 sec 
 [Lv 4]: 100 sec duration, snare time 16 sec 
 [Lv 5]: 50 sec duration, snare time 20 sec 
 ______________________________________
 Requirement: Skid Trap 1 
 Consumes 1 Trap. 

Ht shockwave.png Shockwave Trap

 Shockwave Trap Info.gif
 Sets a trap which will drain SP away from enemies.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 20% MaxSP drain, 200 sec duration 
 [Lv 2]: 35% MaxSP drain, 160 sec duration 
 [Lv 3]: 50% MaxSP drain, 120 sec duration 
 [Lv 4]: 65% MaxSP drain, 80 sec duration 
 [Lv 5]: 80% MaxSP drain, 40 sec duration 
 ______________________________________
 Requirement: Anklesnare 1 
 Consumes 2 Traps. 

Ht sandman.png Sandman

 Sandman Info.gif
 Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
 ______________________________________
 Requirement: Flasher 1 
 Consumes 1 Trap. 

Ht flasher.png Flasher

 Flasher Info.gif
 Sets a trap which will emit intense light, which may inflict the target with the Blind status.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
 ______________________________________
 Requirement: Skid Trap 1 
 Consumes 2 Traps. 

Ht freezingtrap.png Freezing Trap

 Freezing Trap Info.gif
 Sets a trap which will freeze an enemy once it has been triggered.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 [Lv 1]: 150 sec duration 
 [Lv 2]: 120 sec duration 
 [Lv 3]: 90 sec duration 
 [Lv 4]: 60 sec duration 
 [Lv 5]: 30 sec duration 
 ______________________________________
 Requirement: Flasher 1 
 Consumes 2 Traps. 

Ht blastmine.png Blast Mine

 Blast Mine Info.gif
 Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 Damage are depending on DEX/INT and skill level. 150% damage base + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
 Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
 ______________________________________
 [Lv 1]: 10 sec duration 
 [Lv 2]: 8 sec duration 
 [Lv 3]: 6 sec duration 
 [Lv 4]: 4 sec duration 
 [Lv 5]: 2 sec duration 
 ______________________________________
 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1 
 Consumes 1 Trap. 

Ht claymoretrap.png Claymore Trap

 Claymore Trap Info.gif
 Sets a trap which will inflict splashed damage and cause Burning.
 ______________________________________
 Max Level: 5              Skill Form: Active, Trap 
 ______________________________________
 Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
 Add damage based on actual 10% HP of target, limited at twice the base damage.
 Add 50% base damage on monsters (this can affect damage based on actual HP).
 Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
 ______________________________________
 [Lv 1]: 20 sec duration , 3sec Burning
 [Lv 2]: 40 sec duration , 6sec Burning
 [Lv 3]: 60 sec duration , 9sec Burning
 [Lv 4]: 80 sec duration , 12sec Burning
 [Lv 5]: 100 sec duration , 15sec Burning
 ______________________________________
 Requirement: Blast Mine 1, Shockwave Trap 1 
 Consumes 2 Traps. 

Ht removetrap.png Remove Trap

 Remove Trap Info.gif
 Removes a trap that has been set on the ground, as well as regain that Trap. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]:Range 2
 [Lv 2]:Range 3
 [Lv 3]:Range 4
 [Lv 4]:Range 5
 [Lv 5]:Range 6
 ______________________________________
 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)

Ht talkiebox.png Talkie Box

 Talkie Box Info.gif
 Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
 ______________________________________
 Max Level: 1              Skill Form: Active, Trap 
 ______________________________________
 Requirement: Remove Trap 1,Shockwave Trap 1 
 Consumes 1 Trap. 

Ht beastbane.png Beast Bane

 Increases Attack Power against Brute and Insect monsters. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Damage +4 
 [Lv 2]: Damage +8 
 [Lv 3]: Damage +12 
 [Lv 4]: Damage +16 
 [Lv 5]: Damage +20 
 [Lv 6]: Damage +24 
 [Lv 7]: Damage +28 
 [Lv 8]: Damage +32 
 [Lv 9]: Damage +36 
 [Lv 10]: Damage +40 

Ht falcon.png Falconry Mastery

 Enables renting of a Falcon from the Hunter Guild. 
 ______________________________________
 Max Level: 1              Skill Form: Passive 
 ______________________________________
 Requirement: Beastbane 1 

Ht steelcrow.png Steel Crow

 Increases the damage inflicted by Falcon. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
 [Lv 2]: Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
 [Lv 3]: Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
 [Lv 4]: Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
 [Lv 5]: Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
 [Lv 6]: Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
 [Lv 7]: Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
 [Lv 8]: Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
 [Lv 9]: Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
 [Lv 10]: Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
 ______________________________________
 Requirement: Blitz Beat 5 

Ht blitzbeat.png Blitz Beat

 Blitz Beat Info.gif
 Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
 The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3. 
 There is additional 50% damage and duration on monsters.
 There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
 ______________________________________
 Max Level: 5             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 1.5 sec
 Range: 5 Cells           Delay: 1sec
 ______________________________________
 [Lv 1]: 1 Falcon Hit 
 [Lv 2]: 2 Falcon Hit 
 [Lv 3]: 3 Falcon Hit 
 [Lv 4]: 4 Falcon Hit 
 [Lv 5]: 5 Falcon Hit 
 ______________________________________
 Requirement: Falconry Mastery 1 

Ht detecting.png Detect

 Detect Info.gif
 Commands a Falcon to detect hidden enemies from a distance. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Area 3x3, 3 Range 
 [Lv 2]: Area 3x3, 5 Range 
 [Lv 3]: Area 3x3, 7 Range 
 [Lv 4]: Area 3x3, 9 Range 
 [Lv 5]: Area 5x5, 11 Range 
 ______________________________________
 Requirement: Improve Concentration 1, Falconry Mastery 1 

=== Ht springtrap.png Spring Trap

 Spring Trap Info.gif
 Commands Falcon to remove a set trap from a distance. 
 ______________________________________
 Max Level: 5              Skill Form: Active 
 ______________________________________
 [Lv 1]: Range 4
 [Lv 2]: Range 5
 [Lv 3]: Range 6
 [Lv 4]: Range 7
 [Lv 5]: Range 8
               *     Kugan - Specialization :     *
 [Lv 6]: Range 9
 [Lv 7]: Range 10
 [Lv 8]: Range 11
 [Lv 9]: Range 12
 [Lv 10]: Range 13
 ______________________________________
 Requirement: Remove Trap 1, Falconry Mastery 

Ht power.png Hunt Strafing

 This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
 Caster's STR affects the amount of inflicted damage.
 'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
 Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
 A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy       Delay: 0.1 sec
 Range: 1 Cell            Delay: ASPD based
 ______________________________________
 [Lv 1]: 120 + STR% damage, hunt mark lasts 8sec 
 [Lv 2]: 140 + STR% damage, hunt mark lasts 8sec 
 [Lv 3]: 160 + STR% damage, hunt mark lasts 8sec 
 [Lv 4]: 180 + STR% damage, hunt mark lasts 8sec 
 [Lv 5]: 200 + STR% damage, hunt mark lasts 8sec 

Ht phantasmic.png Phantasmic Arrow

 Phantasmic Arrow Info.gif
 Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped. 
 ______________________________________
 Max Level: 5              Skill Form: Physical attack 
 Target: 1 Enemy             Range: 9 Cells
 Duration: 0.5s per sec
 Cast: 0.5s (no-reduc)
 Delay: 0.5s
 ______________________________________
 Each INT point increases damage by 1% (up to 50)
 Damage affected by DEF and reduced by MDEF% (cannot be ignored)
 No Stop effect
 Initiate the fight inflicts 2x more damage
 If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 2 seconds elapsed since the begining of the charge, up to x4 total damage (if waiting 6s)
 ______________________________________
 [Lv 1]: 100% damage
 [Lv 2]: 125% damage
 [Lv 3]: 150% damage
 [Lv 4]: 175% damage
 [Lv 5]: 200% damage

Sn sight.png True Sight

 Falcon Eyes Info.gif
 Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. 
 ______________________________________
 Max Level: 10              Skill Form: Active 
 ______________________________________
 [Lv 1]: Hit +3, Damage +2%, Crit +1 
 [Lv 2]: Hit +6, Damage +4%, Crit +2 
 [Lv 3]: Hit +9, Damage +6%, Crit +3 
 [Lv 4]: Hit +12, Damage +8%, Crit +4 
 [Lv 5]: Hit +15, Damage +10%, Crit +5 
 [Lv 6]: Hit +18, Damage +12%, Crit +6 
 [Lv 7]: Hit +21, Damage +14%, Crit +7 
 [Lv 8]: Hit +24, Damage +16%, Crit +8 
 [Lv 9]: Hit +27, Damage +18%, Crit +9 
 [Lv 10]: Hit +30, Damage +20%, Crit +10 

Sn falconassault.png Falcon Assault

 Falcon Assault Info.gif
 Commands Falcon to attack an enemy with numerous strikes. 
 There is additional 50% damage and duration on monsters.
 There is BaseINT% chance to autocast Blitz Beat on the same target. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI. Only one instance available per use.
 ______________________________________
 Max Level: 10             Skill Form: Misc attack 
 Target: 1 Enemy       Cast: 1 sec
 Range: 9 Cells           Delay: 3 sec
 ______________________________________
 [Lv 1]: Damage +220% 
 [Lv 2]: Damage +290% 
 [Lv 3]: Damage +360% 
 [Lv 4]: Damage +430% 
 [Lv 5]: Damage +500% 

Sn sharpshooting.png Sharp Shooting

 Focused Arrow Strike Info.gif
 Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
 This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20. 
 ______________________________________
 Max Level: 5              Skill Form: Misc attack 
 Target: 1 Enemy       Cast: 1,5 sec
 Range: 9 Cells           Delay: 1,5 sec
 ______________________________________
 [Lv 1]: +20 CRIT, Critical damage +5% (total 30%), Damage 250%
 [Lv 2]: +20 CRIT, Critical damage +10% (total 35%), Damage 300%
 [Lv 3]: +20 CRIT, Critical damage +15% (total 40%), Damage 450%
 [Lv 4]: +20 CRIT, Critical damage +20% (total 45%), Damage 500%
 [Lv 5]: +20 CRIT, Critical damage +25% (total 50%), Damage 550%

Sn windwalk.png Wind Walk

 Wind Walker Info.gif
 Increases movement speed and Flee Rate of the caster and Party Members.
 However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
 Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker. 
 ______________________________________
 Max Level: 10           Skill Form: Active 
 Target: Self         Cast: 1.6 sec +0.4 sec per Lv
 Delay: 2 sec
 ______________________________________
 [Lv 1]:Flee +1, Movement speed +2%
 [Lv 2]:Flee +2, Movement speed +4%
 [Lv 3]:Flee +3, Movement speed +6%
 [Lv 4]:Flee +4, Movement speed +8%
 [Lv 5]:Flee +5, Movement speed +10%
 [Lv 6]:Flee +6, Movement speed +12%
 [Lv 7]:Flee +7, Movement speed +14%
 [Lv 8]:Flee +8, Movement speed +16%
 [Lv 9]:Flee +9, Movement speed +18%
 [Lv 10]:Flee +10, Movement speed +20%


Custom Advanced Skills Masteries

Basic mastery.png Advanced Archery Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Double Strafe, Phantasmic Arrow, Sharp Shooting, Hunt Strafing, Charge Arrow, Arrow Shower.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Double Strafe: Damage increased by 2% for every cells between the user and the target
 - Phantasmic Arrow: Improves maximum charge, improves charge up speed, improves initiative additinal damage
 - Sharp Shooting: Ignores a 20% of target's DEF
 - Hunt Strafing: Damage increased by 25% minus 1% every target's 4 STR
 - Charge Arrow: Damage increased by 100% minus 10% per cells between user and target
 - Arrow Shower: Damage increased by 50%
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Focus Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Concentration, True Sight, Wind Walk.
 Improves the range of all skills depending on vulture eye level (traps up to 3, others up tp 5, skills already affected by vulture eye does not get this bonus)
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Attention Concentration: now applies to the total attribute, and affects also INT
 - Wind Walk: Double the FLEE bonus, now total flee grants chance to avoid any ranged physical attacks (10% of flee used as rate)
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Falcon Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Blitz Beat, Detecting, Spring Trap, Falcon Assault.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Blitz Beat: Damage increased by 1% every 4 HIT above target's FLEE
 - Falcon Assault: Affected by Blitz Beat damage improvement
 Also those damage skills receives the following effects:
 - Detecting: Target's (hide or not) also suffers from paralyse (speed debuff) for a very short time
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Basic mastery.png Advanced Trap Mastery:

 This Advanced Skill Mastery improves the use of the following skills:
 Claymore Trap, Skid Trap, Land Mine, Ankle Snare, Shockwave, Sandman, Flasher, Freezing Trap, Blast Mine, Remove Trap.
 Improved skills receives the following effects:
 - Casting time reduced by 25% (do not stack with Bragi)
 - After skill delay reduced by 25% (do not stack with Bragi)
 - Cooldown reduced by 25%
 - SP consumption reduced by 25%
 - Effects duration increased by 50%
 - Common status have 15% better chance and duration
 - Materials requirements have 20% chance to be ignored
 Also those damage skills receives the following effects:
 - Claymore Trap: Damage increased by 1% every 5% of target's left HP
 - Land Mine: Damage increased by 1% every 5% of target's left HP
 - Blast Mine: Damage increased by 1% every 5% of target's left HP
 Also those damage skills receives the following effects:
 - Shock Wave: SP damage improved
 Also for all hunter's traps skills:
 - Unit HP increased by half
 Only ONE advanced mastery skill can be learned
 ______________________________________
 Max Level: 1             Skill Form: Passive 
 ______________________________________
 [Lv 1]: Mastery activated 

Spore.png