Difference between revisions of "Sniper Skill Modifications"
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Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account. | Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account. | ||
</div> | </div> | ||
+ | |||
+ | |||
+ | [[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]] | ||
== Skills == | == Skills == | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_SKIDTRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Skid Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 6 cell sliding range, 300 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 7 cell sliding range, 240 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 8 cell sliding range, 180 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 9 cell sliding range, 120 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 10 cell sliding range, 60 sec | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_LANDMINE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Land Mine | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. 150% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP). | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 200 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 160 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 120 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 80 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 40 sec duration | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_ANKLESNARE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Ankle Snare | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 250 sec duration, snare time 4 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 200 sec duration, snare time 4 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 150 sec duration, snare time 4 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 100 sec duration, snare time 4 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 50 sec duration, snare time 4 sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Skid Trap 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_SHOCKWAVE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shockwave Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will drain SP away from enemies. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 20% MaxSP drain, 200 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 35% MaxSP drain, 160 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 50% MaxSP drain, 120 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 65% MaxSP drain, 80 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 80% MaxSP drain, 40 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Anklesnare 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_SANDMAN</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sandman | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flasher 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_FLASHER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flasher | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will emit intense light, which may inflict the target with the Blind status. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Skid Trap 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_FREEZINGTRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Freezing Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will freeze an enemy once it has been triggered. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 150 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 120 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 90 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 60 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 30 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Flasher 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_BLASTMINE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blast Mine | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will automatically explode after a specific time period determined by the level of the skill. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP). | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Trap HP equal to (INT * SkillLv * BaseLv * 0,2) | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 10 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 8 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 6 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 2 sec duration | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Sandman 1, Land Mine 1, Freezing Trap 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_CLAYMORETRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Claymore Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will inflict splashed damage and cause Burning. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add damage based on actual 10% HP of target, limited at twice the base damage. | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Add 50% base damage on monsters (this can affect damages based on actual HP). | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Trap HP equal to (INT * SkillLv * BaseLv * 0,2) | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 20 sec duration , 3sec Burning | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 40 sec duration , 6sec Burning | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 60 sec duration , 9sec Burning | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 80 sec duration , 12sec Burning | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 100 sec duration , 15sec Burning | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Blast Mine 1, Shockwave Trap 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 2 Traps. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_REMOVETRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Remove Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Removes a trap that has been set on the ground, as well as regain that Trap. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Range 2 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Range 3 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Range 4 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Range 5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Range 6 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Land Mine 1 (Hunter), Double Strafe (Rogue) | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_TALKIEBOX</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Talkie Box | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active, Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Remove Trap 1,Shockwave Trap 1 | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Consumes 1 Trap. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_BEASTBANE</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Beast Bane | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases Attack Power against Brute and Insect monsters. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Passive | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +4 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +8 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +12 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +16 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +20 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +24 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +28 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +32 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +36 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +40 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_FALCON</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falconry Mastery | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables renting of a Falcon from the Hunter Guild. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">1 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Passive | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Beastbane 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_STEELCROW</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Steel Crow | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the damage inflicted by Falcon. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Passive | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +6 , adds 2%/2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +12 , adds 4%/4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +18 , adds 6%/6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +24 , adds 8%/8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +30 , adds 10%/10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +36 , adds 12%/12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +42 , adds 14%/14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +48 , adds 16%/16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +54 , adds 18%/18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +60 , adds 20%/20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Blitz Beat 5 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_BLITZBEAT</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blitz Beat | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Physical attack | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.5 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 5 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 1 Falcon Hit | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 2 Falcon Hit | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 3 Falcon Hit | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 4 Falcon Hit | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 5 Falcon Hit | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Falconry Mastery 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_DETECTING</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Detect | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands a Falcon to detect hidden enemies from a distance. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Area 3x3, 3 Range | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Area 3x3, 5 Range | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Area 3x3, 7 Range | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Area 3x3, 9 Range | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Area 5x5, 11 Range, cast 1sec, cooldown 2sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Improve Concentration 1, Falconry Mastery 1 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_SPRINGTRAP</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Spring Trap | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to remove a set trap from a distance. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Range 4 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Range 5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Range 6 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Range 7 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Range 8 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Range 9 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Range 10 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Range 11 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Range 12 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Range 13 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> Remove Trap 1, Falconry Mastery | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">HT_POWER</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hunt Strafing | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Caster's STR affects the amount of inflicted damage. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions). | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Physical attack | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 0.1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 1 Cell | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> ASPD based | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120 + STR% damage, hunt mark lasts 8sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 140 + STR% damage, hunt mark lasts 8sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 160 + STR% damage, hunt mark lasts 8sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 180 + STR% damage, hunt mark lasts 8sec | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 200 + STR% damage, hunt mark lasts 8sec | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">SN_SIGHT</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] True Sight | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Active | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Hit +3, Damage +2%, Crit +1 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Hit +6, Damage +4%, Crit +2 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Hit +9, Damage +6%, Crit +3 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Hit +12, Damage +8%, Crit +4 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Hit +15, Damage +10%, Crit +5 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Hit +18, Damage +12%, Crit +6 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Hit +21, Damage +14%, Crit +7 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Hit +24, Damage +16%, Crit +8 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Hit +27, Damage +18%, Crit +9 | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Hit +30, Damage +20%, Crit +10 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">SN_FALCONASSAULT</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falcon Assault | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack an enemy with numerous strikes. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Misc attack | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 3 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +220% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +290% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +360% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +430% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +500% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">SN_SHARPSHOOTING</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sharp Shooting | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Misc attack | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 2 sec | ||
+ | ! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 1.5s -0,2s per Lv | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> +20 CRIT, Damage +150% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> +20 CRIT, Damage +200% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> +20 CRIT, Damage +250% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> +20 CRIT, Damage +300% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> +20 CRIT, Damage +350% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">Kugan - Specialization:</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> +20 CRIT, Damage +400%, 1 Cell pushback, 1.3sec Delay, 2 sec CD | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> +20 CRIT, Damage +450%, 2 Cells pushback, 1.1sec Delay, 2 sec CD | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> +20 CRIT, Damage +500%, 3 Cells pushback, 0.9sec Delay, 2 sec CD | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> +20 CRIT, Damage +550%, 4 Cells pushback, 0.7sec Delay, 2 sec CD | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;" | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">SN_WINDWALK</span> | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Wind Walk | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases movement speed and Flee Rate of the caster and Party Members. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast. | ||
+ | |- | ||
+ | ! || <span style="font-weight: 400"> colspan="7"|Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker. | ||
+ | |- | ||
+ | ! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10 | ||
+ | ! width="17%"| <span style="font-weight: 700">Skill Form : Active | ||
+ | ! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self | ||
+ | ! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 1.6 sec +0.4 sec per Lv | ||
+ | ! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec | ||
+ | |- | ||
+ | | colspan="8" style="border: 0px"| | ||
+ | |- | ||
+ | ! colspan="8"| <span style="font-weight: 600">Effects</span> | ||
+ | |- | ||
+ | | colspan="8"| | ||
+ | {| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;" | ||
+ | |- | ||
+ | | style="border: 0px"| | ||
+ | ! <span style="font-weight: 600">Informations</span> | ||
+ | ! <span style="font-weight: 600">SP Cost</span> | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400">Flee +1, Movement speed +2% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400">Flee +2, Movement speed +4% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400">Flee +3, Movement speed +6% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400">Flee +4, Movement speed +8% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400">Flee +5, Movement speed +10% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400">Flee +6, Movement speed +12% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400">Flee +7, Movement speed +14% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400">Flee +8, Movement speed +16% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400">Flee +9, Movement speed +18% | ||
+ | |- | ||
+ | ! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400">Flee +10, Movement speed +20% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Back == | ||
+ | |||
+ | [[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]] |
Revision as of 05:49, 27 April 2021
Intro
A lot of Skills has been revisited just for you !
There you can see all In-Game informations you need about these modifications.
Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Skills
HT_SHOCKWAVE | |||||||
---|---|---|---|---|---|---|---|
Shockwave Trap | |||||||
Description : | Sets a trap which will drain SP away from enemies. | ||||||
Max Level: 5 | Skill Form: Active, Trap | ||||||
Effects | |||||||
HT_SANDMAN | |||||||
---|---|---|---|---|---|---|---|
Sandman | |||||||
Description : | Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep. | ||||||
Max Level: 5 | Skill Form: Active, Trap | ||||||
Effects | |||||||
HT_FLASHER | |||||||
---|---|---|---|---|---|---|---|
Flasher | |||||||
Description : | Sets a trap which will emit intense light, which may inflict the target with the Blind status. | ||||||
Max Level: 5 | Skill Form: Active, Trap | ||||||
Effects | |||||||
HT_FREEZINGTRAP | |||||||
---|---|---|---|---|---|---|---|
Freezing Trap | |||||||
Description : | Sets a trap which will freeze an enemy once it has been triggered. | ||||||
Max Level: 5 | Skill Form: Active, Trap | ||||||
Effects | |||||||
HT_REMOVETRAP | |||||||
---|---|---|---|---|---|---|---|
Remove Trap | |||||||
Description : | Removes a trap that has been set on the ground, as well as regain that Trap. | ||||||
Max Level: 5 | Skill Form: Active | ||||||
Effects | |||||||
|}
HT_BEASTBANE | |||||||
---|---|---|---|---|---|---|---|
Beast Bane | |||||||
Description : | Increases Attack Power against Brute and Insect monsters. | ||||||
Max Level: 10 | Skill Form: Passive | ||||||
Effects | |||||||
HT_FALCON | |||||||
---|---|---|---|---|---|---|---|
Falconry Mastery | |||||||
Description : | Enables renting of a Falcon from the Hunter Guild. | ||||||
Max Level: 1 | Skill Form: Passive | ||||||
requirement : | Beastbane 1 |
|}
HT_STEELCROW | |||||||
---|---|---|---|---|---|---|---|
Steel Crow | |||||||
Description : | Increases the damage inflicted by Falcon. | ||||||
Max Level: 10 | Skill Form: Passive | ||||||
Effects | |||||||
HT_DETECTING | |||||||
---|---|---|---|---|---|---|---|
Detect | |||||||
Description : | Commands a Falcon to detect hidden enemies from a distance. | ||||||
Max Level: 5 | Skill Form: Active | ||||||
Effects | |||||||
HT_SPRINGTRAP | |||||||
---|---|---|---|---|---|---|---|
Spring Trap | |||||||
Description : | Commands Falcon to remove a set trap from a distance. | ||||||
Max Level: 5 | Skill Form: Active | ||||||
Effects | |||||||
Kugan - Specialization: | |||||||
---|---|---|---|---|---|---|---|
Level 6 | Range 9 | ||||||
Level 7 | Range 10 | ||||||
Level 8 | Range 11 | ||||||
Level 9 | Range 12 | ||||||
Level 10 | Range 13 | ||||||
requirement : | Remove Trap 1, Falconry Mastery |
|}
SN_SIGHT | |||||||
---|---|---|---|---|---|---|---|
True Sight | |||||||
Description : | Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds. | ||||||
Max Level: 10 | Skill Form: Active | ||||||
Effects | |||||||
Kugan - Specialization: | |||||||
---|---|---|---|---|---|---|---|
Level 6 | +20 CRIT, Damage +400%, 1 Cell pushback, 1.3sec Delay, 2 sec CD | ||||||
Level 7 | +20 CRIT, Damage +450%, 2 Cells pushback, 1.1sec Delay, 2 sec CD | ||||||
Level 8 | +20 CRIT, Damage +500%, 3 Cells pushback, 0.9sec Delay, 2 sec CD | ||||||
Level 9 | +20 CRIT, Damage +550%, 4 Cells pushback, 0.7sec Delay, 2 sec CD | ||||||
Level 10 | +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD |
|}