Difference between revisions of "Weapon Master"

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== Description ==
 
== Description ==
  
'''Original Job''' : Swordman<br>
+
'''Original Job''': Swordman<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.<br>
+
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.<br>
 
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.<br>
 
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.<br>
  
 
== Kugans ==
 
== Kugans ==
  
=== Steel Specialization ===  
+
=== [[File:4000.png]] Steel Specialization ===  
'''ID''' : 4000<br>
+
'''ID''': 4000<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each level grants +1 to one attribute.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
Line 29: Line 29:
 
|}
 
|}
  
=== Steel Bash ===
+
=== [[File:4001.png]] Steel Bash ===
'''ID''' : 4001<br>
+
'''ID''': 4001<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bash<br>
+
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Bash.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 51: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff for 7 seconds, the debuff depends on the type of weapon equipped.<br>
+
'''Already in Skill Tree''': Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.<br>
  
{| class="wikitable"
+
=== [[File:4002.png]] Steel Magnum ===
|-
+
'''ID''': 4002<br>
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
+
'''Type''': Passive<br>
|-
+
'''Max Level''': 5<br>
| 1 || HIT -4% || ASPD -2% || DEF -4% || HEAL -5% || CRI -7% || MDEF -4% || WALK -5% || CAST +7% || Critical DEF -7% || PFLEE -7%
+
'''Cost to learn''': 1<br>
|-
+
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Magnum Break.<br>
| 2 || HIT -8% || ASPD -4% || DEF -8% || HEAL -10% || CRI -14% || MDEF -8% || WALK -10% || CAST +14% || Critical DEF -14% || PFLEE -14%
 
|-
 
| 3 || HIT -12% || ASPD -6% || DEF -12% || HEAL -15% || CRI -21% || MDEF -12% || WALK -15% || CAST +21% || Critical DEF -21% || PFLEE -21%
 
|-
 
| 4 || HIT -16% || ASPD -8% || DEF -16% || HEAL -20% || CRI -28% || MDEF -16% || WALK -20% || CAST +28% || Critical DEF -28% || PFLEE -28%
 
|-
 
| 5 || HIT -20% || ASPD -10% || DEF -20% || HEAL -25% || CRI -35% || MDEF -20% || WALK -25% || CAST +35% || Critical DEF -35% || PFLEE -35%
 
|}
 
  
=== Steel Magnum ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4002<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Magnum Break<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped.<br>
+
'''Already in Skill Tree''': When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
 
! Level !! Dagger !! Sword !! Spear !! Axe !! Mace !! Staff !! Bow !! Book !! Katar !! Other
Line 107: Line 92:
 
|}
 
|}
  
=== Steel Provocation ===
+
=== [[File:4003.png]] Steel Provocation ===
'''ID''' : 4003<br>
+
'''ID''': 4003<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of Provocation.<br>
+
'''Description''': Enables the use of Provocation.<br>
Provovation is a NPC skill which can used to turn any monster (boss or not) against oneself (with no other effects) with no chance to miss.<br>
+
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.<br>
After that any other events which will turn the monster against another target can change its target normally.<br>
+
After the skill is used, any event that would change the monster's target does so normally.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown || Effects
+
! Level !! Skill !! SP !! Cast !! Cooldown || Area of effect
 
|-
 
|-
| 1 || Provocation Level 1 || 20 || 0,5s || 10s || Turn monster against oneself
+
| 1 || Provocation Level 1 || 70 || 0,5s || 45s || 5x5 area
 
|-
 
|-
| 2 || Provocation Level 2 || 20 || 0,5s || 8s || Turn monster against oneself
+
| 2 || Provocation Level 2 || 70 || 0,5s || 45s || 7x7 area
 
|-
 
|-
| 3 || Provocation Level 3 || 20 || 0,5s || 6s || Turn monster against oneself
+
| 3 || Provocation Level 3 || 70 || 0,5s || 45s || 9x9 area
 
|-
 
|-
| 4 || Provocation Level 4 || 20 || 0,5s || 4s || Turn monster against oneself
+
| 4 || Provocation Level 4 || 70 || 0,5s || 45s || 11x11 area
 
|-
 
|-
| 5 || Provocation Level 5 || 20 || 0,5s || 2s || Turn monster against oneself
+
| 5 || Provocation Level 5 || 70 || 0,5s || 45s || 13x13 area
 
|}
 
|}
  
=== Steel Weak ===
+
'''Already Provoke in Skill Tree''': After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.
'''ID''' : 4004<br>
+
 
'''Type''' : Passive<br>
+
=== [[File:4004.png]] Steel Weak ===
'''Max Level''' : 5<br>
+
'''ID''': 4004<br>
'''Cost to learn''' : 1<br>
+
'''Type''': Passive<br>
'''Description''' : Enable the use of Weak Point.<br>
+
'''Max Level''': 5<br>
'''Side note''' : This skill has been changed and now increases the chance to crit through a skill.<br>
+
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use of Weak Point.<br>
 +
'''Side note''': This skill has been changed and now increases the chances of landing a critical hit when using a skill.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : Increase the level of Weak Point by 1 per Steel Weak level.<br>
+
'''Already in Skill Tree''': Increases the level of Weak Point by 1 per Steel Weak level.<br>
  
=== Steel Endure ===
+
=== [[File:4005.png]] Steel Endure ===
'''ID''' : 4005<br>
+
'''ID''': 4005<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
+
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Endure.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : Endure cooldown is reduced by 10% per Steel Endure level.<br>
+
'''Already in Skill Tree''': Endure's cooldown is reduced by 10% per Steel Endure level.<br>
  
=== Steel Stance ===
+
=== [[File:4006.png]] Steel Stance ===
'''ID''' : 4006<br>
+
'''ID''': 4006<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Grant a bonus that depends on the type of weapon equipped in right hand and left hand.<br>
+
'''Description''': Grants a bonus that depends on the type of weapon equipped in right hand and left hand.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! 2 Handed Weapon !! 1 Handed Weapon + Shield !! 1 Handed Weapon + Left Hand !! 2 Weapons !! 1 Handed Weapon + Nothing
 
! Level !! 2 Handed Weapon !! 1 Handed Weapon + Shield !! 1 Handed Weapon + Left Hand !! 2 Weapons !! 1 Handed Weapon + Nothing
 
|-
 
|-
| 1 || ATK/MATK +3 || DEF/MDEF +2% || Second strike +1% || Double rate +2%, ASPD +1% || Universal flee +2%
+
| 1 || ATK/MATK +3 || DEF/MDEF +2% || Left Hand bonus +1% || +1% chance of Double Attack, ASPD +1% || Universal flee +2%
 
|-
 
|-
| 2 || ATK/MATK +6 || DEF/MDEF +4% || Second strike +2% || Double rate +4%, ASPD +2% || Universal flee +4%
+
| 2 || ATK/MATK +6 || DEF/MDEF +4% || Left Hand bonus +2% || +2% chance of Double Attack, ASPD +2% || Universal flee +4%
 
|-
 
|-
| 3 || ATK/MATK +9 || DEF/MDEF +6% || Second strike +3% || Double rate +6%, ASPD +3% || Universal flee +6%
+
| 3 || ATK/MATK +9 || DEF/MDEF +6% || Left Hand bonus +3% || +3% chance of Double Attack, ASPD +3% || Universal flee +6%
 
|-
 
|-
| 4 || ATK/MATK +12 || DEF/MDEF +8% || Second strike +4% || Double rate +8%, ASPD +4% || Universal flee +8%
+
| 4 || ATK/MATK +12 || DEF/MDEF +8% || Left Hand bonus +4% || +4% chance of Double Attack, ASPD +4% || Universal flee +8%
 
|-
 
|-
| 5 || ATK/MATK +15 || DEF/MDEF +10% || Second strike +5% || Double rate +10%, ASPD +5% || Universal flee +10%
+
| 5 || ATK/MATK +15 || DEF/MDEF +10% || Left Hand bonus +5% || +5% chance of Double Attack, ASPD +5% || Universal flee +10%
 
|}
 
|}
  
=== Steel Perfection ===
+
=== [[File:4007.png]] Steel Perfection ===
'''ID''' : 4007<br>
+
'''ID''': 4007<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Increase ATK given by the right hand weapon.<br>
+
'''Description''': Increases ATK on the right hand weapon.<br>
Increase HIT based on the right hand weapon weight (the lighter, the better) <br>
+
Increases HIT based on the right hand weapon weight (the lighter, the better).<br>
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better) <br>
+
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Weapon ATK bonus !! HIT bonus !! Weapon Immunity
 
! Level !! Weapon ATK bonus !! HIT bonus !! Weapon Immunity
Line 226: Line 213:
 
|}
 
|}
  
* The weapon ATK bonus is based on the weapon ATK value, not the global ATK
+
* The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
* HIT bonus is greatly reduced by the weapon's weight
+
* HIT bonus is greatly reduced by the weapon's weight.
  
=== Steel Excellence ===
+
=== [[File:4008.png]] Steel Excellence ===
'''ID''' : 4008<br>
+
'''ID''': 4008<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level.<br>
+
'''Description''': Grants a chance of inflicting a [https://mysticprojectro.com/wiki/index.php/Common_%26_Uncommon_Status#Common_Status_list Common status] on a physical hit.<br>
 +
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and ignores target's resistances.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Chance !! Bare Hand !! Dagger !! Sword !! Spear !! Axe !! Mace !! Instrument !! Whipe !! Book !! Katar !! Other
+
! Level !! Chance !! Bare Hand !! Dagger !! Sword !! Spear !! Axe !! Mace !! Instrument !! Whip !! Book !! Katar !! Other
 
|-
 
|-
 
| 1 || 0,1% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
 
| 1 || 0,1% per Weapon Mastery level || Stun (3s) || Poison (7s) || Bleeding (7s) || Silence (5s) || Crack (5s) || Brake (5s) || Sleep (3s) || Confusion (5s) || Curse (5s) || Weak (5s) || Sick (5s)
Line 251: Line 239:
 
|}
 
|}
  
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
+
* A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.
  
=== Steel Preparation ===
+
=== [[File:4009.png]] Steel Preparation ===
'''ID''' : 4009<br>
+
'''ID''': 4009<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 4<br>
+
'''LP cost''': 8<br>
'''Casting Time''' : 2 seconds (interruptible)<br>
+
'''Casting Time''': 1 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 10 seconds<br>
+
'''Duration''': 10 seconds<br>
'''Description''' : Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery.<br>
+
'''Description''': Imbues the weapon with [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage] which triggers when inflicting or receiving a physical/melee attack. <br>
The effect ceases after manifesting once.<br>
+
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.<br>
Damages are based on maximum ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.<br>
+
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Damage Rate
 
! Level !! Damage Rate
Line 281: Line 269:
 
|}
 
|}
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Weapon Type !! Event !! Effects
 
! Weapon Type !! Event !! Effects
 
|-
 
|-
| Bare Hand || When Hit || STR/DEX/INT/VIT/AGI/LUK increase damage in %, damage are extremely random (50~150%)
+
| Bare Hand || When Hit || User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%)
 
|-
 
|-
| Dagger || On Hit || Target's INT increase damage
+
| Dagger || On Hit || Target's INT increases damage
 
|-
 
|-
| 1H Sword || On Hit || Target's DEX increase damage
+
| 1H Sword || On Hit || Target's DEX increases damage
 
|-
 
|-
| 2H Sword || When Hit || Target's DEX increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 2H Sword || When Hit || Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 1H Spear || On Hit || Target's AGI increase damage
+
| 1H Spear || On Hit || Target's AGI increases damage
 
|-
 
|-
| 2H Spear || When Hit || Target's AGI increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 2H Spear || When Hit || Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 1H Axe || On Hit || Target's VIT increase damage
+
| 1H Axe || On Hit || Target's VIT increases damage
 
|-
 
|-
| 2H Axe || When Hit || Target's VIT increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 2H Axe || When Hit || Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| 1H Mace || On Hit || Target's STR increase damage
+
| 1H Mace || On Hit || Target's STR increases damage
 
|-
 
|-
| 2H Mace || When Hit || Target's STR increase damage, the lesser the current HP are the better the damage are (up to +100%)
+
| 2H Mace || When Hit || Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
 
|-
 
|-
| Instrument || On Hit || Target's MDEF increase damage
+
| Instrument || On Hit || Target's MDEF increases damage
 
|-
 
|-
| Whip || On Hit || Target's DEF increase damage
+
| Whip || On Hit || Target's DEF increases damage
 
|-
 
|-
| Book || When Hit || Target's INT increase damage
+
| Book || When Hit || Target's INT increases damage
 
|-
 
|-
 
| 1H Staff || On Hit || Add MATK to formula
 
| 1H Staff || On Hit || Add MATK to formula
 
|-
 
|-
| 2H Staff || When Hit || Add MATK to formula, the lesser the current SP are the better the damage are (up to +100%)
+
| 2H Staff || When Hit || Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%)
 
|-
 
|-
| Katar || On Hit || Target's LUK increase damage, user's critical rate increase damage
+
| Katar || On Hit || Target's LUK increases damage, user's critical rate increases damage
 
|-
 
|-
| Bow / Other Weapons || On Hit || Target's LUK increase damage
+
| Bow / Other Weapons || On Hit || Target's LUK increases damage
 
|}
 
|}
  
* Weapon with no Mastery skill associated depends on Bare Hand Mastery instead
+
* A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.

Latest revision as of 13:33, 31 August 2022

Description

Original Job: Swordman
Version: 1.0
The weapon master specializes in the use of weapons and shapes their abilities according to them, revealing as many styles as different weapons.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

Kugans

4000.png Steel Specialization

ID: 4000
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 DEX
3 VIT
4 LUK
5 STR

4001.png Steel Bash

ID: 4001
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Bash.

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already in Skill Tree: Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.

4002.png Steel Magnum

ID: 4002
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Magnum Break.

Level Skill
1 Magnum Break Level 2
2 Magnum Break Level 4
3 Magnum Break Level 6
4 Magnum Break Level 8
5 Magnum Break Level 10

Already in Skill Tree: When Magnum Break is used the user recieves a buff for 7 seconds, the buff depends on the type of weapon equipped.

Level Dagger Sword Spear Axe Mace Staff Bow Book Katar Other
1 FLEE +4% ASPD +2% Perfect HIT +4% ATK +2% HEAL +2% MATK +2% WALK +4% CAST -7% Critical DMG +3% PFLEE +4
2 FLEE +8% ASPD +4% Perfect HIT +8% ATK +4% HEAL +4% MATK +4% WALK +8% CAST -14% Critical DMG +6% PFLEE +8
3 FLEE +12% ASPD +6% Perfect HIT +12% ATK +6% HEAL +6% MATK +6% WALK +12% CAST -21% Critical DMG +9% PFLEE +12
4 FLEE +16% ASPD +8% Perfect HIT +16% ATK +8% HEAL +8% MATK +8% WALK +16% CAST -28% Critical DMG +12% PFLEE +16
5 FLEE +20% ASPD +10% Perfect HIT +20% ATK +10% HEAL +10% MATK +10% WALK +20% CAST -35% Critical DMG +15% PFLEE +20

4003.png Steel Provocation

ID: 4003
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Provocation.
Provovation is an NPC skill which can be used to Provoke any monster (including boss type); this effect cannot fail.
After the skill is used, any event that would change the monster's target does so normally.

Level Skill SP Cast Cooldown Area of effect
1 Provocation Level 1 70 0,5s 45s 5x5 area
2 Provocation Level 2 70 0,5s 45s 7x7 area
3 Provocation Level 3 70 0,5s 45s 9x9 area
4 Provocation Level 4 70 0,5s 45s 11x11 area
5 Provocation Level 5 70 0,5s 45s 13x13 area

Already Provoke in Skill Tree: After use, all targets in a small area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user.

4004.png Steel Weak

ID: 4004
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Weak Point.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.

Level Skill
1 Weak Point Level 1
2 Weak Point Level 2
3 Weak Point Level 3
4 Weak Point Level 4
5 Weak Point Level 5

Already in Skill Tree: Increases the level of Weak Point by 1 per Steel Weak level.

4005.png Steel Endure

ID: 4005
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree: Endure's cooldown is reduced by 10% per Steel Endure level.

4006.png Steel Stance

ID: 4006
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a bonus that depends on the type of weapon equipped in right hand and left hand.

Level 2 Handed Weapon 1 Handed Weapon + Shield 1 Handed Weapon + Left Hand 2 Weapons 1 Handed Weapon + Nothing
1 ATK/MATK +3 DEF/MDEF +2% Left Hand bonus +1% +1% chance of Double Attack, ASPD +1% Universal flee +2%
2 ATK/MATK +6 DEF/MDEF +4% Left Hand bonus +2% +2% chance of Double Attack, ASPD +2% Universal flee +4%
3 ATK/MATK +9 DEF/MDEF +6% Left Hand bonus +3% +3% chance of Double Attack, ASPD +3% Universal flee +6%
4 ATK/MATK +12 DEF/MDEF +8% Left Hand bonus +4% +4% chance of Double Attack, ASPD +4% Universal flee +8%
5 ATK/MATK +15 DEF/MDEF +10% Left Hand bonus +5% +5% chance of Double Attack, ASPD +5% Universal flee +10%

4007.png Steel Perfection

ID: 4007
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases ATK on the right hand weapon.
Increases HIT based on the right hand weapon weight (the lighter, the better).
Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).

Level Weapon ATK bonus HIT bonus Weapon Immunity
1 2% 5 Weapon Weight / 100
2 4% 10 Weapon Weight / 50
3 6% 15 Weapon Weight / 33
4 8% 20 Weapon Weight / 25
5 10% 25 Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
  • HIT bonus is greatly reduced by the weapon's weight.

4008.png Steel Excellence

ID: 4008
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Grants a chance of inflicting a Common status on a physical hit.
The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and ignores target's resistances.

Level Chance Bare Hand Dagger Sword Spear Axe Mace Instrument Whip Book Katar Other
1 0,1% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
2 0,2% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
3 0,3% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
4 0,4% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
5 0,5% per Weapon Mastery level Stun (3s) Poison (7s) Bleeding (7s) Silence (5s) Crack (5s) Brake (5s) Sleep (3s) Confusion (5s) Curse (5s) Weak (5s) Sick (5s)
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.

4009.png Steel Preparation

ID: 4009
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 8
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 10 seconds
Description: Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical/melee attack.
The damage dealt depends on the Weapon Mastery level of the equiped weapon. The effect dissappears after triggering once.
The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, and bears the weapon's element.

Level Damage Rate
1 30% per Weapon Mastery level
2 35% per Weapon Mastery level
3 40% per Weapon Mastery level
4 45% per Weapon Mastery level
5 50% per Weapon Mastery level
Weapon Type Event Effects
Bare Hand When Hit User's STR/DEX/INT/VIT/AGI/LUK increases damage in %, damage is extremely random (50~150%)
Dagger On Hit Target's INT increases damage
1H Sword On Hit Target's DEX increases damage
2H Sword When Hit Target's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Spear On Hit Target's AGI increases damage
2H Spear When Hit Target's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Axe On Hit Target's VIT increases damage
2H Axe When Hit Target's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H Mace On Hit Target's STR increases damage
2H Mace When Hit Target's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
Instrument On Hit Target's MDEF increases damage
Whip On Hit Target's DEF increases damage
Book When Hit Target's INT increases damage
1H Staff On Hit Add MATK to formula
2H Staff When Hit Add MATK to formula, the lower the user's SP, the higher the damage (up to +100%)
Katar On Hit Target's LUK increases damage, user's critical rate increases damage
Bow / Other Weapons On Hit Target's LUK increases damage
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.