Difference between revisions of "Sniper Skill Modifications"

From DARO
Line 17: Line 17:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_SKIDTRAP</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_skidtrap.png]] Skid Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Skid Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Line 54: Line 52:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_LANDMINE</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_landmine.png]] Land Mine
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Land Mine
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
Line 97: Line 93:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_ANKLESNARE</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_anklesnare.png]] Ankle Snare
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Ankle Snare
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
Line 136: Line 130:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_SHOCKWAVE</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_shockwave.png]] Shockwave Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Shockwave Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will drain SP away from enemies.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will drain SP away from enemies.
Line 175: Line 167:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_SANDMAN</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_sandman.png]] Sandman
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sandman
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
Line 214: Line 204:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_FLASHER</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_flasher.png]] Flasher
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Flasher
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will emit intense light, which may inflict the target with the Blind status.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will emit intense light, which may inflict the target with the Blind status.
Line 253: Line 241:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_FREEZINGTRAP</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_freezingtrap.png]] Freezing Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Freezing Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will freeze an enemy once it has been triggered.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will freeze an enemy once it has been triggered.
Line 292: Line 278:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_BLASTMINE</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_blastmine.png]] Blast Mine
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blast Mine
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
Line 339: Line 323:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_CLAYMORETRAP</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_claymoretrap.png]] Claymore Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Claymore Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will inflict splashed damage and cause Burning.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will inflict splashed damage and cause Burning.
Line 386: Line 368:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_REMOVETRAP</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_removetrap.png]] Remove Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Remove Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Removes a trap that has been set on the ground, as well as regain that Trap.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Removes a trap that has been set on the ground, as well as regain that Trap.  
Line 423: Line 403:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_TALKIEBOX</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_talkiebox.png]] Talkie Box
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Talkie Box
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
Line 441: Line 419:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_BEASTBANE</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_beastbane.png]] Beast Bane
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Beast Bane
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases Attack Power against Brute and Insect monsters.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases Attack Power against Brute and Insect monsters.  
Line 486: Line 462:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_FALCON</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_falcon.png]] Falconry Mastery
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falconry Mastery
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables renting of a Falcon from the Hunter Guild.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables renting of a Falcon from the Hunter Guild.  
Line 502: Line 476:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_STEELCROW</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_steelcrow.png]] Steel Crow
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Steel Crow
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the damage inflicted by Falcon.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the damage inflicted by Falcon.  
Line 549: Line 521:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_BLITZBEAT</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_blitzbeat.png]] Blitz Beat
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Blitz Beat
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
Line 592: Line 562:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_DETECTING</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_detecting.png]] Detect
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Detect
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands a Falcon to detect hidden enemies from a distance.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands a Falcon to detect hidden enemies from a distance.  
Line 629: Line 597:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_SPRINGTRAP</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_springtrap.png]] Spring Trap
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Spring Trap
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to remove a set trap from a distance.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to remove a set trap from a distance.  
Line 683: Line 649:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">HT_POWER</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:ht_power.png]] Hunt Strafing
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Hunt Strafing
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
Line 730: Line 694:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">SN_SIGHT</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:sn_sight.png]] True Sight
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] True Sight
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.  
Line 775: Line 737:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">SN_FALCONASSAULT</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:sn_falconassault.png]] Falcon Assault
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Falcon Assault
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack an enemy with numerous strikes.  
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Commands Falcon to attack an enemy with numerous strikes.  
Line 814: Line 774:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">SN_SHARPSHOOTING</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:sn_sharpshooting.png]] Sharp Shooting
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Sharp Shooting
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
Line 866: Line 824:
 
|-
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD
|}
 
 
|}
 
|}
  
Line 872: Line 829:
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
|-
! colspan="8"| <span style="font-weight: 700">SN_WINDWALK</span>
+
! colspan="8"| <span style="font-weight: 700">[[File:sn_windwalk.png]] Wind Walk
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Wind Walk
 
 
|-
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases movement speed and Flee Rate of the caster and Party Members.
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases movement speed and Flee Rate of the caster and Party Members.

Revision as of 14:10, 10 December 2021

Intro

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.


  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Ht skidtrap.png Skid Trap
Description : Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 6 cell sliding range, 300 sec
Level 2 7 cell sliding range, 240 sec
Level 3 8 cell sliding range, 180 sec
Level 4 9 cell sliding range, 120 sec
Level 5 10 cell sliding range, 60 sec
Consumes 1 Trap.


Ht landmine.png Land Mine
Description : Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv.
Max Level: 5 Skill Form: Active, Trap
Additional Information : Damage are depending on DEX/INT and skill level. 150% base damage + (3 + SkillLv) * DEX * (100 + INT) * 0,015
Additional Information : Add damage based on actual 10% HP of target, limited at twice the base damage.
Additional Information : Add 50% base damage on monsters (this can affect damages based on actual HP).
Effects
Informations SP Cost
Level 1 200 sec duration
Level 2 160 sec duration
Level 3 120 sec duration
Level 4 80 sec duration
Level 5 40 sec duration
Consumes 1 Trap.


Ht anklesnare.png Ankle Snare
Description : Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 250 sec duration, snare time 4 sec
Level 2 200 sec duration, snare time 4 sec
Level 3 150 sec duration, snare time 4 sec
Level 4 100 sec duration, snare time 4 sec
Level 5 50 sec duration, snare time 4 sec
requirement : Skid Trap 1
Consumes 1 Trap.


Ht shockwave.png Shockwave Trap
Description : Sets a trap which will drain SP away from enemies.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 20% MaxSP drain, 200 sec duration
Level 2 35% MaxSP drain, 160 sec duration
Level 3 50% MaxSP drain, 120 sec duration
Level 4 65% MaxSP drain, 80 sec duration
Level 5 80% MaxSP drain, 40 sec duration
requirement : Anklesnare 1
Consumes 2 Traps.


Ht sandman.png Sandman
Description : Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range, to fall asleep.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 150 sec duration
Level 2 120 sec duration
Level 3 90 sec duration
Level 4 60 sec duration
Level 5 30 sec duration
requirement : Flasher 1
Consumes 1 Trap.


Ht flasher.png Flasher
Description : Sets a trap which will emit intense light, which may inflict the target with the Blind status.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 150 sec duration
Level 2 120 sec duration
Level 3 90 sec duration
Level 4 60 sec duration
Level 5 30 sec duration
requirement : Skid Trap 1
Consumes 2 Traps.


Ht freezingtrap.png Freezing Trap
Description : Sets a trap which will freeze an enemy once it has been triggered.
Max Level: 5 Skill Form: Active, Trap
Effects
Informations SP Cost
Level 1 150 sec duration
Level 2 120 sec duration
Level 3 90 sec duration
Level 4 60 sec duration
Level 5 30 sec duration
requirement : Flasher 1
Consumes 2 Traps.


Ht blastmine.png Blast Mine
Description : Sets a trap that will automatically explode after a specific time period determined by the level of the skill.
Max Level: 5 Skill Form: Active, Trap
Additional Information : Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
Additional Information : Add damage based on actual 10% HP of target, limited at twice the base damage.
Additional Information : Add 50% base damage on monsters (this can affect damages based on actual HP).
Additional Information : Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
Effects
Informations SP Cost
Level 1 10 sec duration
Level 2 8 sec duration
Level 3 6 sec duration
Level 4 4 sec duration
Level 5 2 sec duration
requirement : Sandman 1, Land Mine 1, Freezing Trap 1
Consumes 1 Trap.


Ht claymoretrap.png Claymore Trap
Description : Sets a trap which will inflict splashed damage and cause Burning.
Max Level: 5 Skill Form: Active, Trap
Additional Information : Damage are depending on DEX/INT and skill level. (3 + SkillLv) * DEX * (100 + INT) * 0,015
Additional Information : Add damage based on actual 10% HP of target, limited at twice the base damage.
Additional Information : Add 50% base damage on monsters (this can affect damages based on actual HP).
Additional Information : Trap HP equal to (INT * SkillLv * BaseLv * 0,2)
Effects
Informations SP Cost
Level 1 20 sec duration , 3sec Burning
Level 2 40 sec duration , 6sec Burning
Level 3 60 sec duration , 9sec Burning
Level 4 80 sec duration , 12sec Burning
Level 5 100 sec duration , 15sec Burning
requirement : Blast Mine 1, Shockwave Trap 1
Consumes 2 Traps.


Ht removetrap.png Remove Trap
Description : Removes a trap that has been set on the ground, as well as regain that Trap.
Max Level: 5 Skill Form: Active
Effects
Informations SP Cost
Level 1 Range 2
Level 2 Range 3
Level 3 Range 4
Level 4 Range 5
Level 5 Range 6
requirement : Land Mine 1 (Hunter), Double Strafe (Rogue)


Ht talkiebox.png Talkie Box
Description : Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
Max Level: 1 Skill Form: Active, Trap
requirement : Remove Trap 1,Shockwave Trap 1
Consumes 1 Trap.

|}


Ht beastbane.png Beast Bane
Description : Increases Attack Power against Brute and Insect monsters.
Max Level: 10 Skill Form: Passive
Effects
Informations SP Cost
Level 1 Damage +4
Level 2 Damage +8
Level 3 Damage +12
Level 4 Damage +16
Level 5 Damage +20
Level 6 Damage +24
Level 7 Damage +28
Level 8 Damage +32
Level 9 Damage +36
Level 10 Damage +40


Ht falcon.png Falconry Mastery
Description : Enables renting of a Falcon from the Hunter Guild.
Max Level: 1 Skill Form: Passive
requirement : Beastbane 1

|}


Ht steelcrow.png Steel Crow
Description : Increases the damage inflicted by Falcon.
Max Level: 10 Skill Form: Passive
Effects
Informations SP Cost
Level 1 Damage +6 , adds 2%/2% damage on monster with Blitz Beat/Falcon Assault and 2/1% critical damage with them
Level 2 Damage +12 , adds 4%/4% damage on monster with Blitz Beat/Falcon Assault and 4/2% critical damage with them
Level 3 Damage +18 , adds 6%/6% damage on monster with Blitz Beat/Falcon Assault and 6/3% critical damage with them
Level 4 Damage +24 , adds 8%/8% damage on monster with Blitz Beat/Falcon Assault and 8/4% critical damage with them
Level 5 Damage +30 , adds 10%/10% damage on monster with Blitz Beat/Falcon Assault and 10/5% critical damage with them
Level 6 Damage +36 , adds 12%/12% damage on monster with Blitz Beat/Falcon Assault and 12/6% critical damage with them
Level 7 Damage +42 , adds 14%/14% damage on monster with Blitz Beat/Falcon Assault and 14/7% critical damage with them
Level 8 Damage +48 , adds 16%/16% damage on monster with Blitz Beat/Falcon Assault and 16/8% critical damage with them
Level 9 Damage +54 , adds 18%/18% damage on monster with Blitz Beat/Falcon Assault and 18/9% critical damage with them
Level 10 Damage +60 , adds 20%/20% damage on monster with Blitz Beat/Falcon Assault and 20/10% critical damage with them
requirement : Blitz Beat 5


Ht blitzbeat.png Blitz Beat
Description : Commands Falcon to attack a targeted enemy in a 3x3 area. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon.
The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.
Max Level: 5 Skill Form: Physical attack Target : 1 Enemy Cast : 1.5 sec Range : 5 Cells Delay : 1sec
Effects
Informations SP Cost
Level 1 1 Falcon Hit
Level 2 2 Falcon Hit
Level 3 3 Falcon Hit
Level 4 4 Falcon Hit
Level 5 5 Falcon Hit
requirement : Falconry Mastery 1


Ht detecting.png Detect
Description : Commands a Falcon to detect hidden enemies from a distance.
Max Level: 5 Skill Form: Active
Effects
Informations SP Cost
Level 1 Area 3x3, 3 Range
Level 2 Area 3x3, 5 Range
Level 3 Area 3x3, 7 Range
Level 4 Area 3x3, 9 Range
Level 5 Area 5x5, 11 Range, cast 1sec, cooldown 2sec
requirement : Improve Concentration 1, Falconry Mastery 1


Ht springtrap.png Spring Trap
Description : Commands Falcon to remove a set trap from a distance.
Max Level: 5 Skill Form: Active
Effects
Informations SP Cost
Level 1 Range 4
Level 2 Range 5
Level 3 Range 6
Level 4 Range 7
Level 5 Range 8


Kugan - Specialization:
Level 6 Range 9
Level 7 Range 10
Level 8 Range 11
Level 9 Range 12
Level 10 Range 13
requirement : Remove Trap 1, Falconry Mastery

|}


Ht power.png Hunt Strafing
Description : This skill actives 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
Caster's STR affects the amount of inflicted damage.
'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
Max Level: 5 Skill Form: Physical attack Target : 1 Enemy Delay : 0.1 sec Range : 1 Cell Delay : ASPD based
Effects
Informations SP Cost
Level 1 120 + STR% damage, hunt mark lasts 8sec
Level 2 140 + STR% damage, hunt mark lasts 8sec
Level 3 160 + STR% damage, hunt mark lasts 8sec
Level 4 180 + STR% damage, hunt mark lasts 8sec
Level 5 200 + STR% damage, hunt mark lasts 8sec


Sn sight.png True Sight
Description : Adds +5 to all Stats, as well as increases attack accuracy, weapon damage and critical attack rate for 30 seconds.
Max Level: 10 Skill Form: Active
Effects
Informations SP Cost
Level 1 Hit +3, Damage +2%, Crit +1
Level 2 Hit +6, Damage +4%, Crit +2
Level 3 Hit +9, Damage +6%, Crit +3
Level 4 Hit +12, Damage +8%, Crit +4
Level 5 Hit +15, Damage +10%, Crit +5
Level 6 Hit +18, Damage +12%, Crit +6
Level 7 Hit +21, Damage +14%, Crit +7
Level 8 Hit +24, Damage +16%, Crit +8
Level 9 Hit +27, Damage +18%, Crit +9
Level 10 Hit +30, Damage +20%, Crit +10


Sn falconassault.png Falcon Assault
Description : Commands Falcon to attack an enemy with numerous strikes.
Max Level: 10 Skill Form: Misc attack Target : 1 Enemy Cast : 1 sec Range : 9 Cells Delay : 3 sec
Effects
Informations SP Cost
Level 1 Damage +220%
Level 2 Damage +290%
Level 3 Damage +360%
Level 4 Damage +430%
Level 5 Damage +500%


Sn sharpshooting.png Sharp Shooting
Description : Shoots an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in a 3 cell wide corridor along its fight path up to a max range of 14 cells.
This is a Critical Attack that is calculated as the caster's Critical Attack Rate +20.
Max Level: 5 Skill Form: Misc attack Target : 1 Enemy Cast : 2 sec Range : 9 Cells Delay : 1.5s -0,2s per Lv
Effects
Informations SP Cost
Level 1 +20 CRIT, Damage +150%
Level 2 +20 CRIT, Damage +200%
Level 3 +20 CRIT, Damage +250%
Level 4 +20 CRIT, Damage +300%
Level 5 +20 CRIT, Damage +350%


Kugan - Specialization:
Level 6 +20 CRIT, Damage +400%, 1 Cell pushback, 1.3sec Delay, 2 sec CD
Level 7 +20 CRIT, Damage +450%, 2 Cells pushback, 1.1sec Delay, 2 sec CD
Level 8 +20 CRIT, Damage +500%, 3 Cells pushback, 0.9sec Delay, 2 sec CD
Level 9 +20 CRIT, Damage +550%, 4 Cells pushback, 0.7sec Delay, 2 sec CD
Level 10 +20 CRIT, Damage +600%, 5 Cells pushback, 0.5sec Delay, 2 sec CD


Sn windwalk.png Wind Walk
Description : Increases movement speed and Flee Rate of the caster and Party Members.
However, movement speed will not increased if a similar effect, such as Increase Agility, has already been cast.
Skills which decrease movement speed, such as Quagmire, cancel the movement speed increase from Wind Walker.
Max Level: 10 Skill Form : Active Target : Self Cast : 1.6 sec +0.4 sec per Lv Delay : 2 sec
Effects
Informations SP Cost
Level 1 Flee +1, Movement speed +2%
Level 2 Flee +2, Movement speed +4%
Level 3 Flee +3, Movement speed +6%
Level 4 Flee +4, Movement speed +8%
Level 5 Flee +5, Movement speed +10%
Level 6 Flee +6, Movement speed +12%
Level 7 Flee +7, Movement speed +14%
Level 8 Flee +8, Movement speed +16%
Level 9 Flee +9, Movement speed +18%
Level 10 Flee +10, Movement speed +20%


Spore.png