Warfarer
Kugans
Warfare Specialization
ID : 4820
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | STR |
2 | DEX |
3 | STR |
4 | DEX |
5 | STR |
Warfare Mammonite
ID : 4821
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Mammonite.
Level | Skill |
---|---|
1 | Mammonite Level 2 |
2 | Mammonite Level 4 |
3 | Mammonite Level 6 |
4 | Mammonite Level 8 |
5 | Mammonite Level 10 |
Already in Skill Tree : When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage, maximum for 10 golds.
Golds are not consumed upon use.
Warfare Overcharge
ID : 4822
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Overcharge.
Level | Skill |
---|---|
1 | Overcharge Level 2 |
2 | Overcharge Level 4 |
3 | Overcharge Level 6 |
4 | Overcharge Level 8 |
5 | Overcharge Level 10 |
Already in Skill Tree : Reduce the cost of any zeny consuming skill (official or from this spe or from any another spe) by 4~20%.
Warfare Weapon
ID : 4823
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a "Weapon Crate" which can be destroyed by any player in order to get a 3~15% to all damage for 300 seconds.
Warfare Armor
ID : 4824
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.
Warfare Grenade
ID : 4825
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Grenade Crate" which can be destroyed by any player in order to grant them 1 to 5 grenades, duration 300s, which can be used to target a cell and inflict battle damage in 7x7 (damage = Lvl², reduced by DEF, fire element).
Warfare Flash
ID : 4826
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Spend 1000~5000z and create a " Flash Crate" which can be destroyed by any player in order to grant them 1 to 5 flash grenade, duration 300s, which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s).
Warfare Zeny
ID : 4827
Type : Active/Passive
Max Level : 5
Cost to learn : 1
Description : Can activate/deactivate this effect in order to improves damage by 2~10% by spending 400~2000z with a ratio of 1 zeny : 1 damage bonus. Effect disappear if disconnected.
Warfare Defense
ID : 4828
Type : Passive
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "Defense Zone" for 60 seconds.
In this area, all damage received are reduced by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.
Warfare Attack
ID : 4829
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : 2/1.75/1.5/1.25/1 seconds
Cooldown : 20 seconds
Description : Spend 1000z per Gold in inventory (max 30) and create an area of 21 x 21 cells as a "War Zone" for 60 seconds.
In this area, all damage inflicted are increased by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.
Golds are not consumed upon use.